Tuesday, January 20, 2009

Second Life Viewer on Playstation3

Takeshich Nakamura succeeded in compiling a Second Life viewer and ran it on Playstation3 (with ubuntu7.10 linux).

It works, but the performance isn't too good yet (about 0.4 fps).If you have any ideas to remove bottlenecks here, please let him know.Thanks.

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Thursday, December 11, 2008

PS Home goes Open Beta

After lots of rumours and delays, Sony finally pushes PlayStation Home to open Beta today. BBC News reports:

Sony's long awaited next-gen social networking site for PlayStation users goes into open beta today.

PlayStation Home will let gamers create their own avatar -a virtual representation of themselves - and then interact with other users in a 3D environment. Players can chat to other users, invite them into their own "home", and will soon be able to stream music and video.

PS Home will be available free to all registered PlayStation Network users.

Read the full article here.

It's hard to keep in the loop about this virtual world, as it is intended for Playstation users, which excludes me. However, the screenshots available on the web look excellent. Below is a collection of screenshots from the PlayStation 3 Home Forum.



I must admit, the graphics look very good, of a higher quality than that of Second Life. For instance you will find the avatars far more realistic than those in SL, as well as the lighting.

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Friday, October 10, 2008

Microsoft goes Mii Too on Virtual Worlds


Yesterday Microsoft went head on with rival Sony at the Tokyo Game Show as they presented their new immersive 3D Xbox experience, We've been seeing reports and snapshots of Soný's Playstation Home for a while now, but actual deployment has been delayed several times.
Sony Corp.'s twice delayed online "Home" virtual world for the PlayStation 3 console will be available sometime later this year, while U.S. software maker Microsoft Corp., which competes with its Xbox 360, is starting "New Xbox Experience" worldwide Nov. 19. [International Herald Tribune]

Microsoft promised to be more varied as a gateway to various entertainment, such as watching movies, going to virtual parties and sharing your collection of photos.

"Our goal is to make the Xbox experience more visual, easier to use, more fun to use and more social," he [Shappert] said in an interview at a nearby hotel. "We focused a lot on friends and other experiences outside just playing games."[International Herald Tribune]

What the International Herald Tribune didn't write is that it wasn't exactly Sony that Microsoft was taking on, they were on a collision course with Nintendo's Wii experience.

The moment MTV News revealed Microsoft was working on a Mii-like system called Avatars, accusations of copying Nintendo started flying.

That reaction only intensified when the rumors became fact at this year’s E3. Microsoft expected this reaction. At least, that’s what they told me while showing the “New Xbox Experience,” a complete dashboard revamp coming later this year.

“I remember the CES right after the Wii launched and all the [gaming] editors were asking, ‘When are you guys going to do your version of the Miis?,” Xbox director of marketing Albert Penello told MTV Multiplayer in a hotel suite interview two weeks ago. “I remember going, ‘You guys are going to slaughter us in the press if we ever do it.’ [lMTV]

Read the full story in MTV's Microsoft: Our Mii-Like Avatars Borrow From ‘World of Warcraft,’ Could Connect With ‘Gears of War’ .

Actually it's quite funny. I remember someone at Microsoft said (very recently): "Nah, social worlds don't work. No money to be made there". Remember who it was?

It was Microsoft's Craig Mundie who spoke at the MIT Emtech summit last month.

"Microsoft's Craig Mundie has dismissed the potential of "synthetic virtual worlds" like Second Life, saying that the potential for immersive environments will be likely realized through 3D tools that capture and model the real world.

Read the full story at MindBlizzard: "Microsoft: 3D Future will be Photosynth ". It isn't the first time Microsoft says something doesn't have any real future, yet buys in big a short while later on to make up for their initial misinterpretation of the trends.

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Saturday, July 28, 2007

Nintendo - Xbox and Playstation sighted in SL

First of all a few random islands I've spotted today. One is a new telecom company in SL, Swisscom (Telecom provider from Switzerland) (SLURL). Aside from this sure thing there are two islands look to be holding new business as well, Generali (Banking)(SLURL) and Carpe Diem (Beds of Sweden) (SLURL) may also hold new businesses.



Secondly I ran into a cluster of islands that bring a promise of fierce competition, these islands are called:

  1. Nintendo
  2. Nintendo Wii
  3. Microsoft Xbox
  4. Sony
  5. Sony Playstation
  6. Sega

Finally, Sony has been present with its music division, Sony BMG at the Millions of Us cluster island 'Media' but looks like they're gearing up as well in the Japanese quarters with a sim called Sony Home Pictures (SLURL).

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Tuesday, May 22, 2007

Intergalactic news (2)

Here's another update on news from the vast expanse of networked virtual environments (NVE's) or simply called virtual worlds.

IBM

Big Blue is looking at the Torque game engine, proud product of the Garage Gamers as booster for their virtual escapades. IBM is rapidly advancing inte Virtual Revolution with a stronghold in Secondlife and in creating their own intraverse. They are also looking into the Multiverse which is still in Beta. This adaptiveness is surprising for a moloch from the days of the Digerati, the old school internet pioneers and is earning IBM's guru Irv Wladawsky a true nomination for the Metarati awards.

Shanda Entertainment

The Chinese corp Shanda Entertainment is digging into the world of Massively multiplayer online role-playing games, or MMORPGs. Shanda is China's largest entertainment and online gaming provider, with titles such as The Legend of Mir II, The World of Legend, The Sign, The Age, Magical Land and Dungeons & Dragons Online.

Shanda's move heats up the Asian Virtual World competition as 3pointD reports on nve's named HiPiHi and Splume.

Sony / Pinguin Club

The Sony entertainment group is aiming to take over the Pinguin Club according to Mashable with an bid close to $ 450.000 USD. The club is an online gaming world for children which is seeing an even more spectacular growth than Second Life.

The Canadian firm New Horizons launched the club in October 2005 and it has since grown to 4.5 million visitors in March 2007 and is subscription based. To Sony it may well be an interesting new marketing channel for their games, and perhaps merge with their Playstation Home, an alledgely superior virtual platform that will crush Second Life (according to Mashable)

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