Monday, March 23, 2009

Sparkle Second Life to iPhone

Genkii Announces Sparkle IM, a Virtual Worlds Communications Tool for iPhone and iPod Touch

TOKYO, Mar. 24 -- Genkii today announced Sparkle IM, an easy-to-use chat and communication tool for the iPhone and iPod Touch that allows you to access the Second Life and Opensim virtual worlds over Wifi or 3G networks.

"Second Life and Opensim rely on high-end computing hardware and broadband for a full, immersive virtual world experience," says Ken Brady, CEO of Genkii. "But what about when you're away from your computer, at school, at work, traveling, or when you simply don't have the time to launch the full application?"

Sparkle IM allows you to do exactly that. You can use the following features immediately: send and receive IMs, send and receive offline IMs, region chat, send teleport requests, accept friend requests, and change your start location.

Sparkle IM supports Second Life, SL Beta Grid, OSGrid (Opensim), and any other custom server connection compatible with Opensim/SL.Sparkle IM launches with a special introductory price of $4.99 and is available in the iTunes App Store.

As we develop new features, Genkii will post additional announcements and information at http://sparkle.genkii.com/.



About Genkii

Founded in Tokyo in 2008, Genkii is a cutting-edge group of geeks working on a wide variety of mobile, virtual world, and social media applications.

Labels: , , , , ,

Wednesday, March 18, 2009

3Di OpenViewer 1.0 beta

found a movie about 3Di OpenViewer 1.0 beta on youtube.

"3Di OpenViewer" runs on IE as activeX compnents and enables you to view SecondLife or OpenSIM on web browser. I find "chat", "sit", "touch" commands on the right side of the viewer.

One interesting thing is avatar control. You know, in second life we move avatars by keyboards, but on 3Di OpenViewer you can move your avatar by mouse. I guess it's helpful especially for beginners.

Labels: , ,

Saturday, November 15, 2008

OpenSIM based worlds - Legend City, DreamWorld

Last week I visited 2 virtual worlds which are based on the OpenSIM platform, Legend City and Dreamworld.

Legend City
First one is "Legend City". To get an account, visit the site below.


Legend City has its own currency "Legend Dollar"(200 Legend Dollar is equal to US$1). I could find its KIOSK in Second Life, paid 2000 Linden Dollar and got 1333 Legend Dollar.
secondlife://Legend%20City/119/223/23/


After that, i downloaded the viewer and launched. Here's fa irst snapshot of it.


Default avatars are nice.


When i visited Legend City, it's difficult to walk straight or to stay upon floor. One interesting thing is popular stores in Second life have their own stores in Legend City(Simone, for example). This world may attract fashion lovers.



Dream World
Second world on the list is "Dream World" in China.

http://www.3ddw.com/

梦幻世界-三维3D虚拟世界娱乐交友社区 via kwout



The first snapshot of its client viewer.


Dreamworld isn't very large yet, I found about 10 Sims on the map.


This is a lounge for English speakers.


This exibition hall might be inspired by last summers' Beijing Olympics.


Ni Hao!


When I visited this world, I couldn't find anyone. I visited at prime time and there is no time difference between Japan and China.

Labels: , , ,

Friday, October 10, 2008

IBM gets into virtual Fashion

After blogging the Forbidden City today and Boulanger3D two days ago I've yet another post about IBM in Virtual Worlds. Rest assured, I am not becoming an IBM-er, I rather find it troublesome that IBM is the only bigshot from the traditional tech companies that is actually doing stuff in the Metaverse these days. Fortunately, it's not a guaranteed success with them for now. I was disappointed in Boulanger3D, but on the other hand found the Forbidden City actually quite exciting to explore.

This time is the news that's been inbox since yesterday when my obsession to get to hear Terry Pratchett in Second Life prevented me from keeping on top of the news. The news is actually not a release yet, but just a press statement that IBM signed a service agreement with the Fashion Research Institute.

Fashion Research Institute, headquartered in New York, NY, conducts research into technology-based initiatives and develops emerging technologies to overhaul traditional fashion practices and methodologies. FRI's mission is to reduce the carbon footprint and change the environmental impact of the industry in ways that are sustainable, replicable, respectful of the practitioners, and meaningful for all stakeholders. FRI maintains Shengri-La, a five-island complex in Second Life, and an OpenSim complex.

The most interesting point in the press release to me is that we have now officially left the small cash development scenery of Second Life (ranging from 50K to 500K for a sim, okay small cash which doesn't fit into my wallet either), but are actually moving on to million dollar assignments.

NEW YORK, NY, Oct 09, 2008 (MARKET WIRE via COMTEX) --

IBM today announced it has signed a multi-million IBM Global Business Services agreement with the Fashion Research Institute (FRI) to implement a first-of-a-kind Virtual World Product Lifecycle Management (PLM) Enterprise System.

...

"We're proud to pioneer the first big business solution that leverages the OpenSim virtual world platform to address economies of scale," said Shenlei Winkler, FRI. "The Fashion Research Institute understands how to design real world consumer goods using a virtual world environment, and IBM understands the scaling challenges of global enterprise. Taking on both simultaneously is a winning move."

This virtual world enterprise solution, expressly created as a product design environment, will offer a fundamentally new work flow addressing critical issues facing the design industry, such as ensuring manufacturability of designs and decreasing substantial sample costs by two-thirds. Users of this solution will ultimately be able to enter a virtual world, receive training on the systems, and take a design from concept to prototype -- with every step short of actual manufacturing being done virtually.

Read full press release here.

Another interesting point to note is that the FRI also has a presence in Second Life and Opensim. They've worked with IBM to explore Virtual Worlds. This experiment led to the believe it was worthwile pursuing a full scale Virtual World. Contrary to the believe that Second Life is a total business failure and stories about companies fleeing Second Life, this is once again an example of where Second Life has been the catalyst. The platform in which companies could (relatively low budget) experiment with 3D-ness and prepare a full launch in a socalled extraverse (also named themed world or branded world).

Visit the Fashion Research Institute in Second Life at the Shengri La island:

SLURL: http://slurl.com/­secondlife/­Shengri%20La%20Peace­/161/182/91

Labels: , , , , , ,

Thursday, October 09, 2008

Q&A about 3Di OpenSIM standard

Recently 3Di launched "3Di OpenSIM standard", first enterprise solution for OpenSIM(3Di moves OpenSIM into Enterprise mode). I know many people are interested in it, but feel frustrated because their website is only written in Japanese.


I sent some questions to 3Di, which they kindly answered. Here's a few that may help you out too.

Q:When can I read your website in English?
A:We are planning to release it at the end of Octorber. But it will be just a summary.

Q:Can foreign users try your product now?
A:Unfortunately, we don't have no demo software. But if you want, you can try our trial sim.

Q;What kind of usages do your customers want with your product? Educational purpose or enterprise one?
A:We have many kind of customers. Especialy, many real-estate developers are interested in our products. Because our next version will support 3D-CAD(Autodesk etc) data import feature.

Q;Any messages for readers?
A:Currently, we are developing 3Di OpenViewer. This works in-broser viewer using ActiveX technology on Microsoft Internet Explorer like Adobe Flash. Especially, for many people who aren't used to control 3D, it will be more easier to access virtual world.

Also, they said that 3Di will welcome to partnership for their products.

Labels: , , ,

Saturday, October 04, 2008

3Di moves OpenSIM into Enterprise mode

Last year many of us thought that Second Life would be the virtual walhalla for companies to conduct business. Yet over the past year, we've seen that in many cases a public, open world does not work out for businesses. ABN Amro was among the first to acknowledge that they needed more privacy with their customers and went to Active Worlds. Meanwhile IBM has been working on getting Second Life ready fit for business and made succesfull attempts to get Second Life running behind a Firewall. A parralel track has been the development of Open Sim, a reverse engineered open source version of Second Life.

Regarding the Open Sim project, 3Di, a Japanese subsidiary of the NGI Group, announced yesterday that they will be releasing an Enterprise version of Opensim. Based upon 3Di technology it is a reworked and extended version of Opensim, and prepped with additional tools and support under the name 3Di Opensim Standard.

Virtual World News has the following thoughts on this special Enterprise version:

"There's already been significant development on OpenSim, on both a consumer level and, as in IBM's integration with Lotus Sametime, for business. OpenSim itself is available as server software, so I'm interested to see what 3Di's model is to set its own software apart. Either way, I look at the commercialization of OpenSim as a pretty big step towards adoption.

It seems like 3Di's target audience is "corporations and academic institutions" looking to create their own virtual worlds. Possible use cases cited include real estate showrooms, education, and offices for collaboration. All of that would be much simpler with the browser-based interface 3Di is developing, but, as a feature, that's shared with all OpenSim worlds and, eventually, other platforms as well. It's not unique, but the upside of that is that it should help build an install base." (read more)

Massively provides a few techspecs for 3di Opensim Standard

3Di Opensim Standard version 1.0 runs on Windows Server 2003 or Red Hat Enterprise Linux 5 (with Mono support). Requirements include a dual-core 2Ghz processor or better, 4GB of RAM and 10GB of hard-drive space. Standard Second Life (or compatible) viewer software is required to connect to and use the virtual environment.

3Di Opensim Standard appears to go for a little under $5,000USD.

More info is hard to find as 3Di operates a fully Japanese website, illegible to us US and European bloggers.



Labels: , , , ,

Monday, September 08, 2008

Real X tend

About two years ago, Second Life exploded and became -as far as virtual worlds go- extermely popular. Many of us wanted it open source, and along came Open Sim, but now there's another world, based on Second Life technology: RealXtend

Here's Caleb Booker's account on his first immersion:

They’ve added some major features, including “meshes” (the graphic component almost every 3D environment but Second Life uses) and the ability to import and export everything from avatars to objects. They even include some great tools for working with standard 3d applications.

Launching the server was as easy as launching any other application, and in no time I was walking around a world
on my hard drive. I was able to log into a remote demo server as well, and exported my avatar onto their server with no problems.

Modifying avatars in this thing is fantastic. Everything is pull-down menus and buttons, making it very easy to browse content. Clothes look awesome, actually draping on your avatar in a very realistic way. You can even tweak the way it handles animations, changing your posture and walk speed, and you get extremely fine control of the way you look right down to the length of individual fingers.

Labels: , , ,

Tuesday, September 02, 2008

Grid Jumping

Tomorrow the Fall-Edition of the Virtual World Conference and Expo starts again, this time in Los Angeles. It's been a year since I visited the one in San Jose. At that time, there were a few buzzwords around, amongst which "Interoperability" was very hot.

Popular belief is that in order to become mainstream, virtual worlds need to have interoperability, i.e. the possibility to exchange information between various virtual worlds, like teleporting your avatar from say Habbo Hotel to World of Warcraft, or to put up the Wikipedia definition:

"With respect to software, the term interoperability is used to describe the capability of different programs to exchange data via a common set of exchange formats, to read and write the same file formats, and to use the same protocols.(The ability to execute the same binary code on different processor platforms is 'not' contemplated by the definition of interoperability.)

The lack of interoperability can be a consequence of a lack of attention to standardization during the design of a program. Indeed, interoperability is not taken for granted in the non-standards-based portion of the computing world."

A year ago, this was the gospel according to IBM and Linden Lab that would change the face of the virtual earth. And thus they made a deal to work together. Aside from this more or less official partnership, dozens of companies, like Philips and Cisco teamed up and the Interoperability Forum was opened, a wiki to discuss interoperability issues. This forum didn't really live up to my expectations, with barely 50 posts (50% of which deal with organisation proposals and quabbles) in a year and the last post more than 3 months ago.

So, what happened to interoperability, is it dead? Not yet. In June 2008 IBM officially announced they had succesfully teleported an avatar from the Second Life grid to OpenSim. The following account, posted by Zhaewry gives a little insight into the extent of interoperability:

"At about 11:00 AM, Linden, Ruth arrived on an OpenSim server, quite quietly, and to her surprise. We had been testing some code, and I’d asked Layla Linden to try to log on again, to see how the bug looked on the client side. But.. the latest fix, put on moments earlier, was, in fact, the last one we needed. I logged in as well, and several other folks from Linden lab joined us.

What’s so unusual about logging into OpenSim? Nothing. But.. this wasn’t a normal login. All three Avatars had been logged on via the Agent Domain in the Linden Lab Aditi test grid. The Agent Domain took a “place_avatar” request from the client, and issued a “rez_avatar” request to the OpenSim, which handed the Agent Domain the necessary details so it could relay it to the client, and permit a login. We’re all Ruth, because we’re not yet syncing the agents with openSim inventory yet. That’s just a small matter of programming… (Well, that’s what we programmers always say.) We have no inventory, and we’re stuck on the single region. But.. It’s a very nice first step."

It is not full interoperability yet, but it's a step. I'm wondering how big a step it actually is, as OpenSim is a reversed engineered Open Source Second Life thing in which both IBM and Linden Lab themselves highly participate. It actually is miles off interoperability between say OpenSim and Active Worlds. The question is, will it ever get there?

Dozens of worlds out there do not see the value of interoperability, right from the start, as I wrote in one of my reviews on the VW Conference last year:

"While talking to Craig Sherman on this he let me know that Gaia is pursuing its own target group and has no intention whatsoever to even start thinking about portability. pretty much the same goes for Habbo Hotel, as Timo Soininen doesn't see much chances to asses the value of goods for portability."

Tomorrow the fall edition of the Virtual World Conference 2008 kicks off. I am curious to see if Interoperability degrades into a purely Linden Lab - IBM project, which really would be a shame. Maybe the interoperability these two pursue isn't the one that will fit the market, but there will have to be standards in the end. We've tried Microsoft Passport, OpenID and a few others for the flat-web, and those were also disappointing.

It's going to be a long hard road. Don't stop walking it.

Labels: , , , ,

Thursday, February 21, 2008

Big Blue starts to Jam

Blue Note is one of the well known Jazz labels in the world. Now it's Big Blue that starts to Jam. Last week I received an email by IBM's Rick Reesen with an update on Jazz, Open Sim and lots of other stuff. I never got round to blogging it , but as IBM's "Power Up" has been hitting the blogoshpere in the past days I'm going out of sync.

The most blogged IBM event was the launch of "Power Up - the Game" which basically is a game about powering up, i.e. energy.

Power up is an educational world, named Helios (Greek for Sun - no competition intented probably) for teens with a focus on energy and climate Al-Gorish hypes. Teens can explore and work in this virtual plant to save the us all from disaster.

A more interesting release though was the opening of Jazz which basically is a software development project, which was publically announced at January 14:

ARMONK, NY - 14 Jan 2008: IBM (NYSE: IBM) today unveiled new software and research innovations aimed at improving the way employees across an organization collaborate in a globally integrated enterprise.

The challenges of globalization are forcing companies to become more nimble, using an increasingly geographically-dispersed and virtual workforce to remain competitive. In the world of software development, this means 24x7 collaboration with specialized teams around the globe to pick up where another left off. IBM is also examining
how virtual worlds can help software development teams break down the barriers caused by globalization.

IBM is announcing it is opening up its development platform based on Web 2.0 technologies for developers to collaborate and contribute to software under development at www.Jazz.net. Jazz.net is an open, commercial community designed to help companies globally and transparently collaborate on the development of Jazz-based technology.

More on Jazz (such as a promo) can be found in Second Life on IBM's codestation.

IBM's involvement in the Metaverse:

Somehow I keep running into IBM-ers working with virtual worlds in some way or the other. It doesn't matter if it's a Sogeti event or a VW Seminar or Symposium, but they're always there... and they're evangelising the metaverse. Some have asked me if I know what their budget is. Somewhere I picked up a figure of 100 million USD, but no doubt it's huge.

The IBM SL community holds about 6.000 members, which is impressive. What I've learned though is that only a few of these are paid to explore the metaverse and that the vast majority consists of enthusiasts which contribute in their spare time, which puts it all into perspective. For companies like mine (Sogeti) or Capgemini, most of the virtual world attention and development is still a spare time excercise of enthusiasts trying to figure out ways for their employers to coin in, or find meaningfull use of metaverses. Taking in the total population of IBM worldwide, one might even say that Sogeti's community in Second Life is even bigger (percentage wise) with over 90 members in a total of 3.000 employees in the Netherlands. Alas we don't have full time funding as ABN Amro has had over the past year.

UgoTrade

One last thing that is nagging me about the email I received is the mention of the UgoTrade blog as a reference. I've been reading Tish's blog over the past year with great pleasure as she really writes good indepth stories on technology in Virtual Worlds. But when companies like IBM start to use it as a base of reference for their work in VW's I'm getting a wee bit hesitant.

Tish, please don't turn into a corporate blogger....

Labels: , , , , , , , ,