Sunday, September 28, 2008

The Walled Gardens of Second Life

In the past year and a half I've been exploring Second Life, mostly seeking out corporate sites. Most of these had maginificent builds, some were utterly disappointing. The general consensus though has been that no matter how beutiful the build, most of the companies haven't got a clue of what to do with a virtual world yet.

They have been marketing showcases for most, and a lot of these have already withdrawn from Second Life, such as Vodaphone, Pontiac / Motorati, Mercedes, ING and Wells Fargo, to name but a few. A number of these companies have withdrawn from virtual worlds completely, quite a number have moved on to a more private world as they figured their customers needed some privacy.

Quite a number of companies still continue to explore Second Life in relative privacy, with islands unaccesible to the general public. Among these are (to name just a few):

Also, a number of companies have come and gone almost without noticing, such as

  • Red Bull
  • Heineken
  • Shell

Which have had private islands, but no report exists on what they have been doing out there. The general idea is that thse companies have made it to Second Life and have explored the possibilities for inworld training and conferencing.

Ian Hughes, IBM's metaverse evangelist says:

"Second Life and its public nature make it a wonderful place to let people explore the potential of virtual worlds and human interaction there, which then leads to them understanding how they might apply the principles to inside or outside their enterprise. The need for privacy, the need to grow and understand, the need for a company to still act as a tribe of some sort if a common pattern.

When we started Eightbar back in 2006 it was with a private" island. It let my IBM colleagues join a public space but feel a bit of safety to experiement. That very quickly led to the need to have real privacy, internal virtual worlds as people very soon understood that they could communicate and gain value from avatar based meetings in virtual worlds over and above telecons and emails and even instant messaging.

At the same time that sparks off into a discussion of how can our business and our customers business reach their customers and partners in a public space. The two are similar, but different, an intranet in normal web terms has a very different purpose to an internet presense. Sometimes
the technology is even different. Also there are two diverging approaches to what an environment needs to do and they are based on the mix of communicating instrumented information (mirror worlds showing machine rooms, traffic problems in a real city etc) and emotional and human connection through expression (building, sharing, acting in a web2.0 open way, avatar customization)

Understanding these approaches will only help once people have experienced a connection of some sort at a personal level. Then the business ideas will flow. It still wont be for everyone, but most people are visual, and we live in a 3d space. We communicate non-verbally, sit next to people we know in RL and in virtual environments. Ignoring that and filtering it with telecons and IM is clearly restricing our potential. A little more about this is on Eightbar.com"

If you know more about these companies and what they have done in the Virtual World, would you please let us know what your experiences have been?

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Tuesday, March 18, 2008

Mercedes (B) Enz SL Adventure

In skimming the blogosphere a post caught my eye, which read: Mercedes-Benz ends Second Life test run with positive findings.

The article in question was posted earlier today on the Mercedes Benz SL blog which had been quiet since august 2007. Seeing the inactivity at the blog for the last 7 months, this isn't a big surprise, but it doesn't mean Mercedes has been inactive in Second Life during these months.



The remarkable thing that they end their test run with positive findings. The blog reads:

"A little over a year, Mercedes-Benz opened its dedicated presence in the virtual world of ‘Second Life’. Since the launch of the brand’s virtual island, we won several vital insights and received plenty of positive feedback, especially for our unique communications policy. Over the course of the year, our brand avatar ‘Mercedes Milestone’ led more than 10,000 inspired dialogues.

We truly enjoyed developing this new, innovative communications platform and would like to extend our thanks to all those who visited Mercedes-Benz Island and demonstrated interest in our virtual outpost.

Our ‘Second Life’ stint will draw to an end on March 18th 2008 – as of this day, you will no longer be able to access Mercedes-Benz Island. This brief and exciting foray into virtual communities brought us several essential realisations and the conviction that 3D worlds play a vital role as engaging communication channels. We will continue to monitor this theme and keep you updated on any new developments."


Well, Mercedes has new insights. Good for them. It is still a withdrawal from a virtual world, and the umpteenth withdrawal from Second Life which makes it very clear that companies still have a very hard time in making a usefull and persistent presence in a virtual world and that Second Life desperately needs to improve if it wants to play a role as a business platform.

Since august 2006 Second Life has been the premier platform for companies to start experimenting with the Metaverse, which worked for a year or so. It's key attraction point has been the relatively low cost its ease of building and its economy. Due to this immersion Second Life has seen an enormous growth between august 06 and august 07. Since august 07 the corporate exodus has begun as the initial advantages are getting outweighed by its disadvantages, such as:

  • Lack of security
  • Lack of real collaboration tools
  • Lack of interfaces

Take heed Linden Lab

No doubt Linden Lab will state that they're not worried by the exodus of companies. There's still hundreds left, and more coming. Yet these initial pioneers have greatly aided in the growth of Second Life with the attention they received. Linden Lab is probably focussing on making a better world, but if they can't provide for these companies, if they can't make the tools work that companies need then there's only one conclusion possible:

Second Life will degrade to being just another pimped 3D chatroom, a game with bad graphics or a chaotic placeholder for a surplus of user generated content no one needs.

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Tuesday, March 20, 2007

Mercedes


Last Friday (16th) Mercedes launched their new 'C' Class car in RL and SL, and it seems to be something of a hit with the virtual petrolheads of SL. I popped along for a look earlier today, when there were about 20 such afficianados lining up to grab a car and zoom around the newly re-configured track, which now features a jump and a slalom to add a bit of zesty excitement to proceedings.

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