Second Life in Full 3D
Yesterday I came across a review of the all new Vuzix iWear VR920 video eyewear on Ars Technica. The line that especially caught my eye was:
"At the moment there are only a few games that support head tracking, such as World of WarCraft, Half-Life, Counter-Strike, Second Life, and a few others."
What it all comes down to is that the goggles prices at $ 400,- you've got real VR within reach. However, as they point out, it's still pricey for a thing that is supported only by a dozen or so games. But if your life is totally about Second Life, you might wanna give this a shot.
Ars Technica primarily tested it on Flight Simulator and this is what they thought:
"I've picked a lot of nits, and at this stage I've been wrestling with drivers and trying to put a shirt over my head to block out incoming light. I'm kind of cranky that way. All of that annoyance was gone, as I found myself inside the cockpit. Like, inside it. I look down and see the instrument panel. I look left and see out the window. I look up and see the rivets holding the metal plates of the plane together. I took off, looked out the right window over the empty seat, and banked hard so I could see the ocean beneath me. Amazing. The sense of flight and actually being there is almost overwhelming. "
Labels: second life, technology, virtual reality, world of warcraft
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