Sunday, December 14, 2008

Canada Post delivers (part 1)

Just like airliners in Second Life (see Brussels Airlines and Air France - KLM) a mail company in Second Life could be seen as a 2008 Metaverse Oddity, for surely, you don't need a mailman in a virtual world like this. If you buy virtual goods, they don't need to be delivered as they appear in your inventory immediately and can be rezzed anywhere you like. You don't need a mailman either to deliver your postcards to the ones you love, as Second Life has a built-in service which delivers your snapshots through email. Yet Canada Post isn't the odd one out in Second Life.

Canada Post Corporation (French: Société canadienne des postes) is the Canadian postal operator operated as a crown corporation. The Post Office Department of the Government of Canada was founded in 1867 and was rebranded Canada Post in the late 1960s though it officially remained the Post Office Department until October 16, 1981 when the Canada Post Corporation Act came into force. The Act set a new direction for the postal service, creating more reliable service and ensuring the postal service's financial security and independence. [Wikipedia]

Or maybe it is, in a positive way. The Canada Post presence in Second Life is one of the second wave corporations to explore the metaverse, and like the German Volksbank, they have a different approach to things than most of the first wave explorers had. Like the Volksbank they don't have a dedicated sim which is destined to lay bare once the 'grand opening festivities' are over, they bring a variety of shops on their sim.

The Canadian Post venture is called "Maple Grove" but won't be found on the island called maplegrove but on one called Solar. The sim is a heavily built urban sim which makes it rather slow to render, especially if you use 'ultra detail' settings like me to take some nice pictures for you folks. Once immersed at the center of the sim you'll find yourself amidst a variety of builds, one of which, obviously is the Canadian Post postoffice.



Aside from the Canadian Post shop you'll find a variety of retailers which are Canadian Post's 2008 retail partners, i.e. they ship their real life products with Canadian Post. The notecard you can pick up in front of the postoffice gives a good overview on what you can find on the sim:

Welcome to Canada Post's Maple Grove!

Canada Post is proud to showcase its 2008 partner retailers. Explore Maple Grove and discover the largest collection of real-life retailers sharing one sim in Second Life.

In the city centre, you can visit Toys R Us, Sky Mall, The Shopping Channel and Canada Post. New this year, we are introducing the Bright Spark Lab. The Lab is a virtual marketing agency designed to assist Second Life entrepreneurs. You will find free tools to make you Second Life business more successful. You will also find valuable information for creating a direct mail campaign in real life!

On Maple Street, we have a busy schedule of live music events at the Telus Theater. Be sure to check out Brookstone and Red Canoe. Don't forget to stop in the Green Cafe which has information about keeping your mail "green". Blackberry Lane is home to Sears and the Canada Post garage where you can get your own free mail truck.

On Hudson Avenue, you will find the Everything Olive store next to the Tower.

Thank you for visiting Maple Grove and be sure to leave us some feedback at the Canada Post office in the city centre.

I won't go into a detailed description of these companies in this post, that will have to wait untill later, but here's a few piccies to get an idea of the entire build




Most shops present on the sim put on a showcase of a number of items you can buy in their webshops and have the items delivered to you by Canada Post at home in the real world. I think this type of presence will work better than a sim dedicated to one brand only, as it kind of works like the old fashioned way: You go downtown to visit one store, you walk past another one and walk in on impulse.

I can understand Canadian Post offering this selection of shops, as they are real world partners in shipping, but I wonder how many virtual shoppers this particular combination will draw. Perhaps it would have been better to mix the real life companies with popular inworld shops.

There is a downside to this type of presence though, as it is quite a heavy urban build, it is very slow to render if you use a higher graphics setting. I don't think you can blame Canadian Post for this, but rather an unavoidable feat if you're working in Second Life. If corporations slowly start to work out their act in the Metaverse and start doing sensible business, companies and customers alike would like (and rightly so) a better performance from MSP's (Metaverse Service Providers) like Second Life. If performance can't be boosted to have a decent shopping experience, then maybe Second Life isn't the place to be for shops.

SLURL: http://slurl.com/secondlife/Solar/120/134/81

Resources:

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Saturday, October 11, 2008

More views from the Forbidden City

As I blogged the newly launched Forbidden City yesterday, I was impressed by the beauty of it. Today I took a bit of a longer stroll to walk the city. I am pretty amazed by the level of detail and the brightness and light in this virtual environment. Here's just a few snapshots.






The Forbidden Cities offers several types of avatars. You can change style later on. These are the available options:

  • Imperial Guard
  • Imperial Servant
  • Imperial Craftsman
  • Imperial Boy
  • Palace Eunuch
  • Civil Servant
  • Imperial Woman
  • Imperial Consort
  • Imperial Girl

The avatars aren't as complicated as in say Second Life in which you can customize them, you just choose one of the above. Also in movement, they're much simpler, more like a gliding motion than actual walking.

Upon visiting the Beyond Space and Time community, currently there's a photogallery with user generated snapshots of the City (you'll see a lot of the same pictures) and a forum. Most of the topics I browsed were in Chinese, so can't tell what it's all about.

The only topic I managed to follow a bit was about the performance of the Forbidden City. It seems as quite a number of users have experienced performance issues, especially in the more detailed areas (i.e. highly decorated chambers). One of the remarks was that the City would be scaled in the near future to solve performance issues.

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Wednesday, October 24, 2007

CSI (1) D-Day for Second Life

It's october 24th, which means D-Day for Second Life stability. Today's the day that CSI New York will immerse into Second Life. Among the Second Life establishment the hour of truth brings about mixed feelings.



Everyone with a media background is looking forward to this event with great anticipation and anxiety. By putting Second Life (and virtual worlds in general) right in the spotlight of the world's largest (US$ 6billion) television show, bringing it to the homes of 16 million people at once today is a day that could potentially change the future of both the entertainment and the virtual world industry.



Everyone with a background in testing, infrastructure and risk management is looking forward to this event, while holding their breath or saying their prayers (except risk managers don't pray, they'd have fall-back scenario's) questioning if Second Life is ready to perform today. A normal will see about 45K concurrent logins. What if an additional 25K out of the 16 million viewers decides to check out Second Life within the hour after the show has ended?

As usual, the early bird catches the worm. Here's part of Aleister's thoughts on tonights moment of truth:

There's not much to say about this really. In my view, it is an interesting experiment but the lack of maturity and stability of virtual worlds like Second Life means this is happening far too early. Perhaps in another 12-18 months.

We will see.As I don't follow the show, or have any interest in it, I am not best positioned to judge the merits or otherwise of the gameplay - which looks fairly
straightforward to my eye. I have to say that the in-yer-face shameless promotion of Cisco I find particularly jarring. But then, I like to be seduced by advertising, not beaten about the head with it.


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Tuesday, July 10, 2007

Mystical Benchmarking

Mystical Cookie, creator of Mystitool, "your Swiss Army knife for Second Life", brings a new cool app for Second Life; Benchmarking Server Performance

NickWilson, at Metaversed wrote this:
"A new tool, released just hours ago, aims to benchmark the performance of Second Life servers by running resource intensive scripts within a region, allowing residents to compare performance statistics before shelling out hard earnede Linden dollars on a new home. Mystical Cookie, creator of Second Life's favorite swiss army knife utility, the MystiTool, today released her "benchmark sim tester", that once rezzed, will perform a number of tests upon the island it inhabits, producing a score that can be comared against other islands."

Below you'll see Nick in awe

Performance is a well known issue in Second Life, and Linden Labs themselves are trying to find ways to pull together the ultimate performance testing strategy. However, it's hard to get 3.000 people to jump on one sim for stress testing. Professionally speaking that would costs thousands of dollars for a single stress test.

Will this new app be the desired tooling? Or will it 'just' be a gadget?

I put it to the test and had a Sr. Test Engineer from Sogeti's Expertunit "Process of Automating Quality Assurance and Testing" (PAQT) have a look at it.

"It is a nice tool for users who want to have some quick info on their sim, see if it's up to speed. In no way it is a performance testing tool. In performance testing we look as much as possible to realistic usage. During testing we monitor various systemresources of several servers. This can't be done with this tool (yet), but it's worth to have a look at it and see how it develops."

Sofar, a gadget, but with the right progging it might evolve

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