Businessweek cracks business code for Second Life
In the past weeks the Second Life blogosphere (me included) has complained a lot about 'Old Media' being cranky on Second Life and not understanding it. There's one notable exception though, which is Business Week, where Mitch Wagner posted an excellent article, Five Rules For Bringing Your Real-Life Business Into Second Life, which probably sums it all up.
"Second Life is one of the most controversial technologies to hit the Internet. Praised last year as a platform that would turn the net upside down, this year it's being dismissed as an overhyped fraud and a waste of time and money.
The truth is somewhere in between last year's hype and this year's backlash. Second Life is revolutionary, but the revolution will take a few years to play out. For now, the virtual world is rough around the edges, and at times very difficult to use.
Nonetheless, you can get a lot out of bringing your real life business into Second Life. You can use Second Life for effective marketing, building relationships with customers and partners, and creating business value."
Then there's his Five rules:
- Do Like Captain Picard Said: Engage
- Add Value To Second Life's Communities
- Don't Believe The Backlash
- Be Smart About Keeping Out Trouble-Makers
- Think Of Second Life As Beta Technology
This article was also the input for last thursday's Metaversed - Live session
"On this week's Metaversed Live, Metaversed.com's weekly business and technology talkshow hosted live in Second Life and on Talkshoe, Cisco Systems Christian Renaud, SLNN's Aliza Sherman and UgoTrade blogger Tish Shute join Metaversed Nick Wilson to talk about what the second wave of businesses coming into the virtual world are going to have to do to succeed, and hear how Cisco turned around their entire virtual worlds strategy based on hands on experience in Second Life. "
The podcast from the session is available here at Metaversed.