Tuesday, March 11, 2008

Immersive Shopping at Weltbild.de

Purely by accident I landed on a sim called 'Weltbild'. Not only the name is German, also the style of the build: A surplus of white. Every German build in Second Life seems to display an absense of color. A color which is used as support-color for the build is a deep red, a combination which reminded me of the Avastar build.

The island is owned by the Weltbild Publishing Group, which is a major German publisher and media retailer, owned by the dioceses of the Roman Catholic Church of Germany, based in Augsburg (see also Augsburg in SL) and now in Second Life as well.

"As of 2006, Weltbild claims to be Germany's largest media and mail-order company, with a market share of ten percent. It also says it is No. 2 among online book retailers (presumably after Amazon.de). Weltbild employs some 4,500
employees and has a revenue of 1,4 billion EUR. According to the enterprise, some 5,5 million customers in the German-speaking countries buy Weltbild books by mail order, in one of the 300 Weltbild shops or over the Internet. Its
mail-order catalogue has a print run of four million.".
(Wikipedia)

The island is another tropical beach setting, like many builds from the rainy North-European continent, today I don't mind however. The weather outside is indeed shitty and I can use some sunshine.




The Avastar association is perhaps more than coincidental, as the islands auditorium is showing a movie auditioning contest in cohoots with the Avastar newspaper.

The main venue of the island consists of three shops:

  1. Film
  2. Books
  3. Music

The thing I like about these shops is that they're not only plain links to the Weltbild website, but also offer trailers you can watch with your friends so it really is a first step towards immersive shopping.


Immersive movies:



Despite my prejudice about German builds I like the quality of the build. There are a few unnecessary things, like a telescope pointing to nowhere and a totally lost 3D tetris game though.




I wonder if the build will be revamped with the new html-on-a-prim technology, making direct interaction with their webshop possible.


SLURL: http://slurl.com/secondlife/Weltbild/128/128/0

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Saturday, January 19, 2008

Real Life Cities (11): Copenhagen - but which one?

When I was looking for the Copenhagen City sim last time I found an empty sim. Today I went for another set of sims: The first sim I went to today was Denmark Copenhagen which has a focus on shopping and is your run of the mill sim, but the bordering sims are a lot more interesting. The second sim is the Copenhagen old town with old woodwork houses and the third sim, called Denmark Int, houses one of Copenhagens landmarks. With a little luck you'll take to right alley towards the Nyhavn and some other well known spots.






There are three things that bother me with this sim. When I first visited this sim, it was well populated with quite a number of Danes chatting at a fireplace down at the Nyhavn harbor. The region's main focus is shopping however, but 9 out of 10 shops are empty which gives the build a rather sad look. The second thing is -common for these places and perhaps the reason for it's failure to attract shops - the time the heavy texturing needs to rez.

The third and last issue I have with this sim is the edges of the build. As you can see in the images top left and bottom left the edges contain a number of builds which don't fit in and give thye build a sloppy mainlain ghetto look with its flashy advertisements and hovering builds.

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Monday, July 23, 2007

SLBoutique ReRezzed

For quite some time the SLBoutique has been a topshopping site for Second Lifers next to the SL-Exchange. As the Second Life economy grows, these shopsites grow accordingly. Most started over a private initiative and SL-Exchange evolved into what I'd call a typical Open-Source community design.
The SLBoutique was taken over by the Electric Sheep Company several months ago and was pretty mothballed due to ESC's neglect, and in its latest design it's just pushing the ESC logo and brandname.
Today, July 23rd, the curtain falls for the SLBoutique as it will be taken offline to return in the shape of Shop OnRez come thursday. In the meantime its content will be migrated.
The Shop OnRez previews I've seen look very promising, giving it an overall slick Web 2.0 look and feel. I've never been much of an outworld shopper -primarily due to crappy navigation on these shopping sites - This one I might check out.


Last friday, ESC's Giff Constable promoted the new OnRez shop at the weekly Geek Meet. In the wrap up I've published just a part of Giff's comments on OnRez, here's some more:
"To give you a quick intro, The Electric Sheep company has long been known as a consulting company for virtual worlds, but our business goals always included building a consumer software business. Our goal is to create technologies to make virtual worlds easier to use and make information flow more efficiently.
We are launching a new brand around these consumer technologies called OnRez, with the first step launching next Tuesday. Shopping has always been important to us, which is why we bought SLBoutique in early 2006, but while we focused on our consulting business SLBoutique was neglected.
That changed early this year when we looked closely at the technology and decided we needed to overhaul the entire SLBoutique system. On tuesday we're launching Shop OnRez. Our goal overall is to make shopping easier wherever you are, and to make life a lot easier for the small businesses of SL.
We've made a lot of changes to make the whole thing more robust, to make deliveries more stable, and the whole thing better functioning. SL has some tricky things around object deliveries that took some finagling.
What really interests me though is how we're trying to bridge the Web and SL (as some others are as well). We provide a single place for a seller to load their goods, we now provide scripted vendors so they can sell those goods on the Web or in their stores. We provide search capabilities so that you can walk into a store and search right for the item you want.
The in world shopping can take the form of a scripted vendor specific to a seller, or a general OnRez shopping HUD, or a shopping kiosk you can put up. Frankly I view HUDs as rather crude, so we're also working on the open source SL client to see how we can improve shopping by embedding functionality right in the experience, but HUDs are the best we have right now!
A HUD is built on prims and LSL and it's text display and input capabilities are rough, to be extremely kind, I'd like to see more widget type functionality but that's not a tomorrow thing. we're months away from that but my view of all of this is that we need Linden Lab to improve the SL performance and scalability -- make what we have now better, but we also need to see innovation on top of this platform.

In a few weeks we'll also be relaunching the second life search engine. Linden Lab is also working on one, and I look forward to what they come up with, but we are going to go ahead and try to put out some better Web search capabilities than currently exists right now."

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Wednesday, April 18, 2007

Shop till you drop at Aarhof

Shoppingcentre Aarhof from Alphen a/d Rijn has it's virtual counterpart in SL. The shopzone itself looks a pretty decent job and contains lots of shops. Some smaller parts are not exactly designerwork... (like the cash register) but that doesn't matter.


Some major Dutch retailers now suddenly have a virtual outlet. I can imagine that a lingerie shop like Livera goes SL as lingerie is a desirable asset in SL. Same goes for clothing (e.g.) Didi, or the bookshop Bruna which also runs an online shop. I fail to see the use of a local bakery or butcher's in SL though. I can't order bread, nor can I eat it's virtual counterpart. Okay, presence and branding is one thing, setting up a business driven sim another.
The combination of an existing shoppingcenter with big brands in clothing and other possible virtual assets could have merit in its own. Yet the concept fails short because half of the outlets don't have right of existance in SL (yet).


SLURL: http://slurl.com/secondlife/Aarhof/182/72/28

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