Wednesday, January 14, 2009

Magic in Manhattan goes There today

Yesterday, Makena Technologies (the company behind There.com), reported that Random House author Sarah Mlynowski will be reading from her latest book in the Magic in Manhattan series in There.com at 4 p.m. PT today.

Sarah Mlynowski was born in Montreal, Canada. She studied English Literature at McGill University, where she wrote a newspaper column. After graduation, she worked in the marketing department of various publishing companies in Toronto before moving to New York City (where she still lives) to become a full-time writer. Sarah has written five novels for adults, three for teenagers, co-written a guide to writing chick lit, and co-edited the two bestselling charity collections Girls’ Night In and Girls’ Night Out.

When Sarah is not writing, she's trying to kick-start her magical powers. If she succeeds, she promises to cast spells for world peace, 12 months of sunshine a year, and more Star Wars movies. [Sarah's Magic in Manhattan page @ Random House]

Makena CEO Michael Wilson was pleased to announce this event and said "Talking about books is a natural fit for virtual worlds. When readers can meet authors and ask them questions - especially an author of this caliber - books can come alive in whole new ways."

I'm not sure about that natural fit thing, but it's been done a few times before. We've seen a list of Pinguin authors appear in Second Life like William Gibson and Terry Pratchett. These events were usually to crowded to really have fun, let's see if the There.com architecture can give a better experience.

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Tuesday, December 16, 2008

Dutch Dwarf to take on World of Warcraft

A "Dutch Dwarf to take on World of Warcraft" was the general gest of a newpaper article earlier this month in the Belgian newspaper 'de Standaard ', which applied to the newly released Chronicles of Spellborn, released by Dutch game producer Spellborn N.V.

Such a claim gives rise to big expectations as the market for quality MMORPG's is getting very crowded with excellent games and you need tons of investors to get into serious competition, and Spellborn N.V. isn't a big-buck-backed company. Yes, they have had several investment rounds, but since Spellborn is their only title this is a make or break game.

Spellborn N.V. is a rather small company, based in the Hague, Netherlands and has put together a team of 40 people to work on the Chronicles of Spellborn. The game has been highly anticipated, for instance by Massively who wrote in may this year:

The team at Spellborn NV continues to entice with its latest screenshots from its closed beta for The Chronicles of Spellborn. These depict various cities and other places on the Shards of Parliament and Quarterstone, as well as some of the creatures who will be more than glad to help you test your skill at bleeding. After looking at the new screenshots, forum regulars wondered if the landscapes are too empty and flat when compared to World of Warcraft's lush richness.

Spellborn NV recently showed the game at the RPC Münster role-playing convention, where players reportedly loved the character creation system and combat systems best. Similarly to NCSoft's City of Heroes, the gear and outfits worn by Spellborn characters don't affect the gameplay -- you can look however you wish and still fight at your best. The Spellborn combat system is similar to first person shooters and Age of Conan in that you don't target anything specifically; if something is in range of your attacks, it will be hit. It also is uniquely based on a grid on which you arrange your possible attacks that moves to allow you to use different sets of all your abilities as the fight moves on, adding a "deck building" element to battle.

According to Dutch gamers magazine Inside Gamer, the Chronicles of Spellborn, or TCOS in short is a highly original game with unique graphics. The graphics are drawn in quite a darkish style, but above all it is an MMORPG with a good story.

Here are some screenshots of the The Chronicles Of Spellborn, more can be found on the TCOS site here.






Dutch band Within Temptation, a gothic metalband, has written exclusive tracks for the game. The sounds of which naturally blend in with the mood of the game, although not everyone will be a fan of this type of music. The word goes that most programmers liked to listen to the music of Within Temptation while working on the game. Barry Hoffman, Spellborn's marketing manager said:

"Their music has given a whole new dimension to our fantasy world. When we received the opportunity to work together, we got very excited. Gamers very often listen to music while gaming and it was an easy choice for us to work with a band that can give such a good mood to the game."

The affection was mutual, as Within Temptation's guitarist Robert Westerholt said:

"Actually, almost all Within Temptation members are fanatic gamers. Both at home and when touring we play fantasy oriented games to relax and get new inspiration. when we heard about Spellborn and that it was a Dutch company we were very thrilled to work together to write tracks especially for this game. The partnership will go beyond writing tracks, but we'll let you know about that later."

Spellborn sure is about to stand out in the crowd, it's graphics make it an original as well as the cooperation with Within Temptation, as it is the first time that a game has worked dedicated with a popular rockband to create the tracks for the game. The fact that it is an original may be the key to their success; It's different and cool and it becomes a smash hit, or it's too different from mainstream MMORPG and it will become a proud, but niche player on the market.



Happy Gaming.

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Thursday, October 23, 2008

Crowns of Power

I ran into quote a number of new (or rather new) online games this week and must admit my bandwidth has been tested a number of times yesterday in downloading several clients. Of the dozens of trials I ran, there's one particular game I’d like to highlight: Crowns of Power by Rampid Interactive.

When I first read this title, my mind wandered of to some of the great games of the past, such as Lords of the Realm, a great medieval strategy game. That would mean it would fit past weeks ranting on virtual history perfectly, but it turned out Crowns of Power isn’t a historic online game, but a fantasy game.

The tease was good enough though to give this game a shot. With all the fantasy games coming online day after day you might start to wonder if they’re serving us out of the box games but Crowns of Power has gone through a thorough development cycle. Early 2008 they finally went into public beta which closed august 2008.

8/17/2008 - Beta Has Officially Ended.

After a long successful open beta test, we are packaging the game for its first live release. Thank you to everyone who participated and helped out in Beta. As a reminder, all beta characters have been wiped. We will be awarding special prizes to active beta testers at the start of the live game. Check back soon for news on when we go live with our first real game world, Synge

We look forward to seeing you in game!

You probably don’t have to tell anyone what world of warcraft is about, but new arrivals on the scene need a good introduction, a narrative that captures your imagination and takes you along on the journey into the roleplay the game offers. Crowns of Power has an extensive introduction story that gets you on the road.

You wake up on a forest floor, naked and cold with very few possessions, if any. You are uncertain how long you were asleep. In fact, you aren’t certain who you are, where you came from or of anything for that matter.

Time passes. You’re cold and think that your safety might be jeopardized if you remain where you are. So you start to walk. It doesn’t take long before you find a group of humans, like yourself. You are relieved. You beg them to tell you what has occurred. Where are you? Who are you? Why are you without possessions?

They urge you not to worry. You are in a state that everyone experienced at what they call… Restoration. The memory loss, the uncertainty, everything is normal. You start to calm, thankful for companionship during this strange state of mind.

Then you meet the storyteller who introduces you to the world of the game. This world is ruled by magic, which is divided into 5 colors or classes of mana/magic - green (nature), red (fire), blue (mind), white (healing, protection), black (death).

Totally off topic, I’d say we could use some standardisation here too. Part of the classes make me think of elemental magic, like in the books of David Farland (The Runelords), and part of it makes me think of another legendary game; Heroes of Might and Magic (keep taps on this one as they’r working on an online version too).
The storyteller introduces you to the world, which is called Arder.

“To answer your question, you are on a planet called Arder, a planet fortunate enough to be located in the absolute center of the universe,” he begins. “Because of this centrality, Arder is a place of infinite power, where magic is commonplace and extremely potent. You see, the entirety of the universe is divided into five regions. Each region is the creation of one of five Gods, and ruled by this specific God. The names of the Gods and their particular powers, I will come to in time. Because Arder is located in the exact center of everything, all five of the God’s have an affinity for our planet.

Although Arden is also reminiscent of David Farland’s Runelord series in which the world is called Arden, it also sparks memories of Roger Zelazny’s epic “Amber” series in which Amber is the one true world, and has thousands of spin offs.

Getting into the game it takes a while to discover the unique selling points of this MMORPG but one that stands out is the community feel of the game. In most games, the community sense comes from being in a guild but albeit Crowns of Power also offers Guilds, it is somewhat more subtle.

In Crowns of Power, players will have the power to govern themselves in a volatile world where PvP (Player vs Player) combat can be engaged in nearly everywhere you go. With smaller world populations, there will be a sense of community unlike any other game on the market. Players will earn their reputation and role on the server, and be held accountable for their actions. Death will come with a steeper price, and make people think twice before committing acts against the community. As guilds develop, they'll be able to display their power by obtaining Guild Halls that they must maintain and protect, adding another social and contested element to the game.

That’s how it’s described in the “getting started”. As guilds develop isn’t a USP, the thing which attracts me is the smaller world populations. This is also emphasized by the description of the game objectives (also in the FAQ section);

The objective of the game is to evolve your character through adventures and quests while obtaining rare and unique items, spells and powers. As you progress, your role in the social and community aspect of the game could take on important roles as people elect fellow players into positions of power. Diplomacy, public relations, and mutual interests of the community will play a huge part in the players experience in Crowns of Power, and provide other means of entertainment that go beyond killing computer controlled monsters and raid encounters. Guilds will also be able to strive towards and obtain guild halls where their guild can meet, train, and even store arsenals in times of war. Guild halls will be able to be attacked and contested by rivaling guilds.

This is the type of gameplay that brings back memories of Swirve’s Utopia online which I’ve played quite addictively for several years being an alliance diplomat, Battlefield General and King,. Rather than bashing computized beasts it is about interaction, diplomacy and tactics.
If you’re in to fantasy along with a good sense of human interaction I’d invite you to give this one a try.

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Friday, October 10, 2008

Pratchett in SL - Sold Out

Yesterday, October 9th, had been a day I looked forward to as Terry Pratchett came to town. I'd blogged the announcement about a month ago and was ready to TP onto the spot where Pratchett was at to answer some Q&A. Unfortunately, Mr. Pratchett is a very humoristic man, and author of popular fantasy series like Discworld, so when I showed up, the island was filled to the brim.

Primarily, Pratchett was in Second Life to promote his new book, Nation, which happens to be modelled in Second Life as well. I hovered on the Nation sim, next to Elysian Isle where the Q&A session was held, and also this island filled up quickly, yet couldn't follow the convo there myself. Fortunately some relay and later on transcripts let me in on what happened.

Image by Samatha Pointdexter. More Pics on the Pratchett SL Flickr stream.

Here's the Q&A Session in stripped version, check out a full transcript with blah blah and confusion on From Rim to Hub:

[12:02] Vernes Veranes: I though roundworld was secondlife? :P
[12:02] TerryPratchett Morpork: As far as I am concerned, my books are Second Life.

[12:03] Matty567 Dallagio: Why was “Nation” not set on Discworld?
[12:04] TerryPratchett Morpork: Good question; for one thing, the fact of it being on Discworld would change all kind of things that I could do. After all, Nation is hardly full of laughs. Setting Nation on a thinly disguised “alternate” world does, I think, give it more power and urgency.

[12:05] Matty567 Dallagio: Why a slightly alternate Earth instead of the real one?
[12:07] TerryPratchett Morpork: Because the real one has already happened. I wanted this world, but with a few interesting alterations. One details I’m sure you will have noticed is that Carl Sagan is still alive in that alternate earth.

[12:09] ImmortalitySou Ballinger: okay first question: What was the inspiration behind the book?
[12:12] TerryPratchett Morpork: I came up with the idea in 2003 and it was not long before I was going to do a talk and signing in Folyes in London. I was so excited that I told Sarah Lefanu and I’m glad that I did because she is one person who can vouch that I came up with the idea before the big Asian Tsunami.

[12:14] ImmortalitySou Ballinger: Have you any thoughts on how your characters (from Nation, Discworld, Carpet People ) might react if they found themselves in Second Life ?
[12:16] TerryPratchett Morpork: I think Sam Vimes would be very annoyed, whereas the witches would just deal with it. I have to say that I quite like the idea of Second Life, because it is a totally human activity. Monkeys wouldn’t be able to join.

[12:17] Jo Sapeur: I noticed that religion was a major topic in “Nation”, how did the response from readers look so far? from
[12:21] TerryPratchett Morpork: Religion; fantasy writers like religion. It’s so interesting to play with and it is a great forum for asking questions.

[12:16] ImmortalitySou Ballinger: Q: Q: What are you views on people in second life creating people, places, and things from your books and either giving or selling them to other players.
[12:19] TerryPratchett Morpork: It would be interesting to see what the law could do about Second Life! Regrettably for you, copyright and trademarks exist everywhere, but in reality I see this sought of thing as fan activity.

[12:19] Ciaran Laval: Do you think Moist Von Lipwig would have managed the banking system better than those currently in charge?
[12:22] TerryPratchett Morpork: It seems that, primitive as it is, the Discworld economy is considerably more stable than the one here. And, come to think about it, Moist’s solution to the problem was not a long way from what has been done over here…

[12:21] Trago Mills: Terry we know you are a fan of computer games like Alien vs Predator, what do you make of Second life which doesn’t appear to have a plot or goal?
[12:24] TerryPratchett Morpork: Oblivion is my current computer game of choice, specifically because we (me and Rob) discovered modding, and I get a thrill from the thought that thousands of people write some wonderful mods and distribute them at no cost.

[12:25] April Kohl: If you haven’t already got too many questions, could I ask: “Was there any novel you found particularly difficult to write?”
[12:27] TerryPratchett Morpork: Probably it was Nation. Probably because I wrote the first draft in six months and then spent the next six months wrestling it into the right shape.

[12:28] Kelli May: I hope this isn’t too morbid, but a lot of the characters in Nation question why fate or the gods have inflicted various trials on them. Is this a question that’s on your mind these days?
[12:28] TerryPratchett Morpork: For obvious reasons, mostly because I am the poster boy for the battle against Alzheimer’s, there have been quite a number of days when I have been unable to write a word.

and, as an afterthought...

[12:30] TerryPratchett Morpork: Err, no. I don’t believe in Gods.

[12:31] Harmony Linden wonders if Terry believes in potatoes?
[12:32] TerryPratchett Morpork: Yes, I actually have a small potato in my coat pocket. In time of hunger a potato is more likely to be more useful than prayer.

[12:31] Carl Blue: Which of your characters do you feel is most like you?
[12:33] TerryPratchett Morpork: There is probably a bit of me in all the major characters. I would like to be like Sam Vimes, but deep in my heart I know I am Rincewind.

[12:32] Salaamata Afarensis: my wife Ab (sadly at work) asks: it seems from reading the early Discworld novels that you grew to respect characters like Granny Weatherwax and Sam Vimes the more time you spent with them. These two characters, in particular, have come to represent standards of ethical behavior. Do you find that your relationship with the characters in the books has changed over time?
[12:36] TerryPratchett Morpork: That is a good question. It seems to me that if you get a character just right, they start doing the work for you. It is as if they become a subroutine in your own brain and you are right when you point out the similarity between Granny and Vimes; you might notice that both of them seem at every stage to be fighting some internal demon.

[12:38] DeutroJesaja Gothly: I know you don’t belive in gods, but do you mind if books or quotes from your books is used in Christan teaching for young people?
[12:40] TerryPratchett Morpork: Not at all. I have no problem with the existence of Jesus Christ, who I think was very probably a wise man and a compassionate teacher. It’s just that I don’t believe in the same god that he believed in :-)

[12:45] Willi Reino: when you read for relaxation, who are your favourite authors?
[12:46] TerryPratchett Morpork: I have a whole library shelf of favourite books. However, I still think that one of the funniest and best works of fiction was the “Evolution Man” by Roy Lewis. My favourite bedtime reading at the moment is “Feeding Nelson’s Navy” by Janet MacDonald. Believe me, it’s considerably more thrilling than the title might suggest.
[12:53] TerryPratchett Morpork: Believe it or not, I seldom read a novel these days. Nearly all the books in the 3ft pile beside my bed are social histories or the biographies of intereting, if not important, people. I’m also a sucker for the kind of books with titles such as “Picky – The History of 500 Years of Snot in Britian”.

[12:55] DeutroJesaja Gothly: Howcome everybody knows a Granny and a Nanny?
[12:57] TerryPratchett Morpork: Because they are a widespread social sterotype and I am an observant author.

[12:58] April Kohl: Many writers and publishers in modern magazines talk about how much more difficult it is to get a first novel sold now than it was even ten years ago. Do you think you had it easier than the new kids on the block?
[13:01] TerryPratchett Morpork: I don’t think it was all that easier when I started, but the parameters have changed. If you can go on a comedy show and are on the telly long enough, and sometimes not for all that long, getting a novel published appears to be very easy and sometime you don’t even need to write it.

[13:02] SignpostMarv Martin: for Terry: There haven’t been any full-length official Discworld games since Discworld Noir in 1999- now that Discworld films are being made, are there any plans for new games to be made ? As an addition, Would Terry consider a Discworld-based MMO, perhaps using something like OpenSim as the underlying tech ?
[13:02] TerryPratchett Morpork: What is an MMO? What is OpenSim? Can we accept for a moment that I’m not that engrossed by online activities?

[13:03] SignpostMarv Martin: Massively Multiplayer Online game; lots of Discworld fans running around the back of the disk of a virtual Great A’Tuin
[13:06] TerryPratchett Morpork: Early in 2003 we had approaches from about 5 or 6 games developers. I told them all to go away and knock up something that would show me that they had a grip on what Discworld would be about, and none of them came back. I’m not unhappy about that. Certainly I would require a new Discworld game to be as immersive as Thief II and with the sound and graphics suitable for the times.

[13:03] Jo Sapeur: Is there a chance that you will return to SL for another Q&A session? I have several friends who are mourning because they couldn’t come after the the sim was full.
[13:08] TerryPratchett Morpork: I think you’re going to have to improve the graphics considerably before I come back to Second Life. The graphics in Oblivion allow you to see the graphics in the bottom of a pond and I think that came out in 2002.

[13:06] ImmortalitySou Ballinger: Dedric Mauriac: Have you ever drempt that you were in one of your novels?
[13:10] TerryPratchett Morpork: No, but I have often dreamt of scenes, usually just before I wake up.

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Sunday, October 05, 2008

Opening the Gates to Stargate Worlds

When the motion picture "Stargate" came out in 1994, starring Richard Dean Anderson, the personification of MacGyver, most of us did not take it very seriously. If you're hardcore Science Fiction, travelling between worlds doesn't work this way. Stargate was not SciFi, rather a mix of fantasy, nordic mythology and quasi religion.

Quasi religion? Yes. The basic premises of the movie is the discovery of an ancient device in Egypt which allows you to travel between worlds. This has been inspired by Erich von Däniken's theory of a godlike race visiting earth at the beginning of time with their spaceships being the pyramids.

Von Däniken founded his theory upon loosely interpreting three biblical passages from the Book of Genesis. Firstly, the creation of mankind is told two times, leading him to believe we have been created in a laboritory by genetic manipulation. The second attempt was succesfull and we're now clones of the 'gods'. The second verse he refers to is in which he sees the Aliens walk the earth.

"And it came to pass, when men began to multiply on the face of the earth, and daughters were born unto them, That the sons of God saw the daughters of men that they were fair; and they took them wives of all which they chose. " [Genesis
6:1-2
]

Well, it's not exactly rocketscience, but good enough for an adventure series and the Stargate SG-1 (1997) and Stargate Atlantis (2004) tv-series proved immensely popular. A Third series now is in production.


Now finally there's a fully 3D MMORPG coming out dedicated to the Stargate Worlds. It's been long in coming, but it is a very logical step to bring the series to the web. The series offer a wealth of worlds, scenario's, cultures and plots - and the means to go there through teleporting through the stargates. Last year I build myself a stargate in Second Life to let it act as teleport hub, but playing the real thing is of course a lot better.

Here some screeners from the official game by Cheyenne Mountain Entertainment which announced that Stargate Worlds will go into private Beta on October 15th. Already over 200,000 people signed up for Beta Testing this cool-looking MMORPG.

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Thursday, October 02, 2008

The Wheel of Time Turns and weaves Tar Valon in SL

One of the greatest works of fantasy in the known world is, beyond any doubt, "The Lord of the Rings" by J.R.R. Tolkien. The special Centenary edition (1892-1992) I have of this trilogy, published at the 100th birthday of Tolkien (post-mortem of course) quotes the Sunday Times:
"The English-speaking world is divided into those who have read The Lord of the Rings and The Hobbit and those who are going to read them."

Thousands of works of fantasy have been published ever since, yet few come close to the absolute mastery of Tolkien. There is one though, that may have surpassed him, which is James Oliver Rigney a.k.a. Robert Jordan (actually -and sadly- was, as he passed away last year) who wrote the epic Wheel of Time series.

The Wheel of Time series is currently an 11 book epic story about good vs. evil (no surprise there). A particular place in the series is the city of Tar Valon.

Tar Valon is a city located on an island on the River Erinin, within sight of Dragonmount. It is the center of Aes Sedai power and is also the largest, most populous city in the Westlands. Tar Valon also controls a small amount of territory directly adjacent to it, although it does not have as much land as it did before the War of the Hundred Years. Tar Valon is ruled by the Amyrlin Seat, although the day-to-day bureaucracy is handled by a council of Aes Sedai sisters and civil administrators. The city is notable as the only place where Aes Sedai have wielded officialized administrative power since the War of the Hundred Years. The population of the city in 1000 NE is roughly 500,000. It has remained independent of outside control for its entire existence, although it has suffered several major sieges and even direct assaults. [WoT Wiki]

A shade of this magnificent city was created in Second Life and just opened today, so time to take a few snapshots. Let me start off with an official map of the city as it appears in the books of The Wheel of Time.


The Second Life version has to do with limited space on a one-sim build, but the outlines are quite similar.

Dominating the island is the White Tower, seat of the Aes Sedai. A few snapshots from the inside. The 'knight' you see standing there in the library (of the Brown Ajah) is actually me, VeeJay as a 'Warden', which are masters of war, bodyguards to the Aes Sedai.

A close up of me dressed as a Warden. Well actually, it's not just 'a Warden' This is me as al'Lan Mandragoran,

al'Lan Mangragoran - Uncrowned King of Malkier, a land which was swallowed by the Blight shortly after his birth in 953 NE. He is Dai Shan (DYE SHAN) a Diademed Battle Lord of the Malkieri and the last surviving Malkieri lord. At the age of sixteen he began a one-man war against the Blight and the Shadow which continued until he was bonded as Warder by Moiraine in 979 NE. Warder. His full name is al'Lan Mandragoran and his title is Lord of the Seven Towers.

The Aiel call him Aan'allein which means "a man who is an entire nation" in the Old Tongue. [Encyclopedia WoT]

The armor was tailormade for me by Jet Control, master armssmith and possibly the largest armsdealer in Second Life and was inspired by the cover of the first book in the Wheel of Time series, "The Eye of the World"


In June 2007 is sought out the Wheel of Time fans in Second Life and called them to start building the World of Robert Jordan in order to enter a calendar competition, which at the time didn't succeed. Now finally we've got our first place to RolePlay. Enjoy the fun at Tar Valon.

SLURL: http://slurl.com/secondlife/Tar%20Valon/46/25/70

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Wednesday, October 01, 2008

Massively presents: Mines of Moria

Ever since I read the Lord of the Rings, in the early 90's, I've been a huge fan. When Peter Jackson made an epic movie out of it, I drooled. Now, we've got Lord of the Rings Online. The Guys and Gals over at Massively also have taken a liking of LotRO and put up a series of articles on the latest expansion to LotRO, the "Mines of Moria"

By this time you've scoured through our 43-image visual tour of Lord of the Rings Online's Mines of Moria, our PAX08 Moria preview gallery and our main Mines of Moria gallery, but you're ready for more! Guess what! You're in luck, because we now present to you an exclusive video of footage shot during our dev tour. This video was created by Massively's Features Editor Dan O'Halloran and showcases the expansiveness of the Mines of Moria. You'll find it just after the jump below.

If you still can't get enough Moria, keep your eyes glued on Massively over the next few weeks for more information, news, in-depth guides and more!



LotRO_Moria_Tour.wmv


Now I'm moving into dangerous waters, but I think I'll pick Lord of the Rings Online ten times out of ten over World of Warcraft. The graphics are outstanding, but so are those in WoW, so is the gameplay. The absolute winner for me is the whole background, the history, the heroic battles of Middle Earth, the epic tales of the Valar and the Maya, the treason of Boromir, the regalness of Aragorn, the desolate walls of Gondor, the tales of Theoden King and so on. This is a history, a background, a legacy that World of Warcraft can never compete with.

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Monday, March 24, 2008

Roleplaying Potter at Hogwarts

While browsing Paisley Beebe's Flickr Photostream I came acros this picture:

I couldn't find any more, so I went into Second Life to see if I could find Harry Potter and found the Hogwart Project Group. They've build several important decorums from the Potter series in Second Life (Two sims: Sunset Harbor and Phoenix Estates).


This first snapshot is of the Wizard's Alley:

The second snapshot is the Hogwarts school of Magic, and at the right bottom the Quidditch arena:



Finally, there's the Hogwarts express that traverses between the Hogwarts School of Magic and the Wizard's Alley.

A virtual world like Second Life is extremely suitable to do things which are not possible in Real Life, like playing Quidditch. I'd suggested this to a friend of mine a little over a year ago. He was very doubtfull. Off course, there are tons of Potter fans out there who'd love roleplaying the series. However, he was weary of copyright issues. The Potter series have been such a smashing success that it would probably be very hard to get Rowling's blessing to recreate the series in Second Life.


This build is certainly not an official build, but a very great hobby project. I don't think they've considered copyrights, but it's fun while its there.


SLURL: http://slurl.com/secondlife/Sunset%20Harbor/128/168/27

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Monday, December 10, 2007

Greenies out, purrsnickety in

A few months back we saw the alien arrival of the Greenies in Second Life, which was a very cool experience by Rezzable. One of the strong points about the Greenies is the avatar marketing bit. Avatar Marketing is mobile marketing as the avatars spread around the grid bringing your brand to the community instead of you having to organize event that will bring the community to your sim. Another cool MDC (Metaverse Development Company) which understands the value of this is the V3 group which brought us the hovering Orb and the Transformer avatars.



Avatar marketing is one, lifestyle is another. We've got some pretty weird people walking the face of the grid. Many subcultures like Goths and punks are present in Second Life and then there's the furries. Furries are animalish avatars, often furry skinned with long tails. These might be rather funny and adorable to the general public, but gets a little twist if you know there's quite a bunch of people out there in the Real World that have a furry fetishism too.



The Second Life Herald reports a new race has entered Second Life; the Purrsnickety's. Here's the SLH report:




"Yesterday Second Life witnessed the birth of a new race of virtual critters – Purrsnicketys. Their basic design is due to Phoenixxx Dragonash, who in RL is Ashley Speranzella-Evans, a free-lance fantasy artist.




They are built and scripted by our good friend and uber-elf Wayfinder Wishbringer. Below the fold are some screenshots and the purrsnickety propaganda."






(Pictures also from SLH)



From the purrsnickety note card...









WELCOME TO THE WORLD OF PURRSNICKETYS!



(To give a Purrsnickety as a gift, please read at the bottom of this notecard)



In a world that has forgotten magic and rushes time, they live above the clouds. Dragon-kitties once chosen to be Guardians of the Earth and magic, they failed to protect it from man. They have become jaded and skeptical, and definitely have attitude. But they have not given up! They have returned to the earth to try one last time to bring back what has lost. Are they the scourge of the skies... or destined to become heroes? Purrsnicketys... adorably wicked.



Purrsnicketys are some of the most complex, heavily-scripted (but very low-lag), fun, tiny avatars ever!



INCLUDED:





  • Purrsnickety Avatar (copy/nomod/notrans... copyable so you can pull a new one out of the box in case of inventory loss!)(To give a Purrsnickety
    as a gift, please read at the bottom of this notecard)


  • A special Purrsnickety toy (an extra item specific to your Purrsnickety)


  • Scripted wings open when flying


  • Swishing tail* 72-function HUD, including...


  • 68 custom sounds (no freebie sounds here!)


  • 14 all-original animations (even the "tiny" animations themselves are new and tweeked), including:* Scripted tongue for cleaning


  • Cat-like "run"* Fun "jump"


  • Improved "sit" and "groundsit"


  • Dance synchronizer (dance in time with your Purrsnickety friends!)* Cute. Real cute. (never underestimate the power of cute. Fells strong dragons and ogres and melts the hearts of warriors).



PURRSNICKETY CHARACTER INFORMATION:



PURRSNICKITY STORIES:





  1. Baby Ree: Calico, curious, and pudgy.
    Don’t be fooled by the cuteness of this little baby she will sneeze fire on you
    if you aren’t careful. Likes buttercups and fireflies and her stuffed toy “Remmy”.


  2. Bitters: Black, skinny and Melancholy. Always seems to have a rain cloud over his head. Loves,well he dosent’t love anything.. except for a rainy
    day and only because it spoils everyone else’s fun, maybe mud puddles. Older
    brother of Chitters.


  3. Chitters: Pink, happy and talks a lot, though only the other purrsnicketys can tell what she is saying. Loves lollypops and unicorns and baking pies for the gang. Kid sister of Bitters and has a crush on Jeepers (but don’t tell him).


  4. Creepers: Large, green and agitated. Loves dark damp places and mushrooms. Oldest and Leader of the Purrsnicketys, big brother to
    Jeepers. Arch nemesis: Mr. Wiggles the very elusive and clever mouse dragon whom Creepers can never catch.


  5. Critters: Brown, sweet and earthy. He loves all kinds of creatures and can often be seen playing with the mice in the castle (in a friendly way) Likes walking in the clouds and strawberries.


  6. Flitters: Yellow, scattered and artistic. He creates beautiful rainbows in the sky and paintings for the castle. Constantly looses everything because he is so focused on his art. He can be seen covered in paint muttering to himself in his room. Likes new paint brushes and dragon flies.

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Monday, December 03, 2007

The Name of the Wind


It's been dead quiet on the MindBlizzard blog for a couple of days. This was first and foremost due to a short holiday we had with family and secondly because of the Name of the Wind.



Next wednesday, December 5 we celebrate Sinterklaas in the Netherlands, the original non-coca-cola invention that commercialized christmas. On December 5 we celebrate the birthday of Saint Nicholas, bishop of Myra. That means we get our presents a little earlier. Since we were with family, we celebrated it last saturday resulting in a sort of catatonic state for me.



One of the presents I got was Patrick Rothfuss' debut novel "The Name of the Wind". Here's the introduction:



"My name is Kvothe, pronounced nearly the same as "quothe." Names are important as they tell you a great deal about a person. I've had more names than anyone has a right to. The Adem call me Maedre. Which, depending on how it's spoken, can mean The Flame, The Thunder, or The Broken Tree.

"The Flame" is obvious if you've ever seen me. I have red hair, bright. If I had been born a couple of hundred years ago I would probably have been burned as a demon. I keep it short but it's unruly. When left to its own devices, it sticks up and makes me look as if I have been set afire.

"The Thunder" I attribute to a strong baritone and a great deal of stage training at an early age.

I've never thought of "The Broken Tree" as very significant. Although in retrospect, I suppose it could be considered at least partially prophetic.

My first mentor called me E'lir because I was clever and I knew it. My first real lover called me Dulator because she liked the sound of it. I have been called Shadicar, Lightfinger, and Six-String. I have been called Kvothe the Bloodless, Kvothe the Arcane, and Kvothe Kingkiller. I have earned those names. Bought and paid for them.



But I was brought up as Kvothe. My father once told me it meant "to know."



I have, of course, been called many other things. Most of them uncouth, although very few were unearned.



I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.



You may have heard of me. "



In this genre it is hard to be original, and there were several things that triggered memories, like the Waystone Inn (Wayward Inn, Dragonlance Chronicles), the main character (orphaned like Elof Valantor in Winter of the World), the bad guy reminding me of the Nine Riders (Tolkien) or the Myrrdaal (from the Wheel of Time series). As I said, it's hard to be original in this genre. A lot of fantasy writers spin tales that are just shades of Tolkien's Middle Earth or another classic. Others spin superficial tales without real depth or mystery.

Only on rare occasions you encounter gems, great tales that are heroic and intriguing; tales that have an original approach to magic and evil, tales written in an excellent style; tales which need to be read non stop. The Name of the Wind is such a tale. I read all 600+ pages within 24 hours barely taking time to eat or talk to my wife. It is a very promising debut and I can't wait for the other parts to appear.

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Tuesday, October 23, 2007

Dragons of Autumn Twilight

It's not World of Warcraft, not even a virtual world or online gaming experience, but a plain animation that caught my eye today.

This is the Paramount announcement:

"Dragonlance fans -- We’re sorry that it has taken this long to get a trailer
out. We had been waiting in hopes that we could show you the final trailer but
unfortunately, due to unforeseen circumstances (i.e. key talent issues etc) we
have not been able to cut the final trailer together and get 100% approval. Ever
since we showed this piece at GenCon and DragonCon there has been a huge demand to see the trailer so we figured it’d be best to show you the rough version
instead of having everyone wait even longer. We appreciate your patience.
Enjoy!"




It's been a while since I read the Dragonlance Saga by Margaret Weis and Tracy Hickman, must have been somewhere near 1999 while I was working on my thesis "the Alternate Word" a study in correlation between bible, mythology and fantasy literature. It'll be fun watching the tale again. Really looking forward to it.

Also from a virtual world and gaming aspect I've been keeping an eye on Margaret Weis as she's got a new startup, MWP (Margaret Weis Productions - obviously) which is bringing the Battlestar Galactica roleplaying game.

see also the Dragonlance website here

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