Last year I've written a number of blogentries on NGO's getting into Second Life, such as the Red Cross, Disabled Sports, Flying Doctors, the MacArthur Foundation , Dance 4 Life and a few others. It's fundraising 2.0 time again, as I noticed a nice machinima produced by an organisation called Christian Aid.
At their blog the machinima is introduced:
This year’s Christian Aid Week advert highlights the work we do in helping people prepare for the worst. You can’t stop a hurricane, but you can help save lives by funding stronger buildings and installing early warning alarms. It’s just one of the ways Christian Aid makes a real difference to the lives of millions of vulnerable people across the world. Help us continue our work by supporting us this Christian Aid Week: please donate what you can.I'm not sure in which virtual world this machinima is shot, but I like the way they've used a virtual world to show the impact of a hurricane, although right now one would probably use shots from Birma / Myanmar suffering from last week's disaster.
To find out more, visit the Christian Aid website / blog.
Labels: fundraising, machinima, ngo, virtual reality
One of the trends in 2007 was the creation of Real Life Cities in Second Life. Most of these sims were MDC showcases providing a home for their community. Quite a bit has changed though at a few of them.
In July I blogged on the Belgian city of Brussels (Bruxelles), which housed a grand casino in the Royal Palace. I needed a clear Belgian sim as a decorum for a machinima and went back to Brussels to find it completely changed. Probably this is due to the gambling ban Linden Lab imposed, but the current sim is an assorted mess of prefab homes.
After a bit of a search I found another Brussels (Capital of Europe) replica in a quarter of the Edmond sim, which looks a lot like Brussels, but is of a far less quality. It mainly is a sim full of basic square prims laden with textures.
For the same machinima I went in search of Utrecht, but found it taken down. The MDC Evident evidently has overplayed its hand on this one.
In July I also blogged Brugge, another Belgian city which at that time was at the early stages of construction, but had a promising look. Now it's finished and looks marvellous:
The only problem I have with these sims is that they're so heavy on textures that it takes ages to render the graphics at high resolution. So forgive me for a couple of snapshots of bad quality when I grew too impatient to wait for the screen to fully rez.
[UPDATE]
I received an update on Brugge:
Hallo Veejay, ik merk dat je op je blog over brugge spreekt. Er zijn namelijk 2 sims met Brugge. Virtueel brugge heb je besproken de eerste keer (sim = Belgie), nu heb je een "ander" Brugge besproken. Het klopt dat Virtueel Brugge
voor mij een showcase is als MDC. Meer info op www.louisplatini.com en www.virtual-bruges.be
which reads: There are actually two sims that are Brugge builds. This one is one the Brugge sim, the one in the older blog is Virtual Brugge, build on a sim called Belgique and is build bij Louis Platini
Labels: gambling, linden lab, machinima, Real Life Cities
With 3 awards the machinima 'Stolen Life' was the big winner of the festival. The machinima's initials SL haven't got anything to do with the platform it was produced on. 'Stolen Life' was produced by the Australian company Nanoflix.
Labels: 3DS max, festival, halo, machinima, second life, sims, vwconference
After a hard days work I needed a drink. Usually I turn to whiskey, but tonight I was invited to grab one of the last available Vodka's by Smirnoff.
The above picture was taken by TerryAnn Antonelli when the sim was complete. Now it's slowly fading away as global heating devours the ice. Only the ice castle still stands, but no one is really sure for how long. Today, tomorrow or next week this build may be gone completely.
The Smirnoff sim has been around for only a month or so, originally set up for the sole purpose of making a machinima (which isn't out yet I believe) and now melts away just as many many other things come and go in Second Life. At least in machinima and some blogs a bit of its memory will survive.
More pictures by TerryAnn Antonelli
SLURL: http://slurl.com/secondlife/Smirnoff%20Island/128/128/0
Labels: beverage, commercial, machinima, second life
Labels: csi, electric sheep company, linden lab, machinima, second life, vwconference
The Dutch producer Submarine sold the television rights of the documentary 'Molotov's Dispatches in Search of the Creator: A Second Life Odyssey' to the US based HBO group. According to a spokesman of Submarine HBO is paying a 6 figure sum for the documentary and is planning for Oscar nomination for best short animation movie.
The documentary is cut into 10 short episodes and will be televised in the Netherlands by the VPRO sometime in 2008.
What's Molotov's about?
In January 2007, a man named Molotov Alva disappeared from his California home. Recently, a series of seven video dispatches by a Traveler of the same name have appeared inside Second Life. In these dispatches Molotov Alva encounters everything from Furries to Cyberpunks to Neo-Luddites to Sex Slaves to the King of the Hobos, Orhalla Zander, who becomes Molotov's guide as he searches for the creator of their brave new world.
Video link to the first episode. Link to documentary project home page, and more on Molotov's "first" life here.
The Submarine press release: http://www.submarine.nl/news.jsp?article=7661 (both Dutch and English)
Labels: machinima, second life, television
Earlier this year we saw a van Gogh exposition where you could walk into one of van Gogh's paintings and June saw the coming of Brian Eno's 77 million paintings to Second Life to name a few. Due to its very nature Second Life is becoming a haven for artists, like Paris was in the days of van Gogh and Monet.
This very nature is Second Life is its incredible freedom that makes it so easy to create new things, a freedom that can't be found to this extent in any other virtual world. Second Life gives you the opportunity to immerse yourself inside art, to participate instead of observe. Several studies of Second Life have reported that a large part of Second Life's inhabitants have backgrounds in creative professions. These creative artistst were among the first settlers to conquest this paradise and have a long track record but many new artists start to explore Second Life now as well, as a creative platform in which they can let you experience what could only be visualised on canvas before.
One of these artists with a long track record is Robbie Dingo, who just came up with another sublime machinima (a movie shot in a virtual world) to show the incredible potential of Second Life. On his blog he introduces the movie:"Ever looked at your favorite painting and wished you could wander inside, to look at it from different perspectives? Spend a single day in one of mine, from early sunrise on a new day, to dusk when lights come on in cosy homes; through a peaceful night, till morning."
Find the links to this incredible movie here. For more detail on how this was put together, have a look at this article by Wagner Jame Au over at New World Notes).
Labels: art, machinima, second life, van Gogh
Labels: machinima, main grid, metaverse, moomoney, second life, teengrid
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Labels: blog, lifelogging, machinima, media, metarati
Ordinal Malaprop is of the opinion that we shouldn't pay any attention to it at all, which should probably be the way to go... but I hope to see who's behind it anyway. The Spindoctor seems to have a few leads and I'm waiting to see if it matches with my shortlist of Top-3 suspects.
Labels: electric sheep company, machinima, metarati, metaverse, second life
The moviepromo is build by Silverscreen (who are also responsible for Die Hard 4 and a few other goodies) and is build in the sim Sector 7. It's an enormous build and they had less than 400 prims left when they'd finished.
The first pic is a Bumblebee avatar, though contrary to the original series it ain't a beetle, but it's a real American Chevy (must be a sponsor thingy). The second one is Megatron captured in the deeps of this huge build.
The build is actually a sort of double-decker sandwhich with dark sci-fi autobot HQ looks at the bottom with lots of tunnels, (press) rooms and such. The top level is the more cityscaped area with a huge dam - a centerpoint in the upcoming movie.
Labels: bots, hollywood, machinima, second life
Labels: machinima, second life, SL events
Labels: aimee weber, content, electric sheep company, machinima, mdc, metaverse, rivers run red, second life, simulcast, virtual education
Labels: aimee weber, machinima, second life, streaming media