Social Networking made easy

Labels: enterprise 2.0, social bookmarking, social networking
Labels: enterprise 2.0, social bookmarking, social networking
Last week Nick Wilson started to try and define the virtual worlds. It's a pretty hard job to try and categorise this stuff. Currently I'm writing a few chapters for a (Dutch) book on Web 2.0 and emerging trends and am faced with the same question. Could you help out in making some educated guesses?
Here's some of the definitions I'm using:
Web 3D seems the most applicable generic term, but there is no such thing as a universal format for Web 3D and it comes in various guises, some more and some less likely to be used as a business platform.
Terms which are most commonly used are Virtual Worlds, Metaverse and NVE’s (Networked Virtual Environments). Virtual Worlds are not 3D by definition, there are many 2D platforms which are also considered as virtual worlds.
A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.[1]
The term NVE was first used by Gartner in a quick study on Second Life, but residents of various virtual worlds prefer to call it the Metaverse, as coined by Neil Stephenson in his 1992 cyberpunk classic ‘Snowcrash’
Another section of web 3D consists of the socalled Paraverse, sometimes also dubbed mirror worlds, since this world is most akin to our own reality.
The Paraverse Parallel Universe is a virtual environment that is based on real
world data such as GIS and satelite information that is overlayed with 3
dimensional objects representing the objects in the real space. Examples of a
paraverse include Google Earth, Microsofts Virtual Earth, Nasa's World Wind and
TerrainView.[2]
A large and booming business in the web 3D environment are the online gaming worlds, the socalled MMORPG’s (massively multiplayer online role plaing games) such as World of Warcraft, Runescape etcetera.
Finally, there are all sorts of variations and hybrids such as:
Now it's time to get into numbers. A first excellent start by doing a raw headcount of registered users was done by Christian Renaud at the Virtual World Conference. Now let's see if we can split up some other things:
Labels: cisco, games, gartner, intraverse, metaverse, networking, nve, paraverse, second life, social bookmarking, virtual worlds, web 2.0, web 3D
As for social bookmarking, it's got potential, but for genealogy freaks it's a start. The real genfreaks are desperately waiting for a GEDCOM interface.
GEDCOM is the standard format for importing and exporting family trees and works with known programs such as Aldfaer, phpGedview and TNG and every other thinkable Genealogy software. Imagine I've got to retype all 5,000 family members (back to 1500) into this app when I've already have them databased!
As far as the forums are a good thing to go by, Geni is offering a GEDCOM export (in alpha stage), but GEDCOM (v. 5.5) import isn't sorted out yet. It was planned for this release, but is delayed.
Labels: beta, facebook, geni, release management, social bookmarking, web 2.0, web 3D