Friday, January 15, 2010

Smoking Apples

Apple stores don’t have “no smoking” signs. Legally they need them but they “ruin the design of the store”, so for every apple store in the UK they pay £50 a day to keep their windows sign free. Crazy shit.

EDIT: I forgot to include the source, it’s a friend who works in the Apple Store in Norwich, The evidence is the fact that they aren’t actually in the windows.


Source: Lewis King

Well you could try a different design of the sign, such as:

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Friday, January 09, 2009

What is Social Webdesign ? Is it dangerous?

In my post yesterday I briefly mentioned a potential danger of social webdesign. But what exactly is social webdesign?

Social webdesign is not about website builders building websites for social networks. Well, not entirely. Social Webdesign is more than putting together a social network, making a site design and putting bits of code into the website. Social Webdesign is about the features on these websites that create communities and addiction.

It's actually about psychologists designing mechanisms that get you hooked, that pull you in hook, line and sinker untill you can't get out anymore.

From a graphical design point of view you could argue that the Facebook design is rather boring, maybe even unattractive. From a technical design point of view you may fuzz about their ecosystem and from an Interaction Design point of view you may freckle over the layout of the interface, but looking at it from a Social Webdesign point of view, it's a different ball park. Social Webdesign is about what makes Facebook work, about the widgets, the features that have attracted millions of users almost overnight.

Let's go S.O.C.I.A.L.

Social webdesign works around several key principles, which we at Sogeti have neatly called S.O.C.I.A.L;

  • Socialness: The measure in which a platform stimulates social interaction and gives social incentives.
  • Organicness: The ability of a platform of self organising communities.
  • Collaborative Intelligence: Mechanisms to make talents explicit and converge
  • Aliveness: Necessary signs of live, buzzcreators and talk of the town to create a vibrant community to which people can easily connect.
  • Linkedness: ‘no social platform is an island’…

These principles are the foundations to our Teampark experiments, an enterprise solution to utilise the power of the community inside corporations. Social Webdesign can benefit companies to leverage the creative forces inside.

The hidden danger to Social Webdesign

There's a side to social webdesign though. Yesterday I blogged a little on how Authority based filtering for example can bring about the danger of creating an elite, a dominant opinion in which new and refreshing ideas are taken out of the equasion.

First class social webdesign can have the power to play the masses. It can ignite emergent behaviour and lead groups of people into doing things they would normally not do individually (or are even strongly opposed to). It may well bring about the tools to mass manipulate.

Further reading tip:

One site you might want to check out is Joshua Porter's blog called Bokardo. It is a blog about interface design for social web sites and applications, about recommendation systems, identity, ratings, privacy, comments, profiles, tags, reputation, sharing, as well as the social psychology underlying our motivation to use (or not use) these things.

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Friday, October 10, 2008

Philips Design Probes - I am becoming my Avatar

After blogging IBM's avances into virtual Fashion , it's yet another Fashion blogpost. This time from Philips. It seems fashion is getting fashionable in the Tech industry.

This time it's not a coproduction, but the presentation of a new Philips Product: Fractal - Living Jewelry.

Why limit yourself to a few beads or earrings when you can slip on a full-body 'living jewelry' suit that also changes in response to your behavior and mood? Introducing Fractal, the latest expression of the Philips Design SKIN Probes program …

Fractal is a stunning, figure-hugging outfit consisting entirely of huge imitation jewels augmented by pulsing LEDs. By incorporating sensors that measure movement, excitement levels and proximity of others - and using this input to alter the intensity of its integrated lighting - Fractal essentially becomes an extension of the body. It also serves as a platform for exploring emotional sensing.

Read more on Philips - Living Jewelry.

Over the course of last year, Philips has organised a number of Design Probe sessions in Second Life, in which they presented a number of concepts they were working on and discussed these with us, see Designing the Future 1a and Designing the Future 1b on this blog for detailed transcripts.

Under the title "Don't predict the Future, design it!" we discussed three themes back in august 2007, which were:

  1. The future of self-expression
  2. The future of packaging
  3. The future of clothing

These brainstorm sessions have been a huge success for Philips, said Slava Kozlov at the 3rd Eduverse symposium last month. Not that we've actually invented new products for them, but as Slava added yesterday on twitter:

"As always in case of probes, it is difficult to point to a direct influence; it's a logical line from earlier 'emotional dress' concept. However, I feel that Second Life in general made a large impact on the designers' way of thinking "

The Electronic Tattoo

It's hard to say if Fractal, or the living Jewelry as you like, fits in one, two or all three of the above categories. A second project has been the Electronic Tattoo, which clearly falls under the self-expression category.

Tattoos and physical mutilation are amongst the oldest forms of personal expression and identity. Subcultures have used tattoos as a form of self representation; a visual language communicating personality and status. Philips Design examined the growing trend of extreme body adornment like tattoos, piercing, implants and scarring.

Read more - Philips Electronic Tattoos, including a cool video about the tattoos.


I am Becoming my Avatar

In Second Life we often see people trying to shape their avatar as much as possible to their Real Life appearance -kinda counts for beach babes and sixpack Joe's I guess) or the other way around, people shaping their avatar in their ideal sort of way and then try to become like this ultimate adonis in real life too. With this combined technology Philips will provide the change to bring this a step closer. Soon we will be able to project those textures and skins from Second Life on our own skins and clothing.

Off course, that is not the idea behind these projects. It is ultimately about sustainability, but also has commercial ends:

The relationship between the human body, apparel and the near environment is seen as one of the next big challenges. That is why explorations in this area can help build up essential knowledge that could serve as valuable input for future business activities. There could even be shorter-term spin-offs. "In Fractal we’re taking LED light, which can feel harsh and cold, and experimenting with it," says Van Heerden. "We pulse it at different speeds, making it appear quickly and fade slowly, and also diffract it through various materials. The result is warmer and more comforting, something that could be very interesting to our Lighting division."

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Friday, October 03, 2008

Vectorform to redesign Second Life

This monday, september 29, Linden Lab CEO Mark Kingdon wrote a little blogpost on the official Second Life blog, looking back on his first 4 months at the head of Linden Lab, but what's more important, he's also looking forward to what's next. An interesting tidbit was his remark on a possible fullscale redesign of the Second Life interface.

"First Hour Experience: Shortly after I started, we kicked off a project to reinvent what we call the “first hour experience” (our web experience, the viewer, and the way we acclimate and acculturate users inworld) for new users. We’ve made great progress and will be working with an award-winning interactive design firm to help us complete the reinvention and bring it to life. Yes, we are creating a viewer that is new user friendly! Stay tuned for updates."

To most Second Life newbies and critics the userinterfacing and crude navigation has always been high on the list of Second Life mishaps. So this redesign should be very much welcomed.

On the forums or other official newswire there is no additional information to who this 'award winning design firm' is, but popular pick is it will be a prolonged teaming with Vectorform with whom Linden Lab partnered up back in April to redesign Landmarks and Navigation.

Especially if one looks at the jobvacancies at the Vectorform website, you'll see they're looking for much more experience than is needed to redo Landmarks and Navigation , besides that beta project is pretty much finished. Dusan Writer says:

"Now, that doesn’t sound to me like the kind of list that you’d need for their work on revamping the landmarks part of the viewer, about which Prokofy has comments and which will be included in a new release candidate that’s expected soon, according to Benjamin Linden.

What IS encouraging about the job posting is that it sounds like Vectorform takes usability analysis seriously - and have some serious process and innovation to back them up."

(Read full article)

Over at Massively Tateru Nino reported that Vectorform submitted the beta version for revamping Landmarks and Navigation.

"The project adds a new user-interface element to the screen that applies Web-style browsing semantics (forward/back/location) to virtual environment positions. Vectorform say that they recently submitted a beta of the modification to Linden Lab and are awaiting QA (Quality Assurance) feedback."

What I read here is dat Vectorform just submitted their ideas for QA review. Massively shows an image of the new design which comes from a powerpoint presentation which actually dates back to July and can be found at Second Life's Jira. What I think, in combination with Mark Kingdon's remarks is that the QA review has been completed, Linden Lab is satisfied and have decided to continue their partnership with Vectorform in order to revamp the entire interface.

I can't say with certainty the QA review has been completed, at least one is: Prokofy Neva has reviewed the new Landmark and Navigation extensively in her blogpost Destroying User Content to Make SL "Like the Web"

"Jacek is just splitting hairs, and it's not interesting to debate. But what he does say in refuting M Linden is that the Lindens' "Landmarks & Navigation" project may be what they *do* insert into the viewer. Alarm bells went off for me, because I remember seeing something about this on the God-awful wiki some time ago, and thinking "I better to something about this" but it was one of many things. I remember seeing that a group of graduate students were being hired by SL to work on tagging and such; but this seems to be an actual firm now hired by LL as an outsourced viewer-fixer."

It actually is fun to read the full extend of Proky's ranting. As Second Life's resident full-time critic she does have a point at a few issues. It may well be worth to read these remarks from a user point of view, and not only look at things from a design or technical point of view. That should be the core of interaction design. I know we IT guys screw up often enough in that area, creating marvellous things that work, but can't be handled.

Tag 'em & Bag 'em I'd say.

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Saturday, September 27, 2008

Virtual Manufacturing, Real Jobs at Boeing

Last year I've blogged a little about Brussels Airlines in Second Life and just recently have been talking with someone at KLM airlines on what airliners could do in virtual worlds. Their core business is of course transporting passengers from a to be, or metaphorically from their Real Lifes to their dream destinations (in case of holiday flights). Other focuspoints might be in crew training, but today I caught up on an interesting article in the Newark Advocate, published about two weeks ago which deals with Boeing's ventures into the realm of virtual worlds.
The Boeing Company is a major aerospace and defense corporation, originally founded by William E. Boeing in Seattle, Washington. Boeing has expanded over the years, merging with McDonnell Douglas in 1997. Its international headquarters has been in Chicago, Illinois, US since 2001. Boeing is the largest global aircraft manufacturer by revenue, orders and deliveries, and the second-largest aerospace and defense contractor in the world. Boeing is the largest exporter in the United States. Its stock is a component of the Dow Jones Industrial Average. [Wikipedia]

Building an airplane isn't something you do in a few days. It's a major production process in which tens of millions of parts need to be fitted together meticulously, which is pricey stuff to do, even if you do it 'first time right'. It takes a lot of training, space and equipment. Virtual Worlds may aid in this process.

Boeing's new Virtual Manufacturing Center not only provides a detailed three-dimensional model of yet-to-be created products, but it also shows how to build them. Employees at the company's Guidance Repair Center on the Central Ohio Aerospace and Technology Center campus will watch through 3-D glasses on a huge video screen how to assemble a product only in the design phase.

The precise computerized images use physics to demonstrate the assembly process, down to details such as which screw or bolt to attach first. The information in Heath will be used at Boeing sites across the country.

The defense contractor showed off the center's capability to government and business leaders Wednesday, beginning with a virtual ribbon-cutting, virtual fly-in from above the site and virtual walk-through of the facility, with precise re-creations of every detail in the building.

The $1.2 million center will bring 30 to 60 new jobs to the Heath facility within 12 to 18 months. It will speed up design and production, and cut costs and training time. "Implementing virtual manufacturing seems to be, on the surface, an overwhelming task, but we've taken the first baby steps," said Mike Emmelhainz, director for the Guidance Repair Center. "We're actually going to see a product we'll start building the first quarter of next year.

Read full article here.

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Thursday, March 27, 2008

Failure to Ping

There's something fishy going on. I changed my blog layout last week and suddenly it didn't update my technorati ratings anymore. After tweaking a bit with the metadata I did get an update.... but it was a one time only. Now three days have past and no update.

The funny thing is, it does show the blogs that link to the recent articles, but still it doesn't pick up the latests posts. Yet my feedreader picks up new posts without any problem.

Well, it's back to the drawing table. For now, I'll put back the old design.

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Monday, March 24, 2008

The Grand Ducale and Grand Duchy of Luxembourg

The Grand Ducale

Sticking in the same region as my former blogpost on the Belgian recruitment sim of Vacature Reference there's another one from the Grand Duchy of Luxembourg , not surprisingly called "Grand Ducale" which is surrounded by sims called Luxemburg Careers and Luxemburg Business. Unlike the "Grand" part of the official name, Luxemburg itself is a pretty small country, I have no doubt there are ranches in the US and Australia which have larger backyards. A little history:

"The recorded history of Luxembourg begins with the acquisition of Lucilinburhuc (today Luxembourg Castle) by Siegfried, Count of Ardennes in 963. Around this fort, a town gradually developed, which became the centre of a small state of great strategic value. In 1437, the House of Luxembourg suffered a succession crisis, precipitated by the lack of a male heir to assume the throne, that led to the territory being sold to Philip the Good of Burgundy. In the following centuries, Luxembourg's fortress was steadily enlarged and strengthened by its successive occupants, the Bourbons, Habsburgs, Hohenzollerns, and the French, among others. After the defeat of Napoleon in 1815, Luxembourg was disputed between Prussia and the Netherlands. The Congress of Vienna formed Luxembourg as a Grand Duchy in personal union with the Netherlands. Luxembourg also became a member of the German Confederation, with a Confederate fortress manned by Prussian troops." (Wikipedia)

The triple sim setup is not about promoting Luxembourg by displaying it's landmarks, but is a rather cartoonish carnival of recruitment stands. It's lively colored and an original design. I like the small details like the sculpted trees and the overall quality of the build.


To get down to business, most of the time sites like these are rather empty, but it seems they are preparing themselves for large recruitment event, not only aimed at Luxembourg, but


The 3 sims, taken together, provide a large recruitment facility. The first event was actually held at the end of November, 2007, to recruit staff for GAX Technologies. I think this may have been something of a proof of concept, since GAX are (I think) the builders of the site. According to the Working Worlds website, the next fair is on the 28th March, 2008 - though the information on the island itself points towards a fair on 29th May. (Aleister Kronos)

Some familiar names appear (again), like recruitment companies Randstad and Manpower, both active in Second Life as well and a number of dedicated spaces for clients like Dexia (finance)








SLURL: http://slurl.com/secondlife/Grand%20Ducale/128/128/0

The Grand Duchy

There's also a sim out there called "Grand Duchy" which seems to be the national immersion zone for Luxembourg, but aside from a few shops it's still rather empty and under construction.




SLURL: http://slurl.com/secondlife/Grand%20Duchy/128/128/0

PS: I'm having a Technorati-frustration at the moment. It hasn't updated my blogposts for a while now. Either I screwed my rpc-ping settings when I changed the template, or Technorati is screwed for the weekend.

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Sunday, March 23, 2008

Blog Restyle

Here's a small update. Over at the main MindBlizzard website I've installed Joomla 1.5 and worked hard on the design. Last night I tweaked a bit and rebuild the Joomla template to replace my blogger template. Here's a snapshot, but off course, you already see the new template at work (unless you're reading the feed)

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Friday, February 29, 2008

Siemens Solid Edge to enhance Second Life 3D design

PLANO, Texas, Feb. 28 /PRNewswire-FirstCall/ -- Siemens PLM Software, a business unit of Siemens Industry Automation Division and a leading global provider of product lifecycle management (PLM) software and services, today announced a new interactive tool that enables users to create their own 3-D Razor Scooter in Second Life. The tool is easy to use like Siemens PLM Software's Solid Edge(R) software and meant to expose Second Life residents to the possibilities of CAD software.

In the real world, Siemens PLM Software hosts "test drive" Solid Edgeseminars to illustrate how easy the software is to use. Solid Edge is apowerful hybrid 2D/3D design system and a core component of the VelocitySeries(TM) portfolio.

In the virtual world, the new interactive tool provides companies a glimpse into the use of 3-D modeling software inproduct development. A transparent screen guides Second Life residents to click through a range of selections to create a custom-built scooter in less than a minute. "

In our industry it's important to be able to vet out design ideas as quickly as possible," says Bob Hadley, product development manager, Razor(R). "In the real-world, with Solid Edge, we're able to introduce at least two or three times as many new products each year as we could previously. To compete in our industry, that's essential. Siemens PLMSoftware is taking this to the next level by integrating real-world design experiences in virtual worlds."

According to a recent report, "Getting Real Work Done In Virtual Worlds," Forrester Research, Inc., Jan. 7, 2008, "Virtual worlds like Second Life ... are on the brink of becoming valuable work tools ... " Thereport notes that virtual worlds have advantages over other approaches to communication and collaboration. One example is "they allow people to work with and share digital 3-D models of physical or theoretical objects. Many disciplines rely on 3-D models and designs: Surgeons, architects, engineers, and product designers all use CAD models or sophisticated visualization systems to explore and create complex real-world objects ...You can release near-final designs to a limited external group of users and solicit feedback before starting fabrication." The report predicts that within five years, the 3-D Internet will be as important for work as the Web is today.

"This new tool is a great example of how companies can use some of the unique characteristics of the Second Life platform to create interactive experiences for their products," said Chris Kelley, vice president, Platforms and Partners, Siemens PLM Software. "Our goal in Second Life continues to be to find new ways to collaborate with our customers and partners in an effort to provide a more immersive way to experience our software. The user experience in Second Life is based upon our successful Solid Edge Dare to Compare Test Drive events where you learn first-hand how easy it is to use Solid Edge compared to competitive products."

In the real world, Solid Edge Dare to Compare Test Drive events guide users through key stages of 3D design: part modeling, sheet metal, assembly creation, drafting and documentation, plus analysis and full motion simulation.

To reach the Siemens Innovation Connection on Second Life, visit http://www.siemens.com/plm/secondlife.

To attend a real-world Solid Edge Dare to Compare Test Drive, visit http://www.siemens.com/plm/daretocompare.

Source: PRNewsWire

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Tuesday, August 28, 2007

Designing the Future 1a

Last night I finally had time to slip into one of the Philips Design meetups. Due to scheduling issues I hadn't been able to attend before so I was glad I finally had the chance to meet up with the Philips Design Crew.


It was quite a session, over 2.5 hours of full-scale brainstorm on 3 topics, giving me over 14 pages of textlog to read back and condence. This will be a post in bits and pieces I think.


Don't predict the future, design it!


The sessions are titled "Designing the Future" and today's introduction was given by Centrasian Wise, one of Philips Design's inworld evangelists.


"We plan to have a series of interesting discussions with you and these discussions will be about …. the future! As we say in the panels at the top there, we don’t want to predict the future, we want to design it, or rather co-design it with people, with you.


In the next few months we will be holding a series of meetings here in SL to share our ideas and our work but also to learn what you think about them. The meeting today is an introduction to this new series."


Design Probes


Philips themselves have been thinking about the future themselves for some time now;


"Already for some years now Philips Design is carrying a design research program called Design Probes. It is an in-house future research program that explores what new lifestyles and people behaviors might emerge in the future and under 'future' we mean 2020 for these discussions. This program was set up to identify long term social changes and to anticipate changes in future lifestyles. It's far enough to already expect changes, but still foreseable.
So, we study new and emerging technology, socio-cultural trends and possible effects of political, economic and environmental changes.
Based on this knowledge, we then design a number of ‘probes’, or visionary concepts we call 'Probes'.
They reflect our understanding of potential futures, but also provoke and challenge existing assumptions. For example, our Design Probe Program wants to challenges the notion that our lives are automatically better because they are more digital.So, In the coming weeks we will present some of the results of this program."



Since Philips is a technology and digital gadgetting firm, that last remark shouts profit driven motivation. Or is there a more social spark driving the Probes?


"You'll have to see in the coming weeks whether it is technology-drive or people-driven :)."


Just like any good traditional sermon, this brainstorm session came in three topics:



  1. The future of self-expression
  2. The future of packaging
  3. The future of clothing


Where does it all lead to? Is Philips going into virtual clothing business in Second Life, or are we up to new and exciting adventures with self-thinking or self-guiding boots?






The Future of Self-Expression


After the the introduction the group split into three smaller groups for some severe brainstorming, almost good enough to call it a MindBlizzard. My little group saw Centrasian himself als moderator and also consisted of Ugotrade blogger Tara5 Oh and Implenia / EOLUS founder and thoughtleader Eolus McMillan and several other residents with backgrounds in Design and Technology as well. This made up for the producing end of the chain, it would have been good to see some from the receiving end (i.e. consumers) in there, so I went a little into skeptical mode.





The question at hand is how technology can augment our senses and the senses of those we communicate and interact with.


The discussion spiraled down to sensor technologies, or as Tara put it:


"I am particularly interested about how sensor/actuator networkscan enhance self expression in hyper connected eletronic environment s in new ways. By that I mean how can the kind of emotional bandwidth these kind of sensor technologies bring to communication be integrated into an immersive social networking environment like SL..... phew that is a bit long winded! But reall what are the interesting ways biometric sensors can be introduced into networked virtual environments?"


Now we don't have to get all creepy about Matrix-like plugins or neuropods from Tad William's Otherland series, or Neil Stephenson's Snowcrash visors. Here's some of the discussion:


[12:11] Tara5 Oh: but id i can't say it here where can I!
[12:11] Centrasian Wise: But would happen if we would add ‘sensing technology’ to our bodies?
[12:12] Centrasian Wise: Enhance it? Amplify?
[12:12] Una Gackt: I hope it would not be our body, but thinking things.
[12:12] Tara5 Oh: well I like the idea of the mutual enhancement of virtual and real environment through biometric sensors could be quite simple
[12:13] Tara5 Oh: like communicating the way you are feeling to a group on online friends
[12:13] Tara5 Oh: could be quite complex and move into the extreme life logging area
[12:13] Centrasian Wise: Like, to show your emotional state?
[12:13] Eolus McMillan: hehe to apply the expression in RL to your avatar in sL
[12:13] Tara5 Oh: yes!
[12:14] Tara5 Oh: and then combine that with some of the special communicative qualities of this eletronice environment


Well that's all folks for today. I'll have to find some time to put up the other two topics, which partly intertwine with the above discussion.

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Friday, July 27, 2007

5K Contest at StageSpace

There's big news at Stagespace was the introduction of an email I received from the German 3D platform Stagespace. In fall 2007 it will release its 1.0 version which will be a lot different from the current Beta version.

Stagespace will be a room for you, your creativity and your style, your stage on Internet and is organising a Design Contest with a 5K (hard euro's) reward. The contest is themed Pink is Green

Categories:
  1. Architecture (interior of the locations)
  2. Furniture and Object Design
  3. Texture Design for clothing

The winner will take 5.000 euro in prize money, which is a nice challenge. To make sure of the quality, Stagespace has put together quite an impressive jury team to judge the entries, among which the well known industrial designer Prof. Luigi Colani.


The closing date for submitting entries is August 30 (2007)

More info on the website http://www.pinkistgruen.de/

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Sunday, April 15, 2007

Heartbeat Digital

Heartbeat Digital creates custom Websites and high-value Web software for Fortune 500 companies and other industry-leading organizations. And they've gone virtual. Their sim in Second Life is rather empty, they're aiming for the sky.

A massive aluminium zeppelin hovers above the island. Do we need to watch and see if they are bringing their clients to SL? I think that may take a while. The zeppelin design is pretty ok, but the sim lacks experience. A quick scan tells us that they've claimed their sim in 2004 ! so you might expect they'd learned the inside out of the metaverse by now. Heartbeat Digital seems to have missed a beat here and remained in the Presence stage.

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Building Competition

The Italian publishing company Meltemi Editore wants to establish a seat in Second Life and started a design competition. The deadline for the first stage is May 20th (2007) and the competition ends july 2007.

The winning design receives a price of 5,000 euro.

More on the competition: http://www.meltemieditore.it/concorso.asp#eng

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Saturday, April 14, 2007

Second Life Design Competition

An international architectural contest has been launched to rebuild Forum des Halles' [Paris]superstructures because they have been prematurely damaged. 10 candidates have been chosen to participate in this contest and the jury will announce the winner June 29th 2007.

The City is hesitating to organise a second competition regarding the garden as well as the building because the design proposed by the architect David Mangin is likely to be kept. However, these designs do not take into account the many expectations of those who will be using des Halles: visitors, residents, merchants, walkers… Nothing has changed in the last two years despite the numerous demands of users and studies that have been conducted...

Read more at: http://www.reperes-secondlife.com/

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Wednesday, April 11, 2007

German Design



Contrary to the stylish designs of the Dutch, the German design looks like they skipped the chapter on texturing. The designs of BMW and Toca Me are of a blinding white that will doubtlessly invoke instant snowblindness.

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Dutch Design

Some of my foreign friends are getting tired of all those new Dutch companies entering SL. It appears that the Dutch are early adapters in Second Life. Right now the Netherlands is one of the most represented countries in this virtual world.

Where the earliest of entries for Dutch companies were crafted by overseas agencies like Rivers Run Red or the Electric Sheep Company, more and more businesses have discovered that we have a number of excellent builders in the Netherlands as well

The leading SL builders in the NL are [ Lost in the ] Magic Forest and Damanicorp. DMA is starting to gain momentum as producer of Streaming Media in SL.

[Lost in the] Magic Forest & DMA Studios


Damania by Damanicorp

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