Saturday, May 26, 2007

Real Life Cities 3: Venice

Today I got back just in time to visit the Venice opening party at Venice island. After typing Venice into the map I TP'd in... and went down the drain immediately. The teleport ended in a closed cellar, filled with water. There was barely room for me to keep my head above water and breathe...

At first I thought it would be a grand entry, like at Paris 1900 (which I forgot to blog, so soon to come), where the TP hub is set in an underground /metro station. But it wasn't. It was just a cellar, and no way out. People above my head were talking Italian so I couldn't make sense.

I TP'd to the neigbouring Veneto sim and flew back in. The Venice sim takes quite a while in rendering, needing loads of custom textures to stream to the client, but it's worth it. The sim is filled with small piazza's and palazzio's that show some of the grandeur of this fabled merchant city of old. Some of the texturing is absolutely beautiful, but in some places it looks a bit too 2D.

The San Marco, the bridges and canals are all very recognisable, just a bit "condensed" at times, as Aleister put it when we discussed it. Hether and tether you'll find some shops and other signs that look a little out of place, and from a commercial point of view I doubt they'll be succesful, being hard to find in the sim. But maybe Italians are used to that.

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