Wednesday, June 06, 2007

Sculptie Contest in Second Life

One of the last client releases brought sculpties into Second Life. In short it means you can wrap up all sorts of 3D modelling tricks into one texture and apply it to a single prim making complex objects with less resource usage.

Some sculpties seem to behave a little odd, not everything is known about their behaviour inworld yet but the introduction seems to have two ways to look at it:
  1. With access to advanced 3D modelling a whole new group of interested people will be attracted.
  2. With access to advanced 3D modelling Second Life runs the risc of commercialisation with big 3D corps coming into SL and taking over from the homegrown primbuilders.

Anyway, there's been a first sculptie contest and the winning entries were lined up in the Luna sim. The Things To Do group got a special treat and the winner Nomasha Syaka showed us around. His winning entry was the horse that was even animated.


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Anonymous Anonymous said...

Hello my video report about secondlife

Saturday, June 09, 2007 3:03:00 AM  

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