Friday, March 21, 2008

More more more worlds

After writing on the new Beta launches for RipLounge and Magi Nation I noticed a number of posts over at the KZero blog which also report on new teenworlds getting ready for launch. What is it these days that one after the other company releases their world?

The answer is probably very simple. A number of these worlds have been targeted to open up in 'early 2008' and didn't make the deadline in januari, but the prime reason for this sudden onrush is the Virtual World Conference, the industry's largest stage for promotion. The spring edition of the conference will be held in New York from 3 - 4 april and has a dedicated track for Kid and Teen Worlds.

Lego Universe

One of the most interesting new releases probably is the Lego Universe. Most interesting probably because of old-times-sake; Which one of us didn't grow up with Lego? KZero adds:

"Maybe they’ll also launch a Technical Lego version for us older kids"







Cartoon Network: Fusion Fall

Next in-line is a Cartoon Network release named Fusion Fall. You'd expected this one to spring next fall, but its scheduled for release this Spring.... maybe they've got their seasons fused.








Build a Bear

The youngest segment of the market, the under 10s also is a highly competative corner of the industry. Largest in this segment is NeoPets and now there's a bear world: Build a Bear Ville.







The Build a Bear world has the advantage that it already has a number of fans out there in the real world, as the brand has been around for some 10 years now.

Since 1997, at Build-A-Bear Workshop® we have created a safe place where your child can play, express their creativity and use their imagination. Please be assured that we bring these same qualities you value and trust about Build-A-Bear Workshop in the real world into our new virtual world of
buildabearville.com™

In this competative market it will be very hard for a truly new kid on the block to make a major stand, and it may well be that this will be the way to go for a number of 'established' toy companies.

VizWoz

Last in Line this week is another fuzzy name: VizWoz. It's probably best to quote KZero at this one:

"With phrases such as ‘the next big virtual community’, ‘Set to become the most dynamic virtual world’ and ‘virtual reality in its most realistic form’ Vizwoz sounded like a pretty exciting place"


But then the presentation went a little wrong...

So, I turned up and logged in at 4.55pm to beat the rush. First impressions, a standard 2.5d flash-based UI with click and glide avatar customisation. Ok, so what’s the differentiator here? How does this world plan to stand out from the (growing) number of MMOG’s and VW’s aimed at kids? What’s the revenue model? And where is everyone else?

I was given the wrong URL, no big deal. So, a quick logout and login took me back. The founder was set to arrive at 5 to give a tour of Vizwoz. Excellent I thought. And a chance to ask some questions beforehand. Even better. I managed
to ask five questions before he had to leave.

  1. What’s the target age range? Dan said 11 - 14. I actually asked this question to the PR agency before hand and they said 7 -14.
  2. What’s the gender split from the beta? 47% boys
  3. How many people were on the beta? 5,000.
  4. What’s the business model? Premium, was the answer. Premium what?

My fifth question was the one I was most interested in - differentiation. I managed to ask it but unfortunately Dan had to leave at this point. This was a shame, but one should remember that the site had just gone live to the public.
He did briefly give me the answer of ‘have you seen the GUI?’. Yes, I saw it, but that’s not differentiation - it’s a means to an end. The overall experience is good, it’s smooth and the interface works well but I still a feeling of something missing.

Read the rest of the KZero review here.

I guess we'll have to see how it turns out, but making a first impression like this might end any chance of success even before the world actually sees the light of day.

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Magi Nations Goes GoFish

Tuesday Cookie Jar Entertainment, one of the world’s leading children’s entertainment companies, announced that it has selected GoFish Corporation as the exclusive in-game advertising partner for their highly anticipated online, role-playing game Magi-Nation: Battle for the Moonlands.


Magi Nation is yet another rpg targeted at 8 to 14 year olds and is based on the popular children’s animated television series of the same name, which is televised in the US and Canada. The series follows the adventures of 15-year-old Tony Jones, an average teen from Earth who finds himself mysteriously transported to the magical world of Magi-Nation. Tony and his two young Magi heroes-in-training follow an incredible journey of riddles, battle and self-learning on their journey to defeat the evil Shadow Magi who are out to rule their world.


Magi-Nation: Battle for the Moonlands is currently in open beta testing with a commercial launch set for mid 2008. Interested open beta participants can sign up by visiting http://www.magi-nation.com/.

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Saturday, October 27, 2007

Virtual CosmoGirls goes There.com

I just received a comment on The Office stars Second Life by an author of the Dutch "up the vortex" blog. I followed the link and took a peek. One of the most recent articles features another upcoming Girl-World: CosmoGirl. The American teenmagazine, which is also available in the Netherlands is partnering with Makena Technologies to build their virtual hotspot on There.com. Teen worlds seem to be the fastest growing in the industry.

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Friday, October 26, 2007

Go Supermodel

Last week I already mentioned the fashion vw goSupermodel in the article virtual Girlpower. Today I ran across a YouTube promo. Here it is.

All said and done, now you don't need to check out yourself ;)

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Tuesday, October 23, 2007

Does Robbie Rock?

There's a platform out there that has some attraction to corporations, but hardly known in the regular Virtual World Business, named Why Robbie Rocks.





Now it's pretty hard to define what exactly is a virtual world (see this discussion at Metaversed), but I think Why Robbie Rocks should be considered one, except... it doesn't really show. There's quite a bit of preformatted avatar pimping, but that's about it.



A feature on the website is the Elle Girl shop / site which uses WRR. As for serious business, also Dutch banker Rabobank (one of the few triple A rated banks in Europe) runs WRR and the latest is the Dutch One Campaign version.




The fun parts though is that there's web 2.0 integration. You can put your avatar on the (Google) map, push it to MSN spaces, MSN Messenger or embed it on your website or as a gadget on the ruling Dutch social network site hyves.

I haven't been able to see the full potential of Why Robbie Rocks, so tell us, why should we sign up?

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Monday, October 22, 2007

virtual Girlpower



One of the most targeted audiences for Virtual World and general online advertising has become the teen and tween girlscene. In the wake of tv-programmes like (America's) Next Topmodel and various makeover series this group has an appetite for fashion and beauty.





doll 2.0


By the end of october Red Chocolate will come with doll 2.0 which will have to put this Dutch startup ahead of compeition. Doll 2.0 has been developed with the watAgame software. This Danish enterprise is also responsible for girlcommunity goSupermodel, and recently received an additional 3,000,000 euro in funding. goSupermodel now has about 1,5 million unique visitors worldwide.




Girlz'own City


Another Dutch girlpower developer is CiC Mercurius which teamed up with Mindscape. Last june saw the beta release of Girlz'own City. Mindscape backs up the technical aspects and CiC Mercurius powers the look & feel from a marketing point of view.



Girl Classics


Other specialised Girly sites are Cartoon Doll Emporium, Stardoll, Girlsense and Barbiegirls.
Another Dutch site dealing with fashion and dressing up is Why Robbie Rocks which brings a beauty shop and an ELLE-girl special mashup.

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