Wednesday, April 02, 2008

CSI (8): The Conclusion

In a day or two the VW Conference in New York starts. Last october, in the San Jose edition, we had CSI creator Anthony Zuiker as one of the Keynote speakers on the CSI:NY & Second Life mashup. Although we had high anticipations, the actual numbers flocking to Second Life after the show aired were largely disappointing.

Well, the VW Conference is back, and so is CSI. Nic Mitham from KZero puts it nicely:

Well, it’s back with the second part of the story and being aired tonight on CBS. On a related note, it is me or does the timing here seem a little spooky? First episode - just after VW Fall, second episode the night before day one of the NY show. Maybe someone should investigate that.

During the VW Conference in October Zuiker said the plan was to air the second episode in February, but somehow that was delayed. Some even speculated it was cancelled, but yesterday I read this at one of the Electric Sheep blogs;

Tomorrow, at 10, CBS will air the long awaited conclusion to Down the Rabbit Hole and wrap up the story of everybody’s favorite cyberceleb turned killer, Venus.

If you saw last week’s teaser for tomorrow’s episode, then aside from hearing an interesting cover of “Back in the New York Groove” you saw a few machinima shots in the trailer (including the one above.) But, while we can’t really give away any plot points, we can say – there’s more than you saw in the promo.

What’s different about this time though, is that we have some awesome behind the scenes pics we’ll be posting and linking to (courtesy of Damien Fate) explaining how we did some of the shots and showing what went into making them.

A little digging brought me to the official press release:



ELECTRIC SHEEP COMPANY’S MACHINIMA ANIMATORS WRAP UP THE “CSI: NY” Virtual World Killer Mystery


Primetime CBS Series Offers A Glimpse Into The Future Of 3D Animation Using Electric Sheep’s Machinima

March 31, 2008 — NEW YORK, NY —

CBS drama CSI:NY and the Electric Sheep Company partner to wrap up the Virtual
World killer plot line in the upcoming episode “DOA for a Day” on CSI:NY,
Wednesday, April 2 (10:00-11:00 PM, ET/PT) on the CBS Television Network.
The first part of the episode titled, “Down The Rabbit Hole” which originally aired, Wednesday, October 24th will re-air this Wednesday, March 26 (10:00-11:00 PM, ET/PT) on the CBS Television Network.

In “DOA for a Day” the CSI’s, working with an anonymous tip, travel to an abandoned warehouse and back into the virtual 3D computer world where they hope to find one of the city’s most-wanted criminals.

The Electric Sheep Company, a leading virtual world services company, was hired to supply the animation for both episodes. The machinima was produced by the former ILL Clan, machinima pioneers acquired by the Electric Sheep Company in January 2007 to head their machinima animation division.

“Speed is what distinguishes machinima from all other forms of animation,” says machinima animation director Kerria Seabrooke. “In spite of the extremely tight deadline, we still had time to focus on details such as seamless animations, the richness of color, the flow of fabric, the metallic reflection on a gun, which bring the virtual world into the realm of high-end 3D animation.”

Machinima (machine + cinema) animation differs from traditional 3D animation because it is similar to shooting film or TV. It’s shot in real time without the long rendering times that traditional 3D computer animation requires. The real-time aspect of machinima animation was very important on this project, as there was a two-week turnaround time from script to completed animation.

In addition to the animation, an ongoing cross platform experience was created last fall in the virtual world of Second Life by the Electric Sheep Company in conjunction with CBS and Anthony E. Zuiker (creator of the CSI Franchise). The experience includes a virtual lab where users can recreate the experiments and tests from the show as they solve one crime per month.

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Monday, January 14, 2008

The SLord moves in mysterious ways

2008 holds a promise...



That was about the last line of my previous blogpost. And it does. One of the most promising new startups is Clever Zebra, an initiative by master builder Lordfly Digeridoo and the guys from Metaversed and others (among which a bit of Sogeti).

But aside from this promise, there is something funny going on which makes me think the SLord moves in mysterious ways:



Clever Zebra, Stupid Metaversed?


Although the Clever Zebra project has my sincere sympathy, there's a thing nagging me, and that's Metaversed. Early 2007 57 Miles was blogging like crazy on the Metaverse, doing great stuff and turned it into a business. A sponsored blog with sponsored events. That's when trouble came to town. First there was a break-up with Prokofy Neva on the Second Rant, and now Metaversed is going down to provide space for Clever Zebra. I wonder how the Metaversed Sponsors will feel about this. What will happen to the MMI, the Metanomics and the Virtual Business Innovators. Projects like the Grid Safari and the Geek Meets weren't long lived either.

Onders Skall writes:

How can you close Metaversed?
We covered business in virtual worlds like nobody else. There wasn't a better place to go for coverage of this stuff. We just loved it.

Along the way Nick and I compiled a huge amount of information about business in virtual worlds. We studied the phenomenon like few have ever had the opportunity to, and our imaginations were constantly ignited. More and
more of our days were spent discussing what could and should be done in virtual worlds to help business. We began designing plans to change things and make them better.

We soon realized that we'd rather create products people want to talk about instead of talking about products others were creating. The thing is, you can't often make things happen by telling stories. You make things happen by...
well... going out and making them happen. So while we came across as much news and met as many incredible people as we had before, news reportage became an afterthought. We were chasing a dream: bringing change to the virtual world.

I can agree on this, but why tear down Metaversed? It isn't too smart to burn all your bridges before you've crossed to the other side. A whole lot of tantrum is created now about the Clever Zebra start up and the Metaversed blog has died a slow death over the past months. Fortunately, the guys over at Metaversed also see this:

Why part with a popular brand?
Yes, Metaversed became a beloved brand. That's why we had to close it. Without publishing regular news, it was becoming a shadow of its former self. There's nothing worse than a brand that was once great and has lost its shine. If it's a name to be remembered, it should be remembered as something great.

Some feel we could have kept the name and switched the business model. The problem with doing something like that, though, is that it's a bit disrespectful of the readers. Metaversed is a blog about business in virtual worlds. If it suddenly becomes an open-source virtual world company, well, it's no longer the same company. We'd by lying if we said it was, and we respect our readers far too much to do something like that.

Wello 3PointD Horld

Much of the same is going on at 3PointD, a former leader in virtual world news, where Mark Wallace is letting the blog beed to death posting Glitchy Links for months now without blogging anything usefull and working on a gigantic new start up, Wello Horld with metaverse guru Jerry Paffendorff. His sponsor, Electric Sheep Company probably can't be bothered at this time though as they seem to be focussing on a whole new industry according to the word on the street.



The naked sheep


The word on the street is that the Sheep are (co-) developing a new platform which will be a true adult world (i.e. Porn, XXX). I wonder what CBS and the producers of CSI:NY will think of this. Would they be willing to be associated with a company that's in the porn industry?

Now what is it with these companies in changing their objectives? Is it short term profits, or are they just Metaversal Cowboys that jump on every opportunity?

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Thursday, November 01, 2007

CSI (7): CSI meets expectations

When the first critical and cynical blogs on CSI:NYwere starting to appear I was starting to get some mixed feelings


For exact numbers we either have to wait for CSI or the Electric Sheep Company to come with traffic stats and onRez viewer downloads and compare them to next weeks' Headcount by Tareru Nino. I do believe though that the average number of concurrent logins is higher these days. I'm not saying it was a smashing success. The massive number of islands, the fuzz upfront made us expect a lot. Again, too early to tell. There may well be ROI's made, but not sure which. I hope it'll continue though. Haven't had time to start solving the murder yet, but I for one like the concept. Me liking something isn't a guarantee that it'll make you millions though. (CSI (5) The Aftermath)

Finally, the Second Life Herald posted an article that kind of tried to sink the project.


A virtual recession may threaten the metaverse, as service workers hired to meet and greet noobies suffered mass layoffs today. The layoffs are part of a significant downsizing in the number of CSI:NY sims - perhaps due to a less than enthusiastic response to shark jumping, couch potato marketing of immersive games to television viewers. At this time last week, some enthusiastic reports were suggesting that CBS television's CSI:NY/Second Life hookup could yield as many as 1 million new players. However, that enthusiasm has been tempered by reality. (CSI:NY shrinks by 93%)

I've discussed that post with my good friend Aleister Kronos who has some reservations on the subject as well. There are a few things that don't really fit in. First of all, we came to watch the show and it carried a lot of Cisco sponsoring. Secondly, there was some exaggeration in the announcements, in the way that Hollywood usually does


Just yesterday I spoke with Chris Carella (Satchmo Prototype), Electric Sheep's Chief Creative Officer. I asked him what they thought of the result. Here's what he replied:



"Believe it or not, despite the blogs, everything is going exactly as planned. We purposefully had many many extra sims and staff the first 2 nights as a just in case precaution. There are few user experience worse than not being able to log in or even worse crashing the grid.



We're right on point with ours and CBS' expectations as far as number go. I've been impressed with how many people are still signing up a week later. It's to soon to get a good feel on retention numbers. Our expectations were never the millions of people the SL community expected. The % of people who went from TV to SL are well in line with our other TV experience and CBS's other efforts in cross media.



TV is a passive medium. It's really hard to get people from watching TV, to their computer checking out a website an downloading an application. However, those that do make it become more valuable customers. They spend 2-3 times longer a week with your brand and they will tell others how cool your show is".



The show has had about 16 million viewers, of which some 80.000 signed up for an account in the last week. That's a response of 0.5%. My marketing knowledge is a little rusty, maybe Nic Mitham from KZero can say some clever things on that, but as far as my memory serves me 0.5% is a very acceptable response. Truth is, we don't know if those 80.000 signed up because of CSY:NY. If we look at groups in Second Life, the CSI:NY group is the largest at the moment, having close to 1200 members, but the group for "the Office", which was much more viral and smaller in setup has about 675 members. And if they signed up for CSI, how many of those will stay?


There were those who had expected more than a million of new residents to sign up. Like a 5% response. That would have been awesome, a smashing success. Such a smash hit isn't build overnight though. If the 80K signups is a reliable figure to go by, I would say that the Great Satchmo has every reason to be happy. By marketing and advertising standards it's good. It got publicity and people still come to the CSI:NY sims. Everybody is entitled to his / her opinion. I'm inclined to look at it in a positive fashion. It's been a first time experience. We've got lots to learn. But we'll get there

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Saturday, October 27, 2007

CSI (6): Zuiker explains

Wednesday, October 24, 2007

CSI (1) D-Day for Second Life

It's october 24th, which means D-Day for Second Life stability. Today's the day that CSI New York will immerse into Second Life. Among the Second Life establishment the hour of truth brings about mixed feelings.



Everyone with a media background is looking forward to this event with great anticipation and anxiety. By putting Second Life (and virtual worlds in general) right in the spotlight of the world's largest (US$ 6billion) television show, bringing it to the homes of 16 million people at once today is a day that could potentially change the future of both the entertainment and the virtual world industry.



Everyone with a background in testing, infrastructure and risk management is looking forward to this event, while holding their breath or saying their prayers (except risk managers don't pray, they'd have fall-back scenario's) questioning if Second Life is ready to perform today. A normal will see about 45K concurrent logins. What if an additional 25K out of the 16 million viewers decides to check out Second Life within the hour after the show has ended?

As usual, the early bird catches the worm. Here's part of Aleister's thoughts on tonights moment of truth:

There's not much to say about this really. In my view, it is an interesting experiment but the lack of maturity and stability of virtual worlds like Second Life means this is happening far too early. Perhaps in another 12-18 months.

We will see.As I don't follow the show, or have any interest in it, I am not best positioned to judge the merits or otherwise of the gameplay - which looks fairly
straightforward to my eye. I have to say that the in-yer-face shameless promotion of Cisco I find particularly jarring. But then, I like to be seduced by advertising, not beaten about the head with it.


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