Tuesday, February 20, 2007

The Tao of Linden

After Linden Labs announced it descision to stop with the First Land program a friend of mine mentioned the Tao of Linden, the LL philosophy on life (http://blog.secondlife.com/2006/07/25/the-tao-of-linden/)

Linden Lab has a different and better way of doing work. It relies on the idea that if the level of transparency (everyone can see what everyone else is doing) can be made high enough, you can stop managing people by explicit authority or delegation. Instead of being told what to do, you choose your own work by listening to your peers, making good strategic judgements, taking risks, and surfing a huge amount of information.

As one of a very few pioneers in doing things this way, there is still a lot to learn. We make mistakes. But the things we have gotten right are impressive: Linden Lab has, in 6 years, had almost zero employee turnover, and our productivity, in comparison to other similar sized teams, is off the charts.

In short this could well be another way of saying: We'll develop features, or fix bugs when we feel like it, regardless of the contractual promises we made to paying members.

And what will happen to work that nobody wants to do? Some thing just have to be done in order to keep the engine running.

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First Land program to end

Tuesday, February 20th, 2007 at 1:12 PM PST by: Jack Linden

Effective immediately, the supply of cheap First Land parcels by Linden Lab will cease. Premium accounts will still be able to own up to 512m of land as part of their Premium membership package as they do now, the only change is that we will not be supplying the discounted parcels as we have done in the past. The website and knowledgebase will be amended to reflect this change shortly.

The First Land program was put in place to encourage land ownership for those moving up to Premium membership. Increasingly we have found that these cheap L$1 per meter parcels were not benefitting those people as intended. Because of the low price, they were being immediately sold, or bought via alts, purely for profit.

We have discussed many methods to ensure that First Land is used as intended but have decided that there is no way to do this without significantly impacting on resident freedoms. Therefore the First Land Program will no longer be provided. It may still be possible to find cheap land for sale, for example small parcels that have been abandoned and recycled by us, but it will not be sold specifically as First Land. Our hope is that through much higher levels of mainland expansion, market forces will act to bring resale prices down over time, for example the new continent being brought up to the east.

You may ask what, without First Land, is the value of a Premium account? Well consider that the L$1200 stipend per month (around USD$4.50) plus 512m free tier per month (around USD$5.00) means that the monthly premium account essentially pays for itself. We are actively looking for additional ways to increase premium value, and we would love to hear any ideas the community has on this.

[Quote from Second Life's official blog: http://blog.secondlife.com/2007/02/20/first-land-program-to-end/]

As representative of the First Land Searchers group I truely feel sorry this descision has been made. The reasoning behind this ruling is also questionable, and probably arguable from a contract point of view.

1. Current Land Searchers, for the larger part, have seriously been looking for a parcel to own themselves.
2. The unavailability of First Land has not been the result of huge speculation, but of the incapacity of Linden to address the problem of land-bots.
3. Premium account members have INVESTED in the expanse of Second Life based upon the contractual promise to right of ownership of a parcel of First Land.

Taking into account that there are thousands of premium membership owners who have signed up to pay $ 5,- a month for the right to hold First Land, it brings thousands of dollars of venue for Linden Labs this is easy money.

Cutting on the First Land allocation in this fashion will not achieve the goals intented. On the contrarry, it will work counter productive. It leaves thousands of frustrated users who will no longer support the ideals and growth of SL, it will fend off new upgrades to Premium accounts and will only end in a new surge in landprices.

The promise of finding alternative ways to make premium interesting again is not a substantial offer. Over 90% of the users have upgraded to premium solely for the purpose of owning First Land, and the only way to compensate this would be to increase the monthly stipend enough to enable us to buy a regulare parcel.

Additional Efforts that could be taken:
1. During transition phase premium account members receive enough L$ to purchase a normal lot.
2. Linden delivers enough first land for current premium account holders to fullfil the contractual First Land promise.

Rulings that could ensure First Land usage as intended:
1. First Land buyers take a contractual obligation to hold the First Land parcel for at least 1 year.
2. During a planned transition phase only existing parcels can be traded and auctioned. New parcels can only be sold if they originate from new regions.
Let us negotiate a transition phase

I truly hope there are some laywers out there with a copy of the original terms of use and premium membership rights that will make an effort of this issue in a RL court of law.

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Tuesday, February 13, 2007

If my web-service is free, will people think it has value?

Another question from Linked-In that needs a thought:

I developed a web-based application for organizing and storing ideas called ManageMyIdeas.com. Currently, I don't charge people to use it, but I don't want people to think it has no value. Should I charge a monthly fee, so that the users associate more value with the product? I spoke with another web-entrepreneur who said that his service didn't "take-off" until he started charging more for his service. It took a long time to develop my service and it rivals anything else avaliable, but I feel that more people will use it if it's free. Any advice? [Brent P.]

Well, the idea in itself is worth tinkering about. Everyone has ideas, I've got tons of them. The problem with ideas is that they always seem to fade away and be coined by someone else before you get round to working them out.
Date & Timestamping, registration, copywriting ideas would come in very handy. I'd say, there's potential.

As for being believable if you ask no charges, that's a whole different ballgame.

Further Reference:

Second Life, Creationism or Evolution?

Today I read an interesting article about Second Life.

As you'll probably know, Second Life offers its virtual residents to create 3D thing. A whole new virtual world is opening up. In designated areas, socalled Sandboxes, people can practise their building skills and the most bizarre creations appear every day, ranging from "planes, trains and automobiles" to luxurious condo's and bodyparts. Some people say the power to create makes you feel like a god.

The article deals with the theological question: Is Second Life the result of Creationism or of Evolution?
"Somewhere around my third glass of pinot noir, I realized that Rosedale was describing something more interesting: a world where imaginations touch, interact, and create. Pardon me for being dense about this, but I had to see this through my own bio-lenses, and I now realize that Second Life is actually an organism--one that is in the early stages of pure Darwinian evolution.

Full article:

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What is BI2.0 and does this really compare to Web2.0?

Another Question from Linked-in
I have been seeing more and more references to “BI2.0”, “Next Generation Business Intelligence” and “Business Analytics” on the web and blogs.
My company is currently sponsoring a series of independent webcasts and whitepapers by a group of business intelligence experts to discuss the successes and shortfalls of traditional BI and identify the new technologies and user experiences. The featured experts include Neil Raden, Stephen Few, Dr. Wolfgang Martin, Dr. Claudia Imhoff, Dan Everett and Dr. Ben Schneiderman.
(Here’s a link if you’re interested: www.spotfire.com/nextgen/bi.cfm)

My Marketing Team tells me BI2.0 is the next big wave, especially now that Microsoft is building out their BI portfolio.
I would like to get a more independent and real world point of view though…
What do you envision as being the next generation of Business Intelligence, and does this really compare to Web2.0?

The next wave will be when we let go of our current views of static html, predefined applications etcetera.

The future in BI lies in the I, integration. We need to go beyond Microsoft's predefined conception of Office when it comes to office applications. It is beyond Word and Excel right now, it's also HRM, CRM, DMS and last, but certainly not least Communications.

When we talk of integration, SOA is just a mere step, Cordys (www.cordys.com) is doing a good job, but it's not the future. People are used to conventional screens (say 1024*768 ratio), but now we have widescreen. The usual application doesn't utilise this beyond a wider screen and resizing the spreadsheet you're working in, but that doesn't change the way we work. Extra Widescreen capacity could be used for communication centers, linked applications etcetera. Also, we've been working the same old keyboard for ages now, why not make the numpad detachable and replace it with changeable business specific short-key pads.

So in short, the future of BI starts when we let go of the fram,ework (keyboard, monitor lay-out) we designed in the previous century

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Buzz Word "Local"

It seems "local" is one of the big buzz words going around.

Was the title of an interesting question I spotted on Linked-In

"local" search marketing
"local(location based)" mobile marketing
These are two of the things I have heard associated with local marketing. I believe some have referenced the long tail saying that small local establishments advertising could add up to more than the big Brand advertisers.

what is your take on this? Do you think it is truly a scalable solution? Which do you think "local" targeting provides the greatest area of growth mobile or online?

Do you think if the same "targeting" ability was available in radio maybe to target someone in a specific zip code would the demand be there?

The winner is
With the huge amount of spamming and direct mail and unpersonalised printed marketing material you would indeed think it would be a winner if you could get into the local-targeting mode.

It's not a winner though, it's a slight improvement. With todays technology of online banking, online ordering etcetera the winner is: income and spendinghistory specific marketing.

In other words, we're talking about intelligent documents (I need to set up a file for this item ;)

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Succesful Second Life Business Integration?

Interested to see where Second Life is going, from a business point of view, I asked a short question about thison the Linked-In forum.

The Question:
Second Life is now in hype-stage. But the blizz of drinking virtual whisky's and being hit by a passing whale will be over soon. Does Second Life stand a change from a business point of view?

What will be -in your opinion- the most likely business to succeed in Second Life?
How can we integrate existing real world business into SL, or create Real World business for Second Life

Some Answers:
Answers received from various experts in the IT world:


There is an article in the February 2007 issue of Wired that talks about how MTV is using Second Life to create more buzz around its 'Laguna Beach' show (first link below).

Coca-Cola and Microsoft have also grabbed some virtual real estate in Second Life, presumably to use to promote their real-world products.

Digital farming operations have received a ridiculous amount of attention in the media (see 2nd link below). But beyond these shady and often-hyperbolized enterprises, Second Life does hold some promise as a short-term location for marketing, and as a long-term location for entertainment-related ventures.

The denizens of Second Life have spare time, high-speed connections, and a desire for escapist entertainment. That makes their eyeballs pretty valuable to certain companies. There already are billboards on Second Life, and in the short-term I think there's an opportunity for an outdoor advertising giant to emerge. The business model would be very much like that of a large, real-world billboard owner. The technical challenges would be related to tracking visual impressions, detecting vandalism or obfuscation, etc.

In the long-term, I see Second Life as a great platform for online gaming. I believe that there have already been some early discussions related to this. There is already a conversion rate between Second Life currency (Linden Dollars) and US Dollars. With gaming, the money must be added to the account through a method that makes chargebacks impossible.

What kind of business are you looking at incorporating with Second Life? Would you be willing to provide goods and/or services in exchange for Linden Dollars?

If you have any questions, please let me know.

Best of Luck!



Second Life is not only a gaming world but also a virtual world. The interesting thing about this is that people are in SL also there because of the social aspects. They hang around, meet, conversate, buy and reflect there needs that they have in RL (real life) in SL (Second LIfe) too.

This means they want to own things like a car or motorcycle or just want to have there own place like an island or a house. There is a whole virtual economy already who supports these needs, with real dollars behind it. People even get married in SL or have hobbies like sailing and skydiving.

Even more interesting is SL if you take a look into the future. SL adds the social aspect that misses in even the most sophisticated conferencing or participation technologies. This is why even meetings and virtual presentations could work better in SL then in any other approach.

From a business perspective, I spend much time in traveling for meetings. An important reason behind this, is the social aspect reason. People feel that they have talked to me and they have seen me. This open doors and makes it easier to make appointments. The same thing is true for training and presentations.

A part of this social aspect can be fulfilled by virtual meetings or presentations with virtual characters (avatars) that take place in virtual places with virtual buildings.

They are virtual but they feel ‘real’. There is a thin line between Virtual Reality and Reality. We are just on the beginning of this. Open your eyes.
I think the hype outweighs the reality for Second Life at the moment.
It is interesting that large companies like MS and IBM have a presence in the Virtual World but there generation of revenue from direct sources in SL is in doubt.
Porn will (and is) fueling the most cash generation at the moment as I understand it. The hype machine is in overdrive at the moment and I will be watching with interest the development but I would not be advising people to attach a revenue stream to this for a long time if at all.
As the world is virtual providing more 'space' later for people is not that much of an issue, where the space is is going to be more important.
I think that unless you, as a company, experiment with these types of technological online worlds then you can't take full advantage of what the next generation of online worlds will have to offer.

If i were a big corp - I wouldn't expect any direct monetary positives from anything 'we' did in SL. It's, at this stage, more branding, awareness - and surely the top message is: 'We, (Nike, Coke, MTV... etal..) 'get' what you guys dig here and we are 'with' you.'

I'm sure companies will make mistakes in messaging and 'voice' - in the same way companies will continue to mess up their corporate blogging activities.

It's a learning experience, as in 10 years SL will probably be unrecognizable from what it looks like or 'is' today.

Best make the mistakes and learn those hard lessons now - when there are only 3 million there rather when there are 50 million to see you mess up.

Great questions, and I wish I had the answers. That area is exactly the area I'm interested in exploring. I do believe there is much benefit to be had from integrating business with these virtual words and social networks, but I don't think we have figured out the optimal strategies yet.

One aspect of Second Life that intrigues me is it's value as an application platform / content delivery platform. I've been of the opinion for some time that "the web" is broken in many ways and that "web 2.0" is a giant kludge layered on top of a brutal hack, and have wished for something better. But desktop penetration is so much better for web browsers than for anything else, that web browsers have become *the* platform. IOW, ask how many people have X servers on their desktops. By comparison to web-browsers, the answer is "not very many."

And truth be told, relative to web browsers not many people have Second Life... but I'd wager that many more people have Second Life than have an X server, and I'd further wager that installs of the Second Life client are growing much faster than installs of X servers.

(note: this doesn't really have anything to do with X servers specifically, that's just one made up example to illustrate a point)

And now that the Second Life code is going open-source, is see (in a vague sense) a lot of potential for growing the use of SL as a platform.



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Crowd Sourcing Project

It was just another day on the job. As a Project Manager I pick up a project, find resources, get the thing going, deliver on time and within budget and end of deal. Seemed to be true for this project.

However, it turned out to be a success (wow, how's that for a change?). The project received national media attention, was mentioned in the weblog of the parting Dutch Minister of Finance and suddenly became a Crowd Sourcing showcase. For those who're new to this, here's the Wikinition:

"Crowdsourcing" is a neologism for a business model that depends on work being done outside the traditional company walls: while outsourcing is typically performed by lower paid professionals, crowdsourcing relies on a combination of volunteers and low-paid amateurs who use their spare time to create content, solve problems, or even do corporate R&D. The term was coined by Wired magazine writer Jeff Howe and editor Mark Robinson in June 2006.

Now, what's the big fuzz?
Crowd Sourcing is big business for companies. Let's start simple. A large company changes name and starts a contest for a new slogan and the winner receives a luxurious Holiday in Spain. That's a good deal for the winner, yet a better deal for the company since it saves thousands of euro's otherwise spent on expensive Marketing & Advertising companies.

In short, Crowd Sourcing is a money saver. It allows businesses to gain expert opinion free of charge (or at extremely low charge, a nice incentive).

Additional Resources:

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Intelligent Documents

yesterday I went to a tech-meeting about intelligent documents.
I really do have to write something about this, so please remind me!

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First Land killer for SL

Taken by the endless opportunities for Second Life I upgraded my account to premium about a month ago. One of the benefits is that you can trade.... and are entitled to a speck of dust in the virtual landscape, 512 sq. meter to be precise.

This 1st land comes cheap, at L$ 512,- (Linden Dollar) , so $1 for 1 mtr. whereas normal land now trades at beyond L$20 per meter, and I even saw USD$ 42 /month being asked for a tiny speck of land. So, in order to have yourself a nice little home to start out with, 1st land is a must have.

First Land Catch
However, the catch is: You're entitled to it, but 1st land is not always available. After 1 month of searching I encountered 1 piece of 1st land sofar. And it was sold before I got there. I stuck around though, and within the hour over 200 residents came looking at the speck of land, hoping for their chance to finally own a virtual yard. Each and everyone frustrated that 1st land was hard to come by, and all that sort of stuff.

Last week I spoke to this Linden guy -the one in charge of land sales- and he said that on friday 50 bits of land were made available for 1st land. The time and amount of available land varies daily. All cute and true, but on Friday I was ill and had spend about 8 hours online from bed, regularly hit the search button, but never did it return results for 1st land. In fact, I'm pretty darn sure that from friday till tuesday not a single piece of land has gone up for 1st land.

Virtual Moneymaking Machine
In short, First land is the promise of virtual land accompanied with the disclaimer that it might not be available. Thousands of members have paid for it -paid for Linden to plug in extra hardware, but they don't have to deliver. Wow, this is good marketing! People are paying for something they might never receive. Linden must make millions from idiots like me.

The Dying Grounds
Numerous frustrated paying members have now organised themselves in groups like "First Land Searchers", and are trying to get Linden to deliver. If this group gets organised and more media attention, this will surely have a downcast on Second Life. Will Linden commit suicide on First Land, or not?

Additional Resources:

From Wikipedia:

Land Ownership: Premium members also have the ability to own land (up to 512m2 without additional fees). Owning larger areas of land attracts an increasing additional fee (what Linden Lab calls "tier") ranging from US$5 a month up to US$195 a month for an entire 65,536m2 of land or individual island.[3] [4]

Land sales system: Linden Lab usually sells land in small 512m2 blocks (16 by 32 meters) through its First Land program, or as entire 16 acre (65,536m2) regions. Residents also buy and sell land to other Residents, generally intending to make a profit by selling the plots of land at a price higher than the original purchase cost.

The First Land program is used to reserve small blocks of land for first time land buyers, intending Residents to purchase their first parcel of land below the current market value.[5] This program also serves as an incentive for new Residents with free accounts to upgrade to premium accounts. A Resident pays a fixed fee of L$1 per 1m2 for a 512m2 plot.[5]

These First Land plots are frequently consolidated into larger plots when the original owners sell them to other residents.

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From Wikipedia, the free encyclopedia

Otherland is a four-volume science fiction epic by Tad Williams. The story is set in the mid-to-late 21st century where technology has advanced somewhat from the modern day. The most notable advancement has been the development of the ability for people to attach themselves fully to a computer via a nerve interface in order to experience an online world, called simply “the net”, as virtually real. Tad Williams weaves an intricate plot spanning four thick volumes and creates a picture of a future society where virtual worlds are fully integrated into everyday life.

His proposed ability to immerse oneself fully in a simulation gives him a great deal of artistic freedom, and the story winds through alternate interpretations of many classical literary works such as Through the Looking Glass, The Odyssey and The Wizard of Oz, which are in the book available as entertainment simulations.

The story begins when young Stephen Sulaweyo, a boy living in the South African city of Durban falls into a coma while on the net. His older sister Irene (nicknamed Renie) investigates what has happened and starts discovering strange goings-on in the net, among them the constant reappearance of a mysterious golden city. With the help of her bushman technology student !Xabbu, Martine Desroubins, a French woman she meets over the net at the advice of her mentor, Dr. Susan van Bleeck, and the last surviving technician who created Otherland, Singh, she breaks into the Otherland network to reach the city. Once inside, she meets several other people all gathered together by a man named Sellars, who says he has called them together, but before he can tell the group everything he means to say, the golden city is attacked and all of the characters are forced to flee into the network—and discover that they can no longer unplug themselves to exit the net.

Sea of Silver Light paperback cover.


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From Wikipedia, the free encyclopedia

Snow Crash is a science fiction novel written by Neal Stephenson and published in 1992. It is his third novel. It follows in the footsteps of cyberpunk novels by authors like William Gibson and Rudy Rucker, but breaks away from this tradition by having a heavy dose of satire and black humor.

Like many postmodern novels, Snow Crash has a unique style and a chaotic structure which many readers find difficult to follow. It contains many arcane references to history, linguistics, anthropology, religion, computer science, politics, geography and philosophy, which may inspire readers to explore these topics further, or at least consult relevant reference works. Set in a world with a political-economic system that has been radically transformed, the novel examines religion along with its social importance, perception of reality versus virtual reality, and the violent and physical nature of humanity.

The title of the novel is explained in Stephenson's essay In the Beginning...was the Command Line, as the term for a particular software failure mode on the early Apple Macintosh computer. About the Macintosh, Stephenson wrote that "when the computer crashed and wrote gibberish into the bitmap, the result was something that looked vaguely like static on a broken television set — a 'snow crash.'"


The story takes place in the former United States during the early 21st century. In this hypothetical future reality, the United States Federal Government has ceded most of its power to private organizations. Mercenary armies compete for national defense contracts, and private security guards preserve the peace in gated, sovereign housing developments. Highway companies compete to attract drivers to their roads rather than the competitors', and all mail deliveries are done by hired couriers. The remnants of the government maintain authority only in isolated compounds, where it transacts business that is by and large irrelevant to the booming, dynamic society around it.

Much of the territory ceded by the government has been carved up into a huge number of sovereign enclaves, each run by its own big business franchise (such as "Mr. Lee's Greater Hong Kong" or the various residential burbclaves (suburb enclaves)). This arrangement bears a similarity to anarcho-capitalism, a theme Stephenson carries over to his next novel The Diamond Age. Hyperinflation has devalued the dollar to the extent that trillion dollar bills, Ed Meeses, are little regarded and the quadrillion dollar note, a Gipper, is the standard 'small' bill. For physical transactions, people resort to alternative, non-hyperinflated currencies like yen or "Kongbucks" (the official currency of Mr. Lee's Greater Hong Kong).

The Metaverse, a phrase coined by Stephenson as a successor to the Internet, constitutes Stephenson's vision of how a virtual reality-based Internet might evolve in the near future. Although there are public-access Metaverse terminals in Reality, using them carries a social stigma among Metaverse denizens, in part because of the poor visual representation of themselves via low-quality avatars. In the Metaverse, status is a function of two things: access to restricted environments such as the Black Sun, an exclusive Metaverse club, and technical acumen which is often demonstrated by the sophistication of one's avatar.

Plot summary and major themes

The hero and protagonist whose story the book follows is Hiro Protagonist: "Last of the freelance hackers and Greatest swordfighter in the world". When Hiro loses his job as a pizza delivery driver for the Mafia, he meets a streetwise young girl nicknamed Y.T. (short for Yours Truly), who works as a skateboard "Kourier", and they decide to become partners in the intelligence business. The setting is a near-future version of Los Angeles, where franchising, individual sovereignty and automobiles reign supreme (along with drug trafficking, violent crime, and traffic congestion).

The pair soon learn of a dangerous new drug, called "Snow Crash" — both a computer virus, capable of infecting the brains of unwary hackers in the Metaverse, and a drug in Reality, being distributed by a network of Pentecostal churches via its infrastructure and belief system. As Hiro and Y.T. dig deeper (or are drawn in), they discover more about Snow Crash and its connection to ancient Sumerian culture, the fiber-optics monopolist L. Bob Rife and his enormous Raft of refugee boat people who speak in tongues, and an Aleut harpooner named Raven, whose motorcycle packs a nuke triggered by a literal dead man's switch. The Snow Crash meta-virus may be characterized as an extremely aggressive meme.

Stephenson takes the reader on a tour of the mythology of ancient Sumeria, while his characters theorize upon the origin of languages and their relationship to the Biblical story of the Tower of Babel. Asherah is portrayed as a deadly biological and verbal virus which was stopped in Ancient Sumer by the God Enki. In order to do that, Enki deployed a countermeasure which was later described as the Tower of Babel. The book also reflects ideas from Julian Jaynes's The Origin of Consciousness in the Breakdown of the Bicameral Mind (1976).

The characters speculate that early Sumerian culture used a primordial language which could be interpreted by human beings through the deep structures of the brain, rendering the learning of what he refers to as "acquired languages" needless. This theoretical language is related to glossolalia — also known as the phenomenon of "speaking in tongues" — stating that the babbling of glossolalia is in truth a truncated form of the primordial language. A comparison is made to computers and their binary machine code, which exists on a much more basic level than, for example, the human-readable, high-level programming languages, and as such gives those with the ability to speak the language great power.

In the Snow Crash interpretation of Sumer mythology, the masses were controlled by means of verbal rules called me. The characters of Hiro and Lagos compare me to small pieces of software which could be interpreted by humans, and which contained information for specific tasks such as baking bread. Me were stored in a temple and its distribution was handled by a high priest, referred to as the en. Within this context, Enki was an en who had the ability of writing new me, and is described as the primordial hacker. Also, the deuteronomists are supposed to have had an en of their own, and that kabbalistic sorcerers known as the Baalei Shem (masters of the name) could control the primordial tongue.

Me were erased from people's minds by a meta-virus (see the definition of meta-), a fact theoretically explaining the Tower of Babel myth. Enki then wrote a me called "The nam-shub of Enki", which had the effect of blocking the meta-virus from acting by preventing direct access to the primordial language, making the use of "acquired languages" necessary. The meta-virus did not disappear entirely, though, as the "Cult of Asherah" continued to spread it by means of cult prostitutes and infected women breast-feeding infants. This form of infection is compared to that of the herpes simplex virus or to the way religion is acquired.

Snow Crash
U.S. version cover shot, illustrated by Bruce Jensen.
Author Neal Stephenson
Cover artist Bruce Jensen
Country United States
Language English
Genre(s) Science fiction novel
Publisher Bantam Books (USA)
Released June 1992
Media type Print (Hardback & Paperback)
ISBN ISBN 0-553-08853-X (first edition, hardback)

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I want it all

Song Duration 3:59
Written by Queen.
Sung by Brian May, Freddie Mercury.

I Want It All coverI Want It All cover


This edit released 2nd May, 1989. Entered charts and peaked at number 3. Spent 7 weeks on chart. The B-Side was HANG ON IN THERE. The start of the song is different to the album version.


I want it all
I want it all
I want it all.....and I want it now!

Adventure seeker on an empty street
Just an alley creeper, light on his feet
A young fighter screaming, with no time for doubt
With the pain and anger can't see a way out
It ain't much I'm asking, I heard him say
Gotta find me a future move out of my way
I want it all, I want it all, I want it all, and I want it now
I want it all, I want it all, I want it all, and I want it now

Listen all you people, come gather round
I gotta get me a game plan, gotta shake you to the ground
But just give me, huh, what I know is mine
People do you hear me, just gimme the sign
It ain't much I'm asking, if you want the truth
Here's to the future for the dreams of youth

I want it all (give it all - I want it all)
I want it all (yeah)
I want it all and I want it now

I want it all (yes I want it all)
I want it all hey
I want it all and I want it now

I'm a man with a one track mind
So much to do in one lifetime (people do you hear me)
Not a man for compromise and where's and why's and living lies
So I'm living it all, yes I'm living it all
And I'm giving it all, and I'm giving it all
Oooh oh yeah yeah - ha ha ha ha ha
Yeah yeah yeah yeaaah
I want it all

It ain't much I'm asking, if you want the truth
Here's to the future
Hear the cry of youth (hear the cry of youth) (hear the cry of youth)
I want it all, I want it all, I want it all and I want it now

I want it all yeah yeah yeaaaah
I want it all, I want it all and I want it now
Oh oh oh oh oooh

And I want it - now
I want it, I want it
Ooooh ha

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New Kick Off

It's allways hard to start off with something new...

It is one to have the idea, two to realise it (set up an account, website)... but step three is to add content. What's a good way to start off?

Well, here's the kick-off
I started this blog with several goals in mind. First and foremost it is supposed to be a place where I can drop my ideas and insight about new technologies, such as Second Life, Web 2.0, BI 2.0 and what else is likely to become trendy in the IT world.

Secondly, it's supposed to be a digital archive for various "digital-farts" I'm a very opinionated man with ideas and view on a wide range of subjects. Too varied to try and bring some consistency into, hence I need a dumpsite.

Digital farting is a term I once heard someone use to describe the idea that it seems that nowadays everyone is able to publish the most ludicrous ideas on impulse... seems like a nice term to describe the various trivial notions that will probably pop up on this blog

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Sunday, February 11, 2007

Time to Drop In

Well, the Talpa launch (on February 9th) was an event! For the grand opening of the Talpa Dropzone sims a stage was set up where the band 16-down performed in SL -or not?

16-Down actually performed live on stage in Paradiso (Amsterdam) and the concert was live-streamed to SL and vice-versa. Visitors of the actual concert could watch the virtual crowd dance to the beat as well. The Talpa website names it a cross-reality concert.

The Dropzone, aptly named of course, since one really does drop in after a teleport, is created with the help of [Lost in the] Magic Forest.

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