
This weeks second cross reality event was held at the exact same spot (de Balie in Amsterdam )as the Fasion show in the previous blogpost. This time it was the massive Eduverse Symposium on Virtual Education.
I had the honour to kick off the 7 hour marathon session with a short introduction on the programme and a couple of brainwaves on virtual education in which I remarked that were still basically dealing with traditional forms of education (i.e. books and classrooms and stuff) which have been around since the 1700's while our life has become more and more digitized in the past ten years. All our ways of communicating, information gathering and learning experiences have been affected by technological advances, but it has barely hit the classroom yet. No wonder that 90% of everything we learn is learnt outside school in our private / social time. Teachers are no longer the authority when it comes to knowing things. They've been substituted by wikipedia.
On the other hand the amount of information we have to juggle is getting bigger and more complex every year. (read some thoughts here) so Education has a challenge. Today was about giving some demo's to get people inspired in thinking about Virtual Worlds as a tool in modelling complex issues and add some playfulklness along the way as well.
We had an impressive list of speakers who gave their pitches from the real life location, from Second Life and through Skype Video on a range of subjects, varying from technology updates to a philospophical session on why we have education anyway.
Augmented Reality
One of the Key Pitches today was in my opinion the one by Jay Bolter (a.k.a. James Lillenthal in SL) from Georgia Tech on augmented reality. At the GT they'd made a little lego room on a table, put a camera on it and we were able to walk into the video in Second Life.
3D SpermsAnother highlight in showing the potential of 3D environments in teaching complex matters was a demo by Dr. D. Danforth of the Ohio State University who build a model of how sperm grows. Apparently this is a very hard thing to explain and visualising this has greatly aided the students in understanding the process.

I'm kind of relying on Rick Cassini from Digado to (cross-)post more detailed information on the demo's.
We didn't fill the hall as much as we'd liked, but what can you expect when you organize an event like this on such short time notice. We got the idea only about two weeks ago. And aside from people being physically present, the event was streamed to about 10 SL locations to start with, each attracting a crows and ending up with about 20 locations as streams got added continuously. The event was also streamed to the web at
Meta.Live.Nu and a full replay can be found
here at de Balie archives.