Wednesday, April 02, 2008

Playboy gets Dressed

This weeks top story features Playboy getting dressed for the occasion. Playboy getting dressed isn't your typical April Fool's Day prank but a very smart move by the popular magazine, as reported by James Wagner Au at the NWN blog:

Smart Bunny: Playboy Sells Fashion Created And Co-Branded By Second Life Designers

With regular events and a staff of gregarious, frequently dancing Bunnies, Playboy's official Second Life presence, a tropical island club developed by Boston's Green Grotto Studios, is one of the few real world company sites boasting steady visitor traffic. (Direct SLURL teleport at this link.) And unless I missed a previous announcement, it can now claim another title: the first major company to link its brand with Second Life-only brands. In this case, Playboy-branded fashion sold on the official island, but created and promoted by SL designers who are an integral part of the label; among them, KO Designs, Alpha Male, Sharkture, and Simply Spoiled.

Playboy started out in the Metaverse with the opening of the Playboy Island in Second Life in June 2007 (read blogpost here), which surprisingly (for many) didn't become the house of sin in the sex-filled world of Second Life. No actually, there was nothing sexy about Playboy's presence.

This time, everybody is getting fluffy with the bunny as Playboy is now in cohoots with a quality selection of Second Life fashion designers. Reactions from the more marketing oriented blogs are pretty happy about Playboy's move;

Nic Mitham says:

"The company is selling Playboy-branded items on the island created by residents inside Second Life - they are tapping into the expertise incumbent in-world."

And Digodo writes:

"It’s an interesting move because apparently Playboy thinks they can fill a gap the Metabrands have - a recognizable, A-brand that separates the quality from the B products for people who haven’t spend months in Second Life. On the other hand, the metabrands bring ‘good will’ of the existing community to the table, a recognised and appriciated brand amongst people who have spend some time in Second Life and are well rooted into the community.

What the most important thing is, in my humble opinion is that Playboy seem to understand how communities work and that is even more important than getting your product out in the virtual world. I have been very disappointed with the things (the majority of) real world companies have done in Second Life sofar. It's been a marketing trip mostly, and the community just isn't interested. It's time companies skip the promo-attitude blabla and start taking their business into Virtual Worlds.

This would have been easy for Playboy, to bring their business to a Virtual World which is sex-infested according to many. Doing the opposite; getting dressed gets them my respect and it shows they understand the way the Second Life community works. Whereas most brands come in and invite people to 'leave their natural habitat' to come to their island, Playboy is bringing the brand to the community.

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Tuesday, July 03, 2007

3D Business Search Directory

Tonights Things To Do was all about the introduction of a new tool in Second Life called Business Link.

It is quite a cool new system, created by Tue Turok, and is basically a 3D business directory that aims to help Second Life residents find businesses without running into crappy, sloppy sexadvertisements and invalid locations.

Although it has much of the functionality you'd expect to find in a classic web directory, there are some interesting web2.0 tie ins.
Tonights Demo was a square setup with a search cube centered in the middle, surrounded by four walls of billboards. Once you select your category in the center, the walls around you will display the results.
Each screen is divided into several areas:

1. Top area for products
2. Center Area for Logo and Landmark
3. Lower Left for online/ofline status vendor and
4. Lower Right for website and other stuff

It's a little early to tell if this is going to be the next big SL tool since it's just launched and the directory has to be filled yet. A good thing to take into consideration might be KZero's thoughts on "Why Billboards don't work in Second Life" Normal Billboards will surely not work for Real Life brands trying to get people to visit their sim or website, but in this case it might work for the Metabrands.

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Thursday, June 14, 2007

Cyberextruder's Facelift shop

Here's another episode in the rise of the Metabrands as Cyberextruder comes to Second Life with a new über-cool Second Life service. One of the things I've noticed over the past months in Second Life is than many people are paying a lot of attention to their looks, some painstakingly tweaking their face until it does resemble their real life appearance.
Up till now it has been hard to get your real life face texturised and mapped on your face. I've experimented a little, but it would take a skilled person to make it look good, but ata Avatar Island you'll get it done the cyberway... automated laser surgery in freeky chairs ;)
Here's the island which has the main Laboratory and some free vendor sites for related avatar business, one of them is Cryogen Labs where you can pimp the rest of your avatar.


Well, mighty thanks to 57 who organised a trip to Avatar Island for the Things To Do group and got us free surgery (normal price at about l$ 2400, so close to 10 US dollar).
In normal plastics you're face swells up, gets bloody and messy and you're absolutely not allowed to laugh, talk cry, shout get angry or whatever. At Cyberextruders'nothing went really wrong, except SL went haywire, constant client crashes and forced client updates didn't really better my mood, so I barely dared look in the mirror.

Okay, SL is quite buggy'right now and is taking huge amounts of memory so I won't get into the report on my face job. That will have to wait until tomorrow.

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