Saturday, June 16, 2007

State of the Virtual Union

It's a saturdaynight, 10pm, or 1 pm Second Life prime time, yet the grid is rather quiet today. All my homeys are offline as well. Probably spending some quality time with the family...
So here I am, while Mrs. Vee is doing the laundry with some time to browse the blogs.

All in all I'm seeing various blogs taking some time to take a real life breath and slow in posting new and wild adventures. Reuters reports that Second Life's growth is cooling down a little and concludes that Linden is in need of professional help to overcome the latest bugs and setbacks.

True enough, there have been bugs, and releases didn't quite turn out the way. I am sure the Lindens are having a bad headache this week, they just don't say the word, but LL is under pressure as residents are getting impatient. One of the things in my opinion is that LL is not communicating the challenges it faces. Give out a clear roadmap on what you're doing. They've got some cracking High Performance Teams out there who know what they're up against, yet the Tao of Linden seems to be hampering a structured Release Management approach. They're making progress though.

We're walking a path of innovation on the road to Web 3D and you just can't expect everything to be slick and smooth all at once. Second Life is not the only immersive world having it's difficulties, but since SL gets more serious press coverage than most other metaverses together, it's easy to think only Second Life faces challenges. 57 covers this to some extend as well as he reflects on the Virtual World Roadmap, reminding him of the early days of the internet, like being back at the BBS days.

Some good news is that Second Life Insider reports that eBay was discovered in Second life and IBM is running Wimbledon again, just like they did Roland Garros.

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Thursday, May 10, 2007

Linden gets a grip

Last week saw Linden's response to the Project Open Letter. Their statement that they are devoting more people to solving scaling and stability. Their statement was received with certain scepticism. In this blog I was a little critical as well.
Nonetheless there are a few things in Second Life that have to be noted at this point. Last month Second Life became slow and unstable when the online resident count reached about 37.000. This week saw a steady rise to 41.000 simultaneous logins without notable disturbance to stability or lag.
As Second Life gains momentum, Linden Lab itself is growing as well. In the past week I have had several discussions with Linden employees. They are working hard on Quality Assurance and getting a structured test approach up and running to avoid more ineffective patches.
I still like to see some big improvement in certain areas, but have to say that indeed they are working on it. Second Life's growth does require a revision of Linden's Tao.

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