Thursday, December 11, 2008

PS Home goes Open Beta

After lots of rumours and delays, Sony finally pushes PlayStation Home to open Beta today. BBC News reports:

Sony's long awaited next-gen social networking site for PlayStation users goes into open beta today.

PlayStation Home will let gamers create their own avatar -a virtual representation of themselves - and then interact with other users in a 3D environment. Players can chat to other users, invite them into their own "home", and will soon be able to stream music and video.

PS Home will be available free to all registered PlayStation Network users.

Read the full article here.

It's hard to keep in the loop about this virtual world, as it is intended for Playstation users, which excludes me. However, the screenshots available on the web look excellent. Below is a collection of screenshots from the PlayStation 3 Home Forum.



I must admit, the graphics look very good, of a higher quality than that of Second Life. For instance you will find the avatars far more realistic than those in SL, as well as the lighting.

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Sunday, March 23, 2008

Blog Restyle

Here's a small update. Over at the main MindBlizzard website I've installed Joomla 1.5 and worked hard on the design. Last night I tweaked a bit and rebuild the Joomla template to replace my blogger template. Here's a snapshot, but off course, you already see the new template at work (unless you're reading the feed)

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Friday, March 21, 2008

RIPlounge moves into Beta

Earlier this week I got word that there's yet another Virtual World to be launched into beta. This time it's Riplounge. Now, I've been getting used to typical web 2.0 names like flickr, tumblr, xing and ning and so on, and virtual worlds do have their own peculiarities when it comes to finding an available url.... but RipLounge ?


You may think "Quod Nomen Est," but Riplounge. It immediately has several associations, like R.I.P. and Rip off, but that will probably not be the intend of the producers, Wyndstorm Corporation. If you look at the the typography in RipLounge and note the capitalised RL.

With this new platform Wyndstorm is trying to add more social web 2.0 functionality to the realm of NVE's, and thus make the crossover from the Metaverse to RL (real life), perhaps that explains the naming and typography. This is a sound business plan in itself. 3D Social Networking will be the mashup for the next few years. The question is, will it work out in riplounge?

RipLounge opened up for beta signup this week (and so I registered) and is to open early april. The only thing we've got to go by is the promo video out on the web:



Riplounge.com Demo - video powered by Metacafe

It's a little early to tell which way it's gonna go, but judging from the promo I'd say Virtual World is a big word. It looks more like your avatar will be confined in a limited number of rooms, much like Stagespace for instance.

The world is set up around music and clubs, and is aimed at the more grown-up audience in the range of 25 to 35 year olds. Year end 2007 we saw an enormous increase and focus for (girl) teen worlds, and RipLounge is setting itself a difficult challenge as this agegroup is much more critical and not easily satisfied with a few gimmicks. In this agegroup the world has to attain some level of persistance. RipLounge promises to showcase independent music artists and offers advertisers “in-scene” advertising in order to attempt this persistance.

From a graphics point of view RipLounge doesn't seem to offer new and improved stuff either, probably best described by Tech Crunch:

"Having not yet tested the service it would be perhaps unfair to make an assessment based on the demo video, however why avatars waddle around like penguins in each scene was not made clear. Maybe it’s a special feature…or maybe not."

However, within the limited are (judging from what we have now) and the quality of the graphics, RipLounge will have a mountain to climb to grab a bit of the market.

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Friday, January 25, 2008

Dazzling View?

Allthough Virtual Worlds have really taken a flight in the past year, there still is a lot of skepsis towards social worlds. Often heard complaints are:

  • The graphics suck (gaming worlds usually have much better graphics)
  • The interface sucks

Linden Lab seems to take note of this. Early 2007 they have acquired Windward Mark Interactive LLC which resulted in a first windlight client in may 2007 with improved athmosperic rendering. After a shortlived testing period, Windlight was withdrawn from the standard viewer, but it's back again and being implemented in the standard client soon.

The client never changed though and other's gave it a try. Probably the best effort was the socalled Nicholas viewer, but with all the updates Linden Lab pushes it's hard to keep the viewer up to date. Pretty much the same goes for the OnRez Viewer, built by the Electric Sheep Company. While the OnRez viewer certainly looked a lot "fresher" and more up to date, it never really took off.

Now, Linden Lab has been working on updating the look and feel of their client for some time now, codenamed Dazzle. The first screenshots are promising. The client looks fresh:


It will take more than a visual facelift to take away complaints on the usability of the viewer. It will need reorganisation of functions. There should be more interaction design and usability testing to determine the best ways of accessing the inventory, or juggle IM screens.

We're not there yet, but every step is a step forward.

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Thursday, January 24, 2008

Augmentation

Augmented Reality is something every geek has its opinion on. Dozens of researches spend millions of dollars on research how this augmentation will change our lives, how man and machine symbioses will improve our ways of working and which phsycological effects it will have.


Others just experiment, such as Tobias Lang. he displays how to merge 2 techniques, Virtual reality and Augmented reality, to create amazing Virtual World experiences


Sit back and enjoy.



Augmented Reality according to Wikipedia:

Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and "augmented" by the addition of computer-generated graphics.

Advanced research includes the use of motion-tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators.

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Friday, August 03, 2007

Intergalactic News update

Time for another blogosphere-update of the metaverse. Some nice newsbits passed by last week. So here's another hails from the VERSE

KZero reports:

Secondlife Blogo gives a nice addition to the metaversemap with an overview on VW's 4 Kids:


They also report on the article from the New York Times saying that Club Pinguin has been sold for 350 Million USD, with another 350 Million to follow after certain requirements are met.

Nick Wilson over at Metaversed reports:

  • Multiverse v1.0 Released!
    The long wait is finally over. After years of planning, volumes of hype, and the input of thousands of beta developers, Multiverse has finally released v1.0 of its platform. The Multiverse Platform is "a comprehensive software solution that gives development teams the technology, tools and assets to create virtual worlds for almost any purpose, including games and business tools." Basically, you can make worlds with it...
  • The XTR 3D Human Machine Interface
    A company called Extreme Reality (XTR) announced last week the creation of XTR 3D Human Machine Interface, an advanced motion tracking software designed to work with a regular commercially available webcam. Head and arm movements would be tracked automatically, and no more complicated equipment is needed other than a relatively blank wall behind the user. It even detects when the user reaches forward, toward the camera...

3PointD reports:

Last but not least the Belgian Second Life Crew reports that where Linden Lab bought Windward Mark to boost graphics, they're outdone by MindArk, producers of the Entropia Universe who incorporated the CryEngine2.

Here's the Mindark press release:

"Entropia Universe, the safest virtual world utilizing a real cash economy, has signed a license agreement to use the stunning high-tech game engine CryENGINE 2®, from German developer Crytek, creators of “Far Cry®” and upcoming “Crysis®.” This will make Entropia Universe the closest-to-reality looking massively multiplayer online game ever seen. The transition to an Entropia Universe platform built around this new technology is expected to be finished by mid-2008, and will be available to all Entropia Universe partners. Creator MindArk PE AB’s CEO Jan Welter Timkrans explains, “The upgrade of Entropia Universe will be built around the spectacular features supplied by CryENGINE 2®, offering a complete and immersive experience to Entropia participants. It will create synergies between the proven and safe Real Cash Economy backbone, the Entropia storyline with colonists fighting to establish a new world, and the very life-like visuals supplied from CryENGINE 2®.” He continues, “When we saw what the engine was capable of, we immediately understood that it would be perfect for Entropia, as both MindArk and Crytek are pioneers in their respective fields.”


Avni Yerli, Crytek’s Managing Director says, “We are thrilled to have been chosen by such a well regarded and successful industry leader as MindArk to be their future engine provider for Entropia Universe. We think the combination of our CryENGINE 2® technology and their extremely popular virtual playground will result in a new kind of rich and immersive experience that has not been possible until now. It will also expose a wide new audience to the stunningly realistic graphics, environmental physics and believable animations which are made possible by the award winning CryENGINE 2® together with some of the most recent advances in PC hardware and operating systems.”"


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