Tuesday, May 15, 2007

Download Festival coming to SL

The following is a lift from Easier Lifestyle - though at least I researched the links:

Download Dog, the mascot of Download Festival, Britain’s largest alternative music festival, has for the very first time been let loose in the internet-based, virtual world Second Life. The Second Life Download Dog is unique in its design, specifically animated as an interactive avatar. The communities built within Second Life and the Download Festival are an essential factor in both of their success. Second Life now boast an online community of over 6 Million, and each year has seen the Download festival increase its audience now bringing together 80,000 dedicated fans to Donington Park each June. This massive Download audience has been key to forming their online community that meets each year to provide feedback and shape the future of the festival. Using only independent artisans and existing locations within Second Life, the competition works like a treasure hunt, the first within the metaverse*.

Users will have to follow a trail left by the Download Dog to be entered into a prize-draw to win an Epiphone Les Paul guitar, signed [by] artists playing the festival this year. Organisers have been working extensively with the Second Life community to bring this competition together and the Download Dog’s avatar has been created by Nomasha Syaka, who is regarded as the most talented sculptor and builder in Second Life.

Festival director, Stuart Galbraith said: “Having the Download Dog integrated into Second Life is a fantastic opportunity for both communities to interact and bring the Download Festival to a world wide audience. Our online community has made Download Festival the essential event that it is today and bringing this to a wider audience is a concept that is extremely exciting.” Rohan Freeman of The Sine Wave Company, who are involved in the Dog’s venture into Second Life said of the competition “Second Life has tens of thousands rock and alternative fans doing weird and wonderful things. When Live Nation wanted to run a competition for all their people, it was easy to bring everything together and draw on the creativity of lots of people all at once. Second Life is a community, and the people building it care about that community. Feedback from citizens I am dealing with is excellent. Because we are getting them involved.”

* I'm not sure Microsoft/Millions of Us would agree with this assertion.

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