Coco Deep bridging the gap between web and virtual environments
On september 23rd I attended the 3rd Eduverse symposium in Amsterdam. To me, there was one presentation that lead the show, which was the presentation by Joaquin Alvarado, CEO of San Francisco based Coco Studios, who presented their upcoming 3D environment.
In my opinion this one by far is the most exciting new startup to dig into the Virtual World industry by far, and absolutely one to watch. Over the past weeks I've had some communication with Alvarado about their first product, named Coco Deep, which he kindly asked me to keep private until they were ready for live beta. Right now, they're moving stuff towards production servers to get ready for that kick off.
Since they're not live yet, I'd leave out the details for now, but what I do like to show you is their presentation from the Eduverse symposium.
Coco Deep is not a full virtual world, but rather a 3D environment, a room in with just one dominating element: a wall. Coco Deep is more than just another brick in the wall though, its strength lies in the fact that it's a split screen application. The upper half is your 3D wall, the lower half is your pc and the web. In a Minority Report kind of way you can drag documents, feeds or 3D models from the web or your PC onto your 3D wall, which you can share with others.
The first implementation of the CocoDeep environment has been done in a large educational system and integrated with Sakai, a free and open source Courseware Management System. It features a set of software tools designed to help instructors, researchers and students collaborate online in support of their work--whether it be course instruction, research or general project collaboration.
More to come soon.