Saturday, June 30, 2007

AMREF Flying Doctors

The coming weeks will see another Dutch NGO event. The Dutch Service Apotheek organises a sponsor event for AMREF Flying Doctors from saturday june 30 to august 12 at the "Zakelijk Nederland" sim.

There's a hangar with freebee t-shirts to promote the event, large paper-planes to fly with and a building contest. There are some things you will need to pay for, but the revenues will benefit the Flying Doctors.


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Friday, June 29, 2007

Geek Meet aftermath

After today's official Geek Meet was over several interesting discussions came by on other Metaverses and SLCC convention 'standards'- or rules of engagement whatever you wanna call it.

Especially noteworthy was Moo Money's emphatic speech on Teen Grid.

"It's a sad state of affairs over there, they're the forgotten grid with a terrible economy. The Lindens rarely visit and there is barely any teen owned islands. I had to get an educational sponsor, Global Kids, to say it was okay to be on their island and then I had to submit to a FULLLLL background check, including 10 year address history.

They can buy 3x the amount of items for what we pay for one here. This leads to teens stocking up on items before they transfer over and selling them for profit which makes me so sad, it breaks my heart.

I don't know about the rumors of TG joining MG, BUT once age verification is in place, LL basically opened the back door for them to come in. I spoke with a few that have said that if their friends all migrate over, they'll have no choice but to do it as well. They don't want to be alone.

They keep their inventory, but their friends list is wiped, as well as calling cards, groups, and landmarks. Some of the teens are just as good or BETTER at building and yet they can't even make a decent profit on their furniture."

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Geek Meet Gadgeteers

Fridaynight - Geek meet time. This time not at the Metaversed home but at Dr. Dobbs Life 2.0 island where hip and techsavvy things are as common as bugs in Microsoft. This week brings something new to the Geek Meet as it's the first time it gets sponsored by Information Week.

First off, some snaps of the Dr. Dobbs island.
This weeks line up as announced by Metaversed:
"Alidar Moxie of Mechanized Life, makers of the popular Calendar Cogs Google API integration app for Second Life as welll as the new StatsCollector RSS app, and Vincent Shore, creator of Squawk, the Second Life Twitter / Jaiku presence and bookmarking app, will be joining Mystical Cookie, creator of the MystiTool, who we confirmed earlier at this week's Friday Geek Meet. Our regular Friday tech forum in Second Life is co-sponsored by Dr. Dobb's Journal, InformationWeek and of course Metaversed, and has quickly become the virtual worlds top regular technology and business networking event, where bloggers, journalists, new media types and tech heads of all kinds come to talk about the business and technology of virtual worlds. "

Vincent Shore - Squawk
Vincent created the popular Squawk app that that incorporates twitter, jailku and delicious into SL.
"Squawk is essentially a tool for connecting your Second Life experiences up with popular web services. It began as just a presence client for Twitter but has progressively grown in scope as time has gone on. Today, Squawk supports Twitter, Jaiku, del.icio.us and Ma.gnolia, with more services on the way.
In terms of presencing, Squawk can do anything traditional clients can do, and a bit more. Squawk can attach a geocode to your updates, allowing friends to see where you are in SL, or teleport in to check out something cool you microblogged about. If you visit Squawknest.com, those geocodes are used to visually place markers on a web map. Squawk also automatically builds your Nest profile and tags based on what you like to microblog about."
The latest addon to Squawk is social bookmarking, or gridmarking.
"Squawk is a combination of LSL scripts (housed within the virtual Squawk bracelet) and a number of intermediary PHP scripts housed on Vincents web server, which translate API calls and make the response data easier for Second Life to handle."

Alidar Moxie - Mechanized Life
Alidar received a great welcome by Nick Wilson:
"Next I'd like to introduce you to a great scriptor, one I think of as an "integration" specialist. She deals mostly in API's and RSS and other ways of bringing our 2D stuff into SL. She's famous for Calender Cogs, a Google Calendar API implementaion, but recently has released StatsCollector, which I think you'll find even more intriguing. Please welcome Alidar Moxie!"
On Calendar Cogs:
"I have two real lines of things I've worked on the first was 'Calendar Cogs' I wrote it because I was literally writing on post its on my monitor when I wanted to go to events then I said 'why not use Google's thing to do this for me. I wrote 2 objects, a Hud for personal reminders and a Kiosk for people to place on land and tell others of their events both pull events directly from the Google calendar and use them in world and Huds talk to kiosks. I think I had a similar issue to Vincent in that the API for google had SO MUCH information that I had to write a ton of scripts between the Google Stuff and LSL."
On StatsCollector:
"It simply records who comes in contact with it but then allows you to subscribe to an RSS feed of those visits and recently allows you to find out if they are credit card users, how old they are
what time of day is your busiest, etc. At the moment you can pull either graphs or HTML versions of the data in the near future I plan to allow XML downloads and I am working on my own API so that others can make their own objects to 'talk' to the systemso to speak"
The statcollector could be a breakthrough in Inworld purchase history as a vendor could be written to record who purchased an item and when. Transaction history in Second Life is only kept for 30 days, the default for the current version of Statcollector as well, due to server capacity in logging.
Mystical Cookie - MystiTool
The Mystitool app was named Metabrand no. 1 by KZero a few weeks ago and is classified as an essential tool for Second Life survival.
"After my first month in SL, i had several things on my hud.. a spatial radar, a popular "shield" after being attacked on my own first land, ao, and a few things i was playing with ..."
"...Anyway, I was learning lsl and I wanted to keep all of my toys in one place.. i also did not like having so many hud attachments, and i wanted to learn how they worked.. so i started writing my own replacements for things. i started giving copies to friends.. as time went on, i added things.. av scanner, non-physical vehicle (a pseudo shield), etc. Mystitool has several privacy and convenience features in a single hud attachment.. all easily accessible by hud menus, it was designed to consume the least possible hud real estate to keep the screen clear for play and provide certain basic functionality which is missing from the SL client.. things such as knowing who is near you.. a quick "favorites" list of locations, teleport history, and basic anti-stalker and anti-griefer tools. Mystitool has grown in features as friends and customers suggest new things to be added or improved.. i also add things as i need them and with the latest update, there is now a plugin system in place to allow other scripters to write their own mystitool plugins, which will place buttons into the main mystitool hud menus :)"
The above parts are the introductions to the products, for the tech-talk I'd advise you to read the transcripts that will be on at Metaversed soon.

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The Virtual Dutch

Here's a few spots coming from the Netherlands;


Utrecht

On a satelite skim I came across a new sim called Utrecht. The town and province of Utrecht is...well... where I slow down twice a day due to traffic jams.

It's still empty, except for some "under construction" elements. The build will be done by Evident, a Utrecht based communications and design company. It appears that Utrecht will be their SL showcase.


Here's a little teaser I managed to get hold of:

Then there's some news from Second Life Blogo, a few tidbids that flew by these past weeks

Viva

One of the Dutch lady-mags organised an introduction to Second Life for its readers. The event took place june 15th and is said to have been very succesfull. After a short introduction to Second Life (basic movement, editing appearance etcetera) everyone received a goodiebag with clothing designed by Barnowgirl Sinatra. The Dutch Randstad corp gave everyone a makeup bag with several types of skins so everyone would be good looking if they went out jobhunting in Second Life

[picture taken from Second Life Blogo]


Theatherplay by "The Empty Space"

The rather small town of Assen is capital to the Dutch province of Drente. Nothing much is happening here (most of the time), except for the yearly Grand Prix races, the TT (today).

The 26th saw a nice event though as theater group "The Empty Space" performed Samuel Beckett's "Waiting for Him" in Second Life.


The theater was build by students of the Windesheim University of Applied Sciences based in the town Zwolle - which happens to be where I got my Bachelor.

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Mediacom Branders


A new arrival to Second Life is Mediacom, a global media buying and planning company with over $13 billion in billing and has over 100 offices in 80 countries worldwide.
It is one of the many Real Life branding companies making a move towards Second Life, and in this case, Mediacom is a player. The question is: "Do they understand how the game is played?"
I'm not sure they do. First of all, the sim is still in development mode (I'm guessing, since it's half empty). For bloggers like me its always nice to have sneak previews, but I'd rather see a complete build than a half finished one. In my opinion the island is open too soon.
The main venue is a square with a lot of basic white. The coloring does fith the corporate colors, so no remark there, it's just my fear of German Design Snowblindness is playing up again.

The main venue is set up in a square with a white path leading past the various stages. The path includes the location of all offices. There's a seminar room, an inforoom and some display stands.

Peculiar is the slogan behind the car (right) reading: "Building Brands in Second Life." If they live up to that call, time will tell.

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The Heart of Intel

Today Intel advances more in Second Life as it opens up another 3 sim build. April 30th I already spotted 9 island under construction, so this will be an ongoing process I think.
"Today, Intel (in cooperation with MRM Worldwide and Millions of Us) will be unveiling the consolidated Intel presence in Second Life known as Intel Island. At the heart of this 3-sim build, including the previously launched Intel OCC (Intel’s partnership sim with Orange County Choppers) and Intel Software Network, is what we like to refer to as “the journey.”

Read the full release story on the Millions of Us blog

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Coca Cola releases Trademark in SL

From Metaversed:

"Though there's no mention of any kind of legal document to support it, and the information is coming from a third party, it does appear at least that Coca Cola, who's virtual thirst campaign in Second Life asks residents to create a vending experience in the virtual world that captures the "spirit" of the brand, have released their trademark to residents.

My friend Vint Falken reports that she received the following message from SLX, a web based shopping engine for the Second Life: "We have spoken to Coca-Cola and they have released their trademark to SL Merchants. Therefore, any of your items that were disabled on June 7, 2007 have been retrieved….". The email was in follow up to a take down of a "coke suit" Vint had made and put up for sale on the site."

Once again this proves that Second Life has a strong impact in the world of big business. The Coca Cola company has been untouchable in the Real World, but it seems they have to follow the laws laid out in Second Life as well. This might be a very interesting case-study for business-law and Intellectual Property.

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Thursday, June 28, 2007

Sogeti Netherlands SL savvy

Dutch IT provider Sogeti Netherlands, part of the Sogeti SAS Group is getting a little press attention on Second Life.

Virtual Education

Dutch blog Second Life Blogo, the respected IT magazine Automatiserings Gids and E-Learning.nl report that Sogeti will have 25% of its regular techcourses in Second Life by the end of 2007

Metaverse Evangelist

Sogeti Netherlands' presence hasn't escaped the attention of big sister Capgemini as it takes a prominent spot in the VW Gazette, an internal circulation on Virtual Worlds. Here's a little quote from the introduction:

"In this edition I am very pleased to have a contribution from Johan Vermij, the Second Life evangelist from Sogeti Nederlands, giving a background to their work to date and plans for the future."

Thanks Tim, now I've got some explaining to do!

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Metarazzi down the drain

Earlier this week Second Life's premier Machinimist Moo Money noticed the metarati on twitter and within a few hours it became a pretty good row. It was living the fastlane for metarati-TV - though forced to take the first exit.
Within a week the project has died and the site's been taken offline. Moo Money was kind enough to snapshot the site, so here's yesterdays news and todays reality.

related articles:

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R3 makes same mistake twice

Early april I went to a seminar on Second Life in the Netherlands. Today I missed out on the next big thing in the Netherlands, the Second Life seminar organised by Euroform.

Fortunately I received some good updates while I was working hard on a RL thing for a change.

It seems I haven't missed too much as there were several speakers present who were also present at the april session (like the University of Amsterdam and Dutch Stock Exchange) and the guys from Lost in the Magic Forrest were again. I've probably missed out on a few interesting stories from speakers from Adformatie, Ymerce and Essent.

The one thing remarkable is that for the second time in a row, Justin Bovington, CEO of Rivers Run Red failed to appear. There have been many people wanting to hear him, and paying a lot of money to do say, who didn't leave satisfied today. These sort of misfires spread quicly in the SL community making several large Dutch companies switching to local content developers.

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Tuesday, June 26, 2007

All England SLawn Tennisclub

I've been wondering a lot about why there are so few UK companies in Second Life. Big brands from the US, Germany, Netherlands and Spain seem to be flocking this virtual world, but - to my knowledge - no English corps have immersed yet. A few pointed out that the English were perhaps to conservative, too carefull to thread unchartered waters.

Tonight's Things to Do event was a guided tour around Wimbledon which proves that statement wrong. If there's anything traditional in England, in my opinion, it is Wimbledon. It's history is fabulous.

Although I was an absolute fan of Stephan Edberg, I very much recall the first time Andre Agassi entered the All England Lawn Tennisclub. His long hair and wild clothing was considered provicative at the time and people wondered how he would appear at Wimbledon.... well his appearance was a statement. Wearing the same attire as usual, with stretch pants underneath his shorts and hairbands and all... but totally white to honor the tradition of Wimbledon.

Okay, no pic of Edberg, Agassi or Sabatini here, but of Epredator, IBM's metaverse guru, who's actually at Wimbledon - and still found time to give us the guided tour.

IBM has capturing lots of match data in the past years as ofifical IT partner. That data and the rest of the site is used to extend the experience to people who cant be here. For IBM it is a natural step to use a metaverse for this extended experience.

First of all there are the goodies, the avatar, the clothing and the rackets. You can also buy real life tickets at the Wimbledon shop, but of course the main event is the centercourt.

"its one that we take the pointracker data from the real meta event and inject that into the ball that moves around -- ok the ball is pushed around having made http requests for the data the main scoreboard is then updated. We also then let people take the players eye view. Technically we have a lot more data, the strokes played etc but we are balancing how much code we have to pack in to get aronud http limits in script etc. and on the scoreboard if dynamic flash worked we would just use the normal pub sub scoreboard on wimbledon.org so we are looking see how we can represent the event but as I blogged on eightbar its hard to get data for bits that are not tennis points e.g. e do not capture on court wich chair a player sits on but we can imply things.
we produce DVD's for players in RL of matches which implies things from crowd noise to index the dvd large crowd noise, exciting points etc."


In the demo you could see the balls trajectory quite well. A lot of scripting is going on at this side, though for non-IBM (i.e. visitors) scripting is disabled, as IBM feels they and Wimbledon would be a prime target for griefers / hackers.



Aside from the usual visitors, IBM itself brings in a lot of people at C-Level (ceo/cto/cfo etc) to show their partners what they are doing in Second Life.
"Last year they just laughed alot and said how quaint, but this year they have all heard of SL and want to see what we're doing here."
What a difference a year makes!
And surely we are looking forward to the Australian Open as IBM has already build a complete Rod Lever Arena.

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Transformers Exclusive

SundayI blogged on the arrival of the Transformers into Second Life as part of Paramount Pictures campaign to promote the new Transformer movie.




Tonight Liam Kanno of the V3 group was kind enough to give me a personal guided tour of the Transformer sim at Sector 7.

"This build was done by 12 members of the V3 Group team for the Picture Production company, for Paramount Pictures and took 2.5 weeks to complete. The day after the V3 Group completed the Die Hard 4 sim we moved on to this build."

Again we started on top of the dam, which is based on the Hoover dam in Nevada and sector 7 concept in the movie.

"We decided to used the default setting of the sim (The cloud cover) to mask the views since we couldnt create all of Hoover dam, we felt the fog and mist will help create a mood."

The build is impressive and complicated, nearly using all available prims. Was it just a coincidence that they’ve managed the build, or was it pre-planned, I asked.

"One of the tricky aspects of this build is when Paramount makes some of their pictures there is no master over arching seemless plan of layout... i.e. they would film the top of the dam and film the stairway scene in Hollywood and the elevator scene perhaps somewhere else and. yes. during the Bumbleebe Avatar contruction, we had to build that on one of our other sims but otherwise it was well planned.”

Through good cooperation with Paramount V3 managed to put it together in 2.5 weeks but
“In terms of the movie translation to 3d. when it comes to making a movie process seemless in 3-D there are alot of gaps therefore we have to use alot of creative licence to fill in the blank spots and get it approved by paramount. As we received assets from ILM and Paramount we got more accurate, but never had to do a rework. The discussion was mainly about... "How will the rooms be layed out., or how will we solve Bumblebees 16 foot height issue." and how do we put more emphasis on the Megatron room.”

The Megatron room is the press room where the movie junket with Michael bay and 4 of the other main talenSt from the movie took place (prerecorded interview can be seen on www.slcn.tv). Megatron itself is a little different from the original cartoon.

“yes, quite, we put quite a bit of emphasis on creating mood with sound . We had several builders in here create parts ranging from pumps to Megatron sculpties, to structures etc. The majority of it was orchestrated by Kelly Emms the V3 Producer.
Building megatron in SL is almost insanity due ot his organic design. We had to do a combination of 2d art with sculpties, and basic prims to give the presence of him and we put more emphasis on mood and lighting then hyper accuracy. Due to the time constraint we had to focus more on the mood but if we had an extra week. we would have finished him as a full prim sculpture.”

One of the hottest items in the build is the Bumblebee avatar freebee.

“We feel that the sim is just an anchor to a marketing campaign, but the Avatar is the viral aspect. Bumblebee was the first robot seen in the movie, and had the most human likeness. We are working on other avatars at the moment. Avatars are excellent marketing tools in SL since they spread quickly across sims.”

One of the hardest thing to put into perspective was the all-spark cube;

”The allspark cube was the most tricky since we recieved assets 1.5 weeks into the build and we saw that the allspark cube was huge in the movie which we could not recreate in SL since we try to keep certain builds within 64 meters so all parts draw in at the lowest setting so in order for us to make this space appear much larger, we made all the objects in this room 1/4 scale.”

There are a number of rooms inside the build that do not fulfill a utilitarian need, but help to create mood and give the impression of the movie. As the Picture Production company puts heavy emphasis on the "art of the film".

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Monday, June 25, 2007

Master Lordfly advances

I just heard that master builder Lordfly Digeridoo has advanced to round 2 of the Meltemi contest I've blogged on early april. I've been hanging around to see the build advance and now I finally get the chance to post some pics.
First series is some rapid prototyping


Though I really liked this side of hovering platforms, it didn't survive the next stage of the build.

The Final version:

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Princeton - a Preview

This post first appeared at 3pointD... but here you get full set of pictures.

The number of universities entering the virtual world of Second Life never ceases to amaze me. One that I have been keeping an eye on for some time is Princeton. It has been closed to casual strollers while construction proceeds, but following a bit of string-pulling, I was able to get an advance preview earlier this week. I have only one small problem: the amount of information I now have is so huge it is going to take all of my ingenuity -- and there’s precious little of that -- to prune it down to the bare essentials. The sim will not formally open to the public until the next academic year, but much of the work is now complete.

Incidentally, aware that I over-use the term "iconic" I have opted in this post to go with "signature" instead. Time will tell whether this is a sensible move.

My tour guide was the charming and ridiculously well-informed (not to mention often downright hilarious) Persis Trilling, who, apart from heading up the Princeton in-house IT education support services, is something of an expert on the History of Architecture and is overseeing the build in Second Life.

There is a strong architectural spine running at 45 degrees across the island, along which several of Princeton’s signature buildings are situated. On arrival you find yourself facing a simulation of Nassau Hall. The original was, at the time of its completion in 1756, the largest stone building in the colonies. However, a couple of fires in the 19th century put paid to that, and the building now standing -- and reflected in this Second Life build -- dates from the 1850’s, though the college continued to tinker with it for many years. Clearly some compromises have to be made when looking to reproduce buildings in Second Life, and in the case of Nassau Hall there is a great simplification of the interior -- with 2 large rooms set up for seminar groups of around a dozen participants, and what appears to be a debating chamber. The texturing of the building, indeed, of all the buildings in this sim, is excellent.

Behind you as you arrive is a simulation of Chancellor Green Student Center, which was originally the college library building and dates from the 1870s. It reeks of Victorian Gothic. Inside is a library (surprise!), which the college plans to build into a Second Life-based online resource, together with a couple of informal meeting rooms that would house around 6 people.


The third major building along the spine is Alexander Hall. Following some hiccups with construction of the simulation, this has been taken on by CJ Carnot of New Media Consortium and is currently being reworked, but even the version I saw was most impressive. Again, as with the other buildings, the texturing brings out a great sense of physical presence. The actual building, built in 1892, was designed (and still serves) as a convocation hall for commencement exercises and other large gatherings. It therefore made sense to preserve this function in Second Life. This is where concerts and many meetings will be held. [Given the current state of reconstuction, I don't have any good pictures of this building]


Off to one side of this trio of signature Princeton buildings lies another jewel -- but this time there is no Real World counterpart. The Art Gallery is the work of Canadian master-builder Scope Cleaver, and anyone who knows his work will spot the style immediately. Persis was full of praise for the way in which Mr. Cleaver has gone about fulfilling his brief: "If Chancellor Green is about Ruskin's seven lamps, Scope’s building has them in spades too. He is just using a different architectural vocabulary.The sense of craft; of expression of essential human qualities and the emotive use of light and space is a lot like the more modest drama of Chancellor Green." She went on: "It's a very nice build, and I think reflects well on the existing major buildings -- each one perfectly modern in its day, in fact, forward-looking. I showed him a lot of spaces that I admired. He did not copy anyone but respected an element of each design. I told him what I liked about each -- so a little Carlo Scarpa; a little Gehry; a little James Stirling."




So what is the aim of the Princeton island? Is it just an architectural display? The current aim is to offer classroom sessions and writing seminars for the Schools of Architecture and Visual Arts. There is also a human behaviour experiment being designed for the island. They will also be offering performances, "cocktail parties" and conferences, recognizing that in Second Life an island needs people if it is to be of any value. As for information, the plan is to offer a rich set of resources, including RSS feeds, podcasts and vodcasts. There is already a shop offering free Princeton shirts (the closest I'm ever likely to having one!) and a number of training notecards for would-be builders.

There is more on this island that I have not covered -- for example, the Prospect Garden,
and the debating society buildings -- but hopefully this gives you a feel for what to expect in September, when we may all get a chance to visit. Thanks to Persis for giving me far more information than I could ever hope to include in this posting, and for being such a gracious host.

Al Kronos appears by kind permission of Ambling in Second Life.

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Metarati Blogwars !?

Since Moo Money noticed the metarati paparazzi (or metarazzi) on twitter there's been a stir over it. People started looking at me, hence my waver yesterday, now conspiracy theories are getting about. Some seem to be thinking Jerry Paffendorf to be responsible since there's gossip he's leaving ESC (nah).
  • Here's Nick's piece of mind:
    Eric Nails it on the Metarati.tv Shite Those fuckwits over at Metarati.tv remind me very strongly of a few 'pro bloggers' im aquainted with. I so hope it's not who it looks like, cos that would be a dark day for the Mertaverse. Eric Rice summed it up nicely here: Red flags everywhere!
  • Spindoctor Eric's post:
    It’s 3 am, I’m exhausted and JUST learned about this nonsense with Metarati.tv. I started to write a post about my thoughts on it (and trust me, it was not pretty at all), but I can’t organize paragraphs anymore at this hour. So here’s the ultra short version– the longer one will come after I get back from a day at LEGO Land...

Ordinal Malaprop is of the opinion that we shouldn't pay any attention to it at all, which should probably be the way to go... but I hope to see who's behind it anyway. The Spindoctor seems to have a few leads and I'm waiting to see if it matches with my shortlist of Top-3 suspects.

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Topmodel fundraising in SL for Red Cross

Last week we saw the MacArthur foundation and Philip Rosedale, Linden Labs' CEO talk on philantrophy in virtual worlds. Instead of talking, the Dutch are doing ;)
The Dutch Red Cross will start fundraising in Second Life today. Yfke Sturm, 0ne of the many Dutch Topmodels and Red Cross ambassador will be giving a pressconference today to launch the campaign.

A short press statement at SecondLife Blogo (in Dutch) says the Red Cross is an organisation which is very aware of the developments in the Real Life community and therefor is convinced that a precense in Second Life has to be established as well. Researchers and students at the University of Amsterdam have helped the Red Cross to establish themselves.

This week (june 24 to 30) will see door to door fundraising activities in the Netherlands.

From: Secondlife Blogo

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Sunday, June 24, 2007

Transformers launch in Second Life

Early june I reported that there weren't enough bots in Second Life as it is. After the copybots and landbots Hollywood thinks it's time Second Life sees the Autobots and Decepticons coming. Hollywood kindly asked me to hold my thoughts for a while, but now it's an official release.

The moviepromo is build by Silverscreen (who are also responsible for Die Hard 4 and a few other goodies) and is build in the sim Sector 7. It's an enormous build and they had less than 400 prims left when they'd finished.


The first pic is a Bumblebee avatar, though contrary to the original series it ain't a beetle, but it's a real American Chevy (must be a sponsor thingy). The second one is Megatron captured in the deeps of this huge build.

The build is actually a sort of double-decker sandwhich with dark sci-fi autobot HQ looks at the bottom with lots of tunnels, (press) rooms and such. The top level is the more cityscaped area with a huge dam - a centerpoint in the upcoming movie.


I was planning to say something sentimental on the Transformers, but it would be a copy of Moo Money's remarks at the Second Life Insider, so here's her view:
"I'm not much of an action fan, but Transformers is a throwback to my childhood, so it's a must see for me. When the time came, Maxwell Lisle appeared to moderate the event and the journey began. First up were Michael Bay, executive producer of the film, and Lorenzo di Bonaventura, producer. After that, some of the cast members were interviewed, including Shia LaBeouf, Megan Fox, Josh Duhamel, and Tyrese Gibson. The film premieres on July 2nd, so don't miss it!"

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Happy Anniversary SL

Today's the 4th anniversary for Second Life. Today and the week to come will see many festivities that will surely need blogging.

Anyway, Phil; here's my anniversary wish for you: I congrat you on the past 4 years and wish all the luck for years to come. May SL grow and prosper, find stability and innovation.

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Saturday, June 23, 2007

Metarati Copycats

Right now there's a new twitter account "metarati" that's adding people unasked. It's profile points to the webpage http://www.metarati.tv/ where it describes it's mission:

"Metarati TV covers the movers, groovers and shakers of the Metaverse. Got a lead for a story we should know about? Maybe an upcoming launch or event you think we should cover? Want to share some audio or video on Metarati TV? Then get in touch via one of our lifestream contacts - we would love to hear from you!"

Many people are getting annoyed at their approach, since there is no face behind it. Since 3pointD's Mark Wallace credited me once for coining the term metarati there are people thinking I am behind this nuisance. Well, IT ISN'T ME!

On april 27th I used the term Metarati on my blog to describe the great minds that are working on the Metaverse Roadmap, the pioneers of Web 3D. Following this blogpost I registered http://www.metarati.org/ at 2007-05-01 13:07:27, which is the site to which the link "Home of the Metarati" points on this blog. In Second Life I also registered the group "metarati".

On June 11 I wrote an update on the metarati in the post "Metarati and Metapolitans" saying:
"When referring to the metarati I mean the movers and shakers of the web 3D that's coming about. These are the visionairs that are working on the metaverse roadmap, are creating new technology and are able to get investor commitment to explore new paths. The metarati are visionary technology pioneers."

Now I don''t mind people using the term metarati. And as it is a generic word, everyone's free to use it in whichever way they want. Yet this twitter account and website are nearly copying my words and using them to speed-push themselves into the incrowd. That's not gonna work I think.

The website metarati.tv was registered at june 6, 2007 with a first post from june 22nd. Their copyright sign yells 2006 though.

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MacArthur Foundation: Philantrophy in Virtual Worlds

Yesterday night was kind of hectic and I only had time to put up some hiccups on the Philantrophy event. However, I think it's not fair to only put up what went wrong.

Jonathan Fanton, President of the MacArthur Foundation, and Philip Rosedale, CEO of Linden Lab, appeared in Second Life to talk about the future role of philanthropy in virtual worlds


A recording of the event can be found at the MacArthur site for Digital Media and learning here. Fanton laid emphasis on Africa - developing access, connectivity, and bringing Second Life and technological advance there, much like Desmond Tutu did last week at Reuters.

There's an excellent report over at Ugotrade and Prokofy Neva gives Philantrophy in our present day situation a thorough look and thinks that we need a new kind of Philantrophy; "because the old philanthrophy, like the old media and the old industries and businesses are going by the wayside."

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Tonights Geek Meet Wrap up

Tonight saw another brilliant episode of the Metaversed Geek Meet. With speakers from Ogoglio, Amazon and Cisco.


First to kick off was Trevor Smith of Ogoglio who had a very straightforward story on the open source community in virtual worlds.

  1. 1. Point One: The web is open
    Open source software from the apache project hosts a huge percentage of the web. Open source operating systems run most of the core application level infrastructure like the Google borg and DNS. When facing such cultural, technical, and legal momentum... ...it seems foolish to glom closed spaces onto the side of this huge open web.

  2. Point Two: Basic 3D technologies are no longer black magic.
    When a layer of technology has matured to the point where it is commonly understood the open source community can step in and replace proprietary systems with open ones. This is not a particularly glamorous function,... but it does have the huge benefit of enabling people to try new ideas without reinventing the wheel or taking on funding. For example,...
    the Ogoglio platform is a web server for shared persistent spaces You can host spaces on your laptop, on an inexpensive web account... or scale it up on the Amazon elastic compute cloud. Creative groups can experiment with new ideas without spending a

  3. Point Three: Open source is painfully honest.
    When your checkin comments are in the public record and anyone can fact-check your press release by browsing your code..."

Our second speaker was Jeff Barr from Amazon, known for his enthusiatic commitment to Things to Do and the Amazon build, speaking on Amazon's Elastic Computing Cloud.

"With a virtual environment like Ogoglio hosted on it, you can conceivably spin up a whole bunch of them (hundreds and eventually thousands) to deal with a short-term event like a party or a concert. Or a big company meeting. Maybe it lasts an hour, or a whole weekend. Instead of begging your friends for loaner servers or buying them outright, or paying a by-the-month hosting plan, you use what you need. This seems to be an ideal solution to the very spikey demand that you will see from a virtual world. Mostly low demand, but occasionally very, very high."


Last, but certainly not least was the inspirational Christian Reinoud from Cisco who spoke on the future of Web 3D.

"Wen people invest as much time and energy as we all have into our sims, avatars, etc. we'll want to take them with us at the same time you have companies like Wells and MTV who are concerned about liability and their brand and will opt for more walled/controlled experiences"


This discussion handsomely evolved into a very sharp discussion on various cultures within the metaverse, creating their own identities, just like in Real Life.

The notorious Prokofy Neva was also present and did some seriously sharp questioning of the speakers.
"If you make a uniform protocol for avatars/goods across the frontiers of worlds, won't that introduce the same ill effects of RL globalization, and demolish some unique indigenous cultures and overutilize labour and resources in some areas and underserve others? Im' not certain that cross-world identity porting is quite in demand as you may think."

That surely did leave us time to ponder!

The Geek Meets are becoming a popular event. I got in early as I expected the meet would be maxed out and truly 15 minutes upfront it was hard to squeeze in the speakers. Our host, Nick Wilson from Metaversed is becoming a real facilitator and set up a few things like ustream tv so other people could follow the meet as well.

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Friday, June 22, 2007

SL crashes on Phil

Tonight my first stop is the discussion on Gooddoers in Virtual Worlds, here's the announcement:

"Linden Lab CEO Philip Rosedale to join MacArthur Foundation President Jonathan Fanton in a discussion about the role of philanthropy in virtual worlds

USC ANNENBERG PUBLIC DIPLOMACY ISLAND – On June 22, 9 am SLT, Linden Lab CEO Philip Rosedale will join MacArthur Foundation President Jonathan Fanton for a discussion about the role of philanthropy in virtual worlds, hosted by USC Annenberg Public Diplomacy Island" (full article)

For the occasion 4 sims were put together and cleared of all obsolete prims with an auditorium filled to the brim on 4 sims housing a total of over 200 visitors.

Well, the stands were full and then it happened... SL crashed on Phil! Here's the juicy detail:

[9:19] Komuso Tokugawa: Can people PLEASE remove all their scripted attachments and bling killers...it all helps to reduce server lag and give everbody a better experience in fps
[9:19] Echo Cooke shouts: Iadora.. pretty Much everyone is stuck.. the sim has 100 people on each side of the arena.. just please be patient
[9:19] Somatika Xiao: Server lag right now is all networking....
[9:19] Alan Innis: /can someone tell me where the speakers are?
[9:20] Ruby Glitter: Alan,they are in teh center of the auditorium.
[9:20] Rik Riel: /president of Macrthur and Philip Linden
[9:20] Somatika Xiao: for the most part atleast...
[9:20] Walker Moore: centre of the arena is where the speakers are located. =)
[9:20] Alan Innis: /I don't see anyone there Ruby!
[9:20] Fursa Zenovka: excuseme. How d I it dwn?
[9:20] Komuso Tokugawa: no
[9:20] Walker Moore: busy sim/rez issues no doubt. =)
[9:20] Fursa Zenovka: sit down
[9:21] Patchouli Woollahra: You may experience problems looking at other avatars in regions where more than 30-50 avatars are around you!
[9:21] Frank Foley: right click
[9:21] Patchouli Woollahra: be assured, if they are talking, they are talking.
[9:21] Patchouli Woollahra: turn on your Music bar!
[9:22] Slightly Bligh: turn on the mustic to hear the speakers
[9:22] AJ Brooks: Where is Philip's avatar?
[9:22] Hannah Hannya: turn on music and turn off video to hear real time conversation
[9:22] Slightly Bligh: turn off the video
[9:22] Echo Cooke: Jeanrem the discussion has started.. turn OFF the video
[9:22] Echo Cooke shouts: Turn Video OFF and Music ON
[9:22] Reina Beaumont: role of schools, to actually teach for a change
[9:22] Komuso Tokugawa: it's not a matinee show jeanram;-)
[9:22] Sitearm Madonna shouts: Hi All! Philip Avatar crashed but Philip Voice is LiVE.. be sure MUSIC ON
[9:23] Patchouli Woollahra: I see, Sitearm.
[9:23] Komuso Tokugawa: Priceless! -> Hi All! Philip Avatar crashed but Philip Voice is LiVE.. be sure MUSIC ON
[9:23] Somatika Xiao: heh.... SL crashed on Philip... that is awsome...
[9:23] Hannah Hannya: rofl
[9:23] Ruby Glitter: I love it.
[9:23] Calm Ashton: lol
[9:23] Reina Beaumont: that's SL'sonly thing that truly works, crashing!
[9:23] In Kenzo: equal opportunity platform ;-P
[9:23] JJ Drinkwater: "Learning Experience"
[9:23] Ruby Glitter: It's actually kind of comfporting to knwo it works just as bad for him
as for the rest of us. ;-)


Well, trust me, Phil wasn't the only ones having troubles. But the sims should really have been m