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Saturday, October 11, 2008

More views from the Forbidden City

As I blogged the newly launched Forbidden City yesterday, I was impressed by the beauty of it. Today I took a bit of a longer stroll to walk the city. I am pretty amazed by the level of detail and the brightness and light in this virtual environment. Here's just a few snapshots.






The Forbidden Cities offers several types of avatars. You can change style later on. These are the available options:

  • Imperial Guard
  • Imperial Servant
  • Imperial Craftsman
  • Imperial Boy
  • Palace Eunuch
  • Civil Servant
  • Imperial Woman
  • Imperial Consort
  • Imperial Girl

The avatars aren't as complicated as in say Second Life in which you can customize them, you just choose one of the above. Also in movement, they're much simpler, more like a gliding motion than actual walking.

Upon visiting the Beyond Space and Time community, currently there's a photogallery with user generated snapshots of the City (you'll see a lot of the same pictures) and a forum. Most of the topics I browsed were in Chinese, so can't tell what it's all about.

The only topic I managed to follow a bit was about the performance of the Forbidden City. It seems as quite a number of users have experienced performance issues, especially in the more detailed areas (i.e. highly decorated chambers). One of the remarks was that the City would be scaled in the near future to solve performance issues.

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Wednesday, October 24, 2007

CSI (1) D-Day for Second Life

It's october 24th, which means D-Day for Second Life stability. Today's the day that CSI New York will immerse into Second Life. Among the Second Life establishment the hour of truth brings about mixed feelings.



Everyone with a media background is looking forward to this event with great anticipation and anxiety. By putting Second Life (and virtual worlds in general) right in the spotlight of the world's largest (US$ 6billion) television show, bringing it to the homes of 16 million people at once today is a day that could potentially change the future of both the entertainment and the virtual world industry.



Everyone with a background in testing, infrastructure and risk management is looking forward to this event, while holding their breath or saying their prayers (except risk managers don't pray, they'd have fall-back scenario's) questioning if Second Life is ready to perform today. A normal will see about 45K concurrent logins. What if an additional 25K out of the 16 million viewers decides to check out Second Life within the hour after the show has ended?

As usual, the early bird catches the worm. Here's part of Aleister's thoughts on tonights moment of truth:

There's not much to say about this really. In my view, it is an interesting experiment but the lack of maturity and stability of virtual worlds like Second Life means this is happening far too early. Perhaps in another 12-18 months.

We will see.As I don't follow the show, or have any interest in it, I am not best positioned to judge the merits or otherwise of the gameplay - which looks fairly
straightforward to my eye. I have to say that the in-yer-face shameless promotion of Cisco I find particularly jarring. But then, I like to be seduced by advertising, not beaten about the head with it.


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Tuesday, July 10, 2007

Mystical Benchmarking

Mystical Cookie, creator of Mystitool, "your Swiss Army knife for Second Life", brings a new cool app for Second Life; Benchmarking Server Performance

NickWilson, at Metaversed wrote this:
"A new tool, released just hours ago, aims to benchmark the performance of Second Life servers by running resource intensive scripts within a region, allowing residents to compare performance statistics before shelling out hard earnede Linden dollars on a new home. Mystical Cookie, creator of Second Life's favorite swiss army knife utility, the MystiTool, today released her "benchmark sim tester", that once rezzed, will perform a number of tests upon the island it inhabits, producing a score that can be comared against other islands."

Below you'll see Nick in awe

Performance is a well known issue in Second Life, and Linden Labs themselves are trying to find ways to pull together the ultimate performance testing strategy. However, it's hard to get 3.000 people to jump on one sim for stress testing. Professionally speaking that would costs thousands of dollars for a single stress test.

Will this new app be the desired tooling? Or will it 'just' be a gadget?

I put it to the test and had a Sr. Test Engineer from Sogeti's Expertunit "Process of Automating Quality Assurance and Testing" (PAQT) have a look at it.

"It is a nice tool for users who want to have some quick info on their sim, see if it's up to speed. In no way it is a performance testing tool. In performance testing we look as much as possible to realistic usage. During testing we monitor various systemresources of several servers. This can't be done with this tool (yet), but it's worth to have a look at it and see how it develops."

Sofar, a gadget, but with the right progging it might evolve

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