Friday, May 09, 2008

Me the Media - about me as well

Mid april the Sogeti Vint Institute released its latest book, called "Me the Media. Past, Present and Future of the Third Media Revolution".

VINT is Sogeti Group's New Technology Research Institute, founded as the Verkennings Instituut Nieuwe Technologie in the Netherlands in 1994. Currently VINT has offices in Amsterdam, Paris, Stockholm and Washington.

"Me the Media " investigates the exciting development of web media. It envisages a future of hyper-individualization, of ICTainment on top of ICTechnology, and of meaningful web conversations between organizations, customers and employees. Somewhere in the book you run into a picture of yours truly, both avatar and Real Life and referral to the MindBlizzard blog. On the Me The Media website you'll find a short outline of the book in English as well.

To get more info on the novel, sign up for the book presentation at the Vint Quarterly Technology Update in 't Spant in Bussum on May 13th.

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Tuesday, March 25, 2008

Wipro Innovation = Redundancy?

Today's last expedition led me to te Wipro Innovation Isle (I guess it they'd love to abbreviate it to Wii - but that one's already taken in SL). For people working in the IT Services a well known name as it is one of India's giants when it comes to IT services.

"Wipro Tech is an information technology service company established in India in 1980. It is the global IT services arm of Wipro Limited (in operation since 1945, incorporated 1946). It is headquartered in Bangalore and is the third largest IT services company in India. It has more than 79,832 employees as of December 2007, including its business process outsourcing (BPO) arm which it acquired in 2002. Wipro Technologies has over 300 customers across U.S., Europe and Japan including 50 of the Fortune 500 companies." (Wikipedia)

Near the end of 2007 there were speculations of Wipro Technologies considering to take over Capgemini and thus Sogeti as well, but in the end it was a no show. The corporate website puts focus on 'applied innovation';

"At Wipro we have fine-tuned the science of viewing innovation through the lens of practicality to design unique solutions for end customers. Applied Innovation is the ability to infuse newer ideas and newer ways of doing things into all parts of the organization, and improve business outcomes, often without major disruptive change. It is a 360-degree business approach covering process, delivery, business and technology Innovations that help Wipro to work
collaboratively with clients for cost take-outs, speed to market and new business opportunities."

It is this theme that is the starting point for the Wipro presence in Second Life, which looks to be in the first stage of the experiment. It is a 3 sim cluster, of which only one is fully build, one only holding an expo stand and an empty sim.

Applied Innovation is the ability to infuse newer ideas and newer ways of doing things into all parts of the organization, and I can well imagine this applies to their Second Life expedition as well. I do believe we have to bring Virtual Worlds (newer ways) beyond the average marketing department (i.e. into all parts of the organization). The question remains how to do this.

Let's see if Wipro can bring the answer. The sim is filled with an assorted array of buildings, with two larger builds standing out. The first of these is the 'Learning Center' and is shaped a little like the Sydney Opera (not really, buyt you can see which building I'm referring to).



Please reread the lines on the triple sim: "One build, one half build, one empty." This is pretty much the case with the Learning Center as well. It holds two auditoria, and right outside there's an amphitheater. Also, at the second level it has several empty officerooms.



Further onto the campus we see various buildings, like a 'Client Engagement' building, a library and a datacenter each filled with several workstations / cubicles.



Finally I arrived at the second large building, a four storey square concrete office block which looked a little cramped when I walked into the hall and up the staircase. It made me wonder how much of the build is actually shaped like their real life offices... This building is labelled 'Offshore Development Center' and that is what interests me, what would bring innovation to the virtual workspace.


I was a little disappointed though when there were more rooms with workstations, and more and more. But no show. One of the great benefits I see for Virtual Worlds is what they potentially can do for the offshoring industry, as offshoring projects often require a lot of attention; extra management, extra communication, extra code checking etcetera and in the virtual workspace where you can collaborate while both in offshore and rightshore location would greatly aid this process.

Yet I'm fully aware of the limitations Second Life has in this regard. There's no real integration with development suites or management tools. Then there's always the issue of security. I can't really blame Wipro for not finding the solution for Second Life, but I had hoped for more info, more ideas.

The last redundancy in the sim was when I moved from the cantine inside the ODC to 'the Glacier', a cafe on the campus.

As for the build itself, I find it of average quality. It is a melee of textures (a lot of default SL texturing) and styles. As I said, I'm under the impression that part of it is based upon real life buildings, so maybe they had to work with what they had. Otherwise, I'd say the triple auditorium, the cramped staircases etcetera don't really utilise the 3D-ness of a virtual environment.

SLURL: http://slurl.com/secondlife/Wipro%20Innovation%20Isle/109/225/23

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Thursday, February 21, 2008

Big Blue starts to Jam

Blue Note is one of the well known Jazz labels in the world. Now it's Big Blue that starts to Jam. Last week I received an email by IBM's Rick Reesen with an update on Jazz, Open Sim and lots of other stuff. I never got round to blogging it , but as IBM's "Power Up" has been hitting the blogoshpere in the past days I'm going out of sync.

The most blogged IBM event was the launch of "Power Up - the Game" which basically is a game about powering up, i.e. energy.

Power up is an educational world, named Helios (Greek for Sun - no competition intented probably) for teens with a focus on energy and climate Al-Gorish hypes. Teens can explore and work in this virtual plant to save the us all from disaster.

A more interesting release though was the opening of Jazz which basically is a software development project, which was publically announced at January 14:

ARMONK, NY - 14 Jan 2008: IBM (NYSE: IBM) today unveiled new software and research innovations aimed at improving the way employees across an organization collaborate in a globally integrated enterprise.

The challenges of globalization are forcing companies to become more nimble, using an increasingly geographically-dispersed and virtual workforce to remain competitive. In the world of software development, this means 24x7 collaboration with specialized teams around the globe to pick up where another left off. IBM is also examining
how virtual worlds can help software development teams break down the barriers caused by globalization.

IBM is announcing it is opening up its development platform based on Web 2.0 technologies for developers to collaborate and contribute to software under development at www.Jazz.net. Jazz.net is an open, commercial community designed to help companies globally and transparently collaborate on the development of Jazz-based technology.

More on Jazz (such as a promo) can be found in Second Life on IBM's codestation.

IBM's involvement in the Metaverse:

Somehow I keep running into IBM-ers working with virtual worlds in some way or the other. It doesn't matter if it's a Sogeti event or a VW Seminar or Symposium, but they're always there... and they're evangelising the metaverse. Some have asked me if I know what their budget is. Somewhere I picked up a figure of 100 million USD, but no doubt it's huge.

The IBM SL community holds about 6.000 members, which is impressive. What I've learned though is that only a few of these are paid to explore the metaverse and that the vast majority consists of enthusiasts which contribute in their spare time, which puts it all into perspective. For companies like mine (Sogeti) or Capgemini, most of the virtual world attention and development is still a spare time excercise of enthusiasts trying to figure out ways for their employers to coin in, or find meaningfull use of metaverses. Taking in the total population of IBM worldwide, one might even say that Sogeti's community in Second Life is even bigger (percentage wise) with over 90 members in a total of 3.000 employees in the Netherlands. Alas we don't have full time funding as ABN Amro has had over the past year.

UgoTrade

One last thing that is nagging me about the email I received is the mention of the UgoTrade blog as a reference. I've been reading Tish's blog over the past year with great pleasure as she really writes good indepth stories on technology in Virtual Worlds. But when companies like IBM start to use it as a base of reference for their work in VW's I'm getting a wee bit hesitant.

Tish, please don't turn into a corporate blogger....

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Tuesday, February 19, 2008

Eduverse Symposium




Today's world is getting more complex by the minute. Terms like Information Overload have been buzzing around for many years now, but are getting more and more quantified off late.


Scientific research has shown that we've actually started to walk 10% faster since we've fully adapted email and internet and your average kind of NY Times reader (which basically is 'old media') is getting more information a week than a person in the 1800's would have access to in his whole lifetime. The amount of information on the net doubles about every year and we've produced more content in the last year than we've done in the past 5,000 years in total.


Product and Information cycles alike are growing shorter and shorter. It's like when you buy a computer, you'll find yourself with an outdated model as soon as you leave the store. Pretty much the same goes for information. As soon as you're in year 4 of your education, there's a good chance everything you've learned in year one is outdated. Students have to juggle such vast amounts of information these days that in a lot of cases it's getting impossible to learn facts. Virtual Worlds can play an important role in modelling these complex issues


This is one of the many reasons why the Eduverse organisation has been formed late January after an inspiring Metaverse Meetup in Amsterdam


VeeJay Burns, a.k.a. Johan Vermij (Networked Virtual Environments consultant for Sogeti) and David van Gent (IBM Learning Consultant) will be hosting the symoposium which managed to secure an impressive list of speakers like:



  • Trevor Burton (Paperworld3D)

  • Stephanie Smith (NASA learning technologies)

  • Dr. D. Danforth (Ohio State University)

Main force behind getting this incredible lineup is Eduverse founder Robert Sheperd (a.k.a. Ollie Kubrick) and the rest of the Eduverse team, including Frank Husmann (Up the Vortex), Bart Bockhoudt (Dutch Xchange), Jeroen Franse (Vesuvius Group) and little old me.


The symposium will be held in RL Amsterdam and various SL locations (to be announced). More info and complete programme on the Eduverse website here.

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Saturday, February 09, 2008

Sogeti Engineering World 2008



This saturday I attended (and spoke) at the first Sogeti Engineering World conference, an engineering event for software engineers with various technology updates and workshops.



Today's keynote speaker was IBM's Scott W. Ambler, the practiseleader in Agile Software Development. His presentation about an agile approach to developing software and projects was very inspiring, though at times a little blunt. On the other hand, that made his points come across very well. Here are some oneliners I picked up:



"Most software development is based upon false standards and don't work that well."



You have to step back sometimes and observe what works and doesn't work, rather than just do what we've been told what work"."



"Agile challenges the religion of traditional software development"



"Business isn't really interested in 'on time' and 'on budget' projects. Yet they ask for it in the contracts because they have so little faith in the software community."



"RfP's with long lists of requirements are meant to minimize financial risk, but do the opposite: They increase risk. 45% of development generally goes to functionality that's never used at all."



"The best timeframe for development iterations are usually 1 to 4 weeks. A 2-week iteration works best for its short feedback cycle."



A question from the audience: "How much time do you take between iterations?" "I usually call it the weekend."



"We don't want to have repeatable processes, we want repeatable results. Nobody cares how you do it if you do it over and over again."



"The worst possible time to do testing is at the end of a development phase."



"Testers don't need a set of specs, they need to break the system. The defects are your requirements."



"Every product works on powerpoint slides, but the longer you wait with actually starting coding, the bigger your risks are."



"At the beginning of the project we write big documents, but in the end when things go wrong we throw them out the window and we solve the problem. So why bother to write stuff that nobody uses anyway?"



After the Ambler's Keynote there were three technology update sessions with our partners Microsoft (on silverlight, linq, wpf etcetera) , IBM (on SOA Service Oriented Architecture and there Websphere and BPM solutions) and Oracle.



The afternoon was filled with break out sessions by Sogeti on various expert technologies, such as Microsoft, Security, Oracle and Java and yours truly did a presentation on Second Life again.



The first edition of the Sogeti Engineering World ended with a very interesting presentation by Playlogic, a Dutch gamemanufacturer on how the production of a game looks like and how they are starting to approach this in an agile fashion as well to make their development a lot more effective (whereas the old approach was very much like traditional software development)

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Tuesday, February 05, 2008

vBusiness Expo

I got pointed towards a video on YouTube about the vBusiness Expo. This will be an event about the Virtual Workspace, working in a virtual environment. The video states that there are over 200 companies working in Second Life right now. At 1.09 minutes you'll see Sogeti logo fly by...




I*t doesn't really say who uploaded the vid, except "posted by vBusiness" but I think I recognise Nick Wilson's (Clever Zebra, ex Metaversed) voice there.

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Thursday, January 24, 2008

1st Metaverse Meetup - Amsterdam

At exactly 0.00 I returned from Amsterdam where I attended the first Metaverse Meetup (Amsterdam Edition) in "De Balie" which was initiated by Joja Dhara and Ze Moo.


As this was a first meetup, apropriately themed "Meet the Avatar", the most timeconsuming event was the introduction round, but on the other hand it was nice to know who was who. We saw representatives from several MDC's such as Jeroen Frans, Executive Director of the Vesuvius Group (the guys that brought us Google in SL), Damian Simmons of Lost in the Magic Forest (Content, Essent, Aegon) and Up the Vortex (blog), and on the corporate present there was 'moi' for Sogeti, and people from ING (Our Virtual Holland), KPN and Philips Design, researchers from EPN, bloggers like Roy Cassini from Digado and excellent freelancers such as Ollie Kubrick from Unreal Design.


And off course, Bart DutchX, Founder of the Dutch Echange was present. I seem to run into him at about every metaverse related event these days. The Linden Lab banking ban doesn't seem to affect his business, as it is still expanding and they're hiring new people and adding new payment methods continuously.


As it was the first meetup I won't do an assesment of the contents of the meetup, as it was primarily a networking event tonight. I hope we'll get to discuss hot metaversal topics in the future.

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Tuesday, January 22, 2008

Sogeti Kicks Off in Second Life

Earlier this evening I was present at the Sogeti Netherlands Kick Off party 2008 in the Heineken Music Hall. Over 2000 colleagues filled the hall to the max.

This years' kick off was titled Sogeti 2.0 and the keywords 'innovation' and 'participation'. Sogeti Netherlands is one of the leading IT companies in the Netherlands, so off course we used lots of web 2.0 stuff in the presentations. First of all, Sogeti CEO Jeroen Versteeg started the kick off from Second Life.

Contrary to previous years the CEO speech was not prepared in advance but was user generated as colleagues were asked not to turn off their phones but instead sms their topics for the keynote which generated the tagcloud below:

Menno van Doorn and Sander Duivestein of the Sogeti VINT research institute lifeblogged the event at the Vint.Sogeti blog (in Dutch) and a group of 32 Young Professionals who are currently at the Ohio University Without Boundaries (who also have a very strong SL presence) were plugged in through webstream and Second Life.

One of the fact-parts of the show was the financial and performance speech. We've had a great year and Sogeti Netherlands has grown 18% in 2007, outperforming every other Sogeti and Capgemini SA groupmembers by miles.

Right after closing the show, CEO Jeroen Versteeg took some time to chat with the Young Professionals in Second Life.


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Monday, January 14, 2008

The SLord moves in mysterious ways

2008 holds a promise...



That was about the last line of my previous blogpost. And it does. One of the most promising new startups is Clever Zebra, an initiative by master builder Lordfly Digeridoo and the guys from Metaversed and others (among which a bit of Sogeti).

But aside from this promise, there is something funny going on which makes me think the SLord moves in mysterious ways:



Clever Zebra, Stupid Metaversed?


Although the Clever Zebra project has my sincere sympathy, there's a thing nagging me, and that's Metaversed. Early 2007 57 Miles was blogging like crazy on the Metaverse, doing great stuff and turned it into a business. A sponsored blog with sponsored events. That's when trouble came to town. First there was a break-up with Prokofy Neva on the Second Rant, and now Metaversed is going down to provide space for Clever Zebra. I wonder how the Metaversed Sponsors will feel about this. What will happen to the MMI, the Metanomics and the Virtual Business Innovators. Projects like the Grid Safari and the Geek Meets weren't long lived either.

Onders Skall writes:

How can you close Metaversed?
We covered business in virtual worlds like nobody else. There wasn't a better place to go for coverage of this stuff. We just loved it.

Along the way Nick and I compiled a huge amount of information about business in virtual worlds. We studied the phenomenon like few have ever had the opportunity to, and our imaginations were constantly ignited. More and
more of our days were spent discussing what could and should be done in virtual worlds to help business. We began designing plans to change things and make them better.

We soon realized that we'd rather create products people want to talk about instead of talking about products others were creating. The thing is, you can't often make things happen by telling stories. You make things happen by...
well... going out and making them happen. So while we came across as much news and met as many incredible people as we had before, news reportage became an afterthought. We were chasing a dream: bringing change to the virtual world.

I can agree on this, but why tear down Metaversed? It isn't too smart to burn all your bridges before you've crossed to the other side. A whole lot of tantrum is created now about the Clever Zebra start up and the Metaversed blog has died a slow death over the past months. Fortunately, the guys over at Metaversed also see this:

Why part with a popular brand?
Yes, Metaversed became a beloved brand. That's why we had to close it. Without publishing regular news, it was becoming a shadow of its former self. There's nothing worse than a brand that was once great and has lost its shine. If it's a name to be remembered, it should be remembered as something great.

Some feel we could have kept the name and switched the business model. The problem with doing something like that, though, is that it's a bit disrespectful of the readers. Metaversed is a blog about business in virtual worlds. If it suddenly becomes an open-source virtual world company, well, it's no longer the same company. We'd by lying if we said it was, and we respect our readers far too much to do something like that.

Wello 3PointD Horld

Much of the same is going on at 3PointD, a former leader in virtual world news, where Mark Wallace is letting the blog beed to death posting Glitchy Links for months now without blogging anything usefull and working on a gigantic new start up, Wello Horld with metaverse guru Jerry Paffendorff. His sponsor, Electric Sheep Company probably can't be bothered at this time though as they seem to be focussing on a whole new industry according to the word on the street.



The naked sheep


The word on the street is that the Sheep are (co-) developing a new platform which will be a true adult world (i.e. Porn, XXX). I wonder what CBS and the producers of CSI:NY will think of this. Would they be willing to be associated with a company that's in the porn industry?

Now what is it with these companies in changing their objectives? Is it short term profits, or are they just Metaversal Cowboys that jump on every opportunity?

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Wednesday, December 26, 2007

Happy Holidays

Season Greetings.



Be back after the holidays

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Friday, December 21, 2007

Season 2b Jolly

It's the season to be jolly.... lalalalala something.


Anyway, as the first tiny snowflakes are falling outside, it's time to get into that white christmas mood in Second Life as well.




This afternoon, or early US morning the Lindens woke up with adrenaline rushing throuh their veins as the were in for a good snowfight. Within the space of several minutes 5 sims filled up with residents waiting to snowball the Lindens.

Jolly good ! Can't take life too serious all the time.

Last but not least, snow's starting to fall at the Sogeti Netherlands island as well:

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Wednesday, December 19, 2007

More Forecasting on 2008

In my previous post I already did some forecasting on 2008 and 2009 in terms of where the NVE industry is going. Today, Virtual World News (the guys from the VW Conferences) released a survey on the trends for 2008. In this survey some 45 industry leaders participated.


For a good overview of the contents of the 36 page whitepaper visit Fleeep's blog. My general observation is that each of the respondents is very positive about the developments of the industry. 2008 will see explosion this, massive growth that and so on. Since the majority of the respondents are either from MDC's (Metaverse Development Company) or from MSP's (Metaverse Service Provider) this positive view can be expected. I'm not sure it's fully safe to base your investment plan on their opinion.


The Questions


The questionairre is simple, it's not a long list to pick and choose, but 5 open questions which makes it possible for all of us (not among the 45 chosen) to ponder them ourselves. The questions are:



  1. What are your top 3 trend predictions for 2008?

  2. What business goals have you set for 2008?

  3. What challenges do you expect 2008 to bring for the virtual worlds industry?

  4. A number of new platforms are launching in 2008. What are the biggest impacts this will have on the industry?

  5. How will the above changes affect your specific segment of the industry in 2008?

The Answers

  1. What are your top 3 trend predictions for 2008?
    At this moment I don't have a clear top 3, I see a number of scenario's and trends emeriging this quarter though, here they are:
  • In 2008 we're going to be disappointed in Virtual Worlds. As I've pointed out a few times in the past weeks on this blog the current setup is it's Dozens of Them (which by the initials DOT is probably heading for another dot-world crash). What I mean by this is that we've seen about a hundred big companies immerse in Second Life, all with pretty much the same content: Information stands, auditorium and some entertainment stuff. While these are created with great skills by the MDC's it's pretty much the same stuff over again. Right now, most of these virtual enterprises are Marketing & Communication department babies and they're going to be disappointed as they don't bring USP's and ROI's. From this angle we have to differentiate between type of immersion, like:
    - mere presence
    - branding
    - crowdsourcing
    - engagement
    and forget about Business Development.
  • As a result of this disappointment, more MDC's will have to cut down capacity like ESC, or bring in different expertise. 2008 will see a slight shift from the current MDC's to more traditional IT companies like Sogeti or Capgemini who have longterm relations with their clients and a proper supply of Business Analysts who know their clients core business and have the ability to translate that core business to IT and VW solutions.
  • The former means that 2008 will focus on integration, creating API's and mashups, providing data-mining tools etcetera.
  • From a social point of view there will be disappointment in Virtual Worlds as well, mainly produced by lag and hardware power. 2008 will be a good year for NVidia, Intel, AMD and other hardware producers as both the Gameverse and the Metaverse will require a boost in sheer graphical and processor power. Another fundamental part of this new univerese will be the availability of bandwith as worlds like Second Life use streaming technology and are producing over 8 Gbps in data traffic. It will be up to Internet2 / Lamdarail to put their 100 Gbps network into full production (which will probably be beyond 2008) to service this bandwidth need.
  • The Metaverse in general will concentrate in general on the Extraverse, the branded or themed worlds. Since we do not have the ability (in most cases) to translate our core processes into virtual representations, the NVE industry will still be an instrument in marketing media in 2008.
  • As far as extraverses go, they will get more and more aimed at specific groups, for instance girl worlds like Barbieworld and GoSupermodel will grow rapidly. 4th quarter 2008 might see it's first VW specifically aimed at 50+ agegroups in beta.
  • The majority of funding will be coming from governemental organisations exploring virtual worlds in serieous gaming ventures.
  • Social Worlds will lean heavily on the gameverse to find the key to upgrading registered users to active users. This will mean that more and more storylines will be implemented in the Metaverse and offer new handles for interactive media (convergence with television a.o.)
  • Another challenge for Social Worlds will be the mashup with social networking sites like linked-in, Facebook and the likes. This also brings in the all important question of Identity Management (and in its wake interoperability and portability).
  • On the part of Second Life we will see improvement in stability as Aric Linden's QA team will be finalising their tests on the new Windlight client in January, making it the most stable release Linden Lab has ever produced. Havok 4 will be implemented somewhere mid 2008 as physics engine.
  • Aside from taxlaws and other governmental regulations the industry will gain some significance for retirment funding and insurance companies as more and more people will earn their living in virtual environments.
  • A huge issue will be the "What if I die" scenario: What happens to my second life and my virtual assets when I'm no longer there. When I'm gone, who owns my identity, will there be successionrights?

Okay, past bedtime now, the other questions will have to wait.

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Tuesday, December 18, 2007

Christmas Party

Christmas is coming up. Which means a time to celebrate -and in the process destroy the environment by our outrageous need to light stuff up and cut down millions of trees. Fortunately our virtual Christmas setup at Sogeti Island doesn't need trees to be cut down, we just rez them.



It's been a fun year and we wanna have some fun, so we're putting up a Christmas Party at the Sogeti Island on Saturday December 22, starting at 1 PM PDT (22.00 GMT+1).



Tonight's DJ will be our Sogeti colleague Metsel Gemini, who's a regular DJ at the Fix.




Be sure to party and get your free Christmas outfit!





SLURL: http://slurl.com/secondlife/Sogeti%20Netherlands/129/183/24

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Thursday, December 13, 2007

Adjiedj Bakas: Megatrends

Yesterday I went to the Vint Technology update. Vint is Sogeti's research institute which does research in new trends and technology. This year Vint received the Computable award for ICT research and opened up shop with our colleagues in France, Sweden and the USA.


Yesterday's speaker was Adjiedj Bakas, one of Europes Megatrendwatchers who gave us a view into the future. He adressed some 9 megatrends ranging from a 'world without oil' to a 'shift in power'. Here are just a few thoughts from that presentation:





Shift happens





One of the trends we're going to see in the near future is a shift in balance. Geographical nations will change into new communities. National identity will shift to corporate identity as we will see the growth of some stellar companies. In many ways this trend reminds me of the dystopian society of Gibson's Neuromancer.





The Prosumer.



Technology drives us forward, be it for good or bad. The world has changed through technology:




  • We used to book our flight tickets at a travel agency and receive the ticket at home. Now we book online, have to print our e-ticket ourselves and check in online. Did it make prices drop? No, it just gave the industry a better margin.

  • We're seeing unmanned cashregisters appear. Do the prices of groceries drop? Nope, it just gives the company a better margin.

  • We used to go to banks to make a cash withdrawal. Now we've got cashmachines and we draw our money from the wall. It didn't get cheaper for us.


It is sold to us as extra service while the business actually crowdsources its workload to the consumer. We are getting prosumers.




Energy Consumption




Under pressure, everything becomes liquid. Although we've only used about a quarter of our oil reserves yet, we do have an energy and environmental problem. We'll see new technology in the very near future that will reduce energy consumption.




  • In the next two years we will see the ECO-Hummer, a CO2 eating humvee (Hummer 02).

  • We'll see a shift in building. For instance look at the Burj Al-Taqa Energy Tower in Dubai, this commercial high rise will produce zero emissions and use sun, wind and water to create all of its own energy and more, enough clean energy for 10 others.

  • EasyJet, one of Europes price-fighting airline companies has designed a new jet which it will take into production next year, as well as Boeing.

  • British Petrol is working on creating a new enzyme that produces oil (project stalled due to ethical discussion with the Vatican), whereas Shell is working on oil producing fungy.


The Orient


Do not underestimate the power of the Asian world. Just being statistical: China has more high-IQ kids than the US has kids in total. For every 20 kids born in the USA, about 250 are born in China and 350 in India. Do not overestimate the power of China either: Up till the industrial revelution, China has always been good for about 30% of the world economy. They just had a dip and are working their way back to where they belong. Yet in these times, when China had 30% of the world economy, the Netherlands still managed to have its Golden Age. We just have to do the right things.





A random thought (I forgot which trend it belonged to)



If you read the New York Times you'll get more information in a week than the average guy got in his entire lifetime in the 18th century. This year we're producing about 1.5 exabytes of information, which is more than we've done in the past 5,000 years.

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Friday, November 23, 2007

Sogeti Sunset

This week the island of Sogeti Netherlands removed the access restrictions. We've been working on the final release of the island after a year of exploring the metaverse and tinkering in a sandbox. We've decided to go functional and not provide a themepark for metaversalists. So don't expect gadgets and funrides.



It will take us some time to get it all finished, we still need to work out some details, but untill then you're welcome to enjoy a WindLight sunset at our beach.









SLURL: http://slurl.com/secondlife/Sogeti%20Netherlands/128/128/0, and to the north you'll find Sogeti Sweden, also under construction, but open for a good chat.

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Power to the Community


"Power to the Community" was the title of one of the main sessions prior to Rod Beckstrom's presentation on the Starfish and the Spider at the "From Web 2.0 to Enterprise 2.0" conference in Utrecht last wednesday.



I liked this presentation, not because Patrick Savalle is a Sogeti colleague, but I like his way of thinking. It was what you could call a boardroom wakeup call. The essence of the presentation was moving the crowd from version 1.0 to 2.0.

One of the things to churn on was explaining the Peter Principle which often occurs in centralized organisations (the spiders) which pionts out that a hierarchy every employee tends to rise to his level of incompetence.

His second thought focussed on emergent behaviour; In a crowd we all do things we wouldn't do as individuals. We've all been suckered into buying things we don't need by early marketing guru's like Edward Bernays who laid the foundations of mass manipulation and crowd control.

His final thought was called Social (web-) Design. When looking at social networking sites you have to find what makes these things attractive. How do you build communities? It's in little things, it's in poking, it's in listing events, in smilies, profile pictures or tweets: all these little things are a frameset in which the crowd interacts and grows into a collective community. This collective community will eventually return to emergent behaviour so we have to be carefull. Edward Bernays, much like his uncle Sigmund Freud, wasn't all that happy with what he did to humanity. Maybe in 20 years we'll have a generation of social webdesigners looking back at how they manipulated the masses.

In my opinion that's a pretty spooky thought. Walk along that path and we might even end up with Asimov's famous Psychohistory;

The basis of psychohistory is the idea that, while the actions of a particular individual could not be foreseen, the laws of statistics could be applied to large groups of people and used to predict the general flow of future events. Asimov used the analogy of a gas: in a gas, the motion of a single molecule is very difficult to predict, but the mass action of the gas can be predicted to a high level of accuracy - known in physics as the Kinetic Theory. Asimov applied this concept to the population of the fictional Galactic Empire, which numbered in a quintillion. The character responsible for the science's creation, Hari Seldon, established two postulates:

  • That the population whose behaviour was modeled should be sufficiently large
  • They should remain in ignorance of the results of the application of psychohistorical analyses.

So my question to Patrick would be: Shouldn't the title be "Take power from the community" instead of "give power to"?

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Tuesday, November 13, 2007

VeeJay's Rez Day

Yesterday I celebrated my Rez Day in Second Life. Well... celebrated, I'd actually forgotten as we were quite busy building the new Sogeti Island. So it was a small party. Last year has flown past and am looking forward to a new year of exploration in the metaverse.






















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Saturday, November 10, 2007

Copy Cat

When I logged in yesterday I received a landmark and notecard saying to come and see the new and improved Sogeti office in Second Life. Someone had copied our auditorium and added five new levels to it.



We haven't been very particular about people on our island, but we've primarily used it for internal purposes. The auditorium was a temporary build I put up in april to facilitate a number of workshops, the rest of the island was mainly sandbox. To give the builder some credit, it doesn't look that bad.





But alas, we already had decided to tear down the walls on our temporary auditorium...


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Friday, November 02, 2007

Charting the new Worlds

UPDATE: The numbers in this blog are old. There will be an update shortly.

This blogentry was posted first at the Virtual World blog powered by Sogeti Sweden. As it is a new blog I gave an outline of the market we're dealing with. Several bits and bytes have appeared on this blog before - VeeJay



It's a brave new world out there, the question is which world? We've seen the industry of virtual worlds explode in this past year with billions of dollars of capital funding, takeovers and corporate builds. Over the past year Second Life has drawn more media attention than any other virtual world, respectively positive and then later ill-informed negative publicity has driven the world of Second Life into a hype cycle (as defined by Gartner).




Networked Virtual Environments

There's more to it though. There's not only a brave new world out there, it's an entire universe. It was also Gartner who did a short report on virtual worlds in december 2006 and introduced the term NVE, Networked Virtual Environments as an overal term for the industry, their definition:



An NVE is an online platform in which participants are immersed in a three-dimensional representation of a virtual space. Other, analogous, terms for
NVEs in the market are metaverses and virtual worlds.


It's not a 100% definition as the industry also includes 2D spaces. I'd like to use it as a term for the entire universe whereas I would reserve the usage of the metaverse for a specific section in the industry.



So how big is the market we're talking about?

A very good kick off was given at the Virtual World Conference in San Jose (10-11 October 2007) by Christian Renaud. He put in some good effort to come up with a list of about 75 Virtual Worlds with subscription numbers.





This subscription pie is based on the number of subscriptions per virtual world. Adding up to a grand total of 465.000.000 registered users. Wow, that's huge. That's the entire population of North America, or the entire population of Western Europe. And this is not even counting the Asian (Ralph Koster estimates the number to be close to 2000!).


This might be an unbelievable number. We have to put that into perspective. People do sign up a lot, then drop out. The current number of registered users in Second Life is about 9.2 million of which close to 2 million are active. Christian Renaud estimates the total number of active virtual world residents to be close to 50 million. Still, the number of signups is impressive. Let's take a look at the Social Network list on Wikipedia; it gives a list of 85 community sites totalling 1 billion registered users. Like web 2.0 sites, we do travel a lot. We sign up, play around and then move to the other world / site. And there's people like me. I'm registered at about 15 Virtual Worlds.



A division by Universe

This is the division of the NVE's I'd like to make




How do we use these worlds?


A quick and easy split up is to say we use these worlds for social activities (i.e. Social Network Worlds) and for personal recreation (online gaming). But we also start to use these worlds for business purposes: online meetings, training, simulation, promotion, recruitment etcetera. Where does the business fit in? There's a number of platforms out there that could be considered as being typical business environments. Like Qwaq with office applications and Forterra which focusses on training and simulation. And then there are the intraverses. These have a business oriƫntation as well. The chart below shows the division by usage focus. There is business on Second Life, but Second Life is not focussed on business.







What is my audience?


Each world has its own culture and its own demographics. The chart below gives an overview of agegroups. It's not a demographic of the VW residents but an overview of worlds focussing on a specific agegroup. Teen Worlds are growing fast in the sector. There's no world yet that has a focus on elderly people yet. The virtual residents are generally young people. But there will be a market for elderly people, I'm sure. One of the problems of a lot of elderly people is a lack of social contact. We'll be seeing our first virtual elderly home in a few years time.






Genderspecifics


In a virtual world there probably is no discrimination by gender. For example. Construction is an industry in which we usually find very few women. Perhaps it's prejudice, but the genereal thought is that women can't carry a load of bricks. Physical inhibitions don't count in virtual worlds. Another point is that we use avatars, representations, choosing whichever form we like. I know enough men dressing as women or vice versa in Second Life. Likewise, most worlds are open to both man and women without specifically aiming at a gender. There are a number of worlds however that are specifically targeted at teen girls. I've called them Girl Worlds. They're usually running on an extraverse, being brand driven. Examples of these are



Here's a chart of the marketshare these worlds have:




Finally, it's an enormously varied landscape. Different cultures, people and habits. A wide variety of engines are used to drive these worlds. Some are java-based, some are desktop applications that connect to grids and some are using streaming technology. It's almost impossible to try and define these worlds, let alone find ways for unified communications, interoperability and portability for the sector.

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What's interoperability?

This afternoon I spent over an hour on the phone with Chritian Renaud, Chief Metaversal Bigshot at Cisco. Yes, that's right on the phone.... media 1.0 so to say. As I was on a sogeti-issued IBM T43 laptop I couldn't get Second Life to work (Ian please tell me this can be fixed) and also Skype failed.


After a good personal update (the us, timezone issues, busy schedules, kids, traffic jams, Prokofy Neva and stuff) we got down to business discussing the Metaverse and one of the VW Conference's buzzwords interoperability.


It remains hard to define the industry of NVE's, Networked Virtual Environments or virtual worlds. There's a mega grey area. You just can't categorize it straightforwardly. And yet we're trying. I'm doing so, Nick Wilson over at Metaversed is doing so, Christian is doing so and KZero is attempting much of the same.


It gets even harder when you get to discussing interoperability and some sort of unified communications or standardisation between these worlds. There's a few worlds out there that have a positive attitude towards the initiative, but others don't (see this post). What exactly is interoperability? Do we just throw all virtual worlds into a blender, find a common denominator, standardise it and run the risk of us all walking around in milky white avatars with jelly-green shirts and denying us all to use the potential of individual platforms?


Christian did quite a good blog on this over at Cisco: "Ode to Interoperability" It's truth, perhaps not the whole truth. It's a discussion. We're not there yet. What it all boils down to is that one of the key-elements will be Identity Management on the web. Christian tried to voice this in his piece, much of the same, not for virtual worlds, but for everyday web usage I run into every day, just like in my previous blogpost. I do have some thoughts to add to this discussion, but that'll have to wait. Bedtime now.

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Thursday, November 01, 2007

The Collector 2.0 and Tribal Migration on the Web


Tonight I was adding some books to my Visual Bookshelf on Facebook. Right now the number of books on my shelf is 229. I stopped when I added David Baldacci's "The Collectors" and reflected some on my web 2.0 lifeystyle.




The thing is, I remember this isn't the first time I'm doing this. I remember me making a list of my CD's and Books in WordPerfect 5.2 to keep track of my stuff after I'd lend it to friends (some stuff didn't return-and some still doesn't).



Later I entered my CD's into CD-Collector, my DVD's into MovieCollector (both by the Dutch Collectors.com). That was fun. It connected with several online bookshops, like Amazon and it downloaded covers, synopsis and reviews.



The thing is, I don't wanna do this over and over again. I've been talking with a Sogeti colleague of mine on this yesterday. We talked about the future of the web. One of the things is that NOW we have customized content. We choose what we want, what we like. We decide what gets in and what gets out. The next step will be customized functionality. We choose which functionality we want to have at the time we need it. It's basically cloud computing.



Today I discussed Tribal Migration with another (Sogeti) colleague. People move from site to site. Let's join MSN spaces, it let's you do stuff. Then move to Hyves as it lets you do more stuff, now we all migrate to Facebook as it provides even more functionality. We're sitehoppers, application addicts.


We migrate, but our content doesn't. Our account doesn't and in the mean time all our stuff (the personal info we registered and the content we've added) stays put. Our stuff is all over the web. This is soooooooo wrong. I just want one single point of entry for the web. I want to register with one site folks. And I want functionality when I need it.


None of the aforementioned applications; Word Perfect, MovieCollector and Facebook's bookshelf did for me what it has to do eventually: create a single complete database with portable content. I have to go to enormous lengths to get a complete database of my stuff. I've got about