Thursday, February 26, 2009

Educational Shift Happens

This afternoon I was honored to give a masterclass at the Christian University of Applied Sciences in Ede, the CHE, on the future of Education. In this masterclass I gave an overview of new technology, such as virtual worlds and augmented reality and how it will change the future of education.

To most readers of this blog, Virtual Worlds aren't new anymore, but it was too the students, future teachers. To get into the right frameset I started off with the famous video "Did you know - Shift Happens" by Karl Fish. It's always a good teaser to get the imagination going.



I think it is very important to future teachers to know what new technology is out there. I used to be one. When I was teaching, they always told me my students could not focus for 1 hour and you had to temporize your classes. Same happens when you get to church. Sermons shouldn't last too long, because our attention span is too short. Well, that's bull...

Kids growing up in these days grow up being used to massive amounts of information, able to handle multiple information streams simultaneously. It is all about captivating them, challenging them and that is what often lacks in schools. Children stop learning when they get to school. Once back home they turn on their computers and start learning again, according to some studies. I think these researchers have a point. We can use the games of Neopets or whichever kidworld and use it in the classroom to teach mathematics. We can use Google Earth and Rome Reborn to teach Geography and History instead of using old maps. These are the media they are used to.

Finalising my masterclass I zoomed in on Augmented Reality. One of the things I brought with me was the freshly published English version of "Me the Media" by ViNT, Sogeti's research institute. It was so fresh that the book I brought with me was actually the first to leave the office. I drove upto the office to pick it up as it had just been deliverd by the publisher today. It has an extensive section on Augmented Reality and it was fun to live demonstrate the cool tricks.

Last video I included in the presentation was on the Future of Education, an Italian video on Augmented reality which really show the opportunities this technology has in education.


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Wednesday, December 10, 2008

Augmented Reality: What is it, and what can we do with it?

In the past two years we've seen an enormous boost in Virtual Worlds, using 3D visuals. They are not really 3D though, we've put the idea of a 3D environment into a flatscreen. Real 3D stuff is when you suddenly have holographic choppers flying around your head if you open up a lego box.

Below is a video of the BBC experimenting with Augmented Reality (and yes, it includes a chopper).

But what is Augmented Reality?

According to Wikipedia, Augmented Reality is...

Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time. At present, most AR research is concerned with the use of live video imagery which is digitally processed and "augmented" by the addition of computer-generated graphics. Advanced research includes the use of motion-tracking data, fiducial markers recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators.

Ronald Azuma's definition of AR is one of the more focused descriptions. It covers a subset of AR's original goal, but it has come to be understood as representing the whole domain of AR: Augmented reality is an environment that includes both virtual reality and real-world elements. For instance, an AR user might wear translucent goggles; through these, he could see the real world, as well as computer-generated images projected on top of that world. Azuma defines an augmented reality system as one that

  1. combines real and virtual,
  2. is interactive in real-time,
  3. is registered in three dimensions.
This definition is now often used in some parts of the research literature (Azuma, 1997).

But what is it to you? What do you see as augmented reality, and what use does it have? Does it have any use, or is it just a plaything? What do you think? What would be usefull deployment in your line of work?

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Friday, May 09, 2008

Prepare for the Worst - Christian Aid week Machinima

Last year I've written a number of blogentries on NGO's getting into Second Life, such as the Red Cross, Disabled Sports, Flying Doctors, the MacArthur Foundation , Dance 4 Life and a few others. It's fundraising 2.0 time again, as I noticed a nice machinima produced by an organisation called Christian Aid.

At their blog the machinima is introduced:

This year’s Christian Aid Week advert highlights the work we do in helping people prepare for the worst. You can’t stop a hurricane, but you can help save lives by funding stronger buildings and installing early warning alarms. It’s just one of the ways Christian Aid makes a real difference to the lives of millions of vulnerable people across the world. Help us continue our work by supporting us this Christian Aid Week: please donate what you can.
I'm not sure in which virtual world this machinima is shot, but I like the way they've used a virtual world to show the impact of a hurricane, although right now one would probably use shots from Birma / Myanmar suffering from last week's disaster.



To find out more, visit the Christian Aid website / blog.

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Saturday, January 26, 2008

Philip Rosedale at the Davos conference

One of the hottest tech events these days is the World Economic Forum in Davos. Through twitter I've received a lot of updates, especially through Robert Scobleizer's stream. Seems like things get pretty seesmic over there.



One of the interesting points from a Second Life point of view was Adam Pasick of Reuters' interview with Philip Rosedale, CEO of Linden Labs. The interview touched some interesting topics and even though Philip tried his best to stay as political as possible, some to the point questions resulted in some interesting answers (as summarized by Digado)

…HTML in Second Life

“Maybe, quite possibly in the next couple of months. Not on the main grid but in a close to ‘finished’ state so…. May 2008. Definitely.”

…People leaving second Life soon after Signing Up

On the question whether Philip regrets seeing so many people leave Second Life close after they signed up he told Adam he did. He tells us he would have loved to step in a time machine, go back, and change things before they left. But he also says the problem was or is twofold. One is obviously the software, Linden Labs ‘part of the deal’ - and then there is the community, responsible for the content of Second Life. The content of Second Life wasn’t appealing enough to these people either to keep them from leaving, but he is confident this will change in the future as he talks about media the media coverage of 2006.

…the media hype

Philip goes on to say the media has created a ‘too pretty picture’ - thats why many people came into Second Life to early, and left when they were faced with disappointment. Second Life has not been able to live up to the High expectations but Philip was confident these people will return once they find Second Life offers more applications, and is able to meet at least some of these users in their expectations. He continues to say we will see more Hype Cycles because of this every 12 to 18 months for the next 5 years.

…Signfarms

Sounds like Prokofy has been calling in, and Philip says: I don’t care. Well spoken Philip.

…Copyright issues

Technical rights management is not too difficult, he claims it is within the range of Linden Labs capabilities at the moment. What will take time is to implement these rules and get them right. He wants to make certain he doesn’t underestimate the issue of ‘Content Right Control’ and is well aware Linden Labs is on an experimental level here.

The complete interview can be found on Reuters and is well worth a listen.

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Thursday, January 24, 2008

Augmentation

Augmented Reality is something every geek has its opinion on. Dozens of researches spend millions of dollars on research how this augmentation will change our lives, how man and machine symbioses will improve our ways of working and which phsycological effects it will have.


Others just experiment, such as Tobias Lang. he displays how to merge 2 techniques, Virtual reality and Augmented reality, to create amazing Virtual World experiences


Sit back and enjoy.



Augmented Reality according to Wikipedia:

Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and "augmented" by the addition of computer-generated graphics.

Advanced research includes the use of motion-tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators.

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Saturday, November 10, 2007

Second Life in Full 3D

Yesterday I came across a review of the all new Vuzix iWear VR920 video eyewear on Ars Technica. The line that especially caught my eye was:



"At the moment there are only a few games that support head tracking, such as World of WarCraft, Half-Life, Counter-Strike, Second Life, and a few others."


What it all comes down to is that the goggles prices at $ 400,- you've got real VR within reach. However, as they point out, it's still pricey for a thing that is supported only by a dozen or so games. But if your life is totally about Second Life, you might wanna give this a shot.


Ars Technica primarily tested it on Flight Simulator and this is what they thought:




"I've picked a lot of nits, and at this stage I've been wrestling with drivers and trying to put a shirt over my head to block out incoming light. I'm kind of cranky that way. All of that annoyance was gone, as I found myself inside the cockpit. Like, inside it. I look down and see the instrument panel. I look left and see out the window. I look up and see the rivets holding the metal plates of the plane together. I took off, looked out the right window over the empty seat, and banked hard so I could see the ocean beneath me. Amazing. The sense of flight and actually being there is almost overwhelming. "

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