Friday, May 09, 2008

Dutch Banker goes Supermodel

Dutch Triple A rated bank Rabobank has been fiddling around with gadgets, widgets and virtual worlds a lot in the past years. Their first metaversal experience came from Why Robbie Rocks and in april 2008 the bank hit the typical avatar-based 'girlworld' goSupermodel targeted at a 12 to 17 year old audience, loosely styled like Habbo Hotel.

goSupermodel has about 250.000 unique visitors a month, which log in about 200 times a month and spend 22 minutes each session. Rabobank has launched a chatbot, called Yvette. Through the chatbot Yvette you can ask questions about finance. This financial coach is also reachable through SMS, MSN, Hyves and Live-spaces.

Actual numbers from the first week of operation are promising:
  • 5.881 mails to Yvette
  • 25.901 chatsessions with the girls
  • 44.305 visits to the Rabobank office

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Friday, January 11, 2008

Widgetting at Google SL

Real life has been very busy in the past weeks. Holidays, and now a busy project and trying to redecorate the house in the evening hours have kept me away from blogging. It shows though. Sad to say my ratings dropped drastically.


Before I went to work this morning I noticed a blogpost over at KZero's; Google Island now open to the public….but not for long which drew my attention. I jumped in and took a look and a load of snapshots before I went to work. Now I just washed off the plaster from my hands and am picking pieces of stucco from my hair and sat down to blog this build.

Here's Nic Mitham's (KZero) pick:

"Built by the Vesuvius Group for Google as part of their Zeitgeist bi-annual event, Google Island opened for the public today. The island has been up since October, just for some Google employees and attendees of Zeitgeist.

The island was actually spotted by a few people several weeks ago, some assuming it was an unofficial build. Well, the mystery has now been revealed.

The venue is based on the real world Google campus and focusses heavily on interaction and socialising. Various Google products and apps such as Earth, Checkout and Analytics are on show - visualised where appropriate. Speaking to the guys from Vesuvius Group, the island has been sold already and is coming down tomorrow. So, here’s some images and the SLurl if you’re quick."

In itself the build does raise a couple of questions, which probably makes it the pick of the day for a lot of bloggers. As Nic said, the build is based on the Real Life Google Campus, but the official reading that it has been intended for internal use only doesn't fit the build. It's got a promo feel all over it, or as Aleister Kronos puts it:

The one thing I found strange about this build is: Why furnish it with all manner of models and links to existing Google products when the sole users of the island are Google employees - who should know all of this already? Indeed , time has been spent constructing working models of some of these - such as Sketchup and Checkout.

Perhaps the answer is a simple and prosaic: "because they could."

Maybe the answer is just as simple and prosaic, but there's more to this build. First, let's take a look on the Google campus, if the sim isn't down yet, grab yourself a Segway to move around

The central plaza has the typically Google-colored tables and is lined with several event pavillions, each with a different theme such as 'collaboration' or 'networking'.



Perhaps the most interesting part on the plaza is the Google Garage which shows the first signs of serious Widgeting with links to Google Analytics. Inside the main buildings it gets more interesting though:

In one of the halls you'll find a number of celebrity photographs with links to bio's and the option to message these people. Another room shows a cartographers table with a Google Maps interface, further on you'll pass file cabinets with links to Google Docs and a counter representing Google's new Checkout.

Of course, Sketchup is a must for the SL community, to prove it works as good as any other 3D designer and finally Google Earth rounds off Google's widgetting in Second Life.


Like Aleister said, it might be just a thing for Google to prove it can interface like this with Second Life and that this build served no other reason than to offer a place for the Google employees for the Zeitgeist celebrations but I personally find this build very attractive. Not because it's a high quality build though.

The most attractive point in this venue is the widgeting. Probably unintentionally, I think Google did the SL community a service: Many people and companies do not deem Second Life fit for business. One of the reasons is it is too open and too less secure an environment to do serious business.

However in interfacing with Google Maps and Google Earth (as a Paraverse) it opens up opportunities for integration with GIS data (geospatial information system), i.e. integration with Real Time Real World data it puts Second Life forward as a serious option in disaster training (like play2train) or as base for a virtual control center (see Ugotrade).

On the fun part, you could start using GIS information (e.g. Traffic Information) to simulate traffic in Real Life Cities in Second Life, or use Damanicorp's Weather Station to let your sim use actual weather data.

SLURL: http://slurl.com/secondlife/Google%20Island/128/128/0 (as long as it lasts).

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Tuesday, October 30, 2007

Wakoopawhat?

Yesterday I stumbled upon yet another Web 2.0 application, that looks cool, but really doesn't do much: Wakoopa. Okay, it does a few things.



Let's have a look:


"Wakoopa tracks what kind of software or games you use,
and lets you create your own software profile. Ready for you to share with the
world. Why? Because what you use on your desktop is who you are"


Wakoopa is a little program you install from a slick looking website:




Once installed Wakoopa tracks which applications you use. Why? Because what you use is who you are so the site says. Why would I want to track what applications I use? Haven't we furiously tried to ban all sorts of trackers and other malware from our PC's?

Here's the next level: I can see which programs my friends use through the Facebook Widget.


I crossed out the face of the one Facebook friend who also uses this software. He's definately geek.

For what it's worth, here are my most used apps, including my background thingies. Now, this is a business tool. My boss will make this mandatory software and see what I do all day. Can anybody tell me why we would like to use this? Judging from the usage of Internet Explorer and Firefix I'd say probably around 15.000 people.

I must say: The website looks cool and slick, very professionally web 2.0. As far as website technology goes, it's a sound piece of work. The technology behind the app... the tracker is pure evil in my opinion. I'm going to ban this sooner or later.... (like the first time I'd start up strip-poker or some other 'private' application I don't want my wife or boss to know about - but probably sooner)

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Tuesday, July 10, 2007

AjaxLife an Odyssey

"In Homer's Iliad he (Ajax) is described as of great stature and colossal frame, the tallest and strongest of all the Achaeans, second only to his cousin Achilles in skill-at-arms, and the 'bulwark of the Achaeans'. He was trained by the centaur Chiron (who had also trained his father, Telamon, and Achilles' father Peleus), at the same time as Achilles. Aside from Achilles, Ajax is the most valuable warrior in Agamemnon's army (along with Diomedes), though he is not as cunning as Nestor, Idomeneus, or Odysseus. He commands his army wielding a great hammer and a huge shield made of seven ox-hides with a layer of bronze. He is not wounded in any of the battles described in the Iliad."

[source: Wikipedia]


In Short, Ajax is colossal, Ajax is a winner. Doesn't he just Rock?

The Trojan war is long gone, but Ajax has come back to life in AjaxLife, as an Ajax based Webbrowser for Second Life.

Katherine Berry, a TeenGrid resident has created an impressive Ajax-based client for the virtual world of Second Life. Linden Labs themselves have been working very hard on the "sim-caps project", in changing asset management, backbone construction and what have you got in preparing a move from UDP to HTTP.


"The “caps” in “sim-caps” stands for capabilities. This is a well known design pattern whose biggest success has been web cookies. Now before you all jump on that, realize that cookies, properly implemented, are what make the internet go ’round. It is how every major site with accounts keeps you logged in."


This AjaxLife webviewer might well be a messenger of what fully HTTP enabled Second Life may bring when it comes to accessability.

Here's a short piece of the original post describing AjaxLife:

Due to some combination of boredom, wanting to talk to people in SL, and inspiration from a vague memory of something Interfect Sonic did, I decided to start work on an AJAX based SL client.

It’s still under heavy development, but the result so far is an application/page/site called AjaxLife. It now works on the MG (I think!)


Features
  • Basic map
  • Teleports
  • Accepting/declining teleport offers
  • Local chat, instant messages (partially — you can’t start them except with online friends)
  • Inventory received notifications
  • Friend on/offline notifications
  • Balance change notifications, etc.

In short, a project to watch closely as it has a lot of potential. If Second Life integrates with the web it will not be long untill we see the first widgets and toolbars appear.

Here some mandatory snapshots provided by Katherine:



At the start of this blog I wrote that the Trojan War is long gone... There might be a catch.

For now, the AjaxLife is running on Katherine's server. Some of my friends were wondring what it would in terms of password logging.

This is the official statement on Katherine's blog:

"If you want to use it, and trust that I won’t look at your password (which I can’t, and nothing that this does is logged, but you should always be careful and stuff), you can test it at https://secure.katharineberry.co.uk/ajaxlife-s/login.kat"

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