Wednesday, September 03, 2008

What Works in Second Life

Over the past year many companies have wondered what in Metaverse's name they should, could or would do in Second Life. Throughout this search for added value, one particular application has stood out as being succesfull: Training and Simulation.

Marked by Forrester as one of the key areas of Virtual Worlds, a number of succesfull training programmes have been initiated over the past year. Here's two recent projects in the media:

Quick Stat: Second Life Boosts Canadian Border Guard Training Scores by 28%


Through Virtual World News

Wagner AU, of New World Notes has been following the use of a Second Life-based simulation for training Canadian border guards designed by Loyalist College's Virtual World Design Centre. It's saving money and having real-world impacts on the interview section of the students' final test. "2007 - Without using Second Life, student interview skills average grade: 58%," Ken Hudson of Loyalist told New World Notes. "2008 - after using Second Life simulation, student interview skills average grade: 86%."



How to Set Up a Second Life Presence for Federal Agencies


Through Virtual World News

Anne Laurent who blogs about virtual government at The Agile Mind and reports for NextGov is putting together a YouTube series on how agencies can join the virtual world. She's following the story of the National Defense University's Information Resources Management College in Second Life, beginning with the process of convincing management, buying islands, and setting up its environment before looking at its current use with students. It might be basic as an introduction for some readers, but it's an interesting case
study as well.


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Friday, February 29, 2008

Campus Hamburg

At the Eduverse Symposium Dr. Torsten Reiners of the Hamburg University (a.k.a. Xon Emoto in Second Life) gave a tour of the virtual Campus Hamburg. The island is still in development, but there are several spots that are really worth looking at. Upon entering the island you immerse at a very nicely designed auditorium.



Although I'm under the impression the simulation isn't fully finished yet, it contains several student projects. The largest project (both in terms of decorum and potential imho) focusses on Supply Chain Mangement.

As the city of Hamburg is a former Hanzetown and one of the larger Northern European ports it's no suprise it starts with life at the docks.



While building the simulation, the students must have been frustrated with Second Life at times, and have made several jokes as you'll find containers like "Linden Lab - Bug shipment" and "Prims R Us - Butt Uggly Plywood Prims" on the ship.




The second simulation is on top of the supply chain area and is a project on waiting lines. It simulates how queues are formed and how they can be designed.

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