Tuesday, January 29, 2008

Why WOW isn't for Girls

World of Warcraft isn't for girls. It's a guy thing, and this is why:

Have a look at Justine Ezarik a.k.a. lifelogger iJustine in her first hours of WOW.


Labels: , , ,

Monday, January 28, 2008

Lancia gives SL the Boot

Lancia gives SL the boot... were they ever in? No they just entered Second Life, with their island bootshaped like their hometurf Italy. Last week I thought I had finished blogging every car company in Second Life when I did my post on Vauxhall but saturday the Italian Fiat subsidiary opened up their island to the public. Island is a little deceiving here as their virtual showroom is quite a setup spreading 4 sims.





Lancia explains their virtual presence on the supporting website:

Lancia has created an Island in the shape of Italy, testifying to the brand’s commitment to spreading the made in Italy ethos.

The island has 5 main buildings, 5 areas where you can experience our mood. To the North East there is the Reception, the ideal spot to start with to discover the island. To the North West, there is the Multi-Theatre, the island’s nerve centre, containing the Drive In and the Conference Room. In the Drive In area special content videos are waiting for you – you will be able to see them using QuickTime Player- with international artists such as U2, Zucchero, Peter Gabriel, Queen and Beyoncé playing the main roles. They were realized for 46664, the worldwide campaign against HIV created by Nelson Mandela, and they will be broadcasted on three big screens.



Meanwhile, in the centre, there is the Showroom, the heart of the island, the place where you can discover virtual versions of Lancia’s models, but where you can also get the very latest news and information about the brand. One above
all: interesting anticipations about the long awaited launch of new Lancia Delta. Heading West, there is the Glass Bubble. Inspired by the famous glass bubble on the roof of the Lingotto factory in Turin, this is the island’s disco,
where you can dance long into the night to the rhythm of the trendiest music around.

Lastly, if you go South, you will come to the Lancia Café, where you can relax with a drink or skip over the waves in a water-scooter.

Discover the Lancia Village, a new way of seeing the world of Lancia, from a new, rather unusual point of view.



As far as automotive immersions go, it isn't too different from what their peers have done. It's the usual press center and test track, but it has something extra with the videos and water scooter stuff. As far as design goes, it is Italian design which in this case means: It is a good build. I was actually impressed by a number of things. One of the things that really caught my attention was the colorboards next to the cars in the Showroom.. Alas, they didn't function as I had hoped. The boards display in which color the car is available. It would have been nice if they had been scripted to change the color of the car in the showroom accordingly when touched.

SLURL: http://slurl.com/secondlife/Lancia%20Village/128/128/0

All car companies present in Second Life can be found through the automotive label on MindBlizzard.

Labels: , , , , ,

Breaking News: Linden Lab to Open server code

One of the main questions in (Second) Life is when Linden Lab finally goes open source. In this article I wrote:

Linden loves Open Source

Linden Lab did
react to the user comments by stating:‘we’d dearly like to open-source the servers’

Which sounds pretty hopefull, but...


‘The big problem is that in the current architecture, servers are trusted. Identity information, ownership information — all that is stored on the servers, and in a closed-source, behind-the-firewall environment, we can communicate between the servers securely. Trust, identity, connectedness — all of these are huge problems.’

However, I've already seen infrastructure designs that would make this possible. The plan is on the table, so please don't hesitate to make it happen.


Wéll, it seems they've taken swift action, according to this Information Week article Linden Lab is planning to open up the servercode for Second Life in before 2009.
Miller said Second Life in 2009 will change from one grid to multiple grids. Linden Lab said in April it plans to open-source the Second Life server. The company open-sourced the client a year ago. Next year, users will be able to run their own Second Life servers, optionally behind a firewall or temporarily, for an individual event. Residents will be able to bring the same identity with them from one private Second Life grid to another.

I think in their eagerness the guys from SL Review misread the article, as they wrote:
"Linden Lab said in April it plans to open-source the Second Life server. The company open-sourced the client a year ago. Next year, users will be able to run their own Second Life servers, optionally behind a firewall or temporarily, for an individual event. Residents will be able to bring the same identity with them from one private Second Life grid to another."

What I think happened here is that they read April. This is about the 2009 architecture, Mitch Wagner wrote about april 07 when Linden Lab first spoke of their ideas to go open source. Prokofy Neva was probably right as she suggested the departure of Corey Ondrejka as CTO of Second Life in December was probably because of differences over the speed of going open source. I think she thought Corey wanted to speed up, and maybe she's right. Corey might have wanted the grid to open up sooner and Phil had his second thoughts about that. Anyway, we'll have to wait, but we'll get there.

Labels: , , , , ,

Sunday, January 27, 2008

Heroes of Might & Magic Kingdoms

Since the late 90's I've been more or less addicted to playing Heroes of Might and Magic, one of the most succesful roleplaying games ever. Over the years it has drawn thousands of players to this genre. Now Ubisoft is finally taking HOMM to the online realms: Heroes of Might & Magic Kingdoms is expected in the first half of 2008, Here's the official preview from YouTube:



When looking at the preview I wasn't really impressed. What is primarily shows is cut out artist impressions, not the actual 3D thing. So to make up, a couple of movies on the last Heroes of Might & Magic game: HOMM V:



Labels: , ,

Geekend, Backend & Open-end

Orange Geekend.

Trough Ogoglio Trevor Smith's twitter stream I noticed phone company Orange had organised an interesting meeting on Scalability and called it the ‘Orange Geekend’. It was a rather interesting technical update by PhD John Plevyak on scalability. The obvious thing in the future of Virtual Worlds is in cloudcomputing but Plevyak suggested some of its load will go back to the user in peer 2 peer sharing of CPU power. The meeting was interesting, yet a little out of place. It would have sutied better in a natural habitat, like Intel...

Xeon 5148 upgrade for Linden Lab

... but Intel was celebrating a nice new deal as Linden Lab purchased a nice load of new Xeon 5148 servers. Starting February 1 you can upgrade your sim from class 4 to class 5. Upside is you get better performance, downside is rentals go up from $ 195 to $ 295 monthly (US Dollars).

Residents didn't take that rise very well and reacted heavily on the Linden Blog, and dearly want Linden Lab to open the source of the servercode shortly. This will make islands a lot cheaper and will give users and companies alike better opportunities to experiment with Virtual Worlds.

Linden loves Open Source

Linden Lab did react to the user comments by stating:

‘we’d dearly like to open-source the servers’

Which sounds pretty hopefull, but...

‘The big problem is that in the current architecture, servers are trusted. Identity information, ownership information — all that is stored on the servers, and in a closed-source, behind-the-firewall environment, we can communicate between the servers securely. Trust, identity, connectedness — all of these are huge problems.’

However, I've already seen infrastructure designs that would make this possible. The plan is on the table, so please don't hesitate to make it happen.


(The Grid Now - Tao Takashi)


(The next Grid - Tao Takashi)

... we'll have to be patient though. I remember Linden Lab's Joe Miller stating that Second Life has no future as long as there's only one company controlling the grid. Outsourcing or Opensourcing seems to be question for Linden Lab as it is said that Linden Lab does want to open up its sourcecode --but only to a select group of companies (often mentioned names include Google and IBM).

Labels: , , , , , , , , ,

Saturday, January 26, 2008

(Educational) Self City on Teen Grid

Dutch MDC [Lost in the] Magic Forest finished developing an island on the Second Life Teen Grid for the Waag Society a little while ago. As I don't have TG clearance it took some time before I picked up this story.

The Waag Society is an organisation which started in 1994 as 'Society for old and new Media', de Waag'. Founders were Caroline Nevejan and Marleen Stikker, who is still Waag Society's director. Before, Stikker was the mayor of the Digital City, the first internet community in the Netherlands.

The Society's -soon to be called 'Waag Society'- mission was to make new media available for groups of people that have little access to computers and internet, thus increasing their quality of living. After a complete restauration of the Waag building, a small group of enthousiastic idealists began their activities in 1996.

The island in Second Life (TG) is called Self City and is an educational project to experiment with new teaching methods for pupils with special needs in the age of 12-14. It is about students which cannot function properly in a normal classroom, often through social emotional or light mental handicaps.




Dobre VanBrugh from Lost in the Magic Forest says:

"We developed a complete city on the island with a movietheatre, (fake)gambling hall, basketballcourt and a Heads Up Display (HUD) to assist the pupils in their interaction (see screenshots). The scientific findings of the new teaching method in Second Life have been gathered in this report (Dutch only): Research Report Self City"

Labels: , , , , , ,

It's Corey's Turn

MyTurn is the name of a new metarati column on the Virtual World News site. Yesterday it was Multiverse Executive Producer and Co-Founder Corey Bridges' turn, and he was pretty bold and blunt.

"This is no time to go wobbly," Margaret Thatcher once famously said. That's especially pertinent advice right now. Second Life and its owner Linden Lab are going through tough times. And, nascent as the virtual world industry is, many
people confuse it with Second Life itself. To the less informed (and even to some people in our industry who should know better), Linden's current difficulties speak directly to the viability of the medium of virtual worlds.

They're wrong, of course; for those of us who work on other worlds and platforms, business has never been better."

True, Second Life has gotten more media attention than any other world and it has entered the hypecycle ahead of the flock, but I'm sure other social online worlds will start to experience this in the coming year. The more storyplay or gameplay a world has, the less affected it will be by this hype though.

"Here's some of the news that should make us all bullish on the future of our industry: according to a recent Forrester Research report, in a mere five years virtual worlds will be just as important to businesses as the Web; the ever-staid Gartner Research predicts that in four years 80% of Internet users will have avatars; and, as a sign of industry maturity, there are now many participants in each market segment of our industry--from platforms to service agencies to users of all stripes."

That's not the whole truth there Corey. Gartner has adjusted that prophesy in later researches and also, the Forrester Research report (as discussed here) also drops a few stitches.

"But it's undeniable that dark clouds have gathered over Second Life and some of the companies that have relied on it. I don't think I need to recount all the ominous stories from the last few months, but the bottom line is that many
companies and consumers are now avoiding that world. Linden Lab is going through some internal turmoil and may be on the verge of lean times itself. Even staunch Second Life cheerleader IBM has people wondering if it's hedging its bets by
mocking virtual worlds (the second article)."

Except for calling ePredator a cheerleader (can someone photoshop this?) I pretty much agree. However, I don't read Corey's column as the words of a thoughtleader in the industry. While naming a few very valid points, its tone is too agitated in my humble opinion.

Electric Sheep Company COO Giff Constable jumps on the train and steps up in defence of Linden Lab (never bite the hand that feeds you):

"It is true that Linden Lab has quite a list of challenges ahead of them: general stability, performance and usability issues… they are handcuffed by early architectural decisions (physics on the server rather than the client; many artificial constraints that limit flexibility such a sim size, spatial privacy, group limits, etc; the performance hit that comes with prims; enforced last names; centralized asset server; a limited and laggy scripting system, etc). They have announced many technical improvements with great potential but which never made it into production. Linden Lab also has many strengths, some of which I laid out here, and I think they will be around for a good while yet. Their platform has weaknesses, but it has some unique selling points which cannot be dismissed."

Giff has to conclude that Corey has a point though:

"I agree with the root of Corey’s message, however, which is that the virtual worlds industry is not in crisis. There is a lot of interest out there, and many really exciting projects."

I really hope ESC's portfolio is filled to the brim, but I doubt it as they laid off 20% of their employees just before Christmas. True, the NVE industry is not in crisis, social worlds have taken on a challenge to prove themselves fit for business.

I fully agree with Corey's last lines though:

"But the medium is much larger than any one company. To use another British turn of phrase (I've been doing a lot of business in the U.K.), "Keep calm and carry on."

Labels: , , , , , ,

Virtual Israel opens Borders

Today the Jewish Chronicle reported on Israel in Second Life, which has opened the doors on january 13 whereas the real Israel closes its borders. The article in the Jewish Chronicle is written for absolute n00bs, but here's a quote anyway:

"You can now visit the Holy Land without leaving home.

Rachel Fletcher logs on to an online virtual worldVisitors to the online virtual 3D world that is Second Life (SL) have long been able to attend a computerised synagogue, yeshivah, pray at the Western Wall, and wander round a Holocaust museum. But with the launch of Second Life Israel this month, the possibilities to live a virtual Jewish life have increased enormously.

Avatars — the characters users adopt when they visit SL — can now take a dip in the Dead Sea, tour the Church of the Holy Sepulchre and the Dome of the Rock, get down on a Tel Aviv dancefloor, experience the brilliantly coloured
underwater observatory in Eilat, or visit Yad Vashem’s Children’s Memorial. "

It is a little cramped, but indeed Israel has immersed on one sim. As far as construction goes in Second Life, I wouldn't call it a classy build. It has some great textures, but more often than not, the textures do not really fit. Throughout the sim there are new features under construction, but lack of space causes the builders to revert to textured decorums, which is a shame I think.






I really hope this community will grow and expand its borders in Second Life and hope to see more of the ancient city of Jerusalem and other sites from the Holy Land appear.

SLURL: http://slurl.com/secondlife/israel/128/128/24/

Labels: , , , ,

Philip Rosedale at the Davos conference

One of the hottest tech events these days is the World Economic Forum in Davos. Through twitter I've received a lot of updates, especially through Robert Scobleizer's stream. Seems like things get pretty seesmic over there.



One of the interesting points from a Second Life point of view was Adam Pasick of Reuters' interview with Philip Rosedale, CEO of Linden Labs. The interview touched some interesting topics and even though Philip tried his best to stay as political as possible, some to the point questions resulted in some interesting answers (as summarized by Digado)

…HTML in Second Life

“Maybe, quite possibly in the next couple of months. Not on the main grid but in a close to ‘finished’ state so…. May 2008. Definitely.”

…People leaving second Life soon after Signing Up

On the question whether Philip regrets seeing so many people leave Second Life close after they signed up he told Adam he did. He tells us he would have loved to step in a time machine, go back, and change things before they left. But he also says the problem was or is twofold. One is obviously the software, Linden Labs ‘part of the deal’ - and then there is the community, responsible for the content of Second Life. The content of Second Life wasn’t appealing enough to these people either to keep them from leaving, but he is confident this will change in the future as he talks about media the media coverage of 2006.

…the media hype

Philip goes on to say the media has created a ‘too pretty picture’ - thats why many people came into Second Life to early, and left when they were faced with disappointment. Second Life has not been able to live up to the High expectations but Philip was confident these people will return once they find Second Life offers more applications, and is able to meet at least some of these users in their expectations. He continues to say we will see more Hype Cycles because of this every 12 to 18 months for the next 5 years.

…Signfarms

Sounds like Prokofy has been calling in, and Philip says: I don’t care. Well spoken Philip.

…Copyright issues

Technical rights management is not too difficult, he claims it is within the range of Linden Labs capabilities at the moment. What will take time is to implement these rules and get them right. He wants to make certain he doesn’t underestimate the issue of ‘Content Right Control’ and is well aware Linden Labs is on an experimental level here.

The complete interview can be found on Reuters and is well worth a listen.

Labels: , , , , , ,

Friday, January 25, 2008

Best Practises for Non Profits in SL

A number of papers have been published recently with findings from the SLCC 07 conference. One of these papers is prepared by Rik Panganiban and is called Best Practices for Non-profits in Second Life.

This report is a preliminary examination of some of the best practices of non-profits active in Second Life, inspired by a series of discussions that took place during the “nonprofit track” at the Second Life Community Convention in August 2007 in Chicago. This past year Second Life has become a testing ground for exploring the possibilities of using virtual worlds for the social good. Given the fairly recent entry of many non-profits into Second Life – many
non-profit offices are under one year old – these findings and recommendations are very much subject to revision. Indeed, we consider this just the beginning of a much longer conversation about what is the role of civil society,
philanthropy, and the public sector writ large in the virtual world.

Download the paper here.

Labels: , ,

Second Life Artists Rightfully Upset Over “SLART” Trademark Registration

Guest Commentary: Second Life Artists Rightfully Upset Over “SLART” Trademark Registration
January 25th, 2008 by Thayer Preece



Outrage recently erupted among Second Life users, particularly those involved in the art scene, regarding the fact that artist Richard Minsky (Second Life’s ‘ArtWorld Market’) has registered the trademark “SLART” with the U.S. Patent and Trademark Office. (See Vint Falken and Massively, among others.)



Not only has Minsky registered the mark (for which a notice of allowance recently issued) but he has also allegedly been speaking with people who use the terms “SLART,” “slart,” and “SLart” to refer to art in Second Life in order to accuse them of trademark infringement and threaten them with legal action. Minsky is using the SLART trademark in-world and in connection with his magazine — a publication concerning virtual art, particularly art in Second Life. His trademark registration covers the publication of various types of works, art exhibitions, and educational programs concerning art.



Read full article here at Virtually Blind.

Labels: , ,

Prokofy Neva vs. Woodbury University

Late last night the infamous Prokofy Neva posted a mega post over at Second Thoughts over an intervention Linden Lab performed. This is bound to create another stir in the community.

Here's the short version:

Prokofy has long faught the presence of griefers in Second Life. Whereas some (including Wired magazine) approached them pretty naively, Prokofy (rightfully) saw these anarchists as a threat to a civil metaversal society. In 2007 the Woodbury University was taken off the grid, suspect of facilitating griefer activities. Ever since Prokofy claims to have been haunted, stalked and harassed by MC Fizgig, the alt of a Woodbury professor. Now Prokofy found out the Woodbury Griefers moved in next door...

"Land bought in Furness next door to me in Ravenglass for the sole purpose of harassing me and my tenants has been confiscated by LL, in a move which some might find as suspect and controversial, but others might see as part of a growing willingness by Linden Lab to leave their hippie anarcho-capitalist technolibertarian days, and become a more established business determined to make a grid viable for civil society online."

The bottom line:

"For once, they've (LL) responded within 24 hours, and responded very decisively in a way which is sure to raise controversy..."

Because of Prokofy Neva's reputation it didn't take long for the first insinuating posts have started to appear on the Second Life Herald and Your2ndPlace.

The SLH speculates in FIC Tables Turned - Ex-Critic Crows About LL Land Seizure that Prokofy apparantly has some tie-ins with Linden Lab and thus becoming part of the FIC (Feted Inner Core -- the group of alledged Linden Lab adorers which receive friendly favors of the powers that be) Prokofy has so assidiously fought over the past year.

Your2ndPlace also speculates on the same issue:

"But for the topic at hand - if she claimed that she had something to do with someone having their land taken from them and banned, even by innuendo, she's claiming the power that she accuses others of having. If she didn't say that,
then Shaun Altman is a liar - as are a few other people I have communicated with. And if she said it and actually had something to do with it, well, the latter would explain why Prokofy Neva has lead such a charmed Second Life."

Both these reports are based on Shaun Altman writing:

"Prokofy Neva went on to inform me that the avatar who purchased this land had been banned from Second Life, after the seizure of the avatar's property (land) by Linden Lab. He then asked me a very chilling question. I didn't log it, so I can't quote it verbatim, but it was directly along the lines of, "Do you see what I can get done if I want to?".

The issue here is in Shaun's last line: What's stirring up the fuzz is:

"Do you see what I can get done if I want to?".

The weakest link here is:

"I didn't log it, so I can't quote it verbatim,"

Now, I don't have all the evidence at hand, but here's a number of thoughts which have crossed my mind:

  1. There have been suspicious activities at Woodbury in the past. Evidence seems solid enough to justify the removal of the sim from a legal point of view when looking at the ToC.
  2. Where possible, action should be undertaken against griefers. Although they can perform very little actual damage, they are a threat. They will hamper growth in qunatity as well as quality.
  3. I personally it is a bit overdone to call the whole scene a "Woodbury Conspiracy", but I can imagine griefers not being happy over expulsion and stalking the person responsible for their exposure.
  4. Based upon Prokofy Neva's narrative of the situation, Linden Lab has taken a rightfull decision. When this is going to cause havok, I hope LL does have some unbiased evidence to support their case.
  5. The sole reason for the SLH, Your2ndPlace and Shaun Altman blowing this skyhigh is Prokofy's reputation. I'd rather see them try to figure out facts - though must admit

    "Do you see what I can get done if I want to?"
    is an interesting line. I do have some thoughts there, but won't articulate them yet as they are thoughts, not facts.

Labels: , , , , , , ,

Real Work in Virtual Worlds

One of the questions that have crossed my mind a lot in the last year is on how to make virtual worlds fit for business. So when I received Forrester's thoughts on this in the report "Getting Real Work Done In Virtual Worlds" (January 7, 2008) I was anxious to know how they would answer the question.




Here's the Executive Summary:

"Virtual worlds like Second Life, There.com, and more business-focused offerings are on the brink of becoming valuable work tools. Major companies and public-sector organizations — such as BP, IBM, Intel, and the US Army — are investing heavily in virtual world technologies. But it’s still early, pioneering days. You’ve practically got to be a gamer to use most of these tools — setup can bearduous, navigating in a 3-D environment takes practice, and processing and bandwidth requirements remain high. But within five years, the 3-D Internet will be as important for work as the Web is today.

Information and knowledge management professionals should begin to investigate and experiment with virtual worlds. Use them to try to replicate the experience of working physically alongside others; allow people to work with and share digital 3-D models of physical or theoretical objects; and make remote training and counseling more realistic by incorporating nonverbal communication into same-time, different-place interactions."

For me, the Executive Summary doesn't answer the question. The summary doesn't provide answers to how we should go about business in virtual worlds and why it is important. The table of contents holds a good promise though:

  1. Much Of Today’s Technology Leaves Communication Problems Unsolved
  2. Now Entering: Virtual Worlds As A Real Business Tool
  3. Virtual Worlds Can Reduce Costs And Improve The Work Experience
  4. Lots Of Fantastic Efforts Are Going On “In World”
  5. What’s Holding The Business Use Of Virtual Worlds Back?

You can find the Executive Summary and order the full report here.

To get into a little more detail: The problems of today's technology are challenges, such as working together in real time while in seperate locations, expenses and climate stress while traveling to conferences and events and training on complex equipment and hazardous environments are topics that could well be adressed by virtual worlds.

However, the future of Virtual Workspaces is not in naming the obvious. I think there won't be many people that see a 3 dimensional space as an added value to, let's say Real Estate development or as an extra medium for automotive companies to play with prototypes and receive user feedback.

The Forrester report offers quite a list of 'practical' situations in which you can use Virtual Workspaces to conduct business:

  • Holding new and improved virtual meetings
  • enhancing military training and simulation
  • providing therapy, counseling and medical information
  • recruiting from a worldwide labor supplu
  • conducting virtual trade shows and conferences

The report actually names a dozen more suggestions, and gives explanations, but you'd have to order report yourself to find out which ;)

The report doesn't tell me how we can conduct down to earth business. For example, in which way would Virtual Workspaces enhance logistical services, construction, food & beverage, law firms etcetera. When virtual worlds get more direct api's to office software (charts, spreadsheets, word processing) it seems the Virtual World has a lot to offer for every part of companies except the actual workfloor where the products are made.

Labels: , , , , , ,

Real Estate developer BPF Bouwinvest

Today I visited a sim called BPF Bouwinvest, a doublesim actually. It's the virtual foothold for the Dutch Real Estate corporation BPF Bouwinvest. The BPF holding deals in retirement funds and about 25% of these funds have been invested in real estate through their subsidiary Bouwinvest.

Bouwinvest on their presence in Second Life:

“De visie van BPF Bouwinvest is dat gebiedsontwikkeling steeds kennisintensiever wordt. Niet alleen wat economische - en vastgoed-ontwikkelingen betreft, maar ook wat betreft kennis van klanten en gebruikers. BPF Bouwinvest is daarom
continue bezig haar kennis hierover te vergroten en wil haar aanwezigheid in Second Life vooral gebruiken om meer inzicht op te bouwen in de wensen van haar doelgroepen. De huurder of eindgebruiker vormt het beginpunt van het product-ontwikkelingsproces door ze er al in de beginfase actief bij te betrekken, bijvoorbeeld door prototypes in Second Life te ontwikkelen en te verfijnen. Daarnaast is het doel om ervaring op te doen met nieuwe communicatievormen en feedback te krijgen over innovatieve bouw- en serviceconcepten.”

Basically what it comes down to is that BPF Bouwinvest thinks that area development is more and more becoming a knowledge intensive specialism and it aims to use their Second Life presence to enhance their knowledge about the wishes of their consumers. Second Life is seen as a platform to prototype in collaboration with the end user and to gain experience with new means of communication and receive feedback on their building and service concepts.



The main venue of the Bouwinvest 1 sim is the appartment building De Witte Keizer (White Emperor) which is an exact replica of one of their assets in Rotterdam. The replica has been developed by Interlocuteur M., a Second Life business consultant. If you're interested in renting one of the appartments, you can contact the real estate agent directly from Second Life.



Here's a short vid about the build:



For a Real Estate company and investment fund, this is quite a logical approach to utilising virtual worlds. Yet, I'm not impressed. The Witte Keizer is about the only building on the sim (aside from a few other thingies). I'd rather seen a fully built sim with real estate, a more urban approach.

Their second sim has a focus on user generated content and displays builds from the building contest they've organised in May 2007. The winning design (bottom right) won a free private sim for 6 months.










Labels: , , , ,

Dazzling View?

Allthough Virtual Worlds have really taken a flight in the past year, there still is a lot of skepsis towards social worlds. Often heard complaints are:

  • The graphics suck (gaming worlds usually have much better graphics)
  • The interface sucks

Linden Lab seems to take note of this. Early 2007 they have acquired Windward Mark Interactive LLC which resulted in a first windlight client in may 2007 with improved athmosperic rendering. After a shortlived testing period, Windlight was withdrawn from the standard viewer, but it's back again and being implemented in the standard client soon.

The client never changed though and other's gave it a try. Probably the best effort was the socalled Nicholas viewer, but with all the updates Linden Lab pushes it's hard to keep the viewer up to date. Pretty much the same goes for the OnRez Viewer, built by the Electric Sheep Company. While the OnRez viewer certainly looked a lot "fresher" and more up to date, it never really took off.

Now, Linden Lab has been working on updating the look and feel of their client for some time now, codenamed Dazzle. The first screenshots are promising. The client looks fresh:


It will take more than a visual facelift to take away complaints on the usability of the viewer. It will need reorganisation of functions. There should be more interaction design and usability testing to determine the best ways of accessing the inventory, or juggle IM screens.

We're not there yet, but every step is a step forward.

Labels: , , , , , , ,

Thursday, January 24, 2008

Virtual Vauxhall (Opel)


When blogging the Brasilian Fiat presence in Second Life last week I thought I'd pretty much blogged every automotive company in Second Life. There's one more: British Vauxhall (A General Motors subsidiary, but in Europe perhaps best known for the German Opel with the steering wheel on the wrong side)



The reason why I've missed them is probably because they have decided not to build an impressive island with predictable features such as a racing track. Vauxhall has created the Corsa Guide to Second Life.

The Corsa Guide is a plain scrapbook showing favorite locations in Second Life, including places such as the Blarney Stone, Bora Bora Wavelabs, Acropolis Gardens, The Lost Gardens of Apollo, and the Bubblegum Music Factory.


KZero had a nice post on this late May 2007:

SL major brands no.27 1/2: Vauxhall. British car-maker
Vauxhall has just launched their Second Life effort. Electing to focus on a single brand as opposed to the entire range, Vauxhall have chosen the Corsa. It would appear that they didn’t get the memo on the demographic profile of SL
users.

So, what are they doing? Well, strickly speaking, they are not (yet) launching an official presence inside SL, hence only the half. Instead, they are using ‘The Corsa Guide‘ as a tool to encourage residents to tag favourite places in SL and share them with other people. Apparently the top ten voted places in SL will be featured in forthcoming ‘Vauxhall Corsa Guide to Getting a (Second) Life. Nice.

Shame they didn’t think to integrate some of their real world marketing efforts into SL."

and

"Interestingly, and read into this what you will, there are no unofficial representations of Vauxhall (or Opel) car brands in SL. Interesting because of the sweetspot between virtual world marketing and automobiles and interesting
because Vauxhall didn’t seek to maximise this opportunity. C’Mon!"

Vauxhalls own pick is a little different though: Shelley Perkins, at Vauxhall Corsa, known as Shelley Soderstrom in-world, said,

"Corsa is synonymous with having a good time and now we want to help people have fun 'virtually' too. It's a new world to explore, and it can be confusing finding your way around. This initiative will help newcomers find the best places to enjoy."

There are tons of blogs that pick the sweetspots in Second Life and I personally doubt the Corsa-driver-taste is fully compatible with mine. True, the New World maybe hard to navigate but I don't see it a car-manufacturers task to provide the hotspots. Companies such as The Yellow Pages, Navman, Tom-Tom or tour operators would be more logical candidates to service an approach like this.

Labels: , , , ,

Phil's pick on Virtual Business

Wednesday, January 9 Philip Rosedale wrote Year-end Updates, and thanks for the Emmy! on the Second Life blog. One particular paragraph interested me:

"There has been lots of speculation and skepticism in the media regarding the success that businesses are having in-world. I’d like to point out that most of the most visible media coverage has focused narrowly on attempts to use SL
for brand marketing.

In reality, the majority of the business use we are seeing now in SL is focused on meetings and collaboration, and is rapidly increasing as more companies discover the efficiencies and unique capabilities that working together in a virtual world can offer. As I’ve said in the past, I think Second Life is going through a natural evolution which mirrors other new communications mediums, as individual early adopter usage shifts to include education and work collaboration. As far as we can tell, education and work use is now growing at a larger relative rate than the overall growth of SL, so we can expect to see lots more of it in-world."

Labels: , , , , , ,

Feed Out - Feed in

Every morning I wake up I stumble towards the coffee maker for a cup of coffee, then turn on my screen to have a look at my launchpad, a netvibes portal. Default tab is metaverse news.

After several weeks, or months of producing glitchy links 3pointD has been removed from my startpage. A great blog has died. Another blog I removed was Metaversed.com. Sad but true, it no longer produces the information I'm interested in.



At this moment there's only one blog that came to mind in replacing these two: Roy Cassini's Digado (Digital Adaption) who has a great blog with a broad interest in the metaverse with a focus on the marketing side of life.

So, two feeds out on my daily starting page, one blogfeed in. Means there's an empty spot. Which blog should fill that empty space?

Also, a number of additions have made it to my Del.icio.us list and will appear in my blogroll (once I fixed the max count in the template) on the left (if you use IE):

Labels: , , , , ,

The Vesuvius Group

A little while ago I blogged Google in Second Life, which was created by the Vesuvius Group. I hadn't run into them before, but today I ran into their Executive Director, Jeroen Frans. I've known Jeroen through twitter and other sites for ages, but never knew he was part of the Vesuvius Group. Here's a little slideshow of their portfolio:



Labels: , , , ,

Augmentation

Augmented Reality is something every geek has its opinion on. Dozens of researches spend millions of dollars on research how this augmentation will change our lives, how man and machine symbioses will improve our ways of working and which phsycological effects it will have.


Others just experiment, such as Tobias Lang. he displays how to merge 2 techniques, Virtual reality and Augmented reality, to create amazing Virtual World experiences


Sit back and enjoy.



Augmented Reality according to Wikipedia:

Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and "augmented" by the addition of computer-generated graphics.

Advanced research includes the use of motion-tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators.

Labels: , , , ,

1st Metaverse Meetup - Amsterdam

At exactly 0.00 I returned from Amsterdam where I attended the first Metaverse Meetup (Amsterdam Edition) in "De Balie" which was initiated by Joja Dhara and Ze Moo.


As this was a first meetup, apropriately themed "Meet the Avatar", the most timeconsuming event was the introduction round, but on the other hand it was nice to know who was who. We saw representatives from several MDC's such as Jeroen Frans, Executive Director of the Vesuvius Group (the guys that brought us Google in SL), Damian Simmons of Lost in the Magic Forest (Content, Essent, Aegon) and Up the Vortex (blog), and on the corporate present there was 'moi' for Sogeti, and people from ING (Our Virtual Holland), KPN and Philips Design, researchers from EPN, bloggers like Roy Cassini from Digado and excellent freelancers such as Ollie Kubrick from Unreal Design.


And off course, Bart DutchX, Founder of the Dutch Echange was present. I seem to run into him at about every metaverse related event these days. The Linden Lab banking ban doesn't seem to affect his business, as it is still expanding and they're hiring new people and adding new payment methods continuously.


As it was the first meetup I won't do an assesment of the contents of the meetup, as it was primarily a networking event tonight. I hope we'll get to discuss hot metaversal topics in the future.

Labels: , , , , , , , , , , , , , , ,

Tuesday, January 22, 2008

Sogeti Kicks Off in Second Life

Earlier this evening I was present at the Sogeti Netherlands Kick Off party 2008 in the Heineken Music Hall. Over 2000 colleagues filled the hall to the max.

This years' kick off was titled Sogeti 2.0 and the keywords 'innovation' and 'participation'. Sogeti Netherlands is one of the leading IT companies in the Netherlands, so off course we used lots of web 2.0 stuff in the presentations. First of all, Sogeti CEO Jeroen Versteeg started the kick off from Second Life.

Contrary to previous years the CEO speech was not prepared in advance but was user generated as colleagues were asked not to turn off their phones but instead sms their topics for the keynote which generated the tagcloud below:

Menno van Doorn and Sander Duivestein of the Sogeti VINT research institute lifeblogged the event at the Vint.Sogeti blog (in Dutch) and a group of 32 Young Professionals who are currently at the Ohio University Without Boundaries (who also have a very strong SL presence) were plugged in through webstream and Second Life.

One of the fact-parts of the show was the financial and performance speech. We've had a great year and Sogeti Netherlands has grown 18% in 2007, outperforming every other Sogeti and Capgemini SA groupmembers by miles.

Right after closing the show, CEO Jeroen Versteeg took some time to chat with the Young Professionals in Second Life.


Labels: , , , , , , ,

Monday, January 21, 2008

jSLplus: Joomla SL mashup community builder

jSLplus is community-software that offers a mashup between the new Joomla 1.5 framework, and Secondlife scripted objects. Its goal is to offer a rich communication environment, where secondlife-users can authenticate, register, send messages, send objects, blogs, postcards, etc. to the website's interface. From the Joomla perspective, a user will get a much better insight on a secondlife community, by bundling information into profiles, events, items (object distribution system), simulators (allow basic communication between linden lab's grid, and opensim), etc.


The current status is pre-alpha, but afirst alpha-release is coming soon now. It's been developed by Jeroen van Veen, but could use some extra hands.


Read more on the Joomla SL project.

Labels: , , , , , ,

Sunday, January 20, 2008

Virtual Banking (14): Banco Itau

Allthough some virtual worlds host the fastest growing economies in the world, there isn't a bank to be found that takes its business to the Metaverse. The latest financial corporate build in Second Life, Brasilian based Banco Itau is no different.