AMREF Flying Doctors



Labels: fundraising, ngo, second life
Labels: fundraising, ngo, second life
Labels: machinima, main grid, metaverse, moomoney, second life, teengrid
Labels: blog, gadgets, geekmeet, google, lsl, scripting, second life, virtual economy
Then there's some news from Second Life Blogo, a few tidbids that flew by these past weeks
One of the Dutch lady-mags organised an introduction to Second Life for its readers. The event took place june 15th and is said to have been very succesfull. After a short introduction to Second Life (basic movement, editing appearance etcetera) everyone received a goodiebag with clothing designed by Barnowgirl Sinatra. The Dutch Randstad corp gave everyone a makeup bag with several types of skins so everyone would be good looking if they went out jobhunting in Second Life
[picture taken from Second Life Blogo]
The rather small town of Assen is capital to the Dutch province of Drente. Nothing much is happening here (most of the time), except for the yearly Grand Prix races, the TT (today).
The 26th saw a nice event though as theater group "The Empty Space" performed Samuel Beckett's "Waiting for Him" in Second Life.
Labels: Education, Real Life Cities, second life, SL events
The main venue is set up in a square with a white path leading past the various stages. The path includes the location of all offices. There's a seminar room, an inforoom and some display stands.
Peculiar is the slogan behind the car (right) reading: "Building Brands in Second Life." If they live up to that call, time will tell.
Labels: branding, media, new arrival, second life
Labels: intel, millions of us, new arrival
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Labels: capgemini, Education, second life, sogeti, virtual education, virtual worlds
related articles:
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"This build was done by 12 members of the V3 Group team for the Picture Production company, for Paramount Pictures and took 2.5 weeks to complete. The day after the V3 Group completed the Die Hard 4 sim we moved on to this build."
Again we started on top of the dam, which is based on the Hoover dam in Nevada and sector 7 concept in the movie.
"We decided to used the default setting of the sim (The cloud cover) to mask the views since we couldnt create all of Hoover dam, we felt the fog and mist will help create a mood."
The build is impressive and complicated, nearly using all available prims. Was it just a coincidence that they’ve managed the build, or was it pre-planned, I asked.
"One of the tricky aspects of this build is when Paramount makes some of their pictures there is no master over arching seemless plan of layout... i.e. they would film the top of the dam and film the stairway scene in Hollywood and the elevator scene perhaps somewhere else and. yes. during the Bumbleebe Avatar contruction, we had to build that on one of our other sims but otherwise it was well planned.”
Through good cooperation with Paramount V3 managed to put it together in 2.5 weeks but
“In terms of the movie translation to 3d. when it comes to making a movie process seemless in 3-D there are alot of gaps therefore we have to use alot of creative licence to fill in the blank spots and get it approved by paramount. As we received assets from ILM and Paramount we got more accurate, but never had to do a rework. The discussion was mainly about... "How will the rooms be layed out., or how will we solve Bumblebees 16 foot height issue." and how do we put more emphasis on the Megatron room.”
The Megatron room is the press room where the movie junket with Michael bay and 4 of the other main talenSt from the movie took place (prerecorded interview can be seen on www.slcn.tv). Megatron itself is a little different from the original cartoon.
“yes, quite, we put quite a bit of emphasis on creating mood with sound . We had several builders in here create parts ranging from pumps to Megatron sculpties, to structures etc. The majority of it was orchestrated by Kelly Emms the V3 Producer.
Building megatron in SL is almost insanity due ot his organic design. We had to do a combination of 2d art with sculpties, and basic prims to give the presence of him and we put more emphasis on mood and lighting then hyper accuracy. Due to the time constraint we had to focus more on the mood but if we had an extra week. we would have finished him as a full prim sculpture.”
One of the hottest items in the build is the Bumblebee avatar freebee.
“We feel that the sim is just an anchor to a marketing campaign, but the Avatar is the viral aspect. Bumblebee was the first robot seen in the movie, and had the most human likeness. We are working on other avatars at the moment. Avatars are excellent marketing tools in SL since they spread quickly across sims.”
One of the hardest thing to put into perspective was the all-spark cube;
”The allspark cube was the most tricky since we recieved assets 1.5 weeks into the build and we saw that the allspark cube was huge in the movie which we could not recreate in SL since we try to keep certain builds within 64 meters so all parts draw in at the lowest setting so in order for us to make this space appear much larger, we made all the objects in this room 1/4 scale.”
There are a number of rooms inside the build that do not fulfill a utilitarian need, but help to create mood and give the impression of the movie. As the Picture Production company puts heavy emphasis on the "art of the film".
Labels: bots, hollywood, paramount, second life, transformers, V3
Labels: architecture, competition, lordfly digeridoo, second life
This post first appeared at 3pointD... but here you get full set of pictures.
The number of universities entering the virtual world of Second Life never ceases to amaze me. One that I have been keeping an eye on for some time is Princeton. It has been closed to casual strollers while construction proceeds, but following a bit of string-pulling, I was able to get an advance preview earlier this week. I have only one small problem: the amount of information I now have is so huge it is going to take all of my ingenuity -- and there’s precious little of that -- to prune it down to the bare essentials. The sim will not formally open to the public until the next academic year, but much of the work is now complete.
Incidentally, aware that I over-use the term "iconic" I have opted in this post to go with "signature" instead. Time will tell whether this is a sensible move.
My tour guide was the charming and ridiculously well-informed (not to mention often downright hilarious) Persis Trilling, who, apart from heading up the Princeton in-house IT education support services, is something of an expert on the History of Architecture and is overseeing the build in Second Life.
The third major building along the spine is Alexander Hall. Following some hiccups with construction of the simulation, this has been taken on by CJ Carnot of New Media Consortium and is currently being reworked, but even the version I saw was most impressive. Again, as with the other buildings, the texturing brings out a great sense of physical presence. The actual building, built in 1892, was designed (and still serves) as a convocation hall for commencement exercises and other large gatherings. It therefore made sense to preserve this function in Second Life. This is where concerts and many meetings will be held. [Given the current state of reconstuction, I don't have any good pictures of this building]
Off to one side of this trio of signature Princeton buildings lies another jewel -- but this time there is no Real World counterpart. The Art Gallery is the work of Canadian master-builder Scope Cleaver, and anyone who knows his work will spot the style immediately. Persis was full of praise for the way in which Mr. Cleaver has gone about fulfilling his brief: "If Chancellor Green is about Ruskin's seven lamps, Scope’s building has them in spades too. He is just using a different architectural vocabulary.The sense of craft; of expression of essential human qualities and the emotive use of light and space is a lot like the more modest drama of Chancellor Green." She went on: "It's a very nice build, and I think reflects well on the existing major buildings -- each one perfectly modern in its day, in fact, forward-looking. I showed him a lot of spaces that I admired. He did not copy anyone but respected an element of each design. I told him what I liked about each -- so a little Carlo Scarpa; a little Gehry; a little James Stirling."
There is more on this island that I have not covered -- for example, the Prospect Garden,
and the debating society buildings -- but hopefully this gives you a feel for what to expect in September, when we may all get a chance to visit. Thanks to Persis for giving me far more information than I could ever hope to include in this posting, and for being such a gracious host.
Al Kronos appears by kind permission of Ambling in Second Life.
Labels: aleister kronos, interesting places, new arrival, university
Ordinal Malaprop is of the opinion that we shouldn't pay any attention to it at all, which should probably be the way to go... but I hope to see who's behind it anyway. The Spindoctor seems to have a few leads and I'm waiting to see if it matches with my shortlist of Top-3 suspects.
Labels: electric sheep company, machinima, metarati, metaverse, second life
Labels: fundraising, linden lab, ngo, philip rosedale, second life
The moviepromo is build by Silverscreen (who are also responsible for Die Hard 4 and a few other goodies) and is build in the sim Sector 7. It's an enormous build and they had less than 400 prims left when they'd finished.
The first pic is a Bumblebee avatar, though contrary to the original series it ain't a beetle, but it's a real American Chevy (must be a sponsor thingy). The second one is Megatron captured in the deeps of this huge build.
The build is actually a sort of double-decker sandwhich with dark sci-fi autobot HQ looks at the bottom with lots of tunnels, (press) rooms and such. The top level is the more cityscaped area with a huge dam - a centerpoint in the upcoming movie.
Labels: bots, hollywood, machinima, second life
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Our second speaker was Jeff Barr from Amazon, known for his enthusiatic commitment to Things to Do and the Amazon build, speaking on Amazon's Elastic Computing Cloud.
"With a virtual environment like Ogoglio hosted on it, you can conceivably spin up a whole bunch of them (hundreds and eventually thousands) to deal with a short-term event like a party or a concert. Or a big company meeting. Maybe it lasts an hour, or a whole weekend. Instead of begging your friends for loaner servers or buying them outright, or paying a by-the-month hosting plan, you use what you need. This seems to be an ideal solution to the very spikey demand that you will see from a virtual world. Mostly low demand, but occasionally very, very high."
Labels: amazon, cisco, culture, IT, metaverse, ogoglio, second life, unified communications, web 3D
Labels: linden, philip rosedale, second life, virtual worlds
The only thing is, it's kind of a late night show for us Dutchmen, as this weeks meet will start at midnight.
Labels: amazon, IT, metaverse, ogoglio, virtual worlds, web 3D
Labels: linden, media, roi, second life, virtual economy
After flying around a bit inside the spacecraft I came to the captain's quarters (at least I think they were), which looked very contemporary. It gave me a little "Star Trek" feeling where the captains always collected historic goodies from the 20th century.
This part of the ship contains a library, an information point and lockers...
After blogging 8 banks in Second Life, this is the first to show signs of being an actual bank.
As far as the build is concerned, it is a good build, a good design. As to content, I cannot really judge since my Japanese is a littly rusty.
SLURL: http://slurl.com/secondlife/SURUGA%20bank/150/132/86
Labels: banking, second life, virtual economy
Today I went in for another peek, while enjoying a Suntory Yamazaki whisky and found a little progress, so let's keep an eye on them...
Labels: new arrival, sluc, suntory
Labels: capgemini, IT, sogeti, virtual jobs
Labels: branding, metaverse, privacy, second life, web 2.0, web 3D
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Labels: data traffic., second life, SL events, streaming media, testing
Labels: architecture, google, ibm, sculpties, second life, texturing, web 3D
Labels: Education, marketing, second life, virtual education
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The rules are easy: Pay the dough and sit down. The game has five rounds and in each round a number of cubes come down, either containing gems or disasters. Take the gems, and keep away from the disasters is the device. So you've got to decide to stay or run.
We've seen people getting killed by buzzsaws, dynamite, sharks and thunderbolts, all very cool to watch. Let's wait and see what happens when it gets on the market.
Labels: games, second life
Labels: linden, media, metaverse, quality assurance, release management, second life, virtual worlds, web 3D
Epradator, one of Second Life's big chieftains, heading the IBM tribe which has grown to about 6.000! members, blogger at the famous eightbar blog was to kick off the meeting giving us some inside information on wtf IBM is doing inside SL. Well, that's easy. Ian (epradator) works for the IBM CIO office, and is responsible for moving 330K people into a virtual workspace;
"the subject is using the metaverse for business and what are we up to that is not Second Life. Firstly I have to say that SL has been the catalyst for all this, many of us have tried to get things like this going for years so we are not in any way not supporting SL, but.... there is a need for corporates to be able to have secure intranets and on those intranets there is a willigness to have a metaverse now. Still some resistence of course but most of the time I get asked 'right can we have a secure meeting?' whereas it used to be 'what the heck are you up to playing games at work'. So we have moved from a skunkwork project with Algernon Spackler and I to a digital convergece emerging business unit"
IBM's ideal situation would be to create some unified communication standard between various metaverses;
"The trick then is to deal with the flow between all these virtual worlds, the underlying standards. So I think its fair to say we are less interested in building another SL, more interested in having more than one platform to then get talking to one another, dealing with property flow between the environments helping with open standards"
The second speaker was Parviz Peiravi (a.k.a. Core Stine), Intel's evangelist but SL newbie, and thus running only a short story on virtualisation;
"I think if we run SL on virtual infrastructures utilizing both virtualization and grid we will be able to handle much more audience."
Third speaker was Klaatu Niu, a Sr. Systems Engineer from Sun, who mainly tried to propagate Sun's networked.com to a crowd of SL addicts, so that was a little queer.
"What we at Sun have done is make avail to the public a large scale computational grid for anyone to run jobs on... Today.. its a batch oriented environement. but you pay only $1 US per CPU hour consumed we also allow you to publish for others to run .. and use your own applications there.. what I think . might be interesting. and something that I'm begging to investigate is ..can an SL object.. submit to our grid some processing needs and get the results back."
To the metapolitans present it wasn't a quick win, someone was quick to point out that Amazon's EC2 cloud only runs at $ 0.05 /hr and that large scale projects, such as Jerry Paffendorf's innovative Destroy Television experiment, streaming 99,000 pictures from SL to Flickr turned out to be quite expensive.
Most interesting point is that Sun tried hard to steer away from rumours over the alledged virtual world project codenamed MPK20.
I think it is pretty safe to say that Intel and Sun are still seeking a way into web 3D but still remain deeply rooted in the era of the Digerati, whereas IBM surely has moved on to the Metarati age.
Labels: eightbar, epredator, geekmeet, ibm, innovation, intel, metapolitans, metarati, sun, technology, unified communications
Labels: innovation, second life, technology, things to do
Labels: innovation, metabrand, new arrival, second life, technology, things to do
The sim's main event is the Playboy Store, which basically has a platform for clothing and apparel (left) and a hovering platform for Playboy movies and mags. (right)
On the sunny side of life there's the Reed Resort, a Tiki shack with a sculpted bunny hostess and free raft rides" The pic on the right shows me doing a modelling pose, one of the many spread throughout the sim.
Then There's Drum Mountain with all sorts of drums and the Grotto, a lush secluded pool paradise for Hugh's private pool delights.
There are a few more elements on the sim, but I'll leave it up to you to explore. I'm a little pressed for time, so this time I'll skip the surfboards.
A short wrap up; unlike Nic's statement the visitors were quite decently clad (must be since I visited during US office hours) and the overall build is well designed and done. On a few occasions I saw prim jitter and cornerpieces that were slightly off. The most positive thing is that it's varied and has an event calendar.
SLURL: http://slurl.com/secondlife/Playboy/128/128/0
Labels: fashion, media, new arrival, playboy, sculpties, second life, there.com
Labels: new arrival, second life, sluc
Okay, nothing new here, this is what the blogs have been preaching for ages already ;). The rest of the article is on Randstand, Our Virtual Holland and 0031, so I'll skip that.Dutch Business isn't digging SL. With a lot of effort you can find 27 Dutch
companies in SL and the Dutch offices are empty, why do companies keep investing
in this medium?
The ABN sim sees about 70 to 80 visitors daily, but the numbers are falling
back, in the early days it was an average of 100.
Visitors of Second Life are an interesting targetgroup for companies, it is
a group that is close to new technology development and is very active at normal
internet as well. According to the official stats, Second Life now sees about
280.000 registered Dutch accounts.
During the mediahype in the first quarter of 2007, companies have plunged
headfirst into secondlife, with the immersion promising an enormous amount of
media exposure, but visitors kept away. Slowly the insigh comes that a mere
presence is not enough, companies have to look for added value.
Labels: abn amro, ing, randstad, second life, there.com, virtual holland, virtual worlds
Labels: damanicorp, sculpties, second life, sogeti
a Whitecloack
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Labels: Firstlight, interesting places, Real Life Cities, second life, things to do
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Labels: abn amro, banking, ing, new arrival, saxo, second life, virtual economy
And some say that they see Linden Labs as an unpredictable factor.
I'm not sure which companies but here's a few in Second Life:Labels: abn amro, aegon, commercial, content, ing, linden, philips, randstad, second life, virtual worlds
Labels: blog, cyworld, mindblizzard, second life
Labels: abn amro, banking, magic forest, mixed reality, new arrival, second life, simulcast, SL events
Labels: entropia, metarati, metaverse, multiverse, virtual worlds
It seems I was a little ahead of the official press. I've been kindly asked to hold down on this post for a while.
Labels: bots, hollywood, media, new arrival, second life
The object '[Reuters] Vendor' in Second Life
has offered you inventory.
Log in to accept to decline this
inventory.
Object Details:
Region: Reuters
Position: { 131.573,
119.286, 20.5407 }
Owner: Holding Box
Slurl: http://slurl.com/secondlife/Reuters/131/119/20
Labels: media, reuters, second life
In april I ran a short story on growth predictions for Second Life. It featured Reuben Steiger's (Millions of Us) predictions for 2007 and forecasted that in july 2007 there would be 3.5 million registered users.
At that time there were already 5.6 million users and I forecasted 7.5 by july 07. Well, surely forecasts are always easier to make 2 months in advance than a year, but right now Second Life passed the 7 million mark, so 7.5 still seems an achievable target.
I think the growthrate for SL will lose a bit of momentum in the next 3 months, but 10 million should be the goal for october 07
Labels: millions of us, second life
"For us, bringing Bershka to SL (for whom we've been long developing design and web projects) is specially interesting. Bershka is an important brand on fashion industry (400 shops in 28 countries) who consider Mosi-Mosi their preferred new media partner.Bershka will offer a complete subset of their real life clothing items every season with their woman, man, jeans and Bsk sections. The entire island will also be updated every season to keep up with the collection main theme. We will also have regular parties and events for the SL community in an effort to offer a good place for them and us to meet and discover each other." says Daniel Aguilar of the Spanish interactive agency Mosi-Mosi, located in Barcelona, also responsible for some work on the Swedish Embassy in Second Life (next to Electric Sheep Company) and is most known for its SLOOG product.
The build is still in production stage right now, and next week will see a wrap up. A few days later will see an official opening event, mainly targeted at the press. I'll be looking forward to seeing the complete build.
Some pics on the work in progress can be found in this Flickr set.
SLURL: http://slurl.com/secondlife/Bershka/128/128/0
Labels: commercial, electric sheep company, fashion, new arrival, second life
Labels: second life, testing, virtual worlds
Labels: blog, bloggernaut, branding, business integration, media, new arrival, second life, virtual economy
Labels: abn amro, community, cross reality, crowdsourcing, magic forest, new arrival, second life, simulcast, SL events
Anyway, there's been a first sculptie contest and the winning entries were lined up in the Luna sim. The Things To Do group got a special treat and the winner Nomasha Syaka showed us around. His winning entry was the horse that was even animated.
Labels: architecture, sculpties, things to do
Labels: interesting places, media, millions of us, new arrival
Here's the add:
Come hear the hot indie/rock/alternative band We Are The Fury as they play both at the RL NBC Peacock Room and the SL NBC Peacock Room.
The band was tagged by Rolling Stone magazine as an Artist to Watch, and you will not want to miss this show!
They will play some of their hit songs and take live questions from the audience (IM JeremyLublin Lykin to talk to the band directly)
For more info, please go to: www.myspace.com/wearethefury or
www.purevolume.com/wearethefury
Tonights event is cast by the Electric Sheep Company, who does support all NBC events in Second Life. Upon stating that once again this was at a very unconvenient time to us Europeans, their spokeswoman answered that they are looking for timeslots that will make it possible for the whole world to attend (sim/server capacity limits not withstanding)
The Furies themselves are looking forward though to this new experience.
SLURL: http://slurl.com/secondlife/NBC%201/128/128/0
Labels: electric sheep company, mixed reality, simulcast, SL events, television
The build is refreshing in style with a great detail in texturing. The firms main (virtual) office is at the sims center, with small info-islands and an auditorium scattered around in the ocean. Sailboats can take you 'to and fro' the various stops on the island.
As Aleister duly noted is that this sims freebee set is a scuba-kit, a nice change from the endless sets of t-shirts that are usually thrown in.
SLURL: http://slurl.com/secondlife/Faasen%20en%20Partners/128/128/0
Labels: 3PointD, aleister kronos, new arrival, second life, virtual law
Labels: Real Life Cities, second life, simulcast, SL events
Labels: metaverse, multiverse, nve, virtual worlds
I would expect this build to be done by one of the big content creators, like ESC or MoU, but it's build by the V3 group, who also owns and operates Sillicon Island and were the producers of the International Technology Expo of 2007 event.
The sim has a nice feel to it, set up from a central dome with auditorium and infostands bridges lead to four platforms displaying props and scenes from the movies.
According to Liam Kanno from the V3 group, Bruce Willis was about an hour late for the opening, but hung around for nearly an hour as well to chat with the visitors.
SLURL: http://slurl.com/secondlife/silverscreen/128/128/0/
Labels: hollywood, new arrival, second life, television
Labels: hollywood
Labels: bloggernaut, metarati, second life, twitter
After reading my blog one of Philips' spokepersons contacted me with a little clarification on the launch: "I would like to add that we were very happy with the results of the launch of this particular plot which was intended to introduce people to our Cocreation plans at Philips Design. We did aim for a simple presence and a soft launch but indeed it seems that expectations were raised for a number of reasons, press releases, Brand name etc. " Okay, well I intend to find out!
Labels: new arrival, philips, second life