Monday, March 24, 2008

vBusiness Expo - April 2008

It's been a couple of months since I heard the first plans from Clever Zebra to organise yet another vw conference and expo. Here's the first announcement:


The vBusiness Central project in Second Life will launch in April with a 4 day Expo, to be held bi-yearly in April and October (which coincides with the Virtual World Conference).

The conference aims to cover 4 key areas:

We'll be announcing dates and details very shortly. If you want to keep up with developments, including other Clever Zebra events and product updates then join our email list to be first with the news.

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Saturday, March 22, 2008

Updated Branddirectory for Second Life

Last night I had some problems to log into Second Life. This means I've finally had some time to update the MindBlizzard RL Brand Directory.

The MindBlizzard RL Brand Directory is a list of Real Life Companies which have a presence in Second Life. The list includes SLURL's for direct access. I've updated the brand directory with the brands I've blogged in the last 5 months and it's grown to about 150 entries. Surely there are more brands in Second Life and I'll do my best to get the list as complete as possible.


Here's the complete list as an image:



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Tuesday, March 18, 2008

Pioneering SL with sound, vision and soul

When browsing the map and randomly entering a few letters in the search I noticed a sim called "Pioneer Corporation." I had noticed the plain "Pioneer" sim months ago, but that wasn't any corporate build. This one is.



Pioneer Corporation is a Japanese multinational corporation that specializes in digital entertainment products, based in Tokyo, Japan. The company was founded in 1938 in Tokyo as a radio and speaker repair shop. Today, Pioneer is well-known for technology advancements in the consumer electronics industry.


Pioneer played a role in the development of interactive cable TV, the Laser Disc player, the first automotive Compact Disc player, the first detachable face car stereo, Supertuner technology, DVD and DVD recording, plasma display, and Organic LED display (OLED). The company works with optical disc and display technology and software products and is also a manufacturer. Sharp Corporation
took a controlling stake in Pioneer in 2007.
(Wikipedia)


The sim is actually built quite well to cover a wide range of products offered by Pioneer. The main venture is the AV Tower in which various systems are on display.



In the North-East corner there is a small residential block in which their KURO hometheatre systems are on display.



The various locations on the island are linked by a road, winding across the island. Take a balloon trip, or rent a car (with Pioneer sound off course) to see the scenery. There's a waterfall and a surf area. Unlike most (western) corporate sims, this one was actually in use. I counted about 9 people coming in for a balloon flight or a surf on the beach.



NB: Pioneer's slogan is "Sound, Vision, Soul" Although I like the sim, I missed out on the visionary part for Virtual Worlds.

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Mercedes (B) Enz SL Adventure

In skimming the blogosphere a post caught my eye, which read: Mercedes-Benz ends Second Life test run with positive findings.

The article in question was posted earlier today on the Mercedes Benz SL blog which had been quiet since august 2007. Seeing the inactivity at the blog for the last 7 months, this isn't a big surprise, but it doesn't mean Mercedes has been inactive in Second Life during these months.



The remarkable thing that they end their test run with positive findings. The blog reads:

"A little over a year, Mercedes-Benz opened its dedicated presence in the virtual world of ‘Second Life’. Since the launch of the brand’s virtual island, we won several vital insights and received plenty of positive feedback, especially for our unique communications policy. Over the course of the year, our brand avatar ‘Mercedes Milestone’ led more than 10,000 inspired dialogues.

We truly enjoyed developing this new, innovative communications platform and would like to extend our thanks to all those who visited Mercedes-Benz Island and demonstrated interest in our virtual outpost.

Our ‘Second Life’ stint will draw to an end on March 18th 2008 – as of this day, you will no longer be able to access Mercedes-Benz Island. This brief and exciting foray into virtual communities brought us several essential realisations and the conviction that 3D worlds play a vital role as engaging communication channels. We will continue to monitor this theme and keep you updated on any new developments."


Well, Mercedes has new insights. Good for them. It is still a withdrawal from a virtual world, and the umpteenth withdrawal from Second Life which makes it very clear that companies still have a very hard time in making a usefull and persistent presence in a virtual world and that Second Life desperately needs to improve if it wants to play a role as a business platform.

Since august 2006 Second Life has been the premier platform for companies to start experimenting with the Metaverse, which worked for a year or so. It's key attraction point has been the relatively low cost its ease of building and its economy. Due to this immersion Second Life has seen an enormous growth between august 06 and august 07. Since august 07 the corporate exodus has begun as the initial advantages are getting outweighed by its disadvantages, such as:

  • Lack of security
  • Lack of real collaboration tools
  • Lack of interfaces

Take heed Linden Lab

No doubt Linden Lab will state that they're not worried by the exodus of companies. There's still hundreds left, and more coming. Yet these initial pioneers have greatly aided in the growth of Second Life with the attention they received. Linden Lab is probably focussing on making a better world, but if they can't provide for these companies, if they can't make the tools work that companies need then there's only one conclusion possible:

Second Life will degrade to being just another pimped 3D chatroom, a game with bad graphics or a chaotic placeholder for a surplus of user generated content no one needs.

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Tuesday, March 11, 2008

Under Construction: Unilever


Just spotted: Unilever.


Unilever is an Anglo-Dutch conglomerate with hundreds of brands, much like Procter & Gamble. One of its brands, Ben & Jerrys has tested the virtual waters in 2007, and now the mothership is coming down with a double sim under construction. Not yet accessible though.

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Nokia: Connecting Communities

Many telecom companies have ventured into Second Life in the past year. Usually they've played with the environment without much success. Once I noticed the Nokia sim and went over for a quick visit, my first impression was that it wasn't much different then what the other Telco's have done. The longer I stayed, the more positive I got though.

There are several Nokia Islands to be found, usually the Nokia-Siemens combination, but these aren't accessible. yet. This blog will focus on the Nokia island, in a later stadium I may blog Nokia Italia, which focusses on the Nokia Trendlabs.

"Nokia Corporation is a Finnish multinational communications corporation, focused on wired and wireless telecommunications, with 112,262 employees in 120 countries, sales in more than 150 countries and global annual revenue of 51.058 billion euros as of 2007. It is the world's largest manufacturer of mobile telephones: its global device market share was about 40% in Q4 of 2007. Nokia produces mobile phones for every major market segment and protocol, including GSM, CDMA, and W-CDMA (UMTS).

Nokia's subsidiary Nokia Siemens Networks produces
telecommunications network equipments, solutions and services.

Nokia plays a very large role in the economy of Finland: it is by far the largest Finnish company, accounting for about a third of the market capitalization of the Helsinki Stock Exchange (OMX Helsinki) as of 2007. "
(Wikipedia)


The first thing I received on the island which opened in february was a notecard which read:


Welcome to Nokia Island!


Have fun and relax!


Visit the beach and take a swim, and get a yourself a brand new free Jetski!


HOLODECK FUN!


Enjoy the spectacular experience of being inside a real Holodeck.


VIRTUAL DEVICES


You can view some models is the shop, from where you can 'Zoom in' on the object in the designated productrooms. Use the Shop sign to return to the store.


(Note the immense typo in the virtual devices part - I know my blog isn't typo-free, but this is a corporate build, come on!)


The second thing I saw was the Auditorium Maximus (left), which didn't really impress me. With this mindset I turned towards the Nokia shop (right) and thought it to be just one of those things.




Inside the shop it got a little better. On the ground floor it focussed on the usual promotion stuf, but it offered huds and flying phones as well.



The second floor has a phonestand in which you can give feedback on the various models



When I walked out of the shop, my view was largely blocked by a large peacock, which stood in front of a rental sign. "Oh no... not rentals," was my first thought.


Then suddenly I noticed the virtual representation of the Burj Al Arab, the world's tallest hotel.in Dubai, which had several empty floors, several Nokia branded offices (mainly Scope Cleaver Design) and finally I noticed a MetaLife office. Here I got my first impression that they are really trying to fit their slogan "Connecting People" to this virtual world.




With that in mind I suddenly looked upon the build with new eyes. The whole of the sim is set up as a beach resort with various huts and bars along the inner lake. Although the main landmark is the Burj al Arad from Dubai, the statues from Easter Island dominate the scenery. The beachhuts are filled with benches, fireplaces and jacuzzi's to meet up. The sitting animations are always in couples. It's about connecting people, not sitting alone.


Finally, I took a ride with the Jetski and noticed a Greenie on the sim as well.



It wasn't really busy at the sim, so I can't really tell if it's a big success. To me it looks like they've managed to take their presence a step beyond their competition, but I don't know if it will be enough to really start connecting communities. It will probably depend on the type and frequency of events they will plan at the island.

SLURL: http://slurl.com/secondlife/Nokia/128/128/0

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Thursday, February 28, 2008

Fiat inverts reality

A little while ago I blogged Fiat Brasil in Second Life. Today I saw two commercials of the Fiat Punto. I liked the sense of humour they'd put into their Second Life presence. These two commercials also have a nice sense of humour.

The first video is what I'd call inverted reality.



Is this second video something you dream of? If only you could really meet the virtual girl of your dreams...


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Wednesday, February 20, 2008

Land of the Rising Celts: One to Watch

One of my favorite pasttime (usually late-night) hobby's is tasting whisky. If one thinks whisky, one thinks Scottish and usually ends up with Diageo. Today Diageo is the largest beer, wine and spirits company in the world with dozens of whiskies in it's portfolio, among which the well known "Classic Malt" series. As a lover of this water of life I'm no fan of Diageo though. They have a history. As you can read in Ulf Buxrud's "Lost Distilleries" they have a tradition of mergers and take-overs (under the name of UDV, United Distillers & Vintners and in preceding companies as well), and in the process are responsible for shutting down tons of old and respected distilleries in Scotland over the past 100 years.

Loyal readers of this blog and that of Ambling in Second Life may well be aware of the fact that Diageo has been developing a double sim island in Second Life for some time now. Well, this blog isn't about them. They're still lost in the waters. This blog is about the other whisky sim I've been keeping an eye on since early May (2007): Suntory.

A flashback (summarising previous blog entries):

On may 1 I spotted the Suntory sim at the center of a square of Japanese Sims, but the island wasn't accessible. There was only the logo to show, nothing else. A little later Aleister Kronos doubted it was the right Suntory. For us Europeans all Japanese have similar names and look alike, so there was the option it wasn't the Japanese brewer Suntory. I persisted though as I believed the logo to be of this megasized brewer.

In June the island took shape, but I wasn't really welcome. A few days later the design was torn down and in August I blogged on the new build appearing at the sim. In my opinion it wasn't really corporate anymore, so I started doubting myself.

(see "suntory" label for overview of these posts)

An impression

When returning to the site now, I got prove I was right. This time I took a long stroll through the sim, which in my opinion is aptly themed "Sanctuary"


Upon entering the sim I was placed on a bridge from the busy, crammy Japanese island towards a santuary in the midst of this. Although I've never been able to visit this great culture in Real Life yet, this fits in with my perception of it: Large, stressing techno-savvy cities which open up to sparkling sights of beauty and ancient culture. The feeling I get from this sim is a cross-cultural mix though. It is not what you would perceive as a traditional Japanese sanctuary, but feels like a cross of Japanese and Medieval European tradition and architecture.




On the first platform you'll encounter a sticky wall with shots of the island.



Further on you'll encounter several of the dozens of brands in beverage the company holds or imports, varying from Boss Coffee to Pepsi cola.



Finally I found the way down to the bar, which breathes the atmosphere of a classic "gentlemen's lounge," a place that cries for a good dram. In the bar you'll encounter the whiskies Suntory imports, like the well known Bowmore, Macallan and Glenfiddich, but also their own Suntory brand is present (if only RL pubs would charge these rates!)...






Maybe I'm a bit biased, but I really like this sim. I think it truly is a sanctuary between all the skyscraperish sims surrounding it, breathing ease and relaxation. A perfect atmosphere for a whisky. In itself the build is of an outstanding quality. It is an intricate design and I haven't discovered a single texture out of sync. To me, this sim is more than a brand. It is about a lifestyle.

There's a few points of criticism though. As happens with a lot of sims in Second Life, this one was empty so I couldn't find a tourguide. Most information was illegible to me as it was Japanese. Only the most basic directions were given in English, such as 'Marina', 'Square' and 'Bar' but i really would have liked to know more about the build, the sim and what is going on here.

SLURL: TBA

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Tuesday, February 05, 2008

vBusiness Expo

I got pointed towards a video on YouTube about the vBusiness Expo. This will be an event about the Virtual Workspace, working in a virtual environment. The video states that there are over 200 companies working in Second Life right now. At 1.09 minutes you'll see Sogeti logo fly by...




I*t doesn't really say who uploaded the vid, except "posted by vBusiness" but I think I recognise Nick Wilson's (Clever Zebra, ex Metaversed) voice there.

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Monday, January 28, 2008

Lancia gives SL the Boot

Lancia gives SL the boot... were they ever in? No they just entered Second Life, with their island bootshaped like their hometurf Italy. Last week I thought I had finished blogging every car company in Second Life when I did my post on Vauxhall but saturday the Italian Fiat subsidiary opened up their island to the public. Island is a little deceiving here as their virtual showroom is quite a setup spreading 4 sims.





Lancia explains their virtual presence on the supporting website:

Lancia has created an Island in the shape of Italy, testifying to the brand’s commitment to spreading the made in Italy ethos.

The island has 5 main buildings, 5 areas where you can experience our mood. To the North East there is the Reception, the ideal spot to start with to discover the island. To the North West, there is the Multi-Theatre, the island’s nerve centre, containing the Drive In and the Conference Room. In the Drive In area special content videos are waiting for you – you will be able to see them using QuickTime Player- with international artists such as U2, Zucchero, Peter Gabriel, Queen and Beyoncé playing the main roles. They were realized for 46664, the worldwide campaign against HIV created by Nelson Mandela, and they will be broadcasted on three big screens.



Meanwhile, in the centre, there is the Showroom, the heart of the island, the place where you can discover virtual versions of Lancia’s models, but where you can also get the very latest news and information about the brand. One above
all: interesting anticipations about the long awaited launch of new Lancia Delta. Heading West, there is the Glass Bubble. Inspired by the famous glass bubble on the roof of the Lingotto factory in Turin, this is the island’s disco,
where you can dance long into the night to the rhythm of the trendiest music around.

Lastly, if you go South, you will come to the Lancia Café, where you can relax with a drink or skip over the waves in a water-scooter.

Discover the Lancia Village, a new way of seeing the world of Lancia, from a new, rather unusual point of view.



As far as automotive immersions go, it isn't too different from what their peers have done. It's the usual press center and test track, but it has something extra with the videos and water scooter stuff. As far as design goes, it is Italian design which in this case means: It is a good build. I was actually impressed by a number of things. One of the things that really caught my attention was the colorboards next to the cars in the Showroom.. Alas, they didn't function as I had hoped. The boards display in which color the car is available. It would have been nice if they had been scripted to change the color of the car in the showroom accordingly when touched.

SLURL: http://slurl.com/secondlife/Lancia%20Village/128/128/0

All car companies present in Second Life can be found through the automotive label on MindBlizzard.

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Saturday, January 19, 2008

Real Life Cities (11): Copenhagen - but which one?

When I was looking for the Copenhagen City sim last time I found an empty sim. Today I went for another set of sims: The first sim I went to today was Denmark Copenhagen which has a focus on shopping and is your run of the mill sim, but the bordering sims are a lot more interesting. The second sim is the Copenhagen old town with old woodwork houses and the third sim, called Denmark Int, houses one of Copenhagens landmarks. With a little luck you'll take to right alley towards the Nyhavn and some other well known spots.






There are three things that bother me with this sim. When I first visited this sim, it was well populated with quite a number of Danes chatting at a fireplace down at the Nyhavn harbor. The region's main focus is shopping however, but 9 out of 10 shops are empty which gives the build a rather sad look. The second thing is -common for these places and perhaps the reason for it's failure to attract shops - the time the heavy texturing needs to rez.

The third and last issue I have with this sim is the edges of the build. As you can see in the images top left and bottom left the edges contain a number of builds which don't fit in and give thye build a sloppy mainlain ghetto look with its flashy advertisements and hovering builds.

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Wednesday, October 31, 2007

de-activ8 Nestlé

One of the new entries in Second Life earlier this month is Swiss dairy mogul Nestlé.

"Nestlé is a multinational packaged food company
founded and headquartered in Vevey, Switzerland. It results from a merger in 1905 between the Anglo-Swiss Milk Company for milk products established by the Page Brothers in Cham, Switzerland, in 1866 and the Farine Lactée Henri Nestlé Company set up in 1867 by Henri Nestlé to provide an infant food product.
Several of Nestlé's brands are globally renowned, which made the company a global market leader in many product lines, including milk, chocolate, confectionery, bottled water, coffee, creamer, food seasoning and pet foods...
...Some of Nestlé's business practices have been considered unethical, especially the manner in which infant formula has been marketed in developing countries, which led to the Nestlé boycott from 1977."

[Wikipedia]

It's been a while since I've seen a good build, and beforehand I had expected a good professional build, but it was a disappointment. The first signs were good... when looking for the island I saw it was a double-sim build and there were about 25 people present. So it's generating traffic...









It's prime focus is the Nesquick Quicksk8 Park, a more or less urban style skate / ball park with a chocolatemilky river. This is what generates traffic today: The skatepark has been transformed into a cemetary with a Halloween party. Along the river you'll find the Nesquik Graffiti Wall. There's a shack where you can get skateboards and some info on milk. And that's about as Nesquick as it gets.






The build looks quite nesQuick 'n Dirty... it's a bit chaotic and disjoint. The landscaping looks a bit erratic and cheap. The rest of the double-sim venue is split up in various resorts, rentals, clubs and whatever; these are the areas I flew past:


  • Activ8 Beach Resort
  • Activ8 Nightlife Complex
  • Activ8 Martini Lounge

It's a double sim and it's just too much. It's chaotic. I'd not yet read KZero's remarks (spot on!) and expected something like Charlie's-chocolate-factory-ish or Ben & Jerry style.

Here's what Nic from KZero has to say:

But, there’s a serious problem here.

Who is the target market for Nesquik? Is it late 20’s to early 30’s (as the main age group represented in SL) tech and media savvy early adopters? Or is it young kids? Or
maybe it’s the mothers and fathers that actually purchase the product in supermarkets?

If the target is kids, then from a media planning perspective, quite simply it’s the right time but wrong place for them. There’s no kids in Second Life - try There or Kaneva, in fact, go even younger, into Whyville, Club
Penguin
or Habbo.

If the target is mothers and fathers, then the treatment and execution of this project again is out of focus - ever skateboarded in Second Life? Or even wanted to?

Somebody please tell me if I’ve missed the point here!?



As the venue is called activ8, my conclusion would be to de-activ8. Sorry folks.


Anyway, if you'd like to waste your time, here's the SLURL: http://slurl.com/secondlife/ACTIV8/128/128/0

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Monday, October 22, 2007

Smirnoff meltdown

After a hard days work I needed a drink. Usually I turn to whiskey, but tonight I was invited to grab one of the last available Vodka's by Smirnoff.



The above picture was taken by TerryAnn Antonelli when the sim was complete. Now it's slowly fading away as global heating devours the ice. Only the ice castle still stands, but no one is really sure for how long. Today, tomorrow or next week this build may be gone completely.





The Smirnoff sim has been around for only a month or so, originally set up for the sole purpose of making a machinima (which isn't out yet I believe) and now melts away just as many many other things come and go in Second Life. At least in machinima and some blogs a bit of its memory will survive.


More pictures by TerryAnn Antonelli

SLURL: http://slurl.com/secondlife/Smirnoff%20Island/128/128/0

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Saturday, August 25, 2007

Daily paper screws SL advertisment

Dutch daily free newspaper Sp!ts blundered last week as it didn't pay much attention to where they put their advertisements. On the page below you see an advertisment from the Dutch Hotelplan company (the red part) reading: "Second Life? Rather go on a REAL holiday"

Nothing special sofar. It's not really a Second Life advertisment at all. However, timing and placement couldn't have been worse, as the rest of the page is filled with "Laatste applaus voor Jos," a tribute to one of the great showmasters of the Netherlands who passed away last week.

You can't blame Hotelplan for this error, and Sp!ts has made their apologies for this inconvenient situation.

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Thursday, August 16, 2007

Blog4Life

My professional network is growing with people who are 'professional' bloggers. In the Netherlands we don't see many full-time bloggers. We just don't see how it would work out. Sponsored blogging... that would jeopardise objective reporting. Doesn't it?



Just taking a look at 3pointD, sponsored by the Electric Sheep Company and SecondLife.nl sponsored by DNB Media are just two examples. Is it enough to go blogging full time? Are these blog subjective or objective when it comes to their sponsors presence?



Everyone needs some recognition. I must admit I'm pretty keen on keeping track of my Technorati ratings and blogs that link to this blog. I'm quite satisfied at the result I've made sofar: A Second Life blog, loosely focussing on the business side of life getting into the Technorati top 100K blogs within 4 months.



But what's it worth? I've put time into it. An awfull lot. Near 100 hours a month. So what's it worth? Now there's a tool by Technorati that values the MindBlizzard blog at 37K in USD.





My blog is worth $37,259.64.
How much is your blog worth?



But how valuable is this? It's said to be based upon proper research:



"Data from Technorati and inspired by research from Tristan Louis. "

But how valuable is this? Is it like American mortgage loans getting wrapped and traded by hedgefunds? What would you pay for a blog like this? Here's a contra-expertise:



I ran the test once more on a fresly set up blog with just one post:





Then what's Scobleizer worth, or 3 Point D? Robert Scoble is valued at $1,860,723.84 and Mark Wallace at $426,792.24.



The question remains. This is what research says. But how much would you like to pay? Are you offering me 37K US Dollars? I don't think so. Value of blogs is based on content and its value changes for every reader. Maybe this post has value for you, or maybe only my last post on Rezzable, or my series of posts on Banking in Second Life... Or maybe this blog means **** to you because you're only looking for sex in SL.



What's art? That's a similar question. The answer lies in the eye of the beholder. And still: Is a sponsored blog able to give unbiased reviews?

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Saturday, July 28, 2007

Second Life Yummy Garden

Just once in a while you meet that occasional mouthwatering venue in Second Life. In response to my Brand Directory listing Gwen Kronsage tipped this venue in Second Life. While walking around in this virtual garden of delights I noticed quite a steady stream of visitors from every corner of the world.



This yummy garden is brought to us by Ben & Jerry's, the masters of icecream. Although BJ's must have got almost the same all-american image as the big M it's actually owned by Unilever, a Dutch multinational with over 400 well known brands.



The main venue holds a very colorfull factory, Ben & Jerry's First Environmental Factory with several dairy pastures and games. Upon entering the factory you'll get a floor plan and an overview of B&J's history.



The factory is a fun experience as you walk through the complete production process:

  1. Mix Making
  2. Flavouring
  3. Greenhouse
  4. Packaging
  5. Freezing



As an extra service there's the Ben & Jerrys orientation island, which is also in this übersweet candy-color style. A nice detail would have been to create a cream-topped hairdo, but maybe that would be too much for Second Life rookies.

SLURL: http://slurl.com/secondlife/Ben%20and%20Jerrys/128/128/0

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Monday, July 16, 2007

Holland SL: KPN

Another Dutch company opened shop in Second Life, this time it's the eldest Telco company of the Netherlands, KPN. Their sim is half finished, but already heavily used by KPN employees.

The Dutch Secondlife.NL blog reports that KPN employees went out to STRIKE on the SL island to get better working conditions and salary.
The build is centered around the KPN logo, 3 colored domes, of which only the green one is in use yet. The others are under construction. Inside the green dome a few standard features; info and auditorium things, a few gadgets like waterski's.


A nice feature is the Text Messaging Gadget which allows you to send 3 SMS text messages to first life at the price of L$ 150.

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When will they get it?

The Dutch PCM Web (Personal Computer Magazine) picks up a story by the LA Times that companies are getting disappointed in Second Life. It is another sign of old media living in total oblivion of what is going on.


"After an enormous hype om Second Life more and more 'experts' are getting sceptic on the added value of Second Life to business. Online visitors aren't big shoppers, but are mainly looking for entertainment" reads the introduction. Where did this come from? There's hardly a real life company to be found in Second Life that's actually selling stuff. If it ain't on offer, we can't buy it.

"Successfully promoting your company inside the virtual world of Second Life shows to be harder than expected. More and more marketing departments conclude that Second Life residents feel like visiting their online stores. "Actually there isn't any convincing reason to be present in Second Life" says Brian McGuinness, a Hotelchain bigshot in the LA times, and thus his company left Second Life"

Most of these 'marketing departments' probably have never seen Second Life from the inside. Many companies just use Second Life as another medium for corporate communication... without understanding it. It's back to the early 90's when serious companies launched crappy (excuse me) Frontpage websites.

In most cases there wont be a ROI (return on investment) indeed for the year to come, or even the year after. When will companies see that Second Life is not a commercial, a product flyer?

There are companies that dig SL though. Have a look at Intel and Cisco giving tech meetings and classes on Java and other skills. take a look at Philips taking surveys, or at ABN Amro organising sponsor events for non profits.

Forrester shows brain!

One of the most telling lines in this article is the following quote: "Analists from Forrester (yay, the big reasearchers) have calculated that at prime time there are only about 35,000 to 40,000 visitors in Second Life"

Okay, prepare for another research paper (usual rates about $ 1.000,- US dollar / hard cash) telling you the same the counter on this webpage -an many many other websites - will show you every single day.

The good news is: You don't even need to pay me L$ 1,000 to get this info.

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Thursday, July 05, 2007

ICEX - Spanish Export

Today I visited the ICEX island, which I've spotted mid april and found it open to public.

In april I wrote: "As far as I can tell from the logo in the bottom right corner, the ICEX Servicios sim is set up by the Instituto Español de Comercio Exterior." Well, I was right.

In short, ICEX is -as far as my Spanish goes - an Intstitute to promote Spanish companies abroad (though surprisingly I only found Spanish text and no English).
At first look the sim looks quite unorganised and messy, but some investigation led me to the website of Exporta 2007, and is about an export exposition. This explains the many corporate stands bordering the island.
The main venue is on clean energy. The picture above (right) shows some windmills and solar energy stands, and the main building (below) holds information on a solar station Spain is working on.
Now I recall a radio broadcast a few months ago where they'd discussed 'green energy' and one of the remarks was that much of todays green energy technology is coming from Western Europe and Scandinavia, and that the Southern European countries are lagging severely. Especially Spain.
What I recall from my holidays in Spain (Canary Islands and Costa del Sol) is that Spain isn't concerned with the environment at all. The country is drying up, but the coasts are getting greener and greener due to heavily showered golf-courses and palm-lined tourist resorts. As temperatures will rise and Spain will be seeing more and more sun, it would naturally be a country to invest in Solar energy technology. Now it seems they're getting that message, and now want to announce that Spain too is getting 'climate-savvy'

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Wednesday, July 04, 2007

Watch Out! Tendence

From the Tendence website

The new tendence No Limits watches
"Today Tendence No Limits faces the market with three lines of time pieces created as a provocation and sustained by solid construction bases, such as the patented Bubble model technology, whose exclusive use of liquid silicone creates a product designed to resist 30 atmospheres, while weighing only 50 grams.The new Tendence No Limits watches combine the glamour of high-level performance and the precious features of innovative material. The crystalline transparencies of polycarbonate join the colourful sensuality of silicone and the precious qualities of Lorica."

Okay what does this outright commercial have to do with Second Life? Well, Dutch Content Creators DNB Media build an island and made two commercials from Second Life to promote the new watches. Unfortunately the island itself is closed to the public, but it's still out there.

Watch one of the videos on YouTube.

SLURL: http://slurl.com/secondlife/Tendence/128/128/0

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Saturday, June 09, 2007

30% of Dutch Top100 corporations in Virtual Worlds

Nearly 30% of the Top100 companies in the Netherlands are actively engaged in virtual worlds, as a recent EPN survey shows.

Of these 100 companies, 48 participated in the quickscan and they show that:
  • 60% see added value to internal communication
  • 52% see added value in training and branding
  • 45% see added value to external activities such as cocreation and staffing.
  • 66% say that it is still hard to get access to the right people
  • 50% see the stability of Second Life as a threat

And some say that they see Linden Labs as an unpredictable factor.

I'm not sure which companies but here's a few in Second Life:
  • ABN AMRO
  • ING
  • Philips
  • Heineken
  • Randstad
  • Content
  • Aegon
I'm wondering where the others are... please let me know ;)

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Thursday, June 07, 2007

Fashion gets Spanish Spice

Fashion has been one of Second Life's hot commodities since the early days. Many residents leaped to the challenge of creating virtual clothing and the number of stores is astonishing. Everybody in Second Life needs clothing, even more so than bling bling apparati or cars.


Yet very few Fashion houses have come to Second Life. Adidas and Reebok have a presence, and Calvin Klein, but that's about it as far as it goes to official presence (and not imitation). Spanish fashion house Bershka is going to add another big RL fashion brand to that shortlist.

"For us, bringing Bershka to SL (for whom we've been long developing design and web projects) is specially interesting. Bershka is an important brand on fashion industry (400 shops in 28 countries) who consider Mosi-Mosi their preferred new media partner.Bershka will offer a complete subset of their real life clothing items every season with their woman, man, jeans and Bsk sections. The entire island will also be updated every season to keep up with the collection main theme. We will also have regular parties and events for the SL community in an effort to offer a good place for them and us to meet and discover each other." says Daniel Aguilar of the Spanish interactive agency Mosi-Mosi, located in Barcelona, also responsible for some work on the Swedish Embassy in Second Life (next to Electric Sheep Company) and is most known for its SLOOG product.

The build is still in production stage right now, and next week will see a wrap up. A few days later will see an official opening event, mainly targeted at the press. I'll be looking forward to seeing the complete build.

Some pics on the work in progress can be found in this Flickr set.
SLURL: http://slurl.com/secondlife/Bershka/128/128/0

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Monday, April 30, 2007

Adidas awareness