Friday, May 09, 2008

Me the Media - about me as well

Mid april the Sogeti Vint Institute released its latest book, called "Me the Media. Past, Present and Future of the Third Media Revolution".

VINT is Sogeti Group's New Technology Research Institute, founded as the Verkennings Instituut Nieuwe Technologie in the Netherlands in 1994. Currently VINT has offices in Amsterdam, Paris, Stockholm and Washington.

"Me the Media " investigates the exciting development of web media. It envisages a future of hyper-individualization, of ICTainment on top of ICTechnology, and of meaningful web conversations between organizations, customers and employees. Somewhere in the book you run into a picture of yours truly, both avatar and Real Life and referral to the MindBlizzard blog. On the Me The Media website you'll find a short outline of the book in English as well.

To get more info on the novel, sign up for the book presentation at the Vint Quarterly Technology Update in 't Spant in Bussum on May 13th.

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Tuesday, March 25, 2008

Wipro Innovation = Redundancy?

Today's last expedition led me to te Wipro Innovation Isle (I guess it they'd love to abbreviate it to Wii - but that one's already taken in SL). For people working in the IT Services a well known name as it is one of India's giants when it comes to IT services.

"Wipro Tech is an information technology service company established in India in 1980. It is the global IT services arm of Wipro Limited (in operation since 1945, incorporated 1946). It is headquartered in Bangalore and is the third largest IT services company in India. It has more than 79,832 employees as of December 2007, including its business process outsourcing (BPO) arm which it acquired in 2002. Wipro Technologies has over 300 customers across U.S., Europe and Japan including 50 of the Fortune 500 companies." (Wikipedia)

Near the end of 2007 there were speculations of Wipro Technologies considering to take over Capgemini and thus Sogeti as well, but in the end it was a no show. The corporate website puts focus on 'applied innovation';

"At Wipro we have fine-tuned the science of viewing innovation through the lens of practicality to design unique solutions for end customers. Applied Innovation is the ability to infuse newer ideas and newer ways of doing things into all parts of the organization, and improve business outcomes, often without major disruptive change. It is a 360-degree business approach covering process, delivery, business and technology Innovations that help Wipro to work
collaboratively with clients for cost take-outs, speed to market and new business opportunities."

It is this theme that is the starting point for the Wipro presence in Second Life, which looks to be in the first stage of the experiment. It is a 3 sim cluster, of which only one is fully build, one only holding an expo stand and an empty sim.

Applied Innovation is the ability to infuse newer ideas and newer ways of doing things into all parts of the organization, and I can well imagine this applies to their Second Life expedition as well. I do believe we have to bring Virtual Worlds (newer ways) beyond the average marketing department (i.e. into all parts of the organization). The question remains how to do this.

Let's see if Wipro can bring the answer. The sim is filled with an assorted array of buildings, with two larger builds standing out. The first of these is the 'Learning Center' and is shaped a little like the Sydney Opera (not really, buyt you can see which building I'm referring to).



Please reread the lines on the triple sim: "One build, one half build, one empty." This is pretty much the case with the Learning Center as well. It holds two auditoria, and right outside there's an amphitheater. Also, at the second level it has several empty officerooms.



Further onto the campus we see various buildings, like a 'Client Engagement' building, a library and a datacenter each filled with several workstations / cubicles.



Finally I arrived at the second large building, a four storey square concrete office block which looked a little cramped when I walked into the hall and up the staircase. It made me wonder how much of the build is actually shaped like their real life offices... This building is labelled 'Offshore Development Center' and that is what interests me, what would bring innovation to the virtual workspace.


I was a little disappointed though when there were more rooms with workstations, and more and more. But no show. One of the great benefits I see for Virtual Worlds is what they potentially can do for the offshoring industry, as offshoring projects often require a lot of attention; extra management, extra communication, extra code checking etcetera and in the virtual workspace where you can collaborate while both in offshore and rightshore location would greatly aid this process.

Yet I'm fully aware of the limitations Second Life has in this regard. There's no real integration with development suites or management tools. Then there's always the issue of security. I can't really blame Wipro for not finding the solution for Second Life, but I had hoped for more info, more ideas.

The last redundancy in the sim was when I moved from the cantine inside the ODC to 'the Glacier', a cafe on the campus.

As for the build itself, I find it of average quality. It is a melee of textures (a lot of default SL texturing) and styles. As I said, I'm under the impression that part of it is based upon real life buildings, so maybe they had to work with what they had. Otherwise, I'd say the triple auditorium, the cramped staircases etcetera don't really utilise the 3D-ness of a virtual environment.

SLURL: http://slurl.com/secondlife/Wipro%20Innovation%20Isle/109/225/23

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Friday, February 29, 2008

Syntens Innovation Island

It's been a while since I came across a new Dutch build in Second Life, but here's one under construction. It's called Innovation Island (in Dutch Innovatie Eiland).

The island is an initiative by Syntens and aims to be a Second Life portal to innovative companies. A Robot welcomes you (in Dutch again) and explains about the island which is divided into several regions, each for a specific branche;



  • Construction
  • Agriculture
  • ICT
  • Logistics
  • Human Health
  • Industry

Then there is a knowledge region for Universities, TNO and the Dutch Telematica Institute and another region focusses on MKB (Small and Midcap companies) and innovation. The sim is far from completed yet, but it'll be interesting to see where this goes.





At this moment there's a farm in present and probable future shape, and a futuristic infrastructure on the island, but mainly it's occupied by spheres as placeholders for the various branches.
Syntens is an initiative by the Dutch Ministry of Economic Affairs to aid Dutch companies in innovation projects.


SLURL: http://slurl.com/secondlife/Innovatie%20Eiland/151/113/24

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Thursday, January 24, 2008

Phil's pick on Virtual Business

Wednesday, January 9 Philip Rosedale wrote Year-end Updates, and thanks for the Emmy! on the Second Life blog. One particular paragraph interested me:

"There has been lots of speculation and skepticism in the media regarding the success that businesses are having in-world. I’d like to point out that most of the most visible media coverage has focused narrowly on attempts to use SL
for brand marketing.

In reality, the majority of the business use we are seeing now in SL is focused on meetings and collaboration, and is rapidly increasing as more companies discover the efficiencies and unique capabilities that working together in a virtual world can offer. As I’ve said in the past, I think Second Life is going through a natural evolution which mirrors other new communications mediums, as individual early adopter usage shifts to include education and work collaboration. As far as we can tell, education and work use is now growing at a larger relative rate than the overall growth of SL, so we can expect to see lots more of it in-world."

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Tuesday, January 22, 2008

Sogeti Kicks Off in Second Life

Earlier this evening I was present at the Sogeti Netherlands Kick Off party 2008 in the Heineken Music Hall. Over 2000 colleagues filled the hall to the max.

This years' kick off was titled Sogeti 2.0 and the keywords 'innovation' and 'participation'. Sogeti Netherlands is one of the leading IT companies in the Netherlands, so off course we used lots of web 2.0 stuff in the presentations. First of all, Sogeti CEO Jeroen Versteeg started the kick off from Second Life.

Contrary to previous years the CEO speech was not prepared in advance but was user generated as colleagues were asked not to turn off their phones but instead sms their topics for the keynote which generated the tagcloud below:

Menno van Doorn and Sander Duivestein of the Sogeti VINT research institute lifeblogged the event at the Vint.Sogeti blog (in Dutch) and a group of 32 Young Professionals who are currently at the Ohio University Without Boundaries (who also have a very strong SL presence) were plugged in through webstream and Second Life.

One of the fact-parts of the show was the financial and performance speech. We've had a great year and Sogeti Netherlands has grown 18% in 2007, outperforming every other Sogeti and Capgemini SA groupmembers by miles.

Right after closing the show, CEO Jeroen Versteeg took some time to chat with the Young Professionals in Second Life.


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Monday, January 14, 2008

The SLord moves in mysterious ways

2008 holds a promise...



That was about the last line of my previous blogpost. And it does. One of the most promising new startups is Clever Zebra, an initiative by master builder Lordfly Digeridoo and the guys from Metaversed and others (among which a bit of Sogeti).

But aside from this promise, there is something funny going on which makes me think the SLord moves in mysterious ways:



Clever Zebra, Stupid Metaversed?


Although the Clever Zebra project has my sincere sympathy, there's a thing nagging me, and that's Metaversed. Early 2007 57 Miles was blogging like crazy on the Metaverse, doing great stuff and turned it into a business. A sponsored blog with sponsored events. That's when trouble came to town. First there was a break-up with Prokofy Neva on the Second Rant, and now Metaversed is going down to provide space for Clever Zebra. I wonder how the Metaversed Sponsors will feel about this. What will happen to the MMI, the Metanomics and the Virtual Business Innovators. Projects like the Grid Safari and the Geek Meets weren't long lived either.

Onders Skall writes:

How can you close Metaversed?
We covered business in virtual worlds like nobody else. There wasn't a better place to go for coverage of this stuff. We just loved it.

Along the way Nick and I compiled a huge amount of information about business in virtual worlds. We studied the phenomenon like few have ever had the opportunity to, and our imaginations were constantly ignited. More and
more of our days were spent discussing what could and should be done in virtual worlds to help business. We began designing plans to change things and make them better.

We soon realized that we'd rather create products people want to talk about instead of talking about products others were creating. The thing is, you can't often make things happen by telling stories. You make things happen by...
well... going out and making them happen. So while we came across as much news and met as many incredible people as we had before, news reportage became an afterthought. We were chasing a dream: bringing change to the virtual world.

I can agree on this, but why tear down Metaversed? It isn't too smart to burn all your bridges before you've crossed to the other side. A whole lot of tantrum is created now about the Clever Zebra start up and the Metaversed blog has died a slow death over the past months. Fortunately, the guys over at Metaversed also see this:

Why part with a popular brand?
Yes, Metaversed became a beloved brand. That's why we had to close it. Without publishing regular news, it was becoming a shadow of its former self. There's nothing worse than a brand that was once great and has lost its shine. If it's a name to be remembered, it should be remembered as something great.

Some feel we could have kept the name and switched the business model. The problem with doing something like that, though, is that it's a bit disrespectful of the readers. Metaversed is a blog about business in virtual worlds. If it suddenly becomes an open-source virtual world company, well, it's no longer the same company. We'd by lying if we said it was, and we respect our readers far too much to do something like that.

Wello 3PointD Horld

Much of the same is going on at 3PointD, a former leader in virtual world news, where Mark Wallace is letting the blog beed to death posting Glitchy Links for months now without blogging anything usefull and working on a gigantic new start up, Wello Horld with metaverse guru Jerry Paffendorff. His sponsor, Electric Sheep Company probably can't be bothered at this time though as they seem to be focussing on a whole new industry according to the word on the street.



The naked sheep


The word on the street is that the Sheep are (co-) developing a new platform which will be a true adult world (i.e. Porn, XXX). I wonder what CBS and the producers of CSI:NY will think of this. Would they be willing to be associated with a company that's in the porn industry?

Now what is it with these companies in changing their objectives? Is it short term profits, or are they just Metaversal Cowboys that jump on every opportunity?

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Monday, December 17, 2007

Imagine Life Sweeter

I'm a regular citizen of Second Life; I'm handsome and smart ;) No really, I am. In real life I'm in my 30's and I work in the IT industry. The massive arms and broad shoulders of my virtual alter ego have gone in real life, its mass dropped a feet or two, just over the waist. Like many geeks and gamers I spend too much time sitting behind my computer, being immersed and drinking coffee or cola to stay awake. Eating too much pizza and working out too little. I'm probably the ideal person to talk to when you work at Splenda which deals in artificial sweeteners. And so they do. They have immersed in Second Life.

Their virtual setup is oh so sweet to look at, it's candy colored and cartoonesk like Ben and Jerry's, just a tad softer. Splenda hired Millions of Us to work up this virtual presentation and there are a few nice details.

I like the details on the cafe best, which is an overturned coffee-cup. It took a few second before I realized the terras in front of it resembled a pool of coffee flowing out of the cup. It's these little details that makes MoU one of the big names around - when it comes to building.



By themselves, each part of the island is carefully shaped. There are a number of things that go for entertainment, such as the milkshake-slide and the Lemon Ferris Wheel.



Finally, there's the current Second Life meme-thingP: a contest [sorry closed as of november 30] to draw in the crowds. The good thing about it is that it does work about it, and Spleda set up a splendid site to support it.


The bad thing about it is that it's Dozens of Them. As far as corporate sites go, there still isn't much variation in the set up. There's the cafe, the auditorium, the infostand and a fun gimmick, a slide through a milkshake straw, but no interactive display of its core business.

This setup would have had an impact when it had a storyline, interaction with the visitors, not about Splenda branding, but about its business: Keep your avvy healthy and fit.

For instance: Create a virtual game in which your avatar can replay his daily routine, log it, calculate the calories consumed and burned and extrapolate that to adjust the avatar size (aging, weight, disease).

SLURL: http://slurl.com/secondlife/Splenda/128/128/0

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Wednesday, November 21, 2007

The Starfish and the Spider

Heliview organised a web 2.0 seminar today at the Jaarbeurs in Utrecht, titled "From Web 2.0 to Enterprise 2.0" It's keynote speaker was Rod Beckstrom, author of the Starfish and the Spider.


Below is the presentation he did at the Next Web Conference, which is pretty much the same story and same slideshow. Sit down and enjoy. It's good stuff.


Part 1: The Starfish and the Spider



Part 2: Geronimoooooooo!



Part 3: From centralized to decentralized business


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Thursday, October 11, 2007

Sibley's Keynote

I already blogged a few things that came by during today's convention sessions, but here's some more on the Keynotes.


The convention kick-off was presented by Sibley Verbeck, CEO of the Electric Sheep Company. Now everybody was exited about this CSI thing, but Sibley also said a few other noteworthy things.


He started with an overview of the industry. Here's a few pointers:


  • Lots of Virtual Worlds focus on special agegroups

  • Teen worlds are currently the most successfull when it comes to business returns.

  • We're still early in the game, but there are already some breakthrough sucesses.

  • Teen worlds are going to see brutal competition in the next year and a half.

  • Because of this competition and success, teenworlds are the spots where the innovation will be.

  • One businessmodel comes to taking existing teen communities and communications and add virtual components and value.

  • Other models will be build around sponshorship and advertisement

  • I'm missing VW's that take all and incorporate profiling and stuff.

  • In adult spaces a lot of technology has been developed, yet it's lagging in innovation.

  • In 5 to 10 years from now there will be more e-commerce in Virtual Worlds than on the World Wide Web.

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Thursday, September 20, 2007

Peugeot enters Second Life

Whereas many companies are still having first, second or third thoughts about entering Second Life, the automotive industry keeps the engine running. This month saw the arrival of another French automotive company, Peugeot, making it number 9 or 10 to immerse.

Quite in style with the latest trends the island is Logo-shaped, with the lion and the peugeot name. The island is dominated by a showroom which holds 2 floors and a roof.






The main focus of this venue is on the 308 RCZ, which can be found on the ground floor and outside on the racetrack.





On the second floor there's room for some concept cars and a presentation area, an auditorium.


The roof offers room for informal meetings and parties.





Throughout the sim is a deviously complicated racetrack, which basically is quite like the Mazda Hakaze track. Peugeot offers a freebie driving suit, but I couldn't get the 308 RCZ to actually drive.





Some bends looked rather impossible, but hovering about I found out that the track is actually a tunnel. Invisible walls and roof have been placed over large parts of the track.





To wrap it up, it's nice to see another automotive company enter Second Life. The build is neatly done, but it doesn't offer much to the community. It's just another track. Most interesting to me was to see the concept car room. There should be more to exploit on that theme.



SLURL: http://slurl.com/secondlife/PEUGEOT/128/128/0

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Wednesday, August 15, 2007

TU Delft: Putting SL to use

Yesterday I was triggered by an article in the Dutch (print) Magazine "Computable" on the activities of the Dutch TU Delft (Delft University of Technology). There's actually 2 things that triggered me. First was the presence of the TU Delft itself, which I've noticed several months ago but couldn't get in yet, and secondly an advanced importscript for importing technical drawings into Second Life.


FLOATING CITY

[text and images from this TU-Delft webpage]

"The Floating City is a concept for sustainable, innovative urbanization in a densely occupied delta area. The concept was developed by Deltasync 04, a multidisciplinary team of master and doctoral students at Delft University of Technology. It was awarded first prize in the international Royal Haskoning Deltacompetition, which was held October 2006."





In the near future, visitors to the virtual world of Second Life may come across a floating city with a TU Delft logo.

Uses of Second Life are becoming more serious
Until recently, virtual worlds were associated with entertainment, but now the emphasis is shifting more and more towards serious uses. This is why Dr. Igor Mayer from the Faculty of Technique, Policy and Management thought it high time the University made an appearance in this virtual world. Dr Mayer is a research worker and also one of the leaders of the project on Second Life which, according to him, “is a wonderful arena for promoting designs and inventions that originate in Delft. You may soon be able to travel around the campus in the submarine Wasub, or go kite-flying with one of Professor Ockels’ energy-generating kites.”

Floating city becomes campus
At the moment, a team of researchers from TU Delft are developing two islands – as the units of land are called in Second Life jargon. One of the islands is going to be transformed into a revolutionary campus, surrounded by virtual water – something which has never been done before. The TU Delft’s floating campus is modelled on the floating city idea.

The other island will be called Next Generation Infrastructures. Once it is has been completed, researchers will be able to experiment there with new interactive communication techniques. This island has the same name as a national research programme in the Netherlands that is focussed on new knowledge infrastructures and in which TU Delft is taking part.
Second Life is sustainable

The Second Life version of TU Delft aims to give its students and employees the chance to see how the University’s objectives are being accomplished. The theme ‘sustainability’ is particularly suitable for this purpose.

SLURL: (not open yet)



Importing 3D structures in Second Life

The main point of the Computable article was on importing technical drawings into Second Life. The Second Life Research Group has created a Maya script (MEL) which can translate 3D models into a textfile which can be read by the Thraxis Epsilon "Offline Builder".

"In the virtual world of Second Life, objects can be constructed from so-called prims (cubes, cylinders etc). By means of tools known as ‘offline builders’, it is also possible to import components from CAD (computer-aided design) programs such as Autodesk Maya and 3DStudio. However, these tools cannot convert complex or exiting models. Bart Roeffen, one of the members of the TU Delft Second Life Working Group, has written an import function which does allow the conversion to take place. Using Maya, every technically drawn object, such as a building or a car, can now be transferred to Second Life.

TU Delft is applying this import routine to the many eye-catching prototypes made by researchers and students for Second Life. These prototypes can then be demonstrated and experienced. TU Delft will make the script available to the Second Life community as soon as the TU Delft islands are opened at the beginning of September. This allows others to be able to use the import routine so that it can be developed further in other countries. Until this happens, we want to develop and expand the script ourselves.

At the moment, we are working on import routines for other packages such as 3D-Max and AutoCAD. We are also investigating how textures can be imported. The behaviour of objects cannot be imported so they will have to be programmed in Second Life for the time being.

For more information about the script, please contact Bart Roeffen, b.roeffen [at] deltasync [dot] nl"

Importing textures and working around large objects are the biggest challenges the SLRG faces at this moment.

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Monday, July 30, 2007

Capozzi branding hyperjump

Everything new gets dubbed 2.0 these days, upto and including the Financial Times writing on gospel 2.0 or the blogoshpere getting excited about Philantropy 2.0 or Fundraising 2.0. To state that this blogpost is about wine 2.0 or distilling 2.0 would not give credit enough to the sim I visited today...



This is a tale beyond a succesful immersion - even when the island hasn't seen it's final version and opening yet. This is a tale of creating a brand 21st century style in a 19th century business.



The business I'm referring to is that of making wine, a traditional profession that -at least in Europe- brings images of old, weathered farmers and old French chateau's. It's classic and romantic and absolutely non-tech-savvy. During the 20th century we have seen the rise of new wineproduction areas, like California, South Africa and New Zealand gaining popularity over the traditional French and Spanish wines. The popularity of these new wines are partly because these wineries use modern technology to create well balanced wines and of a more constant quality than the traditional French ones.



Here's a look at the Capozzi sim





To start off by calling this a hyperjump and getting all excited about it does raise some expectations. Why?



If you look at the sim -without its context- it's nothing special. It is a quality build, as expected when built by Chip Poutine of the Prion Design Group and the guys (and girls) over at Metaversatility. Lush green rolling hills house the winery and a path that leads through the various stages of the production process. Though totally different in design than the Ben & Jerry's factory in Second Life, it's the same concept. So why the buzz?






The buzz is that this is not a brand creating a virtual presence like "we've got to be there" but it is a grand design in creating the brand itself. The Capozzi winery was established in 2005 by Josh Hermsmeyer and really is a tale of crowdsourcing as it started off on the pinotblogger blog:



"On November 18, ‘05 pinotblogger was born. Its stated purpose is to “outline the long and painful processes involved in starting and building a family winery in the Russian River Valley. While we haven’t been at it very long nor has it been particularly painful yet, I’m 99.9% certain that at least one of these adjectives will correctly describe the project in the very near future (hopefully NOT painful and short though, as that would be sad)."



Meanwhile the Pinotblogger website has been been among the top 5 wineblogs in the world and gives a great insight in the business and starting up the new winery. The virtual presence complements this strategy. It's an all in, a 21st century marketing campaign from a traditional craft, that's a hyperjump.




Read more on the build of the sim at the http://www.simvineyard.com/ website, or visit it inworld: SLURL: http://slurl.com/secondlife/Capozzi%20Winery/121/235/37

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Saturday, June 16, 2007

Friday's Geekmeet: IBM-Intel-Sun

Friday's the night of the weekly Geek Meet at the home of Metaversed's 57. This weeks turned out to be übergeekmeet.

This first pic show me and Aleister sitting next to epradator, aside from us, and 57 we saw several other bloggers and journalists appear at the meeting, all curious to see what the übergeeks of IBM, Intel and Sun would have to say.
Here's a full wrap up of the crowd, filled with the Geeks, the guru's and the metapolitans.

Epradator, one of Second Life's big chieftains, heading the IBM tribe which has grown to about 6.000! members, blogger at the famous eightbar blog was to kick off the meeting giving us some inside information on wtf IBM is doing inside SL. Well, that's easy. Ian (epradator) works for the IBM CIO office, and is responsible for moving 330K people into a virtual workspace;

"the subject is using the metaverse for business and what are we up to that is not Second Life. Firstly I have to say that SL has been the catalyst for all this, many of us have tried to get things like this going for years so we are not in any way not supporting SL, but.... there is a need for corporates to be able to have secure intranets and on those intranets there is a willigness to have a metaverse now. Still some resistence of course but most of the time I get asked 'right can we have a secure meeting?' whereas it used to be 'what the heck are you up to playing games at work'. So we have moved from a skunkwork project with Algernon Spackler and I to a digital convergece emerging business unit"

IBM's ideal situation would be to create some unified communication standard between various metaverses;

"The trick then is to deal with the flow between all these virtual worlds, the underlying standards. So I think its fair to say we are less interested in building another SL, more interested in having more than one platform to then get talking to one another, dealing with property flow between the environments helping with open standards"

The second speaker was Parviz Peiravi (a.k.a. Core Stine), Intel's evangelist but SL newbie, and thus running only a short story on virtualisation;

"I think if we run SL on virtual infrastructures utilizing both virtualization and grid we will be able to handle much more audience."

Third speaker was Klaatu Niu, a Sr. Systems Engineer from Sun, who mainly tried to propagate Sun's networked.com to a crowd of SL addicts, so that was a little queer.

"What we at Sun have done is make avail to the public a large scale computational grid for anyone to run jobs on... Today.. its a batch oriented environement. but you pay only $1 US per CPU hour consumed we also allow you to publish for others to run .. and use your own applications there.. what I think . might be interesting. and something that I'm begging to investigate is ..can an SL object.. submit to our grid some processing needs and get the results back."

To the metapolitans present it wasn't a quick win, someone was quick to point out that Amazon's EC2 cloud only runs at $ 0.05 /hr and that large scale projects, such as Jerry Paffendorf's innovative Destroy Television experiment, streaming 99,000 pictures from SL to Flickr turned out to be quite expensive.

Most interesting point is that Sun tried hard to steer away from rumours over the alledged virtual world project codenamed MPK20.

I think it is pretty safe to say that Intel and Sun are still seeking a way into web 3D but still remain deeply rooted in the era of the Digerati, whereas IBM surely has moved on to the Metarati age.

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VeeJay's Facelift

Okay, in my previous post I blogged about the Cyberextruder's sim in which the company found another way to use its high tech facial recognition system. It's a fully automated system that scans a photograph and maps it in a texture. Everything else in the sim is just for the show, but makes up for a good laugh.


After the virtual processing tour I received a purchase number to go to the website and upload my picture. I send in just an ordinary pasport pic (the one you see in the final result pic) and here's what their software came up with:
So that's me huh?

And here's the final result. I think the texture is quite okay, I'm just having a hard time getting the shape of my head right... Guess I'm just having an impossible face there.
Well, you'll be the judge. Spot the difference I'd say, so I can tweak a little more.

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Thursday, June 14, 2007

Cyberextruder's Facelift shop

Here's another episode in the rise of the Metabrands as Cyberextruder comes to Second Life with a new über-cool Second Life service. One of the things I've noticed over the past months in Second Life is than many people are paying a lot of attention to their looks, some painstakingly tweaking their face until it does resemble their real life appearance.
Up till now it has been hard to get your real life face texturised and mapped on your face. I've experimented a little, but it would take a skilled person to make it look good, but ata Avatar Island you'll get it done the cyberway... automated laser surgery in freeky chairs ;)
Here's the island which has the main Laboratory and some free vendor sites for related avatar business, one of them is Cryogen Labs where you can pimp the rest of your avatar.


Well, mighty thanks to 57 who organised a trip to Avatar Island for the Things To Do group and got us free surgery (normal price at about l$ 2400, so close to 10 US dollar).
In normal plastics you're face swells up, gets bloody and messy and you're absolutely not allowed to laugh, talk cry, shout get angry or whatever. At Cyberextruders'nothing went really wrong, except SL went haywire, constant client crashes and forced client updates didn't really better my mood, so I barely dared look in the mirror.

Okay, SL is quite buggy'right now and is taking huge amounts of memory so I won't get into the report on my face job. That will have to wait until tomorrow.

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Tuesday, May 22, 2007

Sogeti Netherlands receives Innovation Award

"INFORMATICA WORLD 2007, Orlando, Florida, May 1, 2007—Informatica Corporation (NASDAQ: INFA), a leading provider of data integration software, today announced the winners of the Informatica 2007 Innovation Awards at Informatica World 2007"

The Innovation Awards is one of the most prestigious prices to be won in the IT sector and this year's winning combination in the category Data Migration was a tie in. One of the two winning entries was the migration of Air France / KLM Cargo performed by Sogeti Netherlands while using its innovative Mikado migration approach.

In the Netherlands we alsways look towards the US of A when it comes to innovators, but this years list was going Dutch, giving accolades to Rabobank (Broader Data Integration), Achmea / Atos Origin (Integration Competency).
The award is one of many for Sogeti Netherlands which is constantly looking for ways to improve IT services and is responsible for many trendsetting IT servicing innovations, like TMAP (testing) and Inframe (Infrastructure Management)

Full press release here

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Thursday, April 26, 2007

The Digerati

Who are the "digerati" and why are they "the cyber elite"? They are the doers, thinkers, and writers who have tremendous influence on the emerging communication revolution. They are not on the frontier, they are the frontier.

The digerati evangelize, connect people, adapt quickly. They like to talk with their peers because it forces them to go to the top of their form and explain their most interesting new ideas. They give each other permission to be great. That's who they want to talk to about the things they are excited about because they want to see if it plays. They ask each other the questions they are asking themselves, and that's part of what makes this cyber elite work.

See: Edge

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Emerce on Second Life

Emerce is a source of inspiration for Dutch innovators. The magazine (part of the VNU group) is considered to be one of the leading business publications when it comes to new technology. When it comes to Second Life, Emerce was one of the first magazines in the Netherlands to pick up the trends with reports starting back in summer 2006.


In September 2006 they opened up shop in Second Life as well, at the Emerce island. The island is dominated by the old Van Nelle (coffee and tobacco) office in Rotterdam


As for publications (in Dutch)

Other Second Life publications by Emerce: here

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Thursday, April 19, 2007

Burnett impresses

Leo Burnet (1891-1971) was an advertising executive who brought us the Marlboro Man, 7Up, Toucan Sam and Charlie the Tuna, images from commercials you'll always remember. The Burnett company has lost several major clients in the past years like Cadillac and the US Army. Burnett was said to be too 20th century and conservative.

I'm no decision maker for Cadillac (their loss of course...) but I'd seriously rethink that strat. Burnett in SL is one of the few business sims that really impress me with original design.
The scenery is magical and the textures very detailed. A great build by Millions of Us.

(oh... if you've missed it, the auditorium is inside the huge tree and yeah, it's me doing my Sinatra impression in the auditorium)

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