Tonights Geek Meet Wrap up
First to kick off was Trevor Smith of Ogoglio who had a very straightforward story on the open source community in virtual worlds.
- 1. Point One: The web is open
Open source software from the apache project hosts a huge percentage of the web. Open source operating systems run most of the core application level infrastructure like the Google borg and DNS. When facing such cultural, technical, and legal momentum... ...it seems foolish to glom closed spaces onto the side of this huge open web. - Point Two: Basic 3D technologies are no longer black magic.
When a layer of technology has matured to the point where it is commonly understood the open source community can step in and replace proprietary systems with open ones. This is not a particularly glamorous function,... but it does have the huge benefit of enabling people to try new ideas without reinventing the wheel or taking on funding. For example,...
the Ogoglio platform is a web server for shared persistent spaces You can host spaces on your laptop, on an inexpensive web account... or scale it up on the Amazon elastic compute cloud. Creative groups can experiment with new ideas without spending a - Point Three: Open source is painfully honest.
When your checkin comments are in the public record and anyone can fact-check your press release by browsing your code..."
Our second speaker was Jeff Barr from Amazon, known for his enthusiatic commitment to Things to Do and the Amazon build, speaking on Amazon's Elastic Computing Cloud.
"With a virtual environment like Ogoglio hosted on it, you can conceivably spin up a whole bunch of them (hundreds and eventually thousands) to deal with a short-term event like a party or a concert. Or a big company meeting. Maybe it lasts an hour, or a whole weekend. Instead of begging your friends for loaner servers or buying them outright, or paying a by-the-month hosting plan, you use what you need. This seems to be an ideal solution to the very spikey demand that you will see from a virtual world. Mostly low demand, but occasionally very, very high."
Last, but certainly not least was the inspirational Christian Reinoud from Cisco who spoke on the future of Web 3D.
"Wen people invest as much time and energy as we all have into our sims, avatars, etc. we'll want to take them with us at the same time you have companies like Wells and MTV who are concerned about liability and their brand and will opt for more walled/controlled experiences"
This discussion handsomely evolved into a very sharp discussion on various cultures within the metaverse, creating their own identities, just like in Real Life.
The notorious Prokofy Neva was also present and did some seriously sharp questioning of the speakers.
"If you make a uniform protocol for avatars/goods across the frontiers of worlds, won't that introduce the same ill effects of RL globalization, and demolish some unique indigenous cultures and overutilize labour and resources in some areas and underserve others? Im' not certain that cross-world identity porting is quite in demand as you may think."
That surely did leave us time to ponder!
The Geek Meets are becoming a popular event. I got in early as I expected the meet would be maxed out and truly 15 minutes upfront it was hard to squeeze in the speakers. Our host, Nick Wilson from Metaversed is becoming a real facilitator and set up a few things like ustream tv so other people could follow the meet as well.
Labels: amazon, cisco, culture, IT, metaverse, ogoglio, second life, unified communications, web 3D
2 Comments:
So what where the answers on Prokofy's question??
3D internet will happen. Quite what it will look like, I don't know. And that will mean moving between Metaverse environments.
It will not be mandatory to move - one thinks of the number of real life Americans who don't possess a passport - and "indigenous cultures" may not get demolished. The virtual metaverse has vastly greater capabilities for expansion that poor old RL, where squeezes for resources can drive out the current incumbents. I think this is a key difference - and not to be underestimated.
It is what makes a virtual real estate economy dangerous. In RL you can't throw more space at a problem, and real estate appreciates in value as a result. In virtual worlds, it's just server space - and that can be expanded whenever you want. In fact, we could all "live for free" in virtual estates - the difference then is the quality and cost of services. But I'm wandering off my point.
web3D will happen. There will be winners and losers. But it will not be as bad as RL.
Post a Comment
Links to this post:
Create a Link
<< Home