Tuesday, February 13, 2007

Otherland

From Wikipedia, the free encyclopedia

Otherland is a four-volume science fiction epic by Tad Williams. The story is set in the mid-to-late 21st century where technology has advanced somewhat from the modern day. The most notable advancement has been the development of the ability for people to attach themselves fully to a computer via a nerve interface in order to experience an online world, called simply “the net”, as virtually real. Tad Williams weaves an intricate plot spanning four thick volumes and creates a picture of a future society where virtual worlds are fully integrated into everyday life.

His proposed ability to immerse oneself fully in a simulation gives him a great deal of artistic freedom, and the story winds through alternate interpretations of many classical literary works such as Through the Looking Glass, The Odyssey and The Wizard of Oz, which are in the book available as entertainment simulations.

The story begins when young Stephen Sulaweyo, a boy living in the South African city of Durban falls into a coma while on the net. His older sister Irene (nicknamed Renie) investigates what has happened and starts discovering strange goings-on in the net, among them the constant reappearance of a mysterious golden city. With the help of her bushman technology student !Xabbu, Martine Desroubins, a French woman she meets over the net at the advice of her mentor, Dr. Susan van Bleeck, and the last surviving technician who created Otherland, Singh, she breaks into the Otherland network to reach the city. Once inside, she meets several other people all gathered together by a man named Sellars, who says he has called them together, but before he can tell the group everything he means to say, the golden city is attacked and all of the characters are forced to flee into the network—and discover that they can no longer unplug themselves to exit the net.

Sea of Silver Light paperback cover.

Books

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