The Forbidden City
Today I strolled around the virtual Forbidden City once more to drink in some of the ancient Chinese history, thinking of great tales of Marco Polo, the Silk Routes or the terracotta army. I must admit, I'm a sucker for history.
Speaking of which, here's a short history of the Forbidden City, which launched october 10th and to which I already devoted two blogposts:
Exactly one week later, the number of registered users has grown to 128.101 users, which I think is great. This isn't exactly a social world but more like a dedicated virtual environment. Dedicated to one single real life space that spins a thousand tales. Over at the Eightbar blog, IBM's Metaverse evangelist Ian Hughes finally blogged the Forbidden City today in a blogpost in which he gave us a little insight into the history of this build.
John (Tovla) was exploring options for the project that rolled on from his previous one of Eternal Egypt. John specializes in running large innovative projects that use the web for more philanthropic reasons as part of what is called corporate community relations.
So there we were in SL, I had my personal shiny new island Hursley and he and his team were looking at how they might represent the forbidden city in the growing world of the virtual, non game metaverse. So I loaned the team the island, and a massively detailed chinese build started to form in the sky over the next few weeks whilst they procured their own official island. [read full article here]
What I do like to point out is that once again, it clearly names Second Life as the catalyst, the testing grounds for dedicated virtual environments. The other thing that excited me was the mention of Eternal Egypt.
I'd hoped this would be yet another virtual endeavor, which unfortunately it wasn't. It's a great resource website on the ancient Egyptian culture. This however does bring me to my next point.
The first time I walked the city and marvelled at its detail, I thought back to my days at Ancient Sites and wondered how it would be to walk from this city, to say ancient Rome or Athens, to have multiple sites like these exist. Given the current meme one would start talking interoperability right away, but I'd like to turn the other way for now.
The Ancient Worlds community started in the early 90's I think , under the name Ancient Sites, as a bulltetin board based community which initially focussed on history, but later developed into a widespread community with a lot of roleplay as well. Initially it was split up into 4 cities, Rome, Athens, Babylon and Thebes if I recall correctly and was later expanded with Machiu Piccu and the Ancient Celts. It grew in the early 90's to about 120K users, which historically speaking in pre-web2.0 times was pretty good. In the late 90's it went bankrupt, but started up again shortly after 2000 under the name Ancient Worlds but in 2005 returned to its former url: http://www.ancientsites.com/. In this second evolution of the community it was no longer strictly focussed on cities but more regionally. It was also extended with the Orient (hence the Forbidden City association) and the early German tribes. It never rekindled this old spark though, and now holds about 35K members.
Inside Ancient Sites I created my first internet handle, Johannes Nestor. It had about the same user format as Second Life has, predefined last names and free first names. These last names were familynames from well known historic people and families from these ancient cities. My initial interest in this site was history. At the time I was writing my senior thesis, titled "The Alternate Word - A comparison between Fantasy Literature, Mythology and Religion" and was looking for resources on various myths, both ancient Roman and Greek as well as Scandinavian and Etruskan. Through the bulletin board system I could easily find the tales I needed and came into contact with experts from around the world to find out more on these topics (who ever said the social web is a post 9/11 thing?)
I got caught up in Roleplay pretty soon though and one of the roleplays I got into was the recreation of the Byzantine Empire in which I tried to set up an economic system which earned me an estate on the isle of Naxos, made me a Patriarch and finally earned me the title of GrandMaster of the Knights Templar.
The plot thickened and we were up for war. So I created my second handle, Uriah Atrahasis, a Hetite named after Bathsheba's husband Uriah, which became one of the leading generals in the Byzantine army. We 'blogged' our travels to Syracuse and waged war on the Moors. It was a sport to do this as historically accurate as possible. So everything was checked against Sun Tzu's Art of War (which wasn't untill much later and on a different continent, but that made me win the wars), I dug up every scrap of information I could about old Roman galleys and other seavessels of that time, got into smithying, Phoenician and Hetite cultures, etc just to get the facts straight. In my roleplaying days at Ancient Sites I learned more about history and culture than I ever learned in school.
My third handle on Ancient Sites was Finn Folcwalding. In the initial plans for the extention of the ancient sites with the Germanic Tribes the creators focussed on the Goths and other tribes like Blatand (Blue-Tooth), Meroving, Habsburg and Scylding I urged them to included the Frysians as they were one of the strongest tribes fighting the Romans. Hence, the Folcwalding family was born. Not that it's a typical Frysian name, but Finn Folcwalding appears in (e.g.) Beowolf as one of the Frysian Kings.
From about the day I signed on to Ancient Sites I've had the believe that this had the potential to change our Educational system in the way which students could globally interact, learn languages, geography, history, art and you name it. Shortly after it's revival I worked shortly with the creators of the site to see if we could find a more 'immersive' way to set up the site and we experimented with flash based maps of the ancient cities. Unfortunately this wasn't sponsored by IBM, as is the Forbidden City, and had to make do with limited funds and knowledge so we never got that makeover work out.
The Eduverse Foundation
A couple of years later, i.e. present day, I still see potential behind this site in order to change education. Last year I encountered a recreation of Ancient Rome in Second Life, and again I wondered how this would work out at Ancient Sites. A short proposal didn't work out, the crowd there isn't into VW's much, but in the end it was one of the reasons I got involved with the startup of the Eduverse Foundation, which tries to chart the educational benefits of virtual worlds for educational purposes.
No doubt you'll find all sorts of arguments of why not to do this. Within the Eduverse Foundation itself I've had a number of discussions on this topic. Quite a number of Metaverse Evangelists are of the opinion that recreating Real Life things in a virtual environment is a bad thing, and shos a lack of understanding 3D-ness. I partly agree, but cannot deny its power to explain present and past as well.
In this regard I'd also like to point out the "Otherland" series by Tad Williams. When speaking of the Metaverse we always name Neil Stephenson and William Gibson, but I think Tad Williams should be mentioned in the same breath as it comes to visionaries on the Metaverse. In the Otherland series he describes a virtual world which has two aspects:
A digital city, sort of a mainland area where people spend their time socializing and shopping, somewhat alike Stephenson's "The Street" from Snowcrash
A vast realm of simulators, like Second Life Islands, which are connected through a river. Each of these simulators has its own theme. These themes range from scifi to fantasy.
A number of simulators described in the Otherland series are historical sims. We find ancient Egypt and Troy for instance. I would recommend reading this series to get an idea of what could be created in Networked Virtual Environments and what this could do to aid education.
Image from the upcoming Otherland Game
Concluding I'd say: IBM, please go on. Not from an innovative point of view, but from a historical point of view I'd like to see more environments like the Forbidden Citycoming
Labels: ancient sites, community, eduverse, forbidden city, history, ibm, interoperability, meme, second life, tad williams, testing, virtual education