Friday, May 09, 2008

Me the Media - about me as well

Mid april the Sogeti Vint Institute released its latest book, called "Me the Media. Past, Present and Future of the Third Media Revolution".

VINT is Sogeti Group's New Technology Research Institute, founded as the Verkennings Instituut Nieuwe Technologie in the Netherlands in 1994. Currently VINT has offices in Amsterdam, Paris, Stockholm and Washington.

"Me the Media " investigates the exciting development of web media. It envisages a future of hyper-individualization, of ICTainment on top of ICTechnology, and of meaningful web conversations between organizations, customers and employees. Somewhere in the book you run into a picture of yours truly, both avatar and Real Life and referral to the MindBlizzard blog. On the Me The Media website you'll find a short outline of the book in English as well.

To get more info on the novel, sign up for the book presentation at the Vint Quarterly Technology Update in 't Spant in Bussum on May 13th.

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Tuesday, March 25, 2008

Eye Gaze Interaction

For those of us having problems navigating Second Life, there's some new technology about to hit the market.

The video shows eye gaze interaction with Second Life using our "Snap Clutch" software; developed at De Montfort University, UK in collaboration with University of Tampere, Finland. The software allows us to change quickly between
interaction modes to allow for a more real-time gaming experience. This research will be presented at ETRA 2008, US.

For more information on the project please visit: http://www.cse.dmu.ac.uk/~svickers/ and http://www.cogain.org/

When looking at the video, I'm pretty impressed with the technology. However, when you've got both hands left, use them, as this is getting very passive.

Thanks to Pieter Bosch for the Tip.

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Tuesday, March 18, 2008

Life 2.0 in Wonderland

One of the prime Technology events is Dr. Dobbs Life 2.0 Conference. Today saw a series of talks in Second Life as well. Unfortunately I didn't have time to drop in. The good thing was that I was kept up to date through the Metanomics group IM on today's keynote;

--------------------------------------------------------------------------------

9:00 AM PDT - 10:00 AM PDTKEYNOTE:
Project Wonderland - 3D Toolkit for Building Virtual Worlds. Nicole Yankelovich, Principal Investigator, Collaborative Environments Project, Sun Microsystems Laboratories

Project Wonderland is an open source toolkit for building 3D virtual worlds for business and education collaboration. Within a Wonderland virtual! world, p s, interact with team members, and have chance encounters with colleagues, all using natural voice interaction. Most importantly, real work can be accomplished with Wonderland's support of X and Java applications as well as innovative telephone integration. With application sharing as the default, people can create, edit, and share documents within the virtual world.

Wonderland is built on top of the Project Darkstar game server platform, which provides enterprise-grade scalability, reliability, and flexible integration with other enterprise systems.

--------------------------------------------------------------------------------

Surprisingly enough, synchronisity strikes again. Thursday I have to give a presentation on collaboration and project management in Virtual Worlds, and one of the options I will discuss is the Wonderland project as it is one of the most advanced platforms when it comes to collaboration at this point in time, I think.

Perhaps we have to clarify a bit on the names used, as it sometimes causes some confusion.

  • Darkstar: (also referred to as project ~) The game server platform which is the foundation of the technology
  • Wonderland: (or project ~) The open source virtual world produced by Sun, which is built on top of the Darkstar platform.
  • MPK20: The wonderland version Sun uses as its own private development VW.


Some bits and pieces on Darkstar / Wonderland from the speech:

Darkstar permits users to participate in one space without sharding. In addition to Darkstar they use jVoiceBridge for audio. It also permits interacting with telephone systems. They are also trying to get their artwork to be open source or CCL. Part of Wonderland includes collaboration capability that can be extended to enterprise software.It can interact with business data. Darkstar also scales down...an instance with 2-3 users can run on a laptop

There are external worlds live today: and some coming up fairly soon. They have tested some already. Small wonder; Wonderland is not planned to interact with SL... However, except maybe in the interoperability space (transportable avatars, etc.) and they will cooperate as much as possible.


For a complete schedule of the Dr. Dobbs Life 2.0 conference in Second Life click here.
More info on the Wonderland click here.

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Pioneering SL with sound, vision and soul

When browsing the map and randomly entering a few letters in the search I noticed a sim called "Pioneer Corporation." I had noticed the plain "Pioneer" sim months ago, but that wasn't any corporate build. This one is.



Pioneer Corporation is a Japanese multinational corporation that specializes in digital entertainment products, based in Tokyo, Japan. The company was founded in 1938 in Tokyo as a radio and speaker repair shop. Today, Pioneer is well-known for technology advancements in the consumer electronics industry.


Pioneer played a role in the development of interactive cable TV, the Laser Disc player, the first automotive Compact Disc player, the first detachable face car stereo, Supertuner technology, DVD and DVD recording, plasma display, and Organic LED display (OLED). The company works with optical disc and display technology and software products and is also a manufacturer. Sharp Corporation
took a controlling stake in Pioneer in 2007.
(Wikipedia)


The sim is actually built quite well to cover a wide range of products offered by Pioneer. The main venture is the AV Tower in which various systems are on display.



In the North-East corner there is a small residential block in which their KURO hometheatre systems are on display.



The various locations on the island are linked by a road, winding across the island. Take a balloon trip, or rent a car (with Pioneer sound off course) to see the scenery. There's a waterfall and a surf area. Unlike most (western) corporate sims, this one was actually in use. I counted about 9 people coming in for a balloon flight or a surf on the beach.



NB: Pioneer's slogan is "Sound, Vision, Soul" Although I like the sim, I missed out on the visionary part for Virtual Worlds.

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Sunday, March 02, 2008

NEC calls from SL, but says what?

Last wednesday I picked up a press release by Nec, stating they are going to connect Second Life to real life with their SCI Platform solution;

NEC Corporation, a provider of Next Generation IP Voice and Media service solutions, announced that their intention to connect the virtual world, namely "Second Life" to the real world using their SCI Platform solution. SCI Platform,
which incorporates components of NEC's Service Delivery Platform (SDP) for providers of IP voice and multimedia services, will liberate currently closed virtual world communications and connect them to the real world by using a unique `NEC communicator` placed in Second Life world.

Virtual to real world cell phone calls
NEC's vision for "real world gateways", as illustrated by this demonstration, helps its customers to find new Web 2.0 revenue streams by taking critical "virtual to real world"
interface roles in terms of ubiquitous communication, payment, media distribution and context distribution. NEC will further communicate their vision for IP Voice and Media innovation, convergence and service evolution through other exciting demonstrations.

SCI Platform at Mobile World Congress
At NEC's booth, Mobile World Congress 2008 in Barcelona, visitors can enter Second Life and control an avatar to make calls to another person in the real world by using the
NEC communicator. Additionally, visitors can send text oriented messages such as SMS, email and IP Messaging from Second Life to the real world.

Second Life phone calls
The NEC Communicator will be located at "Tokutoku Pocket Island" in the Second Life world during Mobile World Congress 2008. NEC launched "NEC Island", "Tokutoku Pocket Island" and several other virtual points of presence in September 2007 to initiate branding, marketing and new business opportunities activities in the virtual world.

We've seen claims made in the past about unique stuff in a Virtual World. I have noticed NEC island before, I've never been able to enter at that time, and later I just simply forgot about them., so this time I went down to see what is going on.






The Tokutoku sim certainly looks futuristic. Nec really is communicatiing a whole lot, but I don't have a clue as to what they're saying as it's all in Japanese. Please comment if you know what the island is about ;)


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Friday, February 29, 2008

Siemens Solid Edge to enhance Second Life 3D design

PLANO, Texas, Feb. 28 /PRNewswire-FirstCall/ -- Siemens PLM Software, a business unit of Siemens Industry Automation Division and a leading global provider of product lifecycle management (PLM) software and services, today announced a new interactive tool that enables users to create their own 3-D Razor Scooter in Second Life. The tool is easy to use like Siemens PLM Software's Solid Edge(R) software and meant to expose Second Life residents to the possibilities of CAD software.

In the real world, Siemens PLM Software hosts "test drive" Solid Edgeseminars to illustrate how easy the software is to use. Solid Edge is apowerful hybrid 2D/3D design system and a core component of the VelocitySeries(TM) portfolio.

In the virtual world, the new interactive tool provides companies a glimpse into the use of 3-D modeling software inproduct development. A transparent screen guides Second Life residents to click through a range of selections to create a custom-built scooter in less than a minute. "

In our industry it's important to be able to vet out design ideas as quickly as possible," says Bob Hadley, product development manager, Razor(R). "In the real-world, with Solid Edge, we're able to introduce at least two or three times as many new products each year as we could previously. To compete in our industry, that's essential. Siemens PLMSoftware is taking this to the next level by integrating real-world design experiences in virtual worlds."

According to a recent report, "Getting Real Work Done In Virtual Worlds," Forrester Research, Inc., Jan. 7, 2008, "Virtual worlds like Second Life ... are on the brink of becoming valuable work tools ... " Thereport notes that virtual worlds have advantages over other approaches to communication and collaboration. One example is "they allow people to work with and share digital 3-D models of physical or theoretical objects. Many disciplines rely on 3-D models and designs: Surgeons, architects, engineers, and product designers all use CAD models or sophisticated visualization systems to explore and create complex real-world objects ...You can release near-final designs to a limited external group of users and solicit feedback before starting fabrication." The report predicts that within five years, the 3-D Internet will be as important for work as the Web is today.

"This new tool is a great example of how companies can use some of the unique characteristics of the Second Life platform to create interactive experiences for their products," said Chris Kelley, vice president, Platforms and Partners, Siemens PLM Software. "Our goal in Second Life continues to be to find new ways to collaborate with our customers and partners in an effort to provide a more immersive way to experience our software. The user experience in Second Life is based upon our successful Solid Edge Dare to Compare Test Drive events where you learn first-hand how easy it is to use Solid Edge compared to competitive products."

In the real world, Solid Edge Dare to Compare Test Drive events guide users through key stages of 3D design: part modeling, sheet metal, assembly creation, drafting and documentation, plus analysis and full motion simulation.

To reach the Siemens Innovation Connection on Second Life, visit http://www.siemens.com/plm/secondlife.

To attend a real-world Solid Edge Dare to Compare Test Drive, visit http://www.siemens.com/plm/daretocompare.

Source: PRNewsWire

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Tuesday, December 18, 2007

Massive lay offs and the future of NVE's

Today Massively made it into my RSS feed. There's really a couple of cool Second Life residents blogging over there now. This time it's Moo Money that brings up some juicy gossip from Second Life as she writes on the ESCapists:

In a shocking blog entry today, Jeremy Flagstaff noted that the Electric Sheep Company has laid off approximately one-third of their staff, or about 22 people. It has been previously noted that ESC had to cut back on the number of islands for CSI: NY, and now both AOL Pointe and Pontiac are pulling out of Second Life. This news should come as no surprise, but it's still heartbreaking to hear that it
happened so close to Christmas.

While it is not known at this time exactly why the layoffs occurred, Jeremy speculates that they will be focusing on technology like OnRez. Joel Greenberg, whose job status is unknown at this time, announced on Twitter that ESC is shutting down their virtual ad network project. In a prophetic blog entry written last week by Rez Menoptra, he speculated on how long builds will last in virtual worlds and who will remember them.

Massively will update you with the latest news on this topic as we hear it. Stay tuned!

Most of these people we will never know, but we've seen Jeremy himself move away from the Sheep earlier this year as well as Jerry Paffendorf. Is the negative trend for Second Life we've seen in Europe now crossing to the US as well? Are we close to a dotcom-burst in the virtual world industry? I don't think so.

In november I quickly mentioned AOL's departure from Second Life, now Pontiac is joining the list of departing companies. How should we read these signs: Is it true that Second Life has proved itself unfit for business? In the case of Pontiac / Motorati I think it surely didn't.

The thing I keep saying to our clients is this: Right now Second Life is the ideal platform to experiment. It is open, and it's present, which means you can start up exploring the metaverse at relatively low cost. Try to get a feel for the technology, explore opportunities, chase ideas. Second Life makes this possible because it's free to sign up and you can put in almost any kind of data. Second Life is as open as the gates of heaven to whom believes. The feeling I get now is that most of the departing companies are not going out of business, they're moving. It's just as much tribal migration that we see in social networking sites. You explore, then find a site that better suits your needs. A lot of these companies gained experience from Second Life and are now preparing for dedicated themed worlds, based upon enterprise technology on platforms like There.com

It is a moving business we're in. The past year has seen an extreme usergrowth in Second Life, and an enormous commercial / PR drive for companies to enter virtual worlds. Now it's time to check the balance. All in all, as I wrote in my previous blogpost on the Millions of Us venue for Splenda; "It's Dozens of Them" meaning right now it's just too much of the same. We're creating presence for companies. There's an occasional immersion that goes beyond simple presence and really adds something to the industry.

Millions of Us, Lost in the Magic Forest, Electric Sheep Company, Virtual Italian Parks, and many many other MDC's have mastered the skill of building in Second Life. What they haven't got is the skill of Business Analysis.

It will take skilled consultants to translate core business to virtual representations. It will take experience and time for us to be able to build virtual venues that are fit for business and will form an extention to our daily operations. 2007 has been a year in which Second Life and virtual worlds have been a toy for marketing and communication departments, 2008 will probably see NVE's as a playhouse for IT departments and 2009 will probably be the year in which the NVE potential really sinks in, the time when the Business takes over and will use it as a medium for its core processes.

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Friday, November 23, 2007

Sogeti Sunset

This week the island of Sogeti Netherlands removed the access restrictions. We've been working on the final release of the island after a year of exploring the metaverse and tinkering in a sandbox. We've decided to go functional and not provide a themepark for metaversalists. So don't expect gadgets and funrides.



It will take us some time to get it all finished, we still need to work out some details, but untill then you're welcome to enjoy a WindLight sunset at our beach.









SLURL: http://slurl.com/secondlife/Sogeti%20Netherlands/128/128/0, and to the north you'll find Sogeti Sweden, also under construction, but open for a good chat.

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Thursday, November 22, 2007

Your expectations of the Metaverse in 2007 (2)

Yesterday I blogged about my expectations for the Metaverse in 2007 in answer to Rick's question. His reply to my answer (part of it) was:

"My problem is that, imho Second Life isn't a business platform at this moment
in which these goals can be achieved."


and

"Then it comes to waiting for the next 'killer app' which really draws the
crowd into the metaverse. However, I'm having difficulties in formulating the
needs in which this 'holy grail' should provide. Is it mass collaboration, the
digital long tail, outsourcing or will the virtual economy grow to such an
extent that retail goes 3D because of efficiency? In other words, what is your
vision of a businessmodel that goes beyond the limitations of Second Life, which
added value can a 3D environment have for entrepeneurs and how will crowds be
involved?"


These are easy questions, much like "Why are we here? How does the universe work?" The answer is similarly hard. If I had a straightforward answer, I'd probably be a millionaire soon.
It's the X-million dollar question.


As a Metaverse Evangelist, or sr. Networked Virtual Environment Consultant I could talk about the potential of metaverses forever. To be honest though. We have to be realistic.



  1. We're at the early stages of the industry. Many companies are still having difficulties in understanding web 2.0; seeing blogs and wiki's rise but don't know how to implement it in their corporate strategy, let alone we can convince companies to adapt to the Metaverse overnight. It's a process.
  2. There's a couple of industries that can make quick wins with metaversal presence (like real estate), but not every product is suitable for a 3D environment (like mortgages)

Desinging the Metaverse Killer App

When it comes to designing the metaversal killer app I'd say it's too early to tell. We still don't have a web 2.0 killer app. Every day new sites, new worlds and new functionality emerges. The killer app will have to be a mashup of the best of both worlds; 3D Facebook, Google virtualisation or whatever. I've got tons of unformulated thoughts on this but what it comes down to is that we have to move from technology driven design to social design; step out of the binary limitations and explore the realms of psychology and communication to understand human needs for interaction and information and only then move on to functionality on demand. 2007 is a year of options. We see variation, we see diferent platforms, technologies and cultures emerge. Now is the time to explore, the time of veni vidi vici. Observe, Asses and Implement (though by by trial and error). To Incorporate, that's 2010 and beyond for the majority of companies.

Time for bed now. A few more points need to be addressed tomorrow...

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Saturday, November 10, 2007

Second Life in Full 3D

Yesterday I came across a review of the all new Vuzix iWear VR920 video eyewear on Ars Technica. The line that especially caught my eye was:



"At the moment there are only a few games that support head tracking, such as World of WarCraft, Half-Life, Counter-Strike, Second Life, and a few others."


What it all comes down to is that the goggles prices at $ 400,- you've got real VR within reach. However, as they point out, it's still pricey for a thing that is supported only by a dozen or so games. But if your life is totally about Second Life, you might wanna give this a shot.


Ars Technica primarily tested it on Flight Simulator and this is what they thought:




"I've picked a lot of nits, and at this stage I've been wrestling with drivers and trying to put a shirt over my head to block out incoming light. I'm kind of cranky that way. All of that annoyance was gone, as I found myself inside the cockpit. Like, inside it. I look down and see the instrument panel. I look left and see out the window. I look up and see the rivets holding the metal plates of the plane together. I took off, looked out the right window over the empty seat, and banked hard so I could see the ocean beneath me. Amazing. The sense of flight and actually being there is almost overwhelming. "

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Tuesday, October 30, 2007

Fleck evolution of notecards

On the same run I ran into Wakoopa (see previous blogentry), I ran into Fleck. Now this might be one to watch. In short, Fleck is the evolution of the notecard.

Where we needed hammers, chisels, enormous walls and tons of paint to let our friends know we saw a bunch of horses in prehistoric times We had to nail our thoughts to the wall - or door, needing lots of paper, nails and a hammer and risk being burned at the stake in medieval times


At last we got rid of nails and push pins as it is no longer appropriate in our western culture that women have a red spot on their forehead, so we invented sticky notes.



Now Fleck is taking it to the next level. We no longer need to put up reminders on the edges of our screen, we can comment directly on the website that drives us to whichever thought we need to hold.


Here's the Techcrunch website sampled with Fleck's annotation bar and comments.




Here's Flecks own vision:



Fleck.com wants to add a new layer of interactivity to the web. Fleck is inspired on a story written in 1945 by Vannevar Bush and an article titled 'We Are The Web' by Kevin Kelly. Vannevar Bush predicted a machine called the Memex that would allow people to surf from one information page to another. Some people say that Hypertext and the World Wide Web are based on or at least inspired by the Memex.
One thing that
the Memex had and the web doesn't is the ability to add new content to every page it contained. After reading the Wired article by Kevin Kelly we decided to try to add a new level to the web by adding new tools that would allow its users to add information rather than just consuming it.


Fleck allows you to interact with pages on the web just as if it were pages in a magazine. You can save your annotated page for yourself, send it to friends or colleagues or use it in your blog.


You can start using Fleck right now. It's free and what's best: you don't have to install anything on your computer. Try the search box at the top of this page or add Fleck to your browser with a Bookmarklet or Extention.



The easy part, and quite usefull is the option to add your notes on top of a webpages and other people will be able to see your remarks. These notes are freely draggable and you can add bullet points. In the bottom of the screen you'll see the Fleck toolbar which gives you the ability to blog, mail or save history.

The technique we're talking about here is annotation and Fleck isn't the first to walk this path. There's TrailFire, Stickis and Diigo that put up competition. Fleck is easier to use though, and you don't need an account. Last but not least, it's last pluspoint is that it's Dutch ;)

TechCrunch blogger Marshall Kirkpatrick has this to say on Fleck:


I can imagine myself quickly adding questions to pages on a site I’m reviewing and emailing those annotated pages back to a company. They could respond immediately on the page, with no need to download anything or start an account
with the annotation service. I like that. I also like that those collaborators would have a list of all the pages we’ve collaborated on created for them automatically.



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Friday, September 07, 2007

True Web2.0 still to come


All around the world we’re talking about Web 2.0. Almost everything is 2.0 these days. In the blogosphere we all get excited about every new web 2.0 app. But really, what’s web 2.0?


2.0 means there was a 1.0, and old web. However, the web hasn’t been closed a single day to migrate it’s content to a new release. So technically we don’t have a new web. It’s usage has changed. The way we use the web and the content we use and put on it has changed. The web hasn’t. But it will. It has to. True web 2.0 still needs to come in my opinion. The contemporary social networks and usergenerated content change our way of working with the net and is raising new questions, asking for new standards.


A little while ago I wrote that web 2.0 is chaos. It’s going from site to site, registering hether and tether, inviting old friends over and over again to join and meeting new friends. It’s getting too complicated. Too much going on to keep track. In the process we get sloppy with our identity. Do some good searches on the net, add profile data from one site with info from the other site. Throw in a good whois lookup and it’s easy enough to put together a complete profile and history on someone. Perhaps even enough to start making educated guesses about passwords.


The web itself, it’s core isn’t ready for web 2.0. Web 2.0 needs to be more closed than the current web when it comes to privacy.


This is a first blog on why web 2.0 still has to come. More will follow soon

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Web 2.0 in 333 seconds

iPhone price drop & refund

From Engadget (but also from almost every other US techblog)

El Jobso is "confident" Apple's made the right decision to lower the price of the iPhone yesterday -- and really, we can't fault them for knocking some cash off the top to attract new buyers, why is cheaper gear a bad thing all of a sudden? But even given the outcry, we definitely didn't see this one coming. In another open letter to his people, Jobs states that he's giving all iPhone owners a $100 Apple gift certificate (details to follow in the next week -- it goes without saying this will only apply to people who bought before the price drop). Well, that's mighty kind of you Steve. And definitely unprecedented in the consumer electronics industry that a company would give cash back to early adopters -- those most accustomed to buying a gadget first, asking questions later, and bottling their complaints when said gadget later drops dramatically in price.

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Friday, August 31, 2007

Designing the Future 1b

Here's blogpost number 2 on the Philips sessions on Designing the Future. The first can be found here, where we started of with the Philips Design Probes and discussing the topic "The Future of Self-Expression." This second post will focus on the second brainstorm topic we discussed:


The Future of Packaging.


Philips themeselves are quite interested in new ways of food packaging


"We have been especially interested in the packaging of food. In fact food packaging is a large part of our waste."


But what do we need from packaging, and how will this evolve in the next 20 years? From a Philips point of view, packaging obiously is a new market in which they can put new gadgets. Instead of enthusiastically get involved with all sorts of gadgetted packaging stuff, I advocated less packaging. Here some ramblings:


"I'd be happy to go back 50 years in time to get rid of all this plastic waste.
I hate it to see my meat being packaged in foam, then ceiled, then bagged in a plastic bag.. I don't ask for it. Some stuff at the supermarket is triple packaged. So biodegradable and non-toxic packaging would help a lot."



"But what concerns you most - amount of stuff or possible danger to products?"


"We're getting too peculiar I'd say. Partly it's a self sustaining economy. We enhance our food, do tricks to keep our cows fat, thus more risk of all sorts of bacteria, thus need of more sterile packaging I think."



"Oh, I like this train of thought, that its not only packaging per ser, but in fact whole system."


"Packaging is at the end of the production chain, so logical to see where the need comes from. Is our plastic industry build upon the waste and need from oil companies? or does it serve purpose? ok, that sounded far too much conspiracy theory.... non intentionally. so if technology finds another source of energy rather then oil, we'd have less plastic?"




After the obligatory fit about our current society we got down to business though tinkering about new ways for packaging, amongst which RFID technology, the impact of Technology on our elderly people, Identity Management and what have you got. Too much to cut into decent bits at this time anyway, so here's the transcript:


[12:31]  Una Gackt: three things expression , cloth and package are same interests, I suppose.

[12:32]  Una Gackt: It reveal what it contains or at least It pretend what it contains

[12:32]  Centrasian Wise: and in every topic we are in fact interested in how people will interact with these new thingies

[12:33]  Una Gackt: I really love the show of Philips design probe : SKIN

[12:33]  Centrasian Wise: our next topic :)

[12:33]  Una Gackt: it gave us some messages of what people to express, and pretend.

[12:33]  Una Gackt: and the tool to attempt to the wills.

[12:34]  Centrasian Wise: in some sense, packaging can be compared to the skin of the product - but what do we expect from such skin?

[12:34]  Tara5 Oh: that is interestin point una because pretending is an important part of self expression!

[12:34]  Una Gackt: right...

[12:34]  Centrasian Wise: yes, I sense a dilemma here

[12:34]  Una Gackt: and it is also a good biz in SL

[12:34]  Una Gackt: SKIN production^^

[12:34]  Centrasian Wise: it all goes to the trust again

[12:34]  Eolus McMillan: the skin should know when we need medical attention

[12:35]  Tara5 Oh: i think it is not necessarily a dilemma

[12:35]  Centrasian Wise: if you trust me, I don't have to pretend, I can be myself...

[12:35]  Centrasian Wise: yes, right Tara, I was looking for a better word :)

[12:35]  Tara5 Oh: for instance sometimes self expression is just a way of making contack it doen't have to be scientifically accurate

[12:36]  Tara5 Oh: there are all those silly games on facebook for example like how alike are wee

[12:36]  Tara5 Oh: they are totally inaccurate but noone cares it is a way of breaking the ice

[12:36]  Una Gackt: haha, scientifically accrate,...that's impossible...people are people, and they are full of errors and they enjoy it.

[12:36]  Centrasian Wise: same as we say 'dress to impress' - packaging of today often works as a way of impressing, seducing even

[12:37]  Tara5 Oh: yes there is a lot of pleaure in mistaken identity games!

[12:37]  Centrasian Wise: but at the same time informing, communicating

[12:37]  Centrasian Wise: :)

[12:37]  Tara5 Oh: hey my dress shows i am sad but i am really happy!

[12:37]  Una Gackt: true...SL itself is the joy of gap from the reality.

[12:38]  Tara5 Oh: sometimes and sometimes its p[ower comes from communicating reality in new ways

[12:38]  Tara5 Oh: it is both

[12:38]  Una Gackt: yes...

[12:38]  Centrasian Wise: i wonder of something similar will emerge in packaging.. with similar level of playfulness

[12:38]  Una Gackt: both...

[12:38]  Una Gackt: yes...the point is playfulness.

[12:38]  Tara5 Oh: if a doctor was talking to a patient in SL the patient might want to show their pain accurately

[12:39]  Tara5 Oh: or as accurately as possible

[12:39]  Una Gackt: SKIN makes people happy and feeling of satisfaction about their self esteem.

[12:40]  Centrasian Wise: why do you think it so, Tara?

[12:40]  You: however, if this all this info gets digitized, you might get serious privacy problems / issues

[12:40]  Tara5 Oh: but privacy has different meanings to different people

[12:41]  Una Gackt: haha....almost Zen philosophical...

[12:41]  Tara5 Oh: for example some people don't like the idea of companies knowing what products they like and use

[12:41]  Una Gackt: all depends on their intension.

[12:41]  Tara5 Oh: but peronally i like havinf relevant info pushed to me

[12:41]  Centrasian Wise: issue of trust?

[12:41]  Una Gackt: you're first person who said that loving the push info.

[12:42]  Tara5 Oh: i don't watch TV etc anymore so i need to know what is out there

[12:42]  You: yes. but that would require a closed web. A single sign on. so you can adjust what you would like to share / receive

[12:42]  Centrasian Wise: if i trust my friend, i will share with her a lot, because i am sure she will be helping, not harming

[12:42]  Tara5 Oh: i actually depend on it!

[12:42]  Una Gackt: I see.

[12:42]  Tara5 Oh: but i like it to come from social networks best

[12:42]  Tara5 Oh: but i still want to know about new products

[12:42]  Tara5 Oh: in my areas of interest

[12:42]  You: social networks are too scattered, no interchangeability

[12:43]  You: for most people ;)

[12:43]  Una Gackt: other than the consumer info what is your SN source for?

[12:43]  Tara5 Oh: well I rely on last.fm for music

[12:43]  Dennis Slocombe is Offline

[12:43]  Centrasian Wise: do you think they will stay like this in the future, VeeJay?

[12:44]  You: no, I think the way we use the web will change. As I said to a short of single sign on. Desktop usage will be transferred to webbased Document Management and merging of private, social and professional networks

[12:44]  You: there will be huge leaps to be made with Identity Management / web 2.0 profiles

[12:44]  Una Gackt: if you googled, then it's already there.

[12:45]  You: Una, it's there, the basic outlines.

[12:45]  You: but not the whole deal.

[12:45]  Centrasian Wise: so if i project this vision to, say, packages - a lot of its current functions will done by the networks, right?

[12:45]  Una Gackt: it brings you everything to your personal top.

[12:46]  Una Gackt: you just logged in, and there ...you ...go

[12:46]  Una Gackt: no more surfing.

[12:46]  Tara5 Oh: not just the generic info

[12:46]  You: yes cent.

[12:46]  Tara5 Oh: yes I would like packages to delive the information that i am interested in personally

[12:46]  Tara5 Oh: for example i am very fussy about how my food is produced

[12:46]  Tara5 Oh: but i don't care about the calories etc

[12:46]  You: so focuspoints would be unified communications and identitymanagement

[12:47]  Una Gackt: OK, Veejay might be in the area.

[12:47]  Una Gackt: security and privacy engineering

[12:47]  Centrasian Wise: but for us, desingers, it will also mean whole new way of interaction with products

[12:48]  Tara5 Oh: yes and i think that people want to bring environmental consciousness into all purchase

[12:48]  Centrasian Wise: or, designing for such inteactions

[12:48]  Una Gackt: now a days it is very hard to say designers design the product.

[12:48]  Tara5 Oh: i.e. what is the carbon footprint associated with the whole product life style

[12:48]  Una Gackt: customers or markets shaping its need until designers understand their need.

[12:49]  You: productinformation / production information / manuals from products streamed to your feedreader / document management system on purchase

[12:49]  Centrasian Wise: but it's interesting, that this consciousness is emerging from the relations *around* the product

[12:49]  You: guarantee and service notes stored

[12:49]  Una Gackt: now adays, designers task is the producing but watching or observing.

[12:50]  Centrasian Wise: not even manuals per se, even, but rather social distributed knowledge

[12:50]  Tara5 Oh: for example I would like to know my product was manufacutered in an energy monitored EOLUS faciltiy!!!

[12:50]  Yel Oh: Hi guys :-)

[12:50]  Una Gackt: but in the future they will spend more time for watcing

[12:50]  Centrasian Wise: Yes, very right Una


Then there was a short break, after which we continued:


[13:03]  Centrasian Wise: The interaction between the human body, apparel and the near environment is going to be one of the next big challenges

[13:04]  Una Gackt: aha wearabel computing...

[13:04]  Centrasian Wise: and we will be very happy to show you our ideas and concepts in this area at one of the next meetings

[13:04]  You: why is that a challenge for a technology company like philips?

[13:04]  Una Gackt: which sense your temperature...mood, health, and even your happiness.

[13:04]  Tara5 Oh: yes I like the ID of shirt that people can point and click their phone at to go to my blog

[13:04]  Una Gackt: hahahaha...

[13:04]  Tara5 Oh: he he

[13:04]  Centrasian Wise: ^_^

[13:04]  Una Gackt: clever.

[13:05]  Centrasian Wise: Is it available already, Tara? :)

[13:05]  Tara5 Oh: I wplus i think cards are very outdated!

[13:05]  Tara5 Oh: oh can you send me one1

[13:05]  Tara5 Oh: should be point , click and save1

[13:05]  Una Gackt: each name card has its own texutre...

[13:06]  Una Gackt: not just color and shape.

[13:06]  Una Gackt: that's why it should be a card.

[13:06]  Una Gackt: you can keep and bring the texture.

[13:06]  Tara5 Oh: no i mean in RL not SL this time

[13:06]  Tara5 Oh: i don't want RL cards

[13:06]  You: I like technology. I like information, but there are times I like to get away from it. And that'll be hard if you even wear communicative things ;)

[13:07]  Una Gackt: hehe...I mean RL...in fact.

[13:07]  Una Gackt: I love the physical products.

[13:07]  Una Gackt: it has a texture, weight and shape.

[13:07]  Tara5 Oh: no coc you could turn it on and off

[13:07]  Eolus McMillan: but if the thing is smart it would know that you are in a mood of not having any communication

[13:07]  Eolus McMillan: and it would act accordingly

[13:07]  Una Gackt: that's the part of its won attributes.

[13:07]  Tara5 Oh: yes eolus even better in case you forgot to turn it off!

[13:08]  Eolus McMillan: a simple thought would turn it on or off

[13:08]  Eolus McMillan: in the back of your mind

[13:08]  Tara5 Oh: but i think jewellry ismore appropriate cos my clothing wears out too fast!

[13:08]  You: ok. we're looking at it from the exciting vantage of new technology things. But surely, especially you Eolus and Tara would have to wonder if it is usefull and not waste. What purpose would it all serve?

[13:09]  Centrasian Wise: good question! :)

[13:09]  Eolus McMillan: it might be usefull for old people

[13:09]  Tara5 Oh: cards are waste they use non renewable resources

[13:09]  Eolus McMillan: people with disabilities

[13:09]  You: My mother would rather die or get lost before she wears self thinking boots

[13:09]  Tara5 Oh: anyway wallets are going out soon i guess

[13:09]  Una Gackt: what is the gesture cent...

[13:10]  Una Gackt: did you look at your watch?

[13:10]  Eolus McMillan: it really depends

[13:10]  Una Gackt: how is it possible....

[13:10]  Tara5 Oh: but my mother loves this kind of technolofy

[13:10]  Centrasian Wise: :)

[13:10]  Tara5 Oh: she is frail and lives on herown

[13:10]  Eolus McMillan: if thinking means taking over

[13:10]  Eolus McMillan: then i agree

[13:10]  Eolus McMillan: but if a thinking boot assists you in finding a place

[13:10]  Eolus McMillan: or not stepping on something dangerous

[13:10]  Centrasian Wise: i better stand up, to stop confusing you, Una :)

[13:11]  Eolus McMillan: then it might not be so bad after all

[13:11]  Tara5 Oh: she relies a panic button for her asthma

[13:11]  Una Gackt: ^^

[13:11]  Eolus McMillan: there must be a right balance

[13:11]  Una Gackt: it is a wonderful session. and for it's time to go.

[13:11]  Una Gackt: it was great pleasure to meet you all.

[13:12]  Eolus McMillan: bye Una, was nice discussing with you

[13:12]  Una Gackt: bye everyone...

[13:12]  Eolus McMillan: bye

[13:12]  Centrasian Wise: Thank you, Una!

[13:12]  Una Gackt: thank you cent^^

[13:12]  Centrasian Wise: I hope you will join our next session!

[13:12]  Una Gackt: see you Tara5

[13:12]  You: I see many elderly growing more and more unhappy in this society we live in. Too much change. From moving from hard cash to virtual money to credit cards to mobile paying is too much for them (only one example)

[13:12]  Una Gackt: definately.

[13:12]  Eolus McMillan: yes , i agree

[13:12]  You: they don't understand society anymore

[13:12]  Tara5 Oh: yesnice to meet you!

[13:13]  Eolus McMillan: so that really means we must take all those facts into consideration when designing such things

[13:13]  You: what i mean is that technology can have a downside as well

[13:13]  Eolus McMillan: it is up to us to make it right

[13:14]  Centrasian Wise: but what's the choice, VeeJay? To stop? Or to offer them support in learning? or may be even 3rd way?

[13:14]  You: well, the issue I'm having with it is what the real business drivers are.

[13:14]  You: which are the motivators behind change and innovation.

[13:15]  You: technology can make life easier, but more complex as well

[13:15]  You: can bring people together, but devide as well

[13:15]  Centrasian Wise: well, even if we would reflect on what we do here

[13:15]  You: even wedge first and third world more

[13:16]  You: can help overcome environmental problems as well as create much more pollution and waste

[13:16]  Centrasian Wise: when we try to bring people INTO innovation - it is exactly to make sure that chances to produce useless technology are lesser

[13:16]  You: when money and profit is the motivator, you'd just have to hope the right choices are made

[13:17]  Centrasian Wise: Yes, all your words are very valid observaitons, Veejay

[13:18]  You: so, are what's the base we're designing our future from? Is that from the viewpoint that we can think up a whole lot of new gadgets? or

[13:18]  You: is it a viewpoint in say, let's see what life is about, forget everything we've got now and see what that live needs

[13:18]  Centrasian Wise: <-- quickly say 'NO'

[13:18]  Centrasian Wise: lol, the 'NO' was to your first question :)

[13:19]  Centrasian Wise: one of issues as we see it is that it's very diffult to say 'what live needs'

[13:19]  You: mmm, looking at my history I see I've been very sceptical today

[13:20]  Centrasian Wise: and how it evolves is through multiple probes and tryouts

[13:21]  You: actually, I'm pretty interested in seeing where it goes, looking forward to explore new technology, but it has to be balanced ;)

[13:21]  Centrasian Wise: If you remember, we call this program Probes - to exactly do that, see what reacion our concepts can trigger

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Tuesday, August 28, 2007

Designing the Future 1a

Last night I finally had time to slip into one of the Philips Design meetups. Due to scheduling issues I hadn't been able to attend before so I was glad I finally had the chance to meet up with the Philips Design Crew.


It was quite a session, over 2.5 hours of full-scale brainstorm on 3 topics, giving me over 14 pages of textlog to read back and condence. This will be a post in bits and pieces I think.


Don't predict the future, design it!


The sessions are titled "Designing the Future" and today's introduction was given by Centrasian Wise, one of Philips Design's inworld evangelists.


"We plan to have a series of interesting discussions with you and these discussions will be about …. the future! As we say in the panels at the top there, we don’t want to predict the future, we want to design it, or rather co-design it with people, with you.


In the next few months we will be holding a series of meetings here in SL to share our ideas and our work but also to learn what you think about them. The meeting today is an introduction to this new series."


Design Probes


Philips themselves have been thinking about the future themselves for some time now;


"Already for some years now Philips Design is carrying a design research program called Design Probes. It is an in-house future research program that explores what new lifestyles and people behaviors might emerge in the future and under 'future' we mean 2020 for these discussions. This program was set up to identify long term social changes and to anticipate changes in future lifestyles. It's far enough to already expect changes, but still foreseable.
So, we study new and emerging technology, socio-cultural trends and possible effects of political, economic and environmental changes.
Based on this knowledge, we then design a number of ‘probes’, or visionary concepts we call 'Probes'.
They reflect our understanding of potential futures, but also provoke and challenge existing assumptions. For example, our Design Probe Program wants to challenges the notion that our lives are automatically better because they are more digital.So, In the coming weeks we will present some of the results of this program."



Since Philips is a technology and digital gadgetting firm, that last remark shouts profit driven motivation. Or is there a more social spark driving the Probes?


"You'll have to see in the coming weeks whether it is technology-drive or people-driven :)."


Just like any good traditional sermon, this brainstorm session came in three topics:



  1. The future of self-expression
  2. The future of packaging
  3. The future of clothing


Where does it all lead to? Is Philips going into virtual clothing business in Second Life, or are we up to new and exciting adventures with self-thinking or self-guiding boots?






The Future of Self-Expression


After the the introduction the group split into three smaller groups for some severe brainstorming, almost good enough to call it a MindBlizzard. My little group saw Centrasian himself als moderator and also consisted of Ugotrade blogger Tara5 Oh and Implenia / EOLUS founder and thoughtleader Eolus McMillan and several other residents with backgrounds in Design and Technology as well. This made up for the producing end of the chain, it would have been good to see some from the receiving end (i.e. consumers) in there, so I went a little into skeptical mode.





The question at hand is how technology can augment our senses and the senses of those we communicate and interact with.


The discussion spiraled down to sensor technologies, or as Tara put it:


"I am particularly interested about how sensor/actuator networkscan enhance self expression in hyper connected eletronic environment s in new ways. By that I mean how can the kind of emotional bandwidth these kind of sensor technologies bring to communication be integrated into an immersive social networking environment like SL..... phew that is a bit long winded! But reall what are the interesting ways biometric sensors can be introduced into networked virtual environments?"


Now we don't have to get all creepy about Matrix-like plugins or neuropods from Tad William's Otherland series, or Neil Stephenson's Snowcrash visors. Here's some of the discussion:


[12:11] Tara5 Oh: but id i can't say it here where can I!
[12:11] Centrasian Wise: But would happen if we would add ‘sensing technology’ to our bodies?
[12:12] Centrasian Wise: Enhance it? Amplify?
[12:12] Una Gackt: I hope it would not be our body, but thinking things.
[12:12] Tara5 Oh: well I like the idea of the mutual enhancement of virtual and real environment through biometric sensors could be quite simple
[12:13] Tara5 Oh: like communicating the way you are feeling to a group on online friends
[12:13] Tara5 Oh: could be quite complex and move into the extreme life logging area
[12:13] Centrasian Wise: Like, to show your emotional state?
[12:13] Eolus McMillan: hehe to apply the expression in RL to your avatar in sL
[12:13] Tara5 Oh: yes!
[12:14] Tara5 Oh: and then combine that with some of the special communicative qualities of this eletronice environment


Well that's all folks for today. I'll have to find some time to put up the other two topics, which partly intertwine with the above discussion.

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Thursday, July 19, 2007

MindBlizzard growing

The MindBlizzard blog has been up for just 4 months, but it's growing (too) fast...

Size


This is getting a regular habit I fear. Right now I'm having a hard time publishing to my blog. It's been barely a month ago that I upgraded my hostingaccount from 50 to 100 Mb and DataTraffic limits from 2 Gb/month to 4 Gb per month.



Now, halway through July I'm at 3.2 Gb Data Traffic already and have grown beyond 100Mb.
Maybe I should start considering getting a sponsor as well.



Reputation


To look on the bright side of life: In the past month my technorati rating has rocketed from autority 26 to authority 50, and closing in on the top 100K blogs. Not bad for a 4 month old blog.




Readers


In the past months I've seen various people comment on and link to my blog, such as:


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Tuesday, July 10, 2007

AjaxLife an Odyssey

"In Homer's Iliad he (Ajax) is described as of great stature and colossal frame, the tallest and strongest of all the Achaeans, second only to his cousin Achilles in skill-at-arms, and the 'bulwark of the Achaeans'. He was trained by the centaur Chiron (who had also trained his father, Telamon, and Achilles' father Peleus), at the same time as Achilles. Aside from Achilles, Ajax is the most valuable warrior in Agamemnon's army (along with Diomedes), though he is not as cunning as Nestor, Idomeneus, or Odysseus. He commands his army wielding a great hammer and a huge shield made of seven ox-hides with a layer of bronze. He is not wounded in any of the battles described in the Iliad."

[source: Wikipedia]


In Short, Ajax is colossal, Ajax is a winner. Doesn't he just Rock?

The Trojan war is long gone, but Ajax has come back to life in AjaxLife, as an Ajax based Webbrowser for Second Life.

Katherine Berry, a TeenGrid resident has created an impressive Ajax-based client for the virtual world of Second Life. Linden Labs themselves have been working very hard on the "sim-caps project", in changing asset management, backbone construction and what have you got in preparing a move from UDP to HTTP.


"The “caps” in “sim-caps” stands for capabilities. This is a well known design pattern whose biggest success has been web cookies. Now before you all jump on that, realize that cookies, properly implemented, are what make the internet go ’round. It is how every major site with accounts keeps you logged in."


This AjaxLife webviewer might well be a messenger of what fully HTTP enabled Second Life may bring when it comes to accessability.

Here's a short piece of the original post describing AjaxLife:

Due to some combination of boredom, wanting to talk to people in SL, and inspiration from a vague memory of something Interfect Sonic did, I decided to start work on an AJAX based SL client.

It’s still under heavy development, but the result so far is an application/page/site called AjaxLife. It now works on the MG (I think!)


Features
  • Basic map
  • Teleports
  • Accepting/declining teleport offers
  • Local chat, instant messages (partially — you can’t start them except with online friends)
  • Inventory received notifications
  • Friend on/offline notifications
  • Balance change notifications, etc.

In short, a project to watch closely as it has a lot of potential. If Second Life integrates with the web it will not be long untill we see the first widgets and toolbars appear.

Here some mandatory snapshots provided by Katherine:



At the start of this blog I wrote that the Trojan War is long gone... There might be a catch.

For now, the AjaxLife is running on Katherine's server. Some of my friends were wondring what it would in terms of password logging.

This is the official statement on Katherine's blog:

"If you want to use it, and trust that I won’t look at your password (which I can’t, and nothing that this does is logged, but you should always be careful and stuff), you can test it at https://secure.katharineberry.co.uk/ajaxlife-s/login.kat"

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Tuesday, July 03, 2007

Dutch IT Professionals meet up

I've visited a