It's a saturdaynight, 10pm, or 1 pm Second Life prime time, yet the grid is rather quiet today. All my homeys are offline as well. Probably spending some quality time with the family...
So here I am, while Mrs. Vee is doing the laundry with some time to browse the blogs.
All in all I'm seeing various blogs taking some time to take a real life breath and slow in posting new and wild adventures. Reuters reports that Second Life's growth is cooling down
a little and concludes that Linden is in need of professional help
to overcome the latest bugs and setbacks.
True enough, there have been bugs, and releases didn't quite turn out the way. I am sure the Lindens are having a bad headache this week, they just don't say the word, but LL is under pressure as residents are getting impatient. One of the things in my opinion is that LL is not communicating the challenges it faces. Give out a clear roadmap on what you're doing. They've got some cracking High Performance Teams out there who know what they're up against, yet the Tao of Linden
seems to be hampering a structured Release Management approach. They're making progress though.
We're walking a path of innovation on the road to Web 3D and you just can't expect everything to be slick and smooth all at once. Second Life is not the only immersive world having it's difficulties, but since SL gets more serious press coverage than most other metaverses together, it's easy to think only Second Life faces challenges. 57 covers this to some extend as well as he reflects on the Virtual World Roadmap
, reminding him of the early days of the internet, like being back at the BBS days.
Some good news is that Second Life Insider
reports that eBay was discovered in Second life and IBM is running Wimbledon
again, just like they did Roland Garros
Labels: linden, media, metaverse, quality assurance, release management, second life, virtual worlds, web 3D