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Saturday, October 04, 2008

Enterprise mode? Why Bother?

After I heard 3Di is releasing an Enterprise version of Opensim, I read up on a couple of blogposts about getting the virtual workspace ready for business to prep my blogpost on 3Di (previous post). Most of these blogposts (including my own ramblings about making things fit for business) are very serious about this with all sorts of tea-circles and self-help-group-like things like the Interoperability Forum and groups like Professional Second Lifers, Virtual World Roadmap and Association of Virtual Worlds on LinkedIn and so on.

Don't get me wrong here. Virtual Worlds need serious pondering to make them fit for business. Companies do need privacy in certain areas. Think of what would happen if you could walk in, or eavesdrop on a session between a bank and a wealthy customer on how to invest his money, but every once in a while it would be good to take a step back, look at what you're doing and have a good laugh. Raph Koster did a very nice blogpost in which he wonders why we would have Enterprise VW's. Here's some quotes:

Enterprise VW's - do they suck ?

Second Life technology continues its slow move towards being an enterprise solution with the announcement that the SL-derived OpenSim project is getting commercialized by 3Di. Enterprise was a big buzzword this year at the Virtual Worlds conf in Hollywood. (Of course, in the midst of it, someone had to ask “what is enterprise anyway?” It means “selling VWs to businesses”). The penny has also dropped for some users that SL itself seems to be trending in this direction — as Tateru Nino writes on Massively,

When you look at the hiring of Tom Hale, the ongoing hiring of enterprise sales and marketing staff, and the licensing of the Immersive Workspaces product from Rivers Run Red, this all seems to signal a clear direction for where Linden Lab is taking Second Life. Clearer than anything else we’ve seen in a year, certainly.

Of course, we have also seen Forterra and their OLIVE platform (derived originally from the There.com codebase) continue to focus on this area over several years, with particular success in work for the military.

and

"So, no, the dream isn’t dead. Consumer virtual worlds are still coming on strong, despite the focus on enterprise lately. It may be that part of the reason why these slightly older worlds and platforms are having to shift is that they are simply the wrong design for the consumer space, and the future belongs to stuff that looks more like Lively, Whirled, SmallWorlds, Vivaty, and yes, Metaplace. I sure hope so, because the very different architecture choices made there can grow back to the big immersive experiences, but I am unsure that the big architectures can shrink down to the smaller needs of the ordinary person."

read the full article

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Monday, September 29, 2008

Virtual Banking (17): Banca MPS

Banca MPS

Amidst all the turmoil on the financial markets I decided to see if there has been any chance in the status of a couple of banks I spotted a while ago in Second Life. The sim is called Banca MPS, which stands for Banca Monte dei Paschi di Siena SPA

"Banca Monte dei Paschi di Siena SPA (MPS) is the oldest surviving bank in the world. Founded in 1472 by the Magistrate of the city state of Siena, Italy, it has been operating ever since. Today it consists of approximately 1,800 branches, 28,000 employees and 4.5 million customers in Italy, as well as branches and businesses abroad. A subsidiary, MPS Finance, handles consumer finance.

Its headquarters in the Palazzo Salimbeni in Siena are host to a magnificent art collection and a large number of priceless historical documents spanning the centuries of its existence. However, this collection is not usually open to the public" [wikipedia]

On the sim you see a complex of buildings, in which nothing much happens. I've spotted this sim about a year ago and the evolution has been slow. Yet the the detail on the buildings is pretty good.

As I couldn't get in, I couldn't explore the buildings. However, I could peek through the opened doors allowing me to get a view of classical Italian paintings. I suspect this is the collection Wikipedia refers to. If the Real Life collection is not usually open to visitors, giving them a free entrance in Second Life would probably be a good thing. So why not open up folks?

In the Netherlands, Banca MPS is primarily known for acquiring Banca Antonveneta from Grupo Santander late 2007, which took over a part of the Dutch ABN Amro Bank, which in its turn had just aquired Antonveneta, making it the first non-italian takeover in the industry in Italy

(Okay, this is a soap... ABN AMRO was taken over by a trio of banks, aside from Santander, these were Barclays and Fortis. The latter of which is now being rescued by Belgian, Dutch and Luxemburgh governments and there are talks of selling the ABN Amro part again at a severe loss, most likely to the Dutch ING or French BNP Parisbas).

SLURL: http://slurl.com/secondlife/Banca%20MPS/128/128/0

Banca Transylvania

The second bank on my list is Banca Transylvania, but this one is also closed for public. It has no neighbouring sims so I couldn't get any snapshots of that one. Hopefully someone can give me a few pointers.

SLURL http://slurl.com/secondlife/Banca%20Transylvania/128/128/0

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Thursday, September 04, 2008

In a world...

"In a world where man fought machine... and machine won...".

Imagine this to be the opening line of a movie trailer, with the voice of Don Lafontaine, the king of voice-overs who just passed away, and you'll be sitting up straight, ready to watch a blockbuster movie, like Terminator - Judgement Day. Well, maybe you are. We're watching the Terminator-Google Mashup.

The Google Empire

Yesterday I blogged about the newly released Google Chrome browser ready to take on Internet Explorer and Firefox. I'm noticing I'm using Google products more and more often. It almost scares me how much I like Google products. It probably started because of my dislike of Microsoft, being too big and too dominant, but now Google itself is becoming such a monolith. Google gets into your life.

  • Google Search: They know what you do on the internet, know your interests (even your most private ones).
  • Google Mail: They get into your email, know your contacts and the contents of your mail.
  • Google Docs: Now they know even the things you don't mail and it won't be long untill the Google writer and spreadsheets move into the office space.
  • Google Android: Has the power to compete with the top producers of the mobile phone market. Now they can also follow your phone conversations and know where you are.
  • Google AdSense: They try to gigure out what you do, add sense to it and create desires in you to buy. It won't be long untill AdSense gets into your banking account to cross-advertise on every purchase you've made.
  • Google CheckOut: Now they're not only advertising you tyo buy products, they actually start making the transactions too.
  • Google Maps: Along with their mobile technology they know where you are, and where you wanna go. project this into...
  • Google Earth: and they'll have a 3D rendering of you and everything around you. It's Big Brother watching you.

It's SkyNet

Is Google turning out to be the Skynet of the present, moving towards domination? In Science Fiction and Cyberpunk novels (such as Neuromancer) we see that massive companies rule the world and have taken over command from national governments, often creating a dystopian society. The question is: "is it Science Fiction, or is it becoming reality?"

If you read Adjiedj Bakash, Hollands premier trendwatcher, it is becoming reality. he observes the birth of a new economic world order as one of the big megatrends of the next decade. I'm not sure if we're there yet, but it's starting to look very creepy with Google at the helm. Maybe it isn't Paradise lost yet, but it sure is Privacy Lost.

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Friday, September 07, 2007

True Web2.0 still to come


All around the world we’re talking about Web 2.0. Almost everything is 2.0 these days. In the blogosphere we all get excited about every new web 2.0 app. But really, what’s web 2.0?


2.0 means there was a 1.0, and old web. However, the web hasn’t been closed a single day to migrate it’s content to a new release. So technically we don’t have a new web. It’s usage has changed. The way we use the web and the content we use and put on it has changed. The web hasn’t. But it will. It has to. True web 2.0 still needs to come in my opinion. The contemporary social networks and usergenerated content change our way of working with the net and is raising new questions, asking for new standards.


A little while ago I wrote that web 2.0 is chaos. It’s going from site to site, registering hether and tether, inviting old friends over and over again to join and meeting new friends. It’s getting too complicated. Too much going on to keep track. In the process we get sloppy with our identity. Do some good searches on the net, add profile data from one site with info from the other site. Throw in a good whois lookup and it’s easy enough to put together a complete profile and history on someone. Perhaps even enough to start making educated guesses about passwords.


The web itself, it’s core isn’t ready for web 2.0. Web 2.0 needs to be more closed than the current web when it comes to privacy.


This is a first blog on why web 2.0 still has to come. More will follow soon

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Wednesday, June 20, 2007

Metaversed uncloackes

This week we saw a sudden change at Metaversed as its spiritual father 57 Miles and cowriter Onder Skall, from Second Life Games came out of the closet and revealed their true identities.

"Caleb and I have been talking about moving to our real names on the site for some time. It seems short sighted to use Second Life avatar names on a virtual worlds news site. Though there is a downside to diluting two fairly strong brands, I think it feels right. And that's good enough reason to do it.

You can see Caleb's profile here and my updated profile here if you're interested in our backgrounds, and find out more about Metaversed authors, including how to become one," according to Nick Wilson, f.k.a. 57 Miles.

Now how does this work out? 57 Miles is indeed a strong, known brand in Second Life after months of labor, spending too much time in Second Life and blogging like crazy.

For my part, I already knew 57's true identity, as it wasn't hard to get hold on. So nothing new to me personally. And I do like the real Nick. On the other hand it leaves you wonder on privacy on the web. I've mentioned Web 2.0 is getting hard to handle. This not only counts for keeping up with many sites, blogs, email accounts and IM's, but it sure is having an impact on managing your identity. Privacy in Web 2.0 or Web 3D is hard.

Managing your identity is hard, but keeping up appearances even harder. Just Google for VeeJay Burns and you're bound to stumble on my true identity sooner or later as well. I've wondered why Ian Hughes, IBM's metaverse guru was so open about his identities at the eightbar blog. The answer is obvious: If you know and use Google, it isn't hard to find out the truth anyway.

In short, if you're trying to protect your privacy, don't get into web 2.0 or web 3D at all ;)

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